'There are three rules to endings. First, good always wins. Second, evil always returns. Third, the first rule isn't always true.'
A trek to Suormpar, the northernmost city in Ulgarth, a small, feudal kingdom that lies in the shadow of the Dustwall Mountains on the eastern shore of Xontuil Bay in The Shining South region of Faerûn, was supposed to be an easy way for you and your companions to make some quick coin. Of course, in the life of an adventurer, nothing is easy for too long. Something is amiss in Suormpar, plaguing its citizens and foretelling an even greater danger that looms on the horizon.
APPLICATION FORM Feel free to post your application in this thread. Here are the things I will be looking for, as we have some time before the adventure begins and you have time to brainstorm. Please, take this seriously. We all have busy lives outside of this virtual playground so we all -- myself included -- want to make the most of our time gaming when we can. With that said, please know I WILL CONSIDER SERIOUS APPLICATIONS ONLY. If you blitz through this without much thought, I can tell, and you will most likely be overlooked. I'm looking for players who post regularly, have interesting concepts, make an effort, and who are quality players. But most of all, we're gonna have some fun. This is what I'd like to know:
- NAME (Your characters name) - CLASS (Lets keep it to PHB and any official sourcebook choices for now. Characters will start at Level 5. We'll be using standard array for stats.) - BACKGROUND (Tell me about your character) - YOUR TIME ZONE (Where you from?) - YOUR D&D/PBP EXPERIENCE (Got experience?) - YOURSELF (Tell me something interesting about YOU, not your character.) - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)
QUESTIONS? Got questions? I might have answers! Go ahead and send me a PM, I will get back to you as quickly as possible. I know there's probably things I didn't cover, but we'll get to it as we near the start of the adventure. Thanks so much, and good luck!
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Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
When I was four years old, my mother was murdered. My father swore revenge and set out to kill the man. He left me with my aunt and uncle, saying that he'd be back soon, after he had avenged my mother. Days turned into weeks, which turned into months, and we slowly realized that my father would never be coming back.
My aunt and uncle weren't like my father. They chose to retire from the life of a warrior long ago, but they knew that I would eventually take the same path that my father did as I got older. They trained me in multiple forms of combat; hand-to-hand, sword-fighting, thrown weapons, and archery. I learned to hone my body and mind so that I would be able to fight.
And once I hit adulthood, I left to go find my mother's killer as well. My aunt and uncle didn't want me to do it and they pleaded with me to not go out and do this. But my father had spent years of his life trying to get justice for my mother, I couldn't just let that go to waste. I have to avenge her and I need to find out what happened to my father.
- YOUR TIME ZONE: EST - YOUR D&D/PBP EXPERIENCE: I've been playing DnD for four years, PbP for three
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
- NAME Keen - CLASS Cleric, Knowledge Domain - BACKGROUND Keen is part of — and a leader in — the church of Deneir in his home community. The church has a tradition of randomly choosing and dispatching two of its leaders every five years to leave the community primarily in order to update existing maps and to create new maps when able. Each dispatched member is charged to stay away for at least a year to perform their task. Only leaders within a certain age range are added to the lottery, and as luck (or Deneir) would have it, Keen was chosen during the last lottery he would have been able to be included in. He soon gladly set out for his year-or-more-long trek, and it wasn't long before he fell in with the adventuring party for protection and camaraderie. He may be aged, but he is not weak, and his keen mind and senses are a welcome addition. - YOUR TIME ZONE EST - YOUR D&D/PBP EXPERIENCE Three years of PbP experience on dndbeyond. - YOURSELF I started participating in shared story writing in the early 90s using Prodigy message boards and private messaging. I was in two groups: One wrote a story in the Robotech universe, and one wrote superhero stories. It wasn't like PbP in that there wasn't a GM, but we would each take turns writing part of the story. Everyone's characters were accessible by everyone, so each section of the story was long. I miss that when writing for PbP: we can only write our side of everything, which usually limits the amount we can write at a time. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)There have been times when I have really enjoyed using Discord. There have been times when Discord gets forgotten, and I have to be reminded to check it. I'd prefer using private messages on dndbeyond, but if everyone else wants Discord, I won't object.
Barkas is a hill dwarf who wandered the world of Ulgarth as much as he could in search of signs. He keeps a rolled up map and star chart in his pocket, frequently taking notes on it, some legible, some are not, almost in his own language. He has always felt a strong bond with the earth and with animals, but even more so with the stars. He feels that they tell him a story, and guide him. He feels that there is a secret code there that he must unlock, that will lead him to his destiny. He feels a bond with other beings, animals and other races, and can connect with them, sometimes much better nonverbally rather than with crude words and formalities.
He is wearing a disheveled dirty set of studded leather armor, dirty messed up dark hair that doesn't seem to bother him. He carries a club that is sized right for him and a shield. He wears an odd cap on his head from the top of the skull of a wolf, a focus point of his energies.
Barkas feels drawn to Suormpar , he has the feeling that there is a great convergence of forces and that his skills will be needed. He feels compelled to go. He searched the skies each night on his way there, lying on his back, staring at the stars, trying to understand what this meant. His dreams are dominated by Muamman Duathal, commanding him to go there, but his form and instructions are so vague, ill-defined.
He walks into town, looking like he has been many days on the road but used to it. He has learned magic of his own, from nature, gaining in his skill. He ambles through the streets to see what rumors he can hear and taking notes, compelled also by curiosity, to the heart of the city. He is not as interested in the coin, as he is interested in the experience and what he feels to be his duty.
- YOUR TIME ZONEEST, NC - YOUR D&D/PBP EXPERIENCE : Playing D&D via PBP since the pandemic hit, loving it! Started playing D&D in the 80s in high school, played for a long time, started up again about 5-6 years ago. I've got the bug again... - YOURSELF : I can play the cello and my son is taking lessons in it (should have been a Bard!) - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Yes, I think Discord for chat is helpful
Background: Like the generations of Stormscars before me, the Dustwalls are my home. Hunting, fishing, and gathering from the rugged land around us, my clan lives simply but comfortably. My interactions with civilized folk have been minimal, limited to the dozen times I have visited one of their towns and the few times I have been hired as a guide to lead them safely through the mountains. To be a Stormscar is to cherish certain things: the open wilderness; music and song; strong drink; games and competition; bravery and tenacity; and, above all, family. Conversely, there are three things all Stormscars hate: cowardice, greed, and orcs. And for each of these, there is an old clan proverb. The first one declares, "The name of the brave shall be carved into stone, but the name of the coward shall be written upon the water." To the greedy man, we would say, "The selfish hand can neither hold a sword nor help a friend." And, lastly, regarding the clan's sworn enemy: "To slay an orc is to become a song in the heart of our people."
Regarding me...
Time zone: Pacific (UTC -7)
D&D experience: Five years, including 3 years in play-by-post
Something interesting: Not sure if this qualifies, but...I have a tattoo of Jiminy Cricket on my right arm.
- NAME : Venrila Abagon - CLASS : Paladin Oath of Vengeance - BACKGROUND (Tell me about your character)
Born into the noble house Abagon of Dambrath Venrila had an easy youth. Her pale skin showed the lineage that could be traced to the half-elf priestesses of Loviatar. This, of course, opened a lot of doors and she was readily accepted in all the important places of the city. She had the best schooling, and as the rest of her family she worshipped the chaotic good drow goddess Eilistraee.
Even though the Abagon, and the other noble drow-elf houses, have great power in the city of Dambrath; they feel the weakness the process when going into the underdark to their ancestors. So from a young age Venrila has learned the discriminating way these drow treat her family. Not wishing such discrimination to any one else she focused her energy more and more on learning the ways of Eilistraee. Eventually coming to the conclusion there was only one way to really make a difference, which was by taking the fight to those that made a world where everyone lives in harmony impossible. As a woman in Dambrath she was easily accepted in some of the training houses for worshipping fighter; giving her possibilities she probably would not have had in other parts of faerun.
During her years of training she took an oath of vengeance to to uphold the the teachings of the dark maiden, Eilistraee; to never stop hunting the Spider Queen's handmaidens, the hideous yochlols, and all fiends; who caused the drow downfall in ancient times.; to hunt those who are not willing to live in harmony. With this oath she was accepted into the knightly order of the Darksong Knights. Where she used her trust in the dark maiden to channel divine energy and to fight to uphold her oath, while traveling the Shining south.
- YOUR TIME ZONE GMT+2 - YOUR D&D/PBP EXPERIENCE About 2 years RL (partly online due to corona) session experience and since the start of this year playing PbP - YOURSELF I am a big puzzle lover; all kind: jigsaw, logic puzzles, word puzzles, escape rooms, etc and also board games! - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
- NAME : Isacaar Avelane - CLASS Sorcerer - Draconic
- YOUR TIME ZONE EST (GMT-5) - YOUR D&D/PBP EXPERIENCE Just got back into it again - previously 10+ years. - YOURSELF I am a soccer ref, I love astronomy and astrophotography - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS Yes
Background:
Isacaar was born to the human Hilda Avelane. Hilda's line of work was the oldest profession known to women, yes, she was a prostitute and an outcast. Some elvish rangers were giving aid to her town of Alton - her gratitude was shown through sexual favors. She ended up pregnant and the father ended up dead from the Orcish raids. Isacaar grew up living mostly on the streets - stealing to survive and to help provide for her mother. What Isacaar didn't know was her sorceress bloodline from her father. She started discovering her skills while still young and her mother somehow managed to find a way to send her to Candlekeep - there she learned and grew in her abilities. She recently returned home to find her town and surrounding area had been stricken by famine and her mother has passed to the netherworld. With nothing left for her here, she heads to the eastern shore of Xontuil Bay in The Shining South region of Faerun in hopes of a better future.
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D&D 5E BEYOND: Ada- Sorceress /Isa- Sorceress / Naris - Oathbreaker Paladin CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel- Solo 5 / Faun- Tech 5 / Raja - Nomad 5 PATHFINDER 2e DISCORD: Crystal - Sorceress
- NAME Sir Myles Oberon - CLASS Warlock - BACKGROUND
"Look father, I won again". But the aging Lord Oberon took no notice of his sons accomplishments at the Dragon chess board, ever unimpressed with the weakling his son had grown up to be. His mothers doting on him didn't help young Myles to become the strong successor his stern and scolding father had hoped for. Never getting the slightest affection from his father molded Myles into an uncaring and cold young man. Myles kept to himself much of his childhood spending many hours in the familys extensive library studying history and the theories on rule and law seeking ways to make his father see his qualities. Something in the darkness noticed his discontent and put in his way a ruby ring through which it lured him into a pact, teaching the young noble dark rituals and forbidden magics. Finally at his twenty first birthday Myles declared at dinner that he meant to leave Baldurs gate and not to come back until he could prove himself a worthy heir. His mother was distraught but his father coldly accepted that he would not see his son ever again. Sir Myles took leave of his mother early the next morning and never looked back at the family estate or the city he left.
Over the next couple of years Sir Myles travelled Faerûn helping local rulers to restore order in their fiefs and communities, whether it be by giving strict advice on their rule or by recruiting locals with specific skill sets in order to complete assignments, often in the form of destroying chaos wherever it reared its ugly head. When order again was established, he moved on seeking out new challenges in order to further his own training in the art of ruling seeking a path to a rule beyond good and evil. He is himself counceled by Azazel, his loyal raven often found perched on his shoulder. Recently he has arrived in Ulgarth following rumors of troubles plaguing the city of Suormpar. Little did he know the adventures that awaited him.
- YOUR TIME ZONE GMT+2 - YOUR D&D/PBP EXPERIENCE About 35 years of mainly AD&D - YOURSELF Would be swedish nobility if I wasn´t a bastard - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES)
- NAME Corrithar Xanos - CLASS Feral Tiefling Mastermind Rogue - BACKGROUND To say that a tiefling has a hard life in Faerun would be akin to say the Nine Hells are a rough neighborhood to live in. With one parent out of the picture, and the other struggling to find legal work, the tiefling learned survival before much else. As if a fiend-blooded urchin didn't have enough trouble, the conspicuous wings on the boy's back forced him to harden his fists and wits quick or be ground down among other hungry children in the streets. Still, where many would assume this would be the brutal beginnings of a future criminal, the tiefling found moments of grace in suffering. Through small acts of kindness, Corrithar saw the duality of society - the harsh reality of cost and survival contrasted by charity of the common folk. Hardened and grown, the tiefling values a tenuous bond with the dregs of society, and holds a constant grudge against those of privilege or comfort. Where his wings and horns once acted as marks of shame and taint, he has come to realize they can also be tools to meet those who raise themselves above the needs of others. - YOUR TIME ZONE Michigan (USA), EST - YOUR D&D/PBP EXPERIENCE I've spent about the last 3-4 years on PBP. Fairly active, can certainly commit 1-2 posts minimum per day. I started out playing AD&D 2e from my dad's old source books over 20 years ago, took a break through the 3/3.5e generation, then came back during 4e. I'm a massive fan of character development, homebrewery, and gritty realism in play. While I never like playing a suicidal murder-hobo, I'm not opposed to characters being handicapped or killed entirely (I've had several characters leave campaigns in glorious final stands). - YOURSELF My love of gritty realism comes from a lifelong love of military history and Historic European Martial Arts (HEMA). I've studied Mediterranean, European, and a bit of Asian military history from 3000 B.C. all the way through 1700 A.D. The studies primarily focused on military campaigns, strategies/tactics, equipment, fighting styles, and social developments. To compliment the military history studies, I spent 3.5 years full time (plus another 4 casually) studying German Longsword, Polearms/Spear, Arming Sword, Dagger, and Rapier. The illusion of Hollywood has long since vanished and I want combat that's real. Fighting with weapons isn't flashy, but it's definitely exciting! - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Definitely a yes from me. I prefer Discord for OOC, dice, and general discussion.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
- NAME Gwylla - CLASS Wizard (Order of Scribes) - BACKGROUND
Gwylla dresses plainly and looks somewhat disheveled and unpolished in appearance. Her hands and arms are often inkstained.
Traits
Gwylla is shy and rarely speaks unless directly asked.
Gwylla considers herself knowledgeable on every topic.
Ideal
Knowledge is joy. And power.
Bond
She wholeheartedly loves and misses her father.
Flaw
Her curiousity and naivete lead to hard lessons in the real world.
Backstory
Born the only daughter of Bors, a lonely human innkeeper, and the Elven warrior woman who took the innkeeper aside for a little fun at the inn. Gwylla was dropped off a year later with a pouch of gold and a request to raise her. Gwylla became the love of his life. He doted on her and gave her everything he could. However the other local children teased and bullied for looking different and being interested in books. Her father couldn't protect her all the time, but found a wizard looking for an apprentice. It was a heartbreaking goodbye.
Leila the Elder, a older female human wizard in retirement, had use of an apprenice in her golden years. The arrangement worked well, Gwylla found a home and a purpose, Leila got the help she needed completing her work. Gwylla's thirst for knowledge and power grew and grew, fast enough it outstripped Leila's comfort, but she kept Gwylla on. After completing her work, a great tome of rituals, Leila grew sick and quickly died. Upon Leila's death, her son, Elnir the Grim, took possession of Leila's tower and turned Gwylla out in the street. Gwylla now is at loose ends and looking for a purpose for her life and a way to slake her thirst for knowledge and power.
- YOUR TIME ZONE (Where you from?) EST - YOUR D&D/PBP EXPERIENCE (Got experience?) 10 yrs pbp, 30 D&D - YOURSELF (Tell me something interesting about YOU, not your character.) I paint Minis, even for my pbp character's - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Yes I guess
- NAME:Esmar Tuek (is link to character sheet) - CLASS:Warlock (Genie) - BACKGROUND:
Esmar is a curious, easy going elf. He's spent the last few years of his life just traveling around the world seeing the sights, and enjoying what life has to offer, which is seemingly endless. Traveling around has offered some really interesting opportunities as well. Like the time he got the meet the king and queen of a small island! Or the time he was almost kidnapped by that same king and queen... Most interesting though was the small quartz ring he found in the room where he'd been locked. Putting it on his Finger Esmar suddenly heard a rather jovial voice in his head asking about his travels. Turns out the voice actually offered to help him escape if he simply took it with him while on the road. Happy to have the company, and rather curious about this being in the ring Esmar readily agreed (it also seemed rather fortuitous and the only way to get out). Simply thinking the agreement, suddenly a tiny pseudodragon appeared at his window, looked at him and blinked, suddenly projecting images of itself carrying the ring, with Esmar inside of it (how surprising!), away. Esmar entered the ring, and no more than a couple hours of dragon flight later, he, the dragon, and the voice from the ring were standing on a boat sailing away from the island. Some quick explaining to calm the surprised sailors was needed, but after that Esmar was excited to start yet another leg of his journey. Off to Suormpar (or the nearest port, which would eventually lead there)!
- YOUR TIME ZONE:GMT +9 - YOUR D&D/PBP EXPERIENCE:Was DMing AFK until life got crazy. Now playing PbP to keep the fun while on my time. Involved in D&D for about 4 years total at this point. - YOURSELF:American living abroad, experiencing the American Dream the way my great-grandparents did: Moving to another country for a better life :) - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS:No, I'd rather just keep the OOC here, though can do Discord if needed
I am interested but have a couple applications out already. If they fall through, I'll post mine, but this will be my placeholder.
I'll post mine as I don't think I'm getting into the others. I'll retract if that changes.
Name: Horakus
Class: Monk
Background: Horakus is a Tortle from Chult, where he trained in the ways of monkhood, learning peace over violence. He has made his way to Faerun on the mission to just live out his life in peace, which, unfortunately for him, he has never been able to find. Whether on the fault of his own or not, he seems to always find himself in fights or situations that require him to break from his vows. Fight after fight has worn on him and has caused him to have a very weak connection with the vows he once held so dear. One day, unbegnost to him, he found himself in Suormpar to rest for the night. However, he was unaware just what he would be getting himself into when he entered.
Timezone: EST USA
Experience: DMing for a couple years, haven't had the chance to be a long term player.
About me: I have a son who I love spending time with and I'm big into gaming, like Valorant and League of Legends.
- NAME Vaden Thorne - CLASS Wizard (order of Scribes) - BACKGROUND
Vaden thorne was born to Theston and Silvana Thorne in Sigil, called The City of Doors or The Cage. His fmaily was among the elite of the city, living in a palacial mansion in the Lady's Ward. He has one brother Aiden Thorne. Vaden's younger life was normal for a second-son in the elite of Sigil, that is to say he was not as important as his brother. His father showed this the most, barely even recognizing that Vaden was his child and placing all of his energy into his first-born-son. Vaden's mom was less preoccupied with Aiden, spending some of her time with Vaden as well. She though made it clear that Vaden was lesser by not being first born. Even so Vaden loved his mother absolutely and spent the majority of his time with her growing up. Vaden got on ok with his elder brother, though they were not friendly by any means.
When Vaden was in his teens he learned something about his parents he wishes he could forget. It came out when another house tried to discredit the Thorne house with information about his father's infidelity. After quite a bit of slander and rumor-mongering, which Vaden tried to disbelieve as much as possible, it came out, from his own parent's announcement, that they both were having affairs with other people. Vaden swore he would never stoop to such actions, and it further separated him from his father, and even put a bit of a divide in his relationship with his mother.
It was his mother's brother, Vaden's uncle, Stiggen Helson, that introduced Vaden to the hobby of collecting items. His uncle collected books, the rarest titles that could be found, as well as the most exotic. This is also where Vaden got his interest in research and books in general, from reading the extensive collection of his uncle. His uncle was a well-known, and quite powerful, wizard, and taught Vaden the arts along with the principles of collecting. Vaden did not limit his own collection to books though, but expanded it to anything that was very rare, exotic, or unique. His uncle went with him on his first several acquisition trips, helping Vaden acquire the items of his research.
Aiden married a younger daughter of another elite house of Sigil. They had two children, Trent and Harvin. Vaden grew fond of Harvin almost at once, the two becoming friends, then eventually mentor and pupil. He taught the ways of magic to the boy, and took him along on some of his acquisition trips. He had little to do with the eldest son of his brother though.
It was not until later in his own life, after he turned 30, that he found the love of his life. Vaden's love was Nona, a young woman who worked part-time in The Parted Veil. The Parted Veil is a well-known bookstore in Sigil, that Vaden frequented quite often. It was not love at first sight, but a gradual thing, the two spending more and more time together as Vaden did research. Eventually he realized, much later than she did, that she was the one for him. His mother was very happy for him, his father uncaring, though gave his blessing. The two were wed, with only a small ceremony, as the fact he was marrying what would be considered a commoner was not something the family wanted broadcast widely.
Within the year Nona was pregnant with their first child. Things were going well as the pregnancy advanced, all of the diviners and clerics pronouncing it a healthy pregnancy. Then, without warning, Nona began to have problems. Clerics were called in, every possible option looked into, no matter how expensive. In the end she lost the child, no amount of cleric healing seeming to make any difference. It was a sad time for him and Nona.
Over the following years he found himself gone from home more than not. Anytime the subject came up of trying for another child, he simply had to get out of Sigil, and see about acquiring some new item or tracking down another rumor. He became a bit reckless, not bothering to do the amount of research each trip would usually require, and going off often without all of the information he needed. More often than not he came back empty-handed, and in need of healing.
- YOUR TIME ZONE CST - YOUR D&D/PBP EXPERIENCE a lot... - YOURSELF I am a blind DND player... - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS no.
Would it be possible to use a different character sheet than DDB? The system here does not allow switching spells as an Aberrant Mind is supposed to be able to.
NAME: Agar Akame CLASS: Sorcerer (Aberrant Mind) BACKGROUND:
Agar's family has been cursed with evil, some say. In times of great stress and anguish such as caused by loss of a great love or by great personal failure, a strange magic is sometimes released in their brains, and changes them. Then the strength of their love turns into an even stronger hatred, and afterward they display powers like a wizard's but without study. The powers fan their hatred and make it grow stronger, in turn strengthening the powers in a feedback loop. Many of them who had been particularly sensitive ended up turning to evil and naturally others would shun and persecute them, even those who had done nothing wrong.
Raised with the stigma of being an Akame, Agar strove to overcome it through diligent service and devotion to the laws and authorities of the village, eventually becoming one of the best agents gathering intelligence among other towns. His skill and power grew, and he was given harder and more important tasks, and relied on (some might say exploited) to ever greater extent, yet came no closer to earning respect from the other families. Frustrated, he nonetheless carried out his orders for the greater good – until one day he was ordered to assassinate the leader of a rival town with which they were not at war, as a pre-emptive move to weaken them. Recognizing that he was being taken advantage of to do dirty work, Agar absconded. Aware that others would be sent to track him down, he simply walked away, going wherever his eyes were looking, as long as it was away from his old life.
Searching for a purpose, he’s been doing odd jobs and adventuring tasks far beneath his abilities as his feet took him to Suormpar, trying to keep a low profile and avoid distinguishing himself. Something there was wrong, though, and he couldn’t keep himself from trying to investigate it, since it seemed to presage something even worse…
YOUR TIME ZONE : EST YOUR D&D/PBP EXPERIENCE : 3+ years 3.5e, 2 years 5e YOURSELF : I'm a first generation immigrant to the US though I've now lived here longer than there. I'm a gamer and a raider in WoW. VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Yes
In elven culture, childbirth is a thing greatly celebrated, being far less frequent than in human society. As each child grows, they learn that their place in the world is something to be earned by hard work and discovery of skills. No elf child reaches adulthood still believing that they are special simply by virtue of the fact that they came into the world.
Except, that is, Katar Naekian.
Katar’s mother, Atalya, was barely an adult herself when she found herself with child. Only a couple of years into her second century, her parents had hoped that she in turn would pursue a career with the legal council, just as they had. But Atalya wanted nothing more than to be a wife and a mother. She was the perfect find for her husband Thaedras, a high elf scholar of magic noble with high ambitions in search of a low-maintenance trophy wife.
Katar was actually Thaedras and Atalya’s fourth child. The family had a good life together. They paid due homage to the gods when required. Atalya doted upon them all and ensured they had the best of everything. Thaedras countered this by enforcing at a young age that anything they received should be earned in some way, whether that be helping their mother with chores about the manor, or performing some other service in the community, or carrying out some other suitable deed.
In this way, the four children ought to have avoided the potential pitfalls of such a wealthy upbringing - namely, the assumption that all things should come to them easily. Thaedras made sure to nip that in the bud and show them that they could not rely on things to be given to them always and forever.
Katar was the odd one out, in the sense that he loved and admired his mother above all. He sometimes contemplated the fact that she had never worked for what she had. She had secured her place in society simply by being...well, beautiful and loveable. And by the gods, was Katat not every bit as rich in those qualities as her?
He tested this theory on the best foil of all: mother herself. Whenever he wanted something and his father would insist that he earn it, he would do so. But not by working. No, instead he would find a way to charm his mother into letting him have it, sometimes secretly. Thaedras became aware of this, of course, and even after much exasperation found that he could not bring himself to challenge his beloved wife about it.
This only proved the idea in Katar’s mind. A fair face, a winning smile and a willingness to say the right words at the right time could, it seemed, get you almost anywhere in life.
The three eldest Naekian children all pursued magic in their own ways. In truth, nobody had any expectation that Katar would join his siblings in any sort of mastery of the weave. Indeed, he saw little appeal in following any of the paths he’d seen others tread. Books were boring, bards were austentatious, druids were too obsessed with nature and warlocks...well, a soul is a very high price to pay just to be able to turn a few tricks. And Katar was quite fond of his soul.
And yet, Katar didn’t see why his unwillingness to explore any of the options should prevent him from having the magical power he desired. There was always another way, that was what life had taught him. And the answer came to him one day when he was in the temple, and he saw the joy on the priestess’ face when some young girls sang about how dedicated they were to their god, Lathander.
Perhaps it could be as simple as that.
Imagine his family’s surprise when, as he entered his second century, Katar declared that he was to dedicate himself to the god of light and justice, Lathander. Certainly his father reacted with incredulity, the boy never having displayed a particular excess of piety, charity or...sense of service generally. But, predictably, Katar’s mother was delighted that he had found a ‘calling’, and promised to speak to the priestesses the next day to arrange for him to enter into training.
From that point on, it was all very easy. Devotion to a god seemed to be little more arduous than buttering up his own mother. All he had to do was say the right words, perform the right rituals, endure some very minor and fleeting discomforts, and in time he was bestowed the rank of Cleric of Lathander. And with that ordination came the gifts of divine magic.
At that point, several options were presented to Katar. Leading his own temple did not appeal in the slightest. Too much public scrutiny. Or he could become a chaplain, accompanying soldiers into battle and presiding over their divine protection. But that, Katar concluded, came with the significant downside of being caught between two bodies of people with sharp weapons, and he quickly passed over that option.
Then there was the notion of becoming a missionary, an itinerant preacher, as it were. And that sounded much more like it. Travel and board paid for by the faithful? Marvellous. Honour and respect paid to him by all who recognised his station? Yes please. Freedom to travel the world with no fixed timetable, accountability or defined objectives? Sign me up!
So it was for the next few years that Katar went from place to place, always managing to persuade someone in every town that it would bring great blessings on their home to give him a comfortable place to stay. Katar had enough natural charisma to endear himself to most people.
Deep down, he sometimes asked himself the question: were the gods truly as easily beguiled as his mother had always been? Why was it that Lathander accepted his shallow, fairweather faith and allowed him to carry all the gifts that came with his position?
Perhaps, somewhere deep inside, he asked these things not because he was afraid that Lathander would take his favour away, but rather that the day would come when his god would expect him to use those gifts in ways he wasn’t prepared for...
- YOUR TIME ZONE: PDT(GMT-7) - YOUR D&D/PBP EXPERIENCE: Three years, and about a year of PbP. - YOURSELF: Back in school, I was nominated for the “Best Imaged” for my year, because apparently, I have textbook anatomy. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS:No, I prefer PM thread here on DNDBeyond, unless the group opts for discord.
- BACKGROUNDKarrigs Boulderbeard spent his early years dreaming of attaining glory in great battles defending the caverns and tunnels of his clan. But after 20 years of patrolling tunnels and manning walls with little more than a few goblin skirmishes to his credit, Karrigs decided that the path to glory lay outside the lands of his birth. He would head out into the world and apply his trade as a fighter to bring glory and wealth to his clan.
- YOUR TIME ZONEAEST (Canberra)
- YOUR D&D/PBP EXPERIENCEI've been playing D&D for a couple of years now, but I have only recently started playing PBP.
- YOURSELFMy dog Duke is my best mate, but he's terrible at D&D so I'm looking at you folks.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Sure, why not
Braylyn came from a long line of miners which should have earned him a place amoung the clan's tradesmen. Unfortunately, the road to the Galuil Mountains isn't always safe for wanders, especially nonhumans. When coming home from Ulgarth at age 12, he was kidnapped and sold into slavery for several years. At 15, the camp was raided and his liberation came at the hands of other humans speaking of miracles and Gods. “Ilmater be praised!” “Their suffering is at an end!” “The cycle is broken!”
They took him to their temple, taught him their ways, and for ten long years he labored mentally to undo the pain and hurt. He had asked many times to see his family but was always told they were waiting for him to “finish his journey.”
The day came to do just that, and when he opened the doors to the temple he found not relief but horror. The monks had been prostrated before the image of a bleeding man, their own pooling around them flowing from many heinous wounds. The temple's doors were sealed, and the building burned after the bodies were buried.
The murder of the convent sat worse than his long years away. The monastic lifestyle had been physically hard but spiritually fulfilling and it was nearly all that defined him. With no way home and no way to train meaningfully, Braylyn began to frequent bars.
There, he found his own method to “ease the suffering” of himself, and those around them.
- YOUR TIME ZONEPST (US West Coast) - YOUR D&D/PBP EXPERIENCE I've been playing D&D 5e for about three years. Some of that is PbP and I've been both a PC & DM for those. As a PC, I'm a cautious RP-er, definitely more social\utility than combat kind of guy. - YOURSELF Irl, I've used all the Dwarven Tool proficiencies with some success. Made a few good knives, brewed a couple of beers, and have worked with marble. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) I would prefer to use DnDBeyond over Discord.
- CLASS: Multi-Class Lvl 3 Bard (College of Whispers)/Lvl 2 Rogue - BACKGROUND: A young changeling with a knack for impersonating others for entertainment and social justice, Agata was picked up out of her little backwater town orphanage by her would-be-teacher Tolver and inducted into (Presumably the world equivalent) the Grinners Guild, where she was beaten down and built back up stronger - taught how to use her skills to her advantage and equipped with a deadly skill set. A student of infiltration, she picks up side jobs to keep money coming in between assignments, and passes on relevant information as she sees it - from farm town gossip to court intrigue - shedding persona's like clothes. Not the strongest by any means, but nippy and charismatic - she makes her way through life stealing from those who can afford it and entertaining as payment for travel with her trusty Lute and entirely 'ornamental' weaponry - always with an eye out for tyrannical behaviour or oppressed common folk. She's as at home helping the elderly as she is silencing a guard as a jack of all trades, and there's something... something so very disarming about her as she earnestly helps you fix your broken wheel, or lends a hand bringing in the harvest, or stops to help clean the spilled wine from your dress, or listens to your deepest fears sympathetically, holding your hands in confidence as you spill your secrets.... after all, there's nothing to worry about, right?
- YOUR TIME ZONE : BST or GMT (UK Based)
- YOUR D&D/PBP EXPERIENCE : A few years on an off as life and campaigns come and go. Would love to sink into a new one, especially one that sounds as interesting as this! Never got to play a Rogue before so this would be a wonderful opportunity! That said, I usually play the flex role to patch any mechanical gameplay holes we had - usually in the form of some kind of healer. - YOURSELF : Student just finishing the last year of Degree (Archaeology and Anthropology if you're interested) - big fan of handicrafts (knitting, crochet, bobbin lace etc.), Video Games, ripping into Films, Cuddling my dog etc. I try to be kind, considerate and attentive to other players and try to include everyone, not just the ones comfortable speaking up all the time. I'm 23, She/Her and am LGBTQ+ Friendly, and don't judge based on Race, Religion, Ethnicity, Nationality - whatever! If you need me to adjust my behaviour because of something related to them, I will happily as everyone deserves to have a fun and comfortable experience - what's the point of playing the game otherwise? And that includes the DM, as they are the backbone of the whole game and another player - so if something isn't working we should work together as a group to make sure it's good for everyone. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes! Always useful!
Even if I don't get considered or don't get in - this sounds like it'll be cracking so I know you'll all have a good time <3 Fingers Crossed :)
Daetris has been chasing monsters for as long as she can remember. Born to high elf parents, the young elf and her two sisters were raised on the road so to speak, rather than in any type of town. See, their mother hunted monsters with a bow and arrow, and there had never been any question that Daetris and her siblings would do the same. The youngest of the three children, Daetris learned to wield a bow as soon as her arms were capable of stringing it. And she stepped right into her mother’s footsteps, slaying her first beast at the tender age of 53. (The youngest of all her siblings, if she were to boast.)
Almost one hundred years later, and Daetris is still considered ‘young’ for an elf. She’s still following in the footsteps of her mother and her eldest sister, though her middle sister has taken off for better fields. (Last she heard, her sister as becoming a wizard somewhere. A wizard.) She’s a little more reckless than her mother would care for, but Daetris loves the absolute feeling of adrenaline running through her as she stares down a charging beast, nothing but a notched arrow between her and death. She’s left her mother behind to travel on her own for a while. Learn to experience things for herself, maybe break a few of her mother’s rules. She’s traversed most of the continent by now, but this is really the first time she’s out on her own. Her hope is to become a big enough hero to bring tales back to her mother and sisters.
- YOUR TIME ZONE EST, lovely little Midwest USA.
- YOUR D&D/PBP EXPERIENCE I’ve been playing D&D since last August, so just a little under a year now. I’ve been playing 5e PbP for the past few months, though, and technically, I’ve been RPing in some form of online post format for almost ten years now. I’ve bounced back and forth between being a Player and a DM, though I haven’t DMed a PbP yet.
- YOURSELF My job is a bit like ‘Night at the Museum’, except for the fact that I don’t have to battle any huns coming to life at night. I will still swear the dinosaur skeletons move, though.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) I don’t mind it; I find Discord a little easier for me to navigate on mobile. That being said, I can manage the PMs on DDB, as well.
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'There are three rules to endings. First, good always wins.
Second, evil always returns. Third, the first rule isn't always true.'
A trek to Suormpar, the northernmost city in Ulgarth, a small, feudal kingdom that lies in the shadow of the Dustwall Mountains on the eastern shore of Xontuil Bay in The Shining South region of Faerûn, was supposed to be an easy way for you and your companions to make some quick coin. Of course, in the life of an adventurer, nothing is easy for too long. Something is amiss in Suormpar, plaguing its citizens and foretelling an even greater danger that looms on the horizon.
APPLICATION FORM
Feel free to post your application in this thread. Here are the things I will be looking for, as we have some time before the adventure begins and you have time to brainstorm. Please, take this seriously. We all have busy lives outside of this virtual playground so we all -- myself included -- want to make the most of our time gaming when we can. With that said, please know I WILL CONSIDER SERIOUS APPLICATIONS ONLY. If you blitz through this without much thought, I can tell, and you will most likely be overlooked. I'm looking for players who post regularly, have interesting concepts, make an effort, and who are quality players. But most of all, we're gonna have some fun. This is what I'd like to know:
- NAME (Your characters name)
- CLASS (Lets keep it to PHB and any official sourcebook choices for now. Characters will start at Level 5. We'll be using standard array for stats.)
- BACKGROUND (Tell me about your character)
- YOUR TIME ZONE (Where you from?)
- YOUR D&D/PBP EXPERIENCE (Got experience?)
- YOURSELF (Tell me something interesting about YOU, not your character.)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)
QUESTIONS?
Got questions? I might have answers! Go ahead and send me a PM, I will get back to you as quickly as possible. I know there's probably things I didn't cover, but we'll get to it as we near the start of the adventure. Thanks so much, and good luck!
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
-NAME :Valens
- CLASS : Kensei Monk
- BACKGROUND:
When I was four years old, my mother was murdered. My father swore revenge and set out to kill the man. He left me with my aunt and uncle, saying that he'd be back soon, after he had avenged my mother. Days turned into weeks, which turned into months, and we slowly realized that my father would never be coming back.
My aunt and uncle weren't like my father. They chose to retire from the life of a warrior long ago, but they knew that I would eventually take the same path that my father did as I got older. They trained me in multiple forms of combat; hand-to-hand, sword-fighting, thrown weapons, and archery. I learned to hone my body and mind so that I would be able to fight.
And once I hit adulthood, I left to go find my mother's killer as well. My aunt and uncle didn't want me to do it and they pleaded with me to not go out and do this. But my father had spent years of his life trying to get justice for my mother, I couldn't just let that go to waste. I have to avenge her and I need to find out what happened to my father.
- YOUR TIME ZONE: EST
- YOUR D&D/PBP EXPERIENCE: I've been playing DnD for four years, PbP for three
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
- NAME Keen
- CLASS Cleric, Knowledge Domain
- BACKGROUND Keen is part of — and a leader in — the church of Deneir in his home community. The church has a tradition of randomly choosing and dispatching two of its leaders every five years to leave the community primarily in order to update existing maps and to create new maps when able. Each dispatched member is charged to stay away for at least a year to perform their task. Only leaders within a certain age range are added to the lottery, and as luck (or Deneir) would have it, Keen was chosen during the last lottery he would have been able to be included in. He soon gladly set out for his year-or-more-long trek, and it wasn't long before he fell in with the adventuring party for protection and camaraderie. He may be aged, but he is not weak, and his keen mind and senses are a welcome addition.
- YOUR TIME ZONE EST
- YOUR D&D/PBP EXPERIENCE Three years of PbP experience on dndbeyond.
- YOURSELF I started participating in shared story writing in the early 90s using Prodigy message boards and private messaging. I was in two groups: One wrote a story in the Robotech universe, and one wrote superhero stories. It wasn't like PbP in that there wasn't a GM, but we would each take turns writing part of the story. Everyone's characters were accessible by everyone, so each section of the story was long. I miss that when writing for PbP: we can only write our side of everything, which usually limits the amount we can write at a time.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) There have been times when I have really enjoyed using Discord. There have been times when Discord gets forgotten, and I have to be reminded to check it. I'd prefer using private messages on dndbeyond, but if everyone else wants Discord, I won't object.
- NAME Barkas Reedfellow
- CLASS Druid, Circle of Stars
- BACKGROUND : (and character sheet) : https://ddb.ac/characters/41723929/a5U5F0
Barkas is a hill dwarf who wandered the world of Ulgarth as much as he could in search of signs. He keeps a rolled up map and star chart in his pocket, frequently taking notes on it, some legible, some are not, almost in his own language. He has always felt a strong bond with the earth and with animals, but even more so with the stars. He feels that they tell him a story, and guide him. He feels that there is a secret code there that he must unlock, that will lead him to his destiny. He feels a bond with other beings, animals and other races, and can connect with them, sometimes much better nonverbally rather than with crude words and formalities.
He is wearing a disheveled dirty set of studded leather armor, dirty messed up dark hair that doesn't seem to bother him. He carries a club that is sized right for him and a shield. He wears an odd cap on his head from the top of the skull of a wolf, a focus point of his energies.
Barkas feels drawn to Suormpar , he has the feeling that there is a great convergence of forces and that his skills will be needed. He feels compelled to go. He searched the skies each night on his way there, lying on his back, staring at the stars, trying to understand what this meant. His dreams are dominated by Muamman Duathal, commanding him to go there, but his form and instructions are so vague, ill-defined.
He walks into town, looking like he has been many days on the road but used to it. He has learned magic of his own, from nature, gaining in his skill. He ambles through the streets to see what rumors he can hear and taking notes, compelled also by curiosity, to the heart of the city. He is not as interested in the coin, as he is interested in the experience and what he feels to be his duty.
- YOUR TIME ZONE EST, NC
- YOUR D&D/PBP EXPERIENCE : Playing D&D via PBP since the pandemic hit, loving it! Started playing D&D in the 80s in high school, played for a long time, started up again about 5-6 years ago. I've got the bug again...
- YOURSELF : I can play the cello and my son is taking lessons in it (should have been a Bard!)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Yes, I think Discord for chat is helpful
A wizard is never late, nor is he early, he arrives precisely when he means to.
Regarding my character...
Regarding me...
Thanks. And happy adventuring.
~Jack
- NAME : Venrila Abagon
- CLASS : Paladin Oath of Vengeance
- BACKGROUND (Tell me about your character)
Born into the noble house Abagon of Dambrath Venrila had an easy youth. Her pale skin showed the lineage that could be traced to the half-elf priestesses of Loviatar. This, of course, opened a lot of doors and she was readily accepted in all the important places of the city. She had the best schooling, and as the rest of her family she worshipped the chaotic good drow goddess Eilistraee.
Even though the Abagon, and the other noble drow-elf houses, have great power in the city of Dambrath; they feel the weakness the process when going into the underdark to their ancestors. So from a young age Venrila has learned the discriminating way these drow treat her family. Not wishing such discrimination to any one else she focused her energy more and more on learning the ways of Eilistraee. Eventually coming to the conclusion there was only one way to really make a difference, which was by taking the fight to those that made a world where everyone lives in harmony impossible. As a woman in Dambrath she was easily accepted in some of the training houses for worshipping fighter; giving her possibilities she probably would not have had in other parts of faerun.
During her years of training she took an oath of vengeance to to uphold the the teachings of the dark maiden, Eilistraee; to never stop hunting the Spider Queen's handmaidens, the hideous yochlols, and all fiends; who caused the drow downfall in ancient times.; to hunt those who are not willing to live in harmony. With this oath she was accepted into the knightly order of the Darksong Knights. Where she used her trust in the dark maiden to channel divine energy and to fight to uphold her oath, while traveling the Shining south.
- YOUR TIME ZONE GMT+2
- YOUR D&D/PBP EXPERIENCE About 2 years RL (partly online due to corona) session experience and since the start of this year playing PbP
- YOURSELF I am a big puzzle lover; all kind: jigsaw, logic puzzles, word puzzles, escape rooms, etc and also board games!
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
- NAME : Isacaar Avelane
- CLASS Sorcerer - Draconic
- YOUR TIME ZONE EST (GMT-5)
- YOUR D&D/PBP EXPERIENCE Just got back into it again - previously 10+ years.
- YOURSELF I am a soccer ref, I love astronomy and astrophotography
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS Yes
Background:
Isacaar was born to the human Hilda Avelane. Hilda's line of work was the oldest profession known to women, yes, she was a prostitute and an outcast. Some elvish rangers were giving aid to her town of Alton - her gratitude was shown through sexual favors. She ended up pregnant and the father ended up dead from the Orcish raids. Isacaar grew up living mostly on the streets - stealing to survive and to help provide for her mother. What Isacaar didn't know was her sorceress bloodline from her father. She started discovering her skills while still young and her mother somehow managed to find a way to send her to Candlekeep - there she learned and grew in her abilities. She recently returned home to find her town and surrounding area had been stricken by famine and her mother has passed to the netherworld. With nothing left for her here, she heads to the eastern shore of Xontuil Bay in The Shining South region of Faerun in hopes of a better future.
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
- NAME Sir Myles Oberon
- CLASS Warlock
- BACKGROUND
- YOUR TIME ZONE GMT+2
- YOUR D&D/PBP EXPERIENCE About 35 years of mainly AD&D
- YOURSELF Would be swedish nobility if I wasn´t a bastard
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES)
- NAME Corrithar Xanos
- CLASS Feral Tiefling Mastermind Rogue
- BACKGROUND To say that a tiefling has a hard life in Faerun would be akin to say the Nine Hells are a rough neighborhood to live in. With one parent out of the picture, and the other struggling to find legal work, the tiefling learned survival before much else. As if a fiend-blooded urchin didn't have enough trouble, the conspicuous wings on the boy's back forced him to harden his fists and wits quick or be ground down among other hungry children in the streets. Still, where many would assume this would be the brutal beginnings of a future criminal, the tiefling found moments of grace in suffering. Through small acts of kindness, Corrithar saw the duality of society - the harsh reality of cost and survival contrasted by charity of the common folk. Hardened and grown, the tiefling values a tenuous bond with the dregs of society, and holds a constant grudge against those of privilege or comfort. Where his wings and horns once acted as marks of shame and taint, he has come to realize they can also be tools to meet those who raise themselves above the needs of others.
- YOUR TIME ZONE Michigan (USA), EST
- YOUR D&D/PBP EXPERIENCE I've spent about the last 3-4 years on PBP. Fairly active, can certainly commit 1-2 posts minimum per day. I started out playing AD&D 2e from my dad's old source books over 20 years ago, took a break through the 3/3.5e generation, then came back during 4e. I'm a massive fan of character development, homebrewery, and gritty realism in play. While I never like playing a suicidal murder-hobo, I'm not opposed to characters being handicapped or killed entirely (I've had several characters leave campaigns in glorious final stands).
- YOURSELF My love of gritty realism comes from a lifelong love of military history and Historic European Martial Arts (HEMA). I've studied Mediterranean, European, and a bit of Asian military history from 3000 B.C. all the way through 1700 A.D. The studies primarily focused on military campaigns, strategies/tactics, equipment, fighting styles, and social developments. To compliment the military history studies, I spent 3.5 years full time (plus another 4 casually) studying German Longsword, Polearms/Spear, Arming Sword, Dagger, and Rapier. The illusion of Hollywood has long since vanished and I want combat that's real. Fighting with weapons isn't flashy, but it's definitely exciting!
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Definitely a yes from me. I prefer Discord for OOC, dice, and general discussion.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
- NAME
Gwylla
- CLASS
Wizard (Order of Scribes)
- BACKGROUND
Traits
Ideal
Bond
Flaw
Backstory
- YOUR TIME ZONE (Where you from?) EST
- YOUR D&D/PBP EXPERIENCE (Got experience?) 10 yrs pbp, 30 D&D
- YOURSELF (Tell me something interesting about YOU, not your character.)
I paint Minis, even for my pbp character's
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Yes I guess
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
- NAME: Esmar Tuek (is link to character sheet)
- CLASS: Warlock (Genie)
- BACKGROUND:
Esmar is a curious, easy going elf. He's spent the last few years of his life just traveling around the world seeing the sights, and enjoying what life has to offer, which is seemingly endless. Traveling around has offered some really interesting opportunities as well. Like the time he got the meet the king and queen of a small island! Or the time he was almost kidnapped by that same king and queen... Most interesting though was the small quartz ring he found in the room where he'd been locked.
Putting it on his Finger Esmar suddenly heard a rather jovial voice in his head asking about his travels. Turns out the voice actually offered to help him escape if he simply took it with him while on the road. Happy to have the company, and rather curious about this being in the ring Esmar readily agreed (it also seemed rather fortuitous and the only way to get out). Simply thinking the agreement, suddenly a tiny pseudodragon appeared at his window, looked at him and blinked, suddenly projecting images of itself carrying the ring, with Esmar inside of it (how surprising!), away.
Esmar entered the ring, and no more than a couple hours of dragon flight later, he, the dragon, and the voice from the ring were standing on a boat sailing away from the island. Some quick explaining to calm the surprised sailors was needed, but after that Esmar was excited to start yet another leg of his journey. Off to Suormpar (or the nearest port, which would eventually lead there)!
- YOUR TIME ZONE: GMT +9
- YOUR D&D/PBP EXPERIENCE: Was DMing AFK until life got crazy. Now playing PbP to keep the fun while on my time. Involved in D&D for about 4 years total at this point.
- YOURSELF: American living abroad, experiencing the American Dream the way my great-grandparents did: Moving to another country for a better life :)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: No, I'd rather just keep the OOC here, though can do Discord if needed
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
I am interested but have a couple applications out already. If they fall through, I'll post mine, but this will be my placeholder.
I'll post mine as I don't think I'm getting into the others. I'll retract if that changes.
Name: Horakus
Class: Monk
Background: Horakus is a Tortle from Chult, where he trained in the ways of monkhood, learning peace over violence. He has made his way to Faerun on the mission to just live out his life in peace, which, unfortunately for him, he has never been able to find. Whether on the fault of his own or not, he seems to always find himself in fights or situations that require him to break from his vows. Fight after fight has worn on him and has caused him to have a very weak connection with the vows he once held so dear. One day, unbegnost to him, he found himself in Suormpar to rest for the night. However, he was unaware just what he would be getting himself into when he entered.
Timezone: EST USA
Experience: DMing for a couple years, haven't had the chance to be a long term player.
About me: I have a son who I love spending time with and I'm big into gaming, like Valorant and League of Legends.
Discord Chatroom: Yes.
https://www.dndbeyond.com/profile/Beginner_Bots/characters/48663169
I don't have a signature.
- NAME Vaden Thorne
- CLASS Wizard (order of Scribes)
- BACKGROUND
Vaden thorne was born to Theston and Silvana Thorne in Sigil, called The City of Doors or The Cage. His fmaily was among the elite of the city, living in a palacial mansion in the Lady's Ward. He has one brother Aiden Thorne. Vaden's younger life was normal for a second-son in the elite of Sigil, that is to say he was not as important as his brother. His father showed this the most, barely even recognizing that Vaden was his child and placing all of his energy into his first-born-son. Vaden's mom was less preoccupied with Aiden, spending some of her time with Vaden as well. She though made it clear that Vaden was lesser by not being first born. Even so Vaden loved his mother absolutely and spent the majority of his time with her growing up. Vaden got on ok with his elder brother, though they were not friendly by any means.
When Vaden was in his teens he learned something about his parents he wishes he could forget. It came out when another house tried to discredit the Thorne house with information about his father's infidelity. After quite a bit of slander and rumor-mongering, which Vaden tried to disbelieve as much as possible, it came out, from his own parent's announcement, that they both were having affairs with other people. Vaden swore he would never stoop to such actions, and it further separated him from his father, and even put a bit of a divide in his relationship with his mother.
It was his mother's brother, Vaden's uncle, Stiggen Helson, that introduced Vaden to the hobby of collecting items. His uncle collected books, the rarest titles that could be found, as well as the most exotic. This is also where Vaden got his interest in research and books in general, from reading the extensive collection of his uncle. His uncle was a well-known, and quite powerful, wizard, and taught Vaden the arts along with the principles of collecting. Vaden did not limit his own collection to books though, but expanded it to anything that was very rare, exotic, or unique. His uncle went with him on his first several acquisition trips, helping Vaden acquire the items of his research.
Aiden married a younger daughter of another elite house of Sigil. They had two children, Trent and Harvin. Vaden grew fond of Harvin almost at once, the two becoming friends, then eventually mentor and pupil. He taught the ways of magic to the boy, and took him along on some of his acquisition trips. He had little to do with the eldest son of his brother though.
It was not until later in his own life, after he turned 30, that he found the love of his life. Vaden's love was Nona, a young woman who worked part-time in The Parted Veil. The Parted Veil is a well-known bookstore in Sigil, that Vaden frequented quite often. It was not love at first sight, but a gradual thing, the two spending more and more time together as Vaden did research. Eventually he realized, much later than she did, that she was the one for him. His mother was very happy for him, his father uncaring, though gave his blessing. The two were wed, with only a small ceremony, as the fact he was marrying what would be considered a commoner was not something the family wanted broadcast widely.
Within the year Nona was pregnant with their first child. Things were going well as the pregnancy advanced, all of the diviners and clerics pronouncing it a healthy pregnancy. Then, without warning, Nona began to have problems. Clerics were called in, every possible option looked into, no matter how expensive. In the end she lost the child, no amount of cleric healing seeming to make any difference. It was a sad time for him and Nona.
Over the following years he found himself gone from home more than not. Anytime the subject came up of trying for another child, he simply had to get out of Sigil, and see about acquiring some new item or tracking down another rumor. He became a bit reckless, not bothering to do the amount of research each trip would usually require, and going off often without all of the information he needed. More often than not he came back empty-handed, and in need of healing.
- YOUR TIME ZONE CST
- YOUR D&D/PBP EXPERIENCE a lot...
- YOURSELF I am a blind DND player...
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS no.
Would it be possible to use a different character sheet than DDB? The system here does not allow switching spells as an Aberrant Mind is supposed to be able to.
NAME: Agar Akame
CLASS: Sorcerer (Aberrant Mind)
BACKGROUND:
Agar's family has been cursed with evil, some say. In times of great stress and anguish such as caused by loss of a great love or by great personal failure, a strange magic is sometimes released in their brains, and changes them. Then the strength of their love turns into an even stronger hatred, and afterward they display powers like a wizard's but without study. The powers fan their hatred and make it grow stronger, in turn strengthening the powers in a feedback loop. Many of them who had been particularly sensitive ended up turning to evil and naturally others would shun and persecute them, even those who had done nothing wrong.
Raised with the stigma of being an Akame, Agar strove to overcome it through diligent service and devotion to the laws and authorities of the village, eventually becoming one of the best agents gathering intelligence among other towns. His skill and power grew, and he was given harder and more important tasks, and relied on (some might say exploited) to ever greater extent, yet came no closer to earning respect from the other families. Frustrated, he nonetheless carried out his orders for the greater good – until one day he was ordered to assassinate the leader of a rival town with which they were not at war, as a pre-emptive move to weaken them. Recognizing that he was being taken advantage of to do dirty work, Agar absconded. Aware that others would be sent to track him down, he simply walked away, going wherever his eyes were looking, as long as it was away from his old life.
Searching for a purpose, he’s been doing odd jobs and adventuring tasks far beneath his abilities as his feet took him to Suormpar, trying to keep a low profile and avoid distinguishing himself. Something there was wrong, though, and he couldn’t keep himself from trying to investigate it, since it seemed to presage something even worse…
YOUR TIME ZONE : EST
YOUR D&D/PBP EXPERIENCE : 3+ years 3.5e, 2 years 5e
YOURSELF : I'm a first generation immigrant to the US though I've now lived here longer than there. I'm a gamer and a raider in WoW.
VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Yes
- NAME: Katar Naekian
- CLASS: Cleric (Light Domain)
- BACKGROUND:
In elven culture, childbirth is a thing greatly celebrated, being far less frequent than in human society. As each child grows, they learn that their place in the world is something to be earned by hard work and discovery of skills. No elf child reaches adulthood still believing that they are special simply by virtue of the fact that they came into the world.
Except, that is, Katar Naekian.
Katar’s mother, Atalya, was barely an adult herself when she found herself with child. Only a couple of years into her second century, her parents had hoped that she in turn would pursue a career with the legal council, just as they had. But Atalya wanted nothing more than to be a wife and a mother. She was the perfect find for her husband Thaedras, a high elf scholar of magic noble with high ambitions in search of a low-maintenance trophy wife.
Katar was actually Thaedras and Atalya’s fourth child. The family had a good life together. They paid due homage to the gods when required. Atalya doted upon them all and ensured they had the best of everything. Thaedras countered this by enforcing at a young age that anything they received should be earned in some way, whether that be helping their mother with chores about the manor, or performing some other service in the community, or carrying out some other suitable deed.
In this way, the four children ought to have avoided the potential pitfalls of such a wealthy upbringing - namely, the assumption that all things should come to them easily. Thaedras made sure to nip that in the bud and show them that they could not rely on things to be given to them always and forever.
Katar was the odd one out, in the sense that he loved and admired his mother above all. He sometimes contemplated the fact that she had never worked for what she had. She had secured her place in society simply by being...well, beautiful and loveable. And by the gods, was Katat not every bit as rich in those qualities as her?
He tested this theory on the best foil of all: mother herself. Whenever he wanted something and his father would insist that he earn it, he would do so. But not by working. No, instead he would find a way to charm his mother into letting him have it, sometimes secretly. Thaedras became aware of this, of course, and even after much exasperation found that he could not bring himself to challenge his beloved wife about it.
This only proved the idea in Katar’s mind. A fair face, a winning smile and a willingness to say the right words at the right time could, it seemed, get you almost anywhere in life.
The three eldest Naekian children all pursued magic in their own ways. In truth, nobody had any expectation that Katar would join his siblings in any sort of mastery of the weave. Indeed, he saw little appeal in following any of the paths he’d seen others tread. Books were boring, bards were austentatious, druids were too obsessed with nature and warlocks...well, a soul is a very high price to pay just to be able to turn a few tricks. And Katar was quite fond of his soul.
And yet, Katar didn’t see why his unwillingness to explore any of the options should prevent him from having the magical power he desired. There was always another way, that was what life had taught him. And the answer came to him one day when he was in the temple, and he saw the joy on the priestess’ face when some young girls sang about how dedicated they were to their god, Lathander.
Perhaps it could be as simple as that.
Imagine his family’s surprise when, as he entered his second century, Katar declared that he was to dedicate himself to the god of light and justice, Lathander. Certainly his father reacted with incredulity, the boy never having displayed a particular excess of piety, charity or...sense of service generally. But, predictably, Katar’s mother was delighted that he had found a ‘calling’, and promised to speak to the priestesses the next day to arrange for him to enter into training.
From that point on, it was all very easy. Devotion to a god seemed to be little more arduous than buttering up his own mother. All he had to do was say the right words, perform the right rituals, endure some very minor and fleeting discomforts, and in time he was bestowed the rank of Cleric of Lathander. And with that ordination came the gifts of divine magic.
At that point, several options were presented to Katar. Leading his own temple did not appeal in the slightest. Too much public scrutiny. Or he could become a chaplain, accompanying soldiers into battle and presiding over their divine protection. But that, Katar concluded, came with the significant downside of being caught between two bodies of people with sharp weapons, and he quickly passed over that option.
Then there was the notion of becoming a missionary, an itinerant preacher, as it were. And that sounded much more like it. Travel and board paid for by the faithful? Marvellous. Honour and respect paid to him by all who recognised his station? Yes please. Freedom to travel the world with no fixed timetable, accountability or defined objectives? Sign me up!
So it was for the next few years that Katar went from place to place, always managing to persuade someone in every town that it would bring great blessings on their home to give him a comfortable place to stay. Katar had enough natural charisma to endear himself to most people.
Deep down, he sometimes asked himself the question: were the gods truly as easily beguiled as his mother had always been? Why was it that Lathander accepted his shallow, fairweather faith and allowed him to carry all the gifts that came with his position?
Perhaps, somewhere deep inside, he asked these things not because he was afraid that Lathander would take his favour away, but rather that the day would come when his god would expect him to use those gifts in ways he wasn’t prepared for...
- YOUR TIME ZONE: PDT(GMT-7)
- YOUR D&D/PBP EXPERIENCE: Three years, and about a year of PbP.
- YOURSELF: Back in school, I was nominated for the “Best Imaged” for my year, because apparently, I have textbook anatomy.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: No, I prefer PM thread here on DNDBeyond, unless the group opts for discord.
- NAME Karrigs Boulderbeard
- CLASS Dwarven Fighter, Battle Master
- BACKGROUND Karrigs Boulderbeard spent his early years dreaming of attaining glory in great battles defending the caverns and tunnels of his clan. But after 20 years of patrolling tunnels and manning walls with little more than a few goblin skirmishes to his credit, Karrigs decided that the path to glory lay outside the lands of his birth. He would head out into the world and apply his trade as a fighter to bring glory and wealth to his clan.
- YOUR TIME ZONE AEST (Canberra)
- YOUR D&D/PBP EXPERIENCE I've been playing D&D for a couple of years now, but I have only recently started playing PBP.
- YOURSELF My dog Duke is my best mate, but he's terrible at D&D so I'm looking at you folks.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Sure, why not
- NAME Braylyn Lutgher
- CLASS Drunken Master Monk
- BACKGROUND (see spoiler)
Braylyn came from a long line of miners which should have earned him a place amoung the clan's tradesmen. Unfortunately, the road to the Galuil Mountains isn't always safe for wanders, especially nonhumans. When coming home from Ulgarth at age 12, he was kidnapped and sold into slavery for several years. At 15, the camp was raided and his liberation came at the hands of other humans speaking of miracles and Gods. “Ilmater be praised!” “Their suffering is at an end!” “The cycle is broken!”
They took him to their temple, taught him their ways, and for ten long years he labored mentally to undo the pain and hurt. He had asked many times to see his family but was always told they were waiting for him to “finish his journey.”
The day came to do just that, and when he opened the doors to the temple he found not relief but horror. The monks had been prostrated before the image of a bleeding man, their own pooling around them flowing from many heinous wounds. The temple's doors were sealed, and the building burned after the bodies were buried.
The murder of the convent sat worse than his long years away. The monastic lifestyle had been physically hard but spiritually fulfilling and it was nearly all that defined him. With no way home and no way to train meaningfully, Braylyn began to frequent bars.
There, he found his own method to “ease the suffering” of himself, and those around them.
- YOUR TIME ZONE PST (US West Coast)
- YOUR D&D/PBP EXPERIENCE I've been playing D&D 5e for about three years. Some of that is PbP and I've been both a PC & DM for those. As a PC, I'm a cautious RP-er, definitely more social\utility than combat kind of guy.
- YOURSELF Irl, I've used all the Dwarven Tool proficiencies with some success. Made a few good knives, brewed a couple of beers, and have worked with marble.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) I would prefer to use DnDBeyond over Discord.
Edit: Added Background, Bonds, etc. & Character sheet: https://ddb.ac/characters/48648986/NW4GuE
- NAME : Agata (A-gaaaaa-ta) As seen here and here: https://ddb.ac/characters/48653246/HmMw4l
- CLASS: Multi-Class Lvl 3 Bard (College of Whispers)/Lvl 2 Rogue
- BACKGROUND: A young changeling with a knack for impersonating others for entertainment and social justice, Agata was picked up out of her little backwater town orphanage by her would-be-teacher Tolver and inducted into (Presumably the world equivalent) the Grinners Guild, where she was beaten down and built back up stronger - taught how to use her skills to her advantage and equipped with a deadly skill set. A student of infiltration, she picks up side jobs to keep money coming in between assignments, and passes on relevant information as she sees it - from farm town gossip to court intrigue - shedding persona's like clothes. Not the strongest by any means, but nippy and charismatic - she makes her way through life stealing from those who can afford it and entertaining as payment for travel with her trusty Lute and entirely 'ornamental' weaponry - always with an eye out for tyrannical behaviour or oppressed common folk. She's as at home helping the elderly as she is silencing a guard as a jack of all trades, and there's something... something so very disarming about her as she earnestly helps you fix your broken wheel, or lends a hand bringing in the harvest, or stops to help clean the spilled wine from your dress, or listens to your deepest fears sympathetically, holding your hands in confidence as you spill your secrets.... after all, there's nothing to worry about, right?
- YOUR TIME ZONE : BST or GMT (UK Based)
- YOUR D&D/PBP EXPERIENCE : A few years on an off as life and campaigns come and go. Would love to sink into a new one, especially one that sounds as interesting as this! Never got to play a Rogue before so this would be a wonderful opportunity! That said, I usually play the flex role to patch any mechanical gameplay holes we had - usually in the form of some kind of healer.
- YOURSELF : Student just finishing the last year of Degree (Archaeology and Anthropology if you're interested) - big fan of handicrafts (knitting, crochet, bobbin lace etc.), Video Games, ripping into Films, Cuddling my dog etc. I try to be kind, considerate and attentive to other players and try to include everyone, not just the ones comfortable speaking up all the time. I'm 23, She/Her and am LGBTQ+ Friendly, and don't judge based on Race, Religion, Ethnicity, Nationality - whatever! If you need me to adjust my behaviour because of something related to them, I will happily as everyone deserves to have a fun and comfortable experience - what's the point of playing the game otherwise? And that includes the DM, as they are the backbone of the whole game and another player - so if something isn't working we should work together as a group to make sure it's good for everyone.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes! Always useful!
Even if I don't get considered or don't get in - this sounds like it'll be cracking so I know you'll all have a good time <3 Fingers Crossed :)
Agata Wrattfoot - Changeling Bard/Rogue (Out of the Darkness)
Some great applications already! Let's keep 'em coming.
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
- NAME Daetris Sunlight
- CLASS Ranger - Monster Slayer
- BACKGROUND
Daetris has been chasing monsters for as long as she can remember. Born to high elf parents, the young elf and her two sisters were raised on the road so to speak, rather than in any type of town. See, their mother hunted monsters with a bow and arrow, and there had never been any question that Daetris and her siblings would do the same. The youngest of the three children, Daetris learned to wield a bow as soon as her arms were capable of stringing it. And she stepped right into her mother’s footsteps, slaying her first beast at the tender age of 53. (The youngest of all her siblings, if she were to boast.)
Almost one hundred years later, and Daetris is still considered ‘young’ for an elf. She’s still following in the footsteps of her mother and her eldest sister, though her middle sister has taken off for better fields. (Last she heard, her sister as becoming a wizard somewhere. A wizard.) She’s a little more reckless than her mother would care for, but Daetris loves the absolute feeling of adrenaline running through her as she stares down a charging beast, nothing but a notched arrow between her and death. She’s left her mother behind to travel on her own for a while. Learn to experience things for herself, maybe break a few of her mother’s rules. She’s traversed most of the continent by now, but this is really the first time she’s out on her own. Her hope is to become a big enough hero to bring tales back to her mother and sisters.
- YOUR TIME ZONE EST, lovely little Midwest USA.
- YOUR D&D/PBP EXPERIENCE I’ve been playing D&D since last August, so just a little under a year now. I’ve been playing 5e PbP for the past few months, though, and technically, I’ve been RPing in some form of online post format for almost ten years now. I’ve bounced back and forth between being a Player and a DM, though I haven’t DMed a PbP yet.
- YOURSELF My job is a bit like ‘Night at the Museum’, except for the fact that I don’t have to battle any huns coming to life at night. I will still swear the dinosaur skeletons move, though.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) I don’t mind it; I find Discord a little easier for me to navigate on mobile. That being said, I can manage the PMs on DDB, as well.