At the end of this round a very strong wind starts to swirl around the arena. Those in the air are knocked around and need to make a dex save or be knocked prone. Dex save is ad DC 20. The smoke filling half of the arena starts to dispate, though it will take all of the next round for it to be completely gone.
Jhak it is your turn. Back to top of initiative.
For those flying, the dex save will need to be made each round you wish to try to stay aloft.
This post has potentially manipulated dice roll results.
Cadmus' DEX save: 13
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Cadmus will dash 150 feet towards Liri, staying low to the ground.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This post has potentially manipulated dice roll results.
Blue finally shrugs off the confusion....and advances, staying low to the ground....
He Focuses on Bob and the Beholder....giving them some love. A skeletal hand reaches out and attempts to latch on to both. At the same time, a tentacle appears out of thin air, terrifyingly smacking Bob. AGain, he pulls from his magic reserves, and attempts to attack Bob's brain with another spell along with the Beholder...and another tentacle
DC18 Charisma Save or take 6 damage and become frightened of Blue
Quicken Tasha's Mind Whip at third level targeting Bob and the Beholder.... DC18 Intelligence save or take 12 psychic and suffer the spells consequence
Bob takes another DC18 Charisma Save or take 13 damage and become frightened of Blue.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Something went wrong with dndbeyond; I see "Unable to parse dice roll'" for both rolls; so another try:
Confusion roll: 3
Confusion save: 13
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
So Katarina just stands looking around, a bit confused.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Everyone is teleported 60 feet in a random direction. Roll a d8...
1 = north
2 = NE
3 = E
4 = SE
5 = S
6 = SW
7 = W
8 = NW
If you would teleport past a wall of the arena, instead you teleport to the wall, then take damage based on how far you still had to move. subtract the distance from your previous postion to the wall from 60. Divide by ten and take than many d8’s worth of damage. If you moved 30 feet to reach the wall, then you subtract 30 from 60 and divide by 10, taking 3d8 damage.
It is now Bob’s turn. I’ll get an updated map together tomorrow.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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At the end of this round a very strong wind starts to swirl around the arena. Those in the air are knocked around and need to make a dex save or be knocked prone. Dex save is ad DC 20. The smoke filling half of the arena starts to dispate, though it will take all of the next round for it to be completely gone.
Jhak it is your turn. Back to top of initiative.
For those flying, the dex save will need to be made each round you wish to try to stay aloft.
3
Morz dex save (with a +0 😂)
Morz is knocked prone, somewhere in the now disappearing smoke.
Jhak Death Save: 16.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
D10 roll for Flúr confusion: 5
D10 roll for Cobalt confusion: 6
Farewell.
Cadmus' DEX save: 13
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Morz takes 9 damage as they fall to the ground.
Hopper is up.
Confusion:19 9
Wind: 21 If this fails, add 3 to the roll.
frick
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
Cadmus will dash 150 feet towards Liri, staying low to the ground.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Fa;inx will attack the Gargoyle
16 to hit, 3 Magical slashing, +4 necrotic if hit
29 to hit, 11 Magical slashing, +4 necrotic if hit
Polearm master bonus hit, 18, 2 Bludgeoning, +4 necrotic if hit
He then moves to 3-AT
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Blue finally shrugs off the confusion....and advances, staying low to the ground....
He Focuses on Bob and the Beholder....giving them some love. A skeletal hand reaches out and attempts to latch on to both. At the same time, a tentacle appears out of thin air, terrifyingly smacking Bob. AGain, he pulls from his magic reserves, and attempts to attack Bob's brain with another spell along with the Beholder...and another tentacle
advance to Z39 twin cast Chill Touch
Attack bob Attack: 16 Damage: 14
Atack beholder kin Attack: 29 Damage: 14
DC18 Charisma Save or take 6 damage and become frightened of Blue
Quicken Tasha's Mind Whip at third level targeting Bob and the Beholder.... DC18 Intelligence save or take 12 psychic and suffer the spells consequence
Bob takes another DC18 Charisma Save or take 13 damage and become frightened of Blue.
Blue is still invisible.....
Confusion roll: 2
Confusion save: 21
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Something went wrong with dndbeyond; I see "Unable to parse dice roll'" for both rolls; so another try:
Confusion roll: 3
Confusion save: 13
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
So Katarina just stands looking around, a bit confused.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Liri Confusion effect: 9
end of turn save: 2
I am an average mathematics enjoyer.
>Extended Signature<
Everyone is teleported 60 feet in a random direction. Roll a d8...
1 = north
2 = NE
3 = E
4 = SE
5 = S
6 = SW
7 = W
8 = NW
If you would teleport past a wall of the arena, instead you teleport to the wall, then take damage based on how far you still had to move. subtract the distance from your previous postion to the wall from 60. Divide by ten and take than many d8’s worth of damage. If you moved 30 feet to reach the wall, then you subtract 30 from 60 and divide by 10, taking 3d8 damage.
It is now Bob’s turn. I’ll get an updated map together tomorrow.
4
(Fun random effect! Here goes Morz;)
Morz is teleport 60 feet southeast.
Roll: 5
Cadmus is now in AP-26.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Efreet: 5
I have a weird sense of humor.
I also make maps.(That's a link)
4
Falinx hits a wall and takes 13 force
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
random teleport direction: 8
Katarina is teleported 60ft south to L21
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus