Arisa looks for books, (blank or any subject) parchment or paper, inks, quills or pens, (or scholars kit) a bag of flour or chalk dust, a bag of caltrops, a mirror, and silk rope. If there is any armor there, she would want either a breastplate or half plate armor.
“In thinking about things, we may want something to help with crossing that bridge to the keep. Also- if the goblins are coming in over the drawbridge we came in- maybe we should close that bridge in case an army of them is on the way back to get the rest of this stuff?”
Much like Arisa, Osmord is keeping an eye out for books and scrolls as he searches the store, he will also nab a small pouch of salt if he spots it. (Investigation : 11).
”Should we find a Pearl, Osmord could make use of it...to identify..” his mind wanders as he sends worm into the cottage next door looking for pretties. (Perception : 15).
It takes a bit of time to sift through through the mess of broken and discarded gear and figure out what's here and what's still usable. Most of the stuff on the floor is covered by flour, dirt and mud. However, you do find a number of items that can be salvaged.
Belkas is able to find two vials of lantern oil, one bundle of ball bearings, a grappling hook and some pieces of chalk. Unfortunately, all of the empty bottles are broken. Sadly, Vernon finds no cheese or mechanical items of any kind. And while there don't seem be to any books present, the only pieces of parchment you find are ruined, having been torn and stomped on by muddy goblin feet. Arisa does find a mirror and a 50' coil of silk rope, and Osmord finds two one-pound bags of salt.
Also, since this is clearly a simple village trading post, you don't see any weapons or amor here.
Osmord
The cottage next to the trading post wasn’t damaged during the giants’ bombardment, but a there is a crushed corpse is visible underneath the rock in the garden. The cottage door is open, but it looks like the inside has been ransacked and left in shambles, and through Worm's eyes, you see nothing of value.
Arisa takes the mirror and the silk rope, and says to the others” we probably should keep moving. I’m also worried about the drawbridge? Should we go see if we should raise it? Maybe before we go to check out the keep”
she heads out of the store, and looks around the square to see if there’s any signs of more goblins. Perception 14
"Aye, figure we'll need ta' jurry'up a way across. Keepin' an aye about fer now. Bein' honest, still worried about leaving that strange lass back at tha' inn. But reckon' them gobbies will be tha' bigger thorn fer now." Zyllith replies to Arisa, satisfied to leave the plundering to the others. For now she keeps watch for possible threats, making sure to keep an eye on the inn, in case the strange woman they discovered there attempts to do anything.
As Arisa and Zyllith keep their eyes and ears peeled door danger, they don't see any activity around the square, but they do hear some commotion coming from the field that lies to the south of the trading post. It sounds like like goblin voices, although from this vantage point right outside the front door of the trading post, you can't see the source of noise.
"Speak'n o' tha' ugly wankars." Once she hears the goblin voices to the south, Zyllith quickly presses her body against the wall, hiding among the shadows as she moves quietly around the building to get a closer look at any possible goblin threats.
Watching with incredulity as Zyllith almost magically disappears into the shadows around the building, Arisa follows her at a distance as has been her practice- motioning to the others emerging from the store that more trouble is about...
Slinking around to the south side of the trading post, you peer into the field and see what appears to be two goblins running around with pumpkins on their heads. They appear to be playing a game of "blind tag," yelling and cackling as they chase each other around the field, occasionally bumping into each other, tripping and and stumbling to the ground.
This post has potentially manipulated dice roll results.
Belkas happily put the newfound equipment into his backpack, the oil vials and ball-bearing in small side pockets where he could quickly get ahold of them.
Stepping out of the trading post, he saw Zyllith stealthily head around the building, and Arisa signaled to the rest of them that trouble was ahead, and he felt his happiness dissipate.
Nervously, Belkas ran through the words for his magic in his head, hearing a whisper of screams he knew, or at least hoped, were merely creations of his own mind. He then followed behind the others, and as always, keeping a watch for attacks from behind.
Vernon was disappointed by his inability to find anything, but he is certain it wasn't from lack of trying. He cheered up slightly at Arisa's signal, and attempted to move closer to her.
Seeing the spectacle before her, Zyllith will pull our her rapier and move forward quietly, remaining hidden as she gets closer. It seems like too good an opportunity not to take advantage of. After all, she figures, the goblins effectively blinding themselves would make the task much easier.
Once she is close enough she waits till at least one of goblins stumbles to the ground again before she suddenly and quickly strikes!
First attacking the goblin still standing (or the nearest one if she's lucky to see them both stumble to the ground at the same time).
Arisa comes into the clearing behind Zyllith, and stops at the strange scene. Even being goblins she has a hard time killing them that have blinded themselves. She rushes on the non injured one and attacks with her quarterstaff, shillelagh and Booming blade cast:
21 to hit, 4 damage. If she were to kill it she chooses to make this a non lethal blow. (if it moves, it will take 1d8 more damage)
She says to it- “don’t move if you want to live, goblin.”
Moving with a high degree of stealth, Zyllith moves into the pumpkin/squash patch towards the two creatures, although they probably wouldn't have noticed her approach even if she just walked over there normally. It isn't long before she sees a suitable opportunity, and she cuts one of them down without even a sound. It falls to to the ground silently, while the other seems completely oblivious. It barely has a chance to get up before being clocked by Arisa's staff.
"AAAAAHHHHHWWW", the creatures shrieks in a loud squeal, before removing the pumpkins and looking with a horrified expression on its face. Seeing the two of you stand there, the goblin looks down at his dead friend, then back at you and lets out another squeal, although it does not move from its spot.
At Arisa's attempt at intimidation, the goblin stops squealing. It doesn't answer her, though, and instead just stands there looking down at its fallen companion while babbling quietly under its breath in its native goblin tongue.
Arisa
As you watch the goblin, you suddenly catch sight of two more up in the top of the southeast watchtower about 70 feet away. They're partially hidden by the crenellated wall, but you can defiantly see that they're looking at you while pointing short bows. Roll Initiative.
This post has potentially manipulated dice roll results.
Arisa is slow to react, and before she has time to alert the others, two arrows come down from the top of the southeast watchtower, streaking towards Zyllith Attack: 24 Damage: 6 and Vernon: Attack: 20 Damage: 8
Both arrows hit their targets with near deadly accuracy. Zyllith takes one to her left thigh, and Vernon takes one straight in the chest, and you all now see the two goblins hiding up there, taking advantage of the partial cover offered by the crenellated wall of the tower.
Arisa can act now, and everyone can roll initiative.
Belkas looks for lantern oil, empty bottles, ball-bearings, caltrops, grappling hooks, chalk, and coins, of preference gold.
Vernon cheers up at Belkas's song. "I felt so close. If only its goals had aligned with mine, we could have made something work."
Inside the trading post, he will look for any wires, mechanical parts, tinker's tools, or cheese.
Investigation check: 19 + 3 = 22
Arisa looks for books, (blank or any subject) parchment or paper, inks, quills or pens, (or scholars kit) a bag of flour or chalk dust, a bag of caltrops, a mirror, and silk rope. If there is any armor there, she would want either a breastplate or half plate armor.
“In thinking about things, we may want something to help with crossing that bridge to the keep. Also- if the goblins are coming in over the drawbridge we came in- maybe we should close that bridge in case an army of them is on the way back to get the rest of this stuff?”
18 perception check
Much like Arisa, Osmord is keeping an eye out for books and scrolls as he searches the store, he will also nab a small pouch of salt if he spots it. (Investigation : 11).
”Should we find a Pearl, Osmord could make use of it...to identify..” his mind wanders as he sends worm into the cottage next door looking for pretties. (Perception : 15).
DM - Caves of the Kobold Slave Masters
It takes a bit of time to sift through through the mess of broken and discarded gear and figure out what's here and what's still usable. Most of the stuff on the floor is covered by flour, dirt and mud. However, you do find a number of items that can be salvaged.
Belkas is able to find two vials of lantern oil, one bundle of ball bearings, a grappling hook and some pieces of chalk. Unfortunately, all of the empty bottles are broken. Sadly, Vernon finds no cheese or mechanical items of any kind. And while there don't seem be to any books present, the only pieces of parchment you find are ruined, having been torn and stomped on by muddy goblin feet. Arisa does find a mirror and a 50' coil of silk rope, and Osmord finds two one-pound bags of salt.
Also, since this is clearly a simple village trading post, you don't see any weapons or amor here.
Osmord
The cottage next to the trading post wasn’t damaged during the giants’ bombardment, but a there is a crushed corpse is visible underneath the rock in the garden. The cottage door is open, but it looks like the inside has been ransacked and left in shambles, and through Worm's eyes, you see nothing of value.
Arisa takes the mirror and the silk rope, and says to the others” we probably should keep moving. I’m also worried about the drawbridge? Should we go see if we should raise it? Maybe before we go to check out the keep”
she heads out of the store, and looks around the square to see if there’s any signs of more goblins. Perception 14
"Aye, figure we'll need ta' jurry'up a way across. Keepin' an aye about fer now. Bein' honest, still worried about leaving that strange lass back at tha' inn. But reckon' them gobbies will be tha' bigger thorn fer now." Zyllith replies to Arisa, satisfied to leave the plundering to the others. For now she keeps watch for possible threats, making sure to keep an eye on the inn, in case the strange woman they discovered there attempts to do anything.
(Perception - 9+3=12 )
As Arisa and Zyllith keep their eyes and ears peeled door danger, they don't see any activity around the square, but they do hear some commotion coming from the field that lies to the south of the trading post. It sounds like like goblin voices, although from this vantage point right outside the front door of the trading post, you can't see the source of noise.
"Speak'n o' tha' ugly wankars." Once she hears the goblin voices to the south, Zyllith quickly presses her body against the wall, hiding among the shadows as she moves quietly around the building to get a closer look at any possible goblin threats.
(Stealth - 14+9 = 23 )
Watching with incredulity as Zyllith almost magically disappears into the shadows around the building, Arisa follows her at a distance as has been her practice- motioning to the others emerging from the store that more trouble is about...
Zyllith
Slinking around to the south side of the trading post, you peer into the field and see what appears to be two goblins running around with pumpkins on their heads. They appear to be playing a game of "blind tag," yelling and cackling as they chase each other around the field, occasionally bumping into each other, tripping and and stumbling to the ground.
Belkas happily put the newfound equipment into his backpack, the oil vials and ball-bearing in small side pockets where he could quickly get ahold of them.
Stepping out of the trading post, he saw Zyllith stealthily head around the building, and Arisa signaled to the rest of them that trouble was ahead, and he felt his happiness dissipate.
Nervously, Belkas ran through the words for his magic in his head, hearing a whisper of screams he knew, or at least hoped, were merely creations of his own mind. He then followed behind the others, and as always, keeping a watch for attacks from behind.
----
(Stealth check: 1d20+5, 18)
Vernon was disappointed by his inability to find anything, but he is certain it wasn't from lack of trying. He cheered up slightly at Arisa's signal, and attempted to move closer to her.
Stealth check: (10, 12) = 10.
Seeing the spectacle before her, Zyllith will pull our her rapier and move forward quietly, remaining hidden as she gets closer. It seems like too good an opportunity not to take advantage of. After all, she figures, the goblins effectively blinding themselves would make the task much easier.
Once she is close enough she waits till at least one of goblins stumbles to the ground again before she suddenly and quickly strikes!
First attacking the goblin still standing (or the nearest one if she's lucky to see them both stumble to the ground at the same time).
Rapier Attack (with advantage): (3,11)+7 = 18
Damage: 8+5 = 13
(If she kills the first goblin she will move to stand over the other prone goblin, ready to strike next)
Arisa comes into the clearing behind Zyllith, and stops at the strange scene. Even being goblins she has a hard time killing them that have blinded themselves. She rushes on the non injured one and attacks with her quarterstaff, shillelagh and Booming blade cast:
21 to hit, 4 damage. If she were to kill it she chooses to make this a non lethal blow. (if it moves, it will take 1d8 more damage)
She says to it- “don’t move if you want to live, goblin.”
Moving with a high degree of stealth, Zyllith moves into the pumpkin/squash patch towards the two creatures, although they probably wouldn't have noticed her approach even if she just walked over there normally. It isn't long before she sees a suitable opportunity, and she cuts one of them down without even a sound. It falls to to the ground silently, while the other seems completely oblivious. It barely has a chance to get up before being clocked by Arisa's staff.
"AAAAAHHHHHWWW", the creatures shrieks in a loud squeal, before removing the pumpkins and looking with a horrified expression on its face. Seeing the two of you stand there, the goblin looks down at his dead friend, then back at you and lets out another squeal, although it does not move from its spot.
Arisa says “be quiet or we will quiet you, goblin. Help us and you live. Are there more of your kind around?“
Intimidation check 5 hah..
At Arisa's attempt at intimidation, the goblin stops squealing. It doesn't answer her, though, and instead just stands there looking down at its fallen companion while babbling quietly under its breath in its native goblin tongue.
Arisa
As you watch the goblin, you suddenly catch sight of two more up in the top of the southeast watchtower about 70 feet away. They're partially hidden by the crenellated wall, but you can defiantly see that they're looking at you while pointing short bows. Roll Initiative.
Arisa yells” there are goblins in that tower with bows!”
Initiative 9
Arisa is slow to react, and before she has time to alert the others, two arrows come down from the top of the southeast watchtower, streaking towards Zyllith Attack: 24 Damage: 6 and Vernon: Attack: 20 Damage: 8
Both arrows hit their targets with near deadly accuracy. Zyllith takes one to her left thigh, and Vernon takes one straight in the chest, and you all now see the two goblins hiding up there, taking advantage of the partial cover offered by the crenellated wall of the tower.
Arisa can act now, and everyone can roll initiative.