Zyllith wanders around the marketplace searching for her friends, but with such a large crowed of people milling about in the large, open air bazaar, it seems hopeless.
Belkas is unable to find either of his companions, but up above, Crowley eventually spots Zyllith and directs Belkas to her location.
Siobhan
You continue to follow the man for about 30 minutes as he walks south across the city, seemingly oblivious to your presence, as there are many stray dogs that roam the streets and alleys of Waterdeep. Eventually he leaves the busy north-south street and enters a neighborhood with tightly packed houses. Turning onto one of the narrow alleys, he eventually comes to a doorway, unlocks it with a key and enters, closing the door behind him.
Siobhan marks the house and takes a moment to examine the surroundings. Once she is content she can find it again, she heads back to the bazaar to see if she can find Zyllith and Belkas.
In total, it takes about an hour from the time that Zyllth and Belkas lost track of Siobhan and Ferghus, and when Siobhan returns to the bazaar. Assuming that Zyllith and Belkas are still there, it takes another half hour or so for Siobhan to find them again in the large crowd.
Siobhan nuzzles up against Belkas and Zyllith for pets before heading to an alley to revert to her firbolg form. “I followed your mark,” she tells Zyllith. “He entered a building on a side street off the Warrior’s Way when I left. What would you have us do?”
Belkas scratches the large dog behind the ears. It reminds him of the dogs they had at the farm when he was a boy. They hadn't been as large, of course, but then neither had he. They had given him the only affection he received, and they were the only ones he missed when he left.
When Siobhan returns in her regular form, he says, "I'm glad you didn't lose him, Siobhan. I was useless once we reached the large crowds of people. Zyllith, what do you want to do now?"
"Ha, tha's always bloody amazin'." Zyllith grins as she joins Belkas with the pets before following Siobhan into the alley. "Wonderful! Bit o' a mess, but did ye happen ta notice 'im carryin' a box? It's got a trinket inside whot belongs ta' Arisa, far as I'm concerned." She looks back and forth between the two of them as she explains further. "Well technically bought at auction, but tha bloke was bloody rude, an' downright insultin' ta Arisa, so figure he should pay fer tha lesson in kindness. Plus if tha' trinket is as useful ta' Arisa as she said, then would be in our favor for her ta' have it, yea? So I'm thinkin' 'bout slippin' inside his place an' swiping tha' trinket back. In tha worst case, would be good ta' have backup. In tha really worst case, well, we might least get Belkas here whot eyes he needs."
"I did not see a box, but he did often touch a pocket on his coat," Siobhan reports. "He did nothing evil as I watched him, but if he was rude to Arisa and has an amulet that will aid her, I am willing to aid you in taking it. I have shapes that are smaller and stealthier than the ones I use to fight should you require a scout and there are many strays in these streets who might help us in exchange for food. This is your hunt so tell me what is required."
She looks to Belkas a moment, with confusion in her eyes. "But I do not understand why the worst case will give you eyes, or why you would need them. Eyes are good eating when a rat to access the rest of the meat behind the bone. But we have much better food."
Belkas shifts around uncomfortably. "The eyes aren't for..."
He stops and then starts again, "There's a shopkeeper who wants two pairs of eyes in return for a spell component I'm looking for. I'm not going out of my way to try to obtain any, but... if we should come across some that are no longer needed, I figure I might as well take them..."
Siobhan remains confused by Belkas' explanation, but she does not pursue it further. Before turning to Zyllith for additional instructions as to this theft, she only remarks, "City folk are strange."
"Aye well, I cannae deny tha'." Zyllith shrugged in response as she took a step forward, "Whot say ye lead us ta' this buildin' ye saw 'm enter, an' we can go from there." She would follow Siobhan to the location she mentioned to try to scout out the place, making sure to stay out of sight of any potential lookouts at that location.
“Of course,” says Siobhan. “I will save my shapeshifting for what is needed when we arrive, but until then do not be surprised by a change in my appearance.” She concentrates a moment and changes from appearing a towering firbolg woman dressed in hides to that of an ordinary human woman, a little bit above average in height. Her coloration remains similar with dark brown fur replaced by dark brown skin, though her braided hair is black instead of green. The human version of Siobhan wears sensible clothing in muted colors that she has seen on many working folk through out the city. “If we do not wish to attract attention, this should be good camouflage. Follow me and I will show you where to find the prey’s den.”
Belkas nods in agreement and says, "If you need it, I can cast invisibility or illusion, but let's look at this house first and see if there is an easy way in."
Belkas follows Siobhan, keeping a distance from her and Zyllith so they won't be associated together by anyone who should happen to notice them.
With Siobhan leading you, she retraces her steps from before end leads the three of you on a 30 minute journey south across the city. Eventually you leave the busy north-south street called "Warriors Way," and enter a neighborhood with tightly packed houses. Turning onto one of the narrow alleys, Siobhan eventually stops in front of a doorway, which upon initial inspection, is locked.
Zyllith will look around carefully for any possible lookouts, guards, or other people who she doesn't want to catch sight of her. Once she's sure the coast is clear, she will pull out her thieves tools and without a word attempt to silently unlock the door in front of them.
Zyllith fiddles with the mechanism, using a high degree of precision with her thieves’ tools, and in less than a minute, she hears a soft click, indicating that she has successfully picked the lock. The side street is currently empty, so there’s no one in sight to notice you
"Bloody Brilliant." Zyllith quietly cheered to herself as the door's lock clicked open. She put her tools away then and carefully opened the door to look inside and begin searching for Arisa's (future) amulet.
Zyllith wanders around the marketplace searching for her friends, but with such a large crowed of people milling about in the large, open air bazaar, it seems hopeless.
Belkas is unable to find either of his companions, but up above, Crowley eventually spots Zyllith and directs Belkas to her location.
Siobhan
You continue to follow the man for about 30 minutes as he walks south across the city, seemingly oblivious to your presence, as there are many stray dogs that roam the streets and alleys of Waterdeep. Eventually he leaves the busy north-south street and enters a neighborhood with tightly packed houses. Turning onto one of the narrow alleys, he eventually comes to a doorway, unlocks it with a key and enters, closing the door behind him.
Siobhan marks the house and takes a moment to examine the surroundings. Once she is content she can find it again, she heads back to the bazaar to see if she can find Zyllith and Belkas.
In total, it takes about an hour from the time that Zyllth and Belkas lost track of Siobhan and Ferghus, and when Siobhan returns to the bazaar. Assuming that Zyllith and Belkas are still there, it takes another half hour or so for Siobhan to find them again in the large crowd.
So, all three of you are finally reunited.
Siobhan nuzzles up against Belkas and Zyllith for pets before heading to an alley to revert to her firbolg form. “I followed your mark,” she tells Zyllith. “He entered a building on a side street off the Warrior’s Way when I left. What would you have us do?”
Belkas scratches the large dog behind the ears. It reminds him of the dogs they had at the farm when he was a boy. They hadn't been as large, of course, but then neither had he. They had given him the only affection he received, and they were the only ones he missed when he left.
When Siobhan returns in her regular form, he says, "I'm glad you didn't lose him, Siobhan. I was useless once we reached the large crowds of people. Zyllith, what do you want to do now?"
"Ha, tha's always bloody amazin'." Zyllith grins as she joins Belkas with the pets before following Siobhan into the alley. "Wonderful! Bit o' a mess, but did ye happen ta notice 'im carryin' a box? It's got a trinket inside whot belongs ta' Arisa, far as I'm concerned." She looks back and forth between the two of them as she explains further. "Well technically bought at auction, but tha bloke was bloody rude, an' downright insultin' ta Arisa, so figure he should pay fer tha lesson in kindness. Plus if tha' trinket is as useful ta' Arisa as she said, then would be in our favor for her ta' have it, yea? So I'm thinkin' 'bout slippin' inside his place an' swiping tha' trinket back. In tha worst case, would be good ta' have backup. In tha really worst case, well, we might least get Belkas here whot eyes he needs."
Sylnache Ashrain - 7th Sojourn
"I did not see a box, but he did often touch a pocket on his coat," Siobhan reports. "He did nothing evil as I watched him, but if he was rude to Arisa and has an amulet that will aid her, I am willing to aid you in taking it. I have shapes that are smaller and stealthier than the ones I use to fight should you require a scout and there are many strays in these streets who might help us in exchange for food. This is your hunt so tell me what is required."
She looks to Belkas a moment, with confusion in her eyes. "But I do not understand why the worst case will give you eyes, or why you would need them. Eyes are good eating when a rat to access the rest of the meat behind the bone. But we have much better food."
Belkas shifts around uncomfortably. "The eyes aren't for..."
He stops and then starts again, "There's a shopkeeper who wants two pairs of eyes in return for a spell component I'm looking for. I'm not going out of my way to try to obtain any, but... if we should come across some that are no longer needed, I figure I might as well take them..."
Siobhan remains confused by Belkas' explanation, but she does not pursue it further. Before turning to Zyllith for additional instructions as to this theft, she only remarks, "City folk are strange."
"Aye well, I cannae deny tha'." Zyllith shrugged in response as she took a step forward, "Whot say ye lead us ta' this buildin' ye saw 'm enter, an' we can go from there." She would follow Siobhan to the location she mentioned to try to scout out the place, making sure to stay out of sight of any potential lookouts at that location.
Sylnache Ashrain - 7th Sojourn
“Of course,” says Siobhan. “I will save my shapeshifting for what is needed when we arrive, but until then do not be surprised by a change in my appearance.” She concentrates a moment and changes from appearing a towering firbolg woman dressed in hides to that of an ordinary human woman, a little bit above average in height. Her coloration remains similar with dark brown fur replaced by dark brown skin, though her braided hair is black instead of green. The human version of Siobhan wears sensible clothing in muted colors that she has seen on many working folk through out the city. “If we do not wish to attract attention, this should be good camouflage. Follow me and I will show you where to find the prey’s den.”
Belkas nods in agreement and says, "If you need it, I can cast invisibility or illusion, but let's look at this house first and see if there is an easy way in."
Belkas follows Siobhan, keeping a distance from her and Zyllith so they won't be associated together by anyone who should happen to notice them.
With Siobhan leading you, she retraces her steps from before end leads the three of you on a 30 minute journey south across the city. Eventually you leave the busy north-south street called "Warriors Way," and enter a neighborhood with tightly packed houses. Turning onto one of the narrow alleys, Siobhan eventually stops in front of a doorway, which upon initial inspection, is locked.
Zyllith will look around carefully for any possible lookouts, guards, or other people who she doesn't want to catch sight of her. Once she's sure the coast is clear, she will pull out her thieves tools and without a word attempt to silently unlock the door in front of them.
( Thieves Tools Check: 19+11 = 30 )
Sylnache Ashrain - 7th Sojourn
Belkas quickly sets up a minor illusion of the door this side of Zyllith so any new passerby will not see her or what she is doing.
To Crowley he thinks, 'Keep watch and let me know if anyone is headed our way.'
Siobhan simply watches, alert to any sounds form inside the building or nearing the alley.
Perception 29
(Go team!)
Arisa, back at the Blue Ewe common room, is reading her notes about medicinal uses for slimes, molds, and fungi…
Zyllith fiddles with the mechanism, using a high degree of precision with her thieves’ tools, and in less than a minute, she hears a soft click, indicating that she has successfully picked the lock. The side street is currently empty, so there’s no one in sight to notice you
"Bloody Brilliant." Zyllith quietly cheered to herself as the door's lock clicked open. She put her tools away then and carefully opened the door to look inside and begin searching for Arisa's (future) amulet.
Sylnache Ashrain - 7th Sojourn
"Smoothly done, Zyllith," Belkas says softly as he follows her into the building.
To Crowley, he thinks, 'Come on in with us, Crowley, you can help us search the house.'