The warforged, regaining use of his senses, glares at Morz, inflicting his magic upon him/her. He, at the same time, lowers one of his mechanical arms, firing a blast of pure heat at Morz.
Bonus Action: Quickened 7th level blight. Morz must make a DC 18 constitution saving throw, taking 49 necrotic on a failed save, or half instead on a success.
Action: Fire bolt at Morz. Attack: 27 Damage: 14. If that misses, seeking spell to re-roll the attack roll. 14 to hit.
Move: After Bob does all this, he will run to Y-40.
This post has potentially manipulated dice roll results.
Katarina con save: 18
Effect if fail: 2
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
So spend your hours on What you think I've done wrong I know I'm in your mind I've been here way too long I want to spend my life With those who've done me right Your heart is frozen over I'm a four-leaf clover
Bonus Action: Quickened 7th summon aberration, to summon a beholder kin on square Z-27. then he commands it to shoot Liriene (no action required). Attack: 12 Damage: 14. Attack: 11 Damage: 15. Attack: 16 Damage: 17.
Action: Fire bolt at Morz. Attack: 16 Damage: 20. If that misses, seeking spell to re-roll the attack roll. 14 to hit.
Bonus Action: Quickened 7th summon aberration, to summon a beholder kin on square Z-27. then he commands it to shoot Liriene (no action required). Attack: 16 Damage: 12. Attack: 18 Damage: 16. Attack: 28 Damage: 14.
This post has potentially manipulated dice roll results.
Wis save: 14
Con save: 17 (if fail: 2)
Rollback Post to RevisionRollBack
Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
The garagoyle will start heading towards Lori, fail, and jhak
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So spend your hours on What you think I've done wrong I know I'm in your mind I've been here way too long I want to spend my life With those who've done me right Your heart is frozen over I'm a four-leaf clover
Here is the updated map. I will update it with size changes when I get those all compiled, I'll ask everyone to post thier size int he OOC, just so we can keep this forum cleaner.
I'll move the gargoyle back 5 feet then, as they would not have reached yu then. It will be on the next map I post, but I'll wait until after the efreeti is done to post anything.
At the end of this round a very strong wind starts to swirl around the arena. Those in the air are knocked around and need to make a dex save or be knocked prone. Dex save is ad DC 20. The smoke filling half of the arena starts to dispate, though it will take all of the next round for it to be completely gone.
Jhak it is your turn. Back to top of initiative.
For those flying, the dex save will need to be made each round you wish to try to stay aloft.
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Con save for Flúr: 8
Con save for Cobalt: 24
Farewell.
Constitution saving throw: 26
Effect on failed save: 1
I totally advise riding an animated castle.
Confusion d10: 10
(Aye!)
The warforged, regaining use of his senses, glares at Morz, inflicting his magic upon him/her. He, at the same time, lowers one of his mechanical arms, firing a blast of pure heat at Morz.
Bonus Action: Quickened 7th level blight. Morz must make a DC 18 constitution saving throw, taking 49 necrotic on a failed save, or half instead on a success.Action: Fire bolt at Morz. Attack: 27 Damage: 14. If that misses, seeking spell to re-roll the attack roll. 14 to hit.
Move: After Bob does all this, he will run to Y-40.End of turn save: 2
I totally advise riding an animated castle.
We’re both in the smoke cloud- do you have blindsight or how can you see Morz to target him?
5
Assuming the Blight spell can target Morz who is hidden in the smoke- here’s his saving throw
the fire bolts miss.
So the spell says you have to be able to see your target, Morz is in range but unless you have blindsight, I don’t think you can see him.
Blue con save 24
effect on fail 1
DM only:
He flies to S31, now 20’ up
action: he casts Bless on himself.
bonus action: the wizened green Gnome head moves to AE 24.
Morz actions in spoiler because he’s in the smoke cloud.
that’s the bottom of the round for PCs NPC up
Katarina con save: 18
Effect if fail: 2
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
My turn?
So spend your hours on
What you think I've done wrong
I know I'm in your mind
I've been here way too long
I want to spend my life
With those who've done me right
Your heart is frozen over
I'm a four-leaf clover
ok, new and revised turn, coming right up!
Move: before anything else, Bob runs to Y-33
Bonus Action: Quickened 7th summon aberration, to summon a beholder kin on square Z-27. then he commands it to shoot Liriene (no action required). Attack: 12 Damage: 14. Attack: 11 Damage: 15. Attack: 16 Damage: 17.
Action: Fire bolt at Morz. Attack: 16 Damage: 20. If that misses, seeking spell to re-roll the attack roll. 14 to hit.End of turn save: 6I totally advise riding an animated castle.
reaction: shield
only the last attack hits. I take 14 psychic damage.
I am an average mathematics enjoyer.
>Extended Signature<
Wis save: 14
Con save: 17 (if fail: 2)
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
The garagoyle will start heading towards Lori, fail, and jhak
So spend your hours on
What you think I've done wrong
I know I'm in your mind
I've been here way too long
I want to spend my life
With those who've done me right
Your heart is frozen over
I'm a four-leaf clover
Here is the updated map. I will update it with size changes when I get those all compiled, I'll ask everyone to post thier size int he OOC, just so we can keep this forum cleaner.
Updated Map
The giant gargoyle dashed this round, so is in combat reach next round. It is the Efreeti's turn.
As soon as the gargoyle enters his reach Falinx uses his reaction (polearm master) to make an attack on it.
21 to hit, 5 magical slashing, +4 necrotic if it hit
The four armed gargoyle's speed is dropped to zero for the rest of its turn
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
I'll move the gargoyle back 5 feet then, as they would not have reached yu then. It will be on the next map I post, but I'll wait until after the efreeti is done to post anything.
Jhak's Con Save for magical mayhem: 20.
Effect if failed: 2.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
The efreeti attacks Wip(Who I think is unconscious) twice.
Attack: 29 Damage: Unable to parse dice roll..
Attack: 25 Damage: 20
Con save:18
1d2: 1
Edit: So he got larger
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
At the end of this round a very strong wind starts to swirl around the arena. Those in the air are knocked around and need to make a dex save or be knocked prone. Dex save is ad DC 20. The smoke filling half of the arena starts to dispate, though it will take all of the next round for it to be completely gone.
Jhak it is your turn. Back to top of initiative.
For those flying, the dex save will need to be made each round you wish to try to stay aloft.