- NAMENilvèn Zhou - CLASS Bard (College of Lore) - BACKGROUND Sage
Zhou spent a considerable amount of time and effort to learn the hidden meanings of arts and music, being drawn to it by recognizing the true potent of it's inherent power. It is the power to manipulate humankind or other creatures to perform excellent deeds, or utilizing that ability to make them mere puppets for amusement. Thus he began to consider himself as a puppeteer successfully attaching strings to person of great influence then condemning them to disastrous misfits.
- YOUR TIME ZONE - YOUR D&D/PBP EXPERIENCE 2 years (2017-19) - YOURSELF I'm obnoxiously interested in studying history that's related to warfare and often make futile attempts at analyzing it from peculiar perspectives. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS Negative, but OOC chatroom in dndbeyond will be nice.
NOMBRE Ripecu - CLASE Combatiente Humano - ANTECEDENTES Héroe local, no confío en las palabras, solo en las acciones - SU ZONA HORARIA España - SU EXPERIENCIA D & D / PBP AD&D / no - USTED MISMO Disfrutemos de una buena partida bien dirigida - VOTE POR TEXT DISCORD CHATROOM PARA OOC Y PREGUNTAS (SÍ / NO) si
Montegue led a rather unassuming life for a majority of his childhood, working the land with his parents and six brothers. Growing up, he was always enamored by tales of heroes and wished he could be something more than ordinary. In a way, that wish came true - but at a horrible price. One fateful day, a hunting party of manticores descended on his home. Montegue’s father bravely led his family to the cellar underneath their home, but the last Montegue saw of his father was the sight of him being torn apart by the vicious creatures. The beasts attempted to break their way into the cellar, but just as the cellar doors burst open a hero on horseback rode in and skewered the beasts with his lance. The hero was a knight from the nearby kingdom, who along with a group of adventurers had been tracking down these manticores after similar attacks had taken place. In that moment, Montegue made a vow to become stronger to protect those he loved, and asked to become a squire under the knight that had saved his family. Though he was never officially granted knighthood, Montegue learned much under the knight and has since become a wandering hero atop his mastiff Willow, bring justice and safety to the common people of the world.
Time Zone: United States EST My D&D / PbP Experience: I've been playing D&D or related RPG's for about a decade at this point, including being a DM for a current game. I've never tried PbP though, so this is a new experience for me! About Me: I haven't done it in years now so I'm pretty out of practice, but I did get a black belt in Tae Kwon Do when I was younger. Text Discord Chatroom: Sure!
Hakordian is and was the wunderkind of his town when he was growing up. Stronger, faster, celebrated. He didn't have to work hard to achieve great things. But he was different. Touched by divinity right down to his blood. It seemed that greatness was a part of his ultimate fate.
Kord despises fate.
Kord is a willful and passionate man cursed by an ever racing mind. He cannot help but question. Cannot help but be skeptical. For this, he suffers a kind of anxiety and fear of the unknown that others might think unlikely for one such as he. For he is born of something stranger than most. As an Aasimar, the legacy of Mount Celestia and the planes of Good weigh heavy on his shoulders. Kord even sees the Deva that is his eternal Overseer and Guardian as a curse.
His rage comes from a resentment toward destiny and expectation. He feels that he was given a life and lineage he would not have chosen for himself. Though he does not yet know how he might escape this it is not beyond his ambition that he would strike out against his Deva...or heaven itself.
Today, Kord adventures to become as mighty as possible, laughing at the absurdity of it all whenever he can. He feels assured that he will be powerful and what drives him now is the glory of putting down would-be upstarts that see their destinies as more important than others.
And perhaps one day he'll rebel against his blood.
- YOUR TIME ZONE
PST
- YOUR D&D/PBP EXPERIENCE I have 20 years experience as a forever GM with perhaps a dozen sessions of any ttrpg in that time, as a player myself. I prefer live text or something more accessible than a forum even for asynchronous play but I love to roleplay more than I am picky about the format. I play PBP for the opportunity to be truly immersed, not just out of convenience.
- YOURSELF I have been both a commercial fisherman and an IT Contractor within the same year. I've lived both in the US and the UK. In one text roleplay alone I clocked over a year of active play time. (8760 hours)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)
Born from the twisted experiments of Archmage Pelath, Xy'tha and her kin were designed to be a secret weapon, though against who, or for what purpose she did not know. Her particular batch of siblings (if you could call them that) were created by cross-breeding orcs with satyrs to create what was meant to be a weapon possessing the physical strength of an orc with the mental prowess of creatures from the feywilds. Xy'tha was one of only three that survived the hybriding process beyond a few days. While she physically survived, the mental and physical toll that these experiments took left her with scars that continue to linger.
As the weeks wore on Xy'tha began to realize the plight of her situation, despite having gain consciousness only weeks before. Her mind quickly awakened to her new abilities and she understood far more than the Archmage realized given her relative immaturity. She bided her time, and when the moment was right, she made her escape and quickly found herself lost in a vast wilderness. After running as fast and as far away from her former captor as she could she collapsed in a small thicket. It was here that she was discovered by a group of wandering adventurers. The group showed her kindness for the first time in her short existence, and quickly became her adopted family.
Personality: Xy'tha does not speak much, but hears everything. She is incredibly quick-witted and strategic, but often her loyalty and need to protect those close to her will override her better judgement. She does not understand social norms, but tries her best to fit in (often failing miserably).
Time Zone: Central Time (US) DnD/PbP Experience: Have played 5e for about 5 years, only in the PbP format as I am unable to find enough consecutive hours in a day to sit down for an extended session (though I would certainly like to) About me: Biggest hobbies are music (have played trombone for ~25 years), and building robots (mentoring a local high school) which I've done for 14 years Discord: Largely indifferent, both ways have worked for me in the past.
The Silent Rain are a company of elves known for their deadly archers and elusive movements. Enigmatic and effective, they count one among them who is neither graceful nor subtle. That one is a shadar-kai named Lirak Wolfsbane.
Lirak's parents were slain by zealots of Malar during their infamous Hunt, and the event left an indelible spiritual mark on the young elf. He's not certain how he escaped, but he eventually found himself lost in the hills of Shaeradim, where he was taken in by a member of the Silent Rain.
As he was technically an elf, and supernaturally strong for his age, the Silent Rain kept him fed and sheltered. When he was young he would assist the bowyers, clean lodgings, and make himself useful to his foster community.
By far, though, his favorite memories were helping the other elves hunt for food. He was good at it, and would often fell their prey with a blade before the archers would have their shot.
It was decades of practice, patience, and fraternity.
When he turned 100, he was allowed to join the others on his first assignment - eliminating an orcish fort that had been established where it didn't belong. The mission went well, but the resolution did not. The Silent Rain allowed the surviving orcs to flee, but on impulse, Lirak gave chase, running down and eviscerating several of the routed orcish men. This show of bloodlust prompted a discussion when the elves returned to Everaska, and a consultation with their wisest Elder.
The Elder gleaned the truth of Lirak's strength. Death was the domain of the Raven Queen, but Malar was a god of the killing. The Shadar-Kai belonged to her, but Lirak belonged to the Beastlord.
The Silent Rain had been able to look past Lirak's other dark, innate proclivities, but the revelation of his murderous geas finally drew a wedge between them. He was given a pack stuffed with provisions and sent on his way.
That was two decades ago, and Lirak has wandered far, taking on various bloody jobs to slake his thirst for death and keep coin in his pockets. He has a few lines he won't cross, but anything he considers fair game usually meet a grisly fate.
Time Zone: PDT, most active from mid-afternoon through midnight.
Experience:I prefer milestone these days. D&D: First contact was finding the AD&D Monster Manual at a yard sale before I knew what it was. I started playing with 3rd edition. I was just informed that this means I have been playing for about twenty years, which can't possibly be true because that would mean I'm getting old. Played pretty consistently since then. 3.0, 3.5, 5e, Adventure's League, even a bit of 4e. PBP: The lines blur a bit here but I've been roleplaying online for about as long as I have been playing D&D. The first time was actually just me playing my lizard folk druid in a freeform RP on FFgurus.net. After that it was GitP and Gaia Online. Now I'm here, mostly because I DM IRL.
Yourself: I work security but I can't really talk about it. I would call myself a transhumanist. I have lived in five states in the last eight years. I skipped 4e at first because it didn't have druids. I have an irrational disdain for rogues. I have had to self-impose restrictions on the number of PBPs I join - at one point I was in 8 active games, which wasn't fair to anyone else. I also try really hard to promote the hobby as inclusive and welcoming to new people and I'm really encouraged by what the "new generation" of TTRPG players look like. Wait, this was supposed to be about me?
Discord: Yeah. It's a better place to keep resources like maps and homebrew anyway.
- NAME Harlequin - CLASS Glaysa Tiefling Bard (Eloquence) - BACKGROUND
Harlequin was raised by their mother never knowing their father. She was an entertainer going by the name the Raven of Many Colors. She wore a checkered multicolor cloak and took that name remembering a old myth about how ravens used to be a colorful birds. To Harlequin she was the world spending many an evening learning her trade from her. However their mother became sick and even with Harlequin's earnings from their performances could not prevent her from dying. Before she passed away, Raven told Harlequin about their Father, that he was a noble from another land. Seeking the man they never knew, Harlequin took Raven's cloak, and in honor of her memory donned checkered clothing of multiple colors. They also donned a porcelain mask to try to hide as much of their teifling nature, but if people pay attention they can tell that the horns aren't part of the mask.
- YOUR TIME ZONE MST or the global one UTC -7 - YOUR D&D/PBP EXPERIENCE
I have been playing around a year in play by post. I also played a friends' game of Pathfinder for several years.
- YOURSELF (Tell me something interesting about YOU, not your character.)
I am a legend, myth, and monster fan. I spent quite a few hours going over old myths from multiple regions, learning about them. My current favorite character from those myths is Sun Wukong, or is English name the Monkey King. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)
I prefer to message here, but I can do Discord if the majority wants to.
NAME - Delmirev Nadarr CLASS - Paladin of Redemption - Dragonborn BACKGROUND - Nadarr is a middle aged dragonborn. He fought in his nation's military for most of his life. He had been the perfect soldier, following orders without question for the glory of his people and rising through the ranks. While serving, he met a dwarf named Boic who had joined the military because of family tradition. The two became fast friends. Boic eventually left the military to travel as a minstrel. Years pasted with the two meeting occasionally in towns to share stories and catch up. The nation went to war and Nadarr was called to the frontlines. As they defended their boarders, Nadarr's commander got word of the enemy massing in a small fortress nearby. They assaulted the fortification at night and brutally stormed it with fire, catching the defenders off guard. The next day, Nadarr wandered the battlefield. During the attack something had seemed off. They were too disorganized, too untrained. Looking over the bodies, Nadarr didn't see soldiers, but farmers and blacksmiths hiding from the war. As he began to realize that they had attacked innocents, Nadarr saw a small familiar corpse. Laying in an alley, still clutching his dulcimer, was Boic. Nadarr recognized the area of the fortress, it was where he had lead his squad. Falling to his knees, Nadarr wept. Surrounded by innocents he had helped kill, Nadarr ripped his nation's symbol from his cloak. With tears in his eyes, he swore to redeem himself and to save those who couldn't save themselves. Upon Boic's dulcimer, Nadarr swore to only use violence as a last resort, even against evil. Taking his friends instrument, Nadarr set off for a new land where he could redeem himself and help others find the light. YOUR TIME ZONE - Mountain YOUR D&D/PBP EXPERIENCE - I've been playing pbp for a while, only recently found dndbeyond. Currently running 2 campaigns. YOURSELF - I'm a bartender and play competitive Magic the Gathering VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Yes
The youngest son of a steward in a lesser house, Leszar Yril-Lsaen fled the Underdark after his house was decimated during one of the bloody purges typical of Drow social climbing. Alone, destitute, he tried to survive by midnight theft from small villages, but was eventually identified and flushed from his hideout. Sickened by the brutal daylight, he ran into the side of a large circus caravan and blacked out. When he awoke, he found himself in a cage, with a sign hanging from the bars: “Pelt the Drow: Fruit 1 silver, Rock 1 gold.”
For the next year, Leszar endured numerous humiliations at the hands of the peasants who flocked to see Mestugo’s Carnival of Wonders. Mestugo, a former circus strongman and one-time adventurer, at first showed nothing but contempt for the elf, but when he saw Leszar entertaining himself in his cage one night with his dancing lights, he asked the elf where he learned the spell. In the weeks that followed, Leszar would tell Mestugo stories of life in the Underdark, embellishing the dangers and always emphasizing his own abilities, hoping to win any kind of improvement from his role as target.
Once, after asking Leszar about Drow cuisine, he offered to let the elf work for a few hours in the carnival kitchen. Leszar prepared spun-sugar spiders flavored with fennel and a drop of nightshade, enough to induce a pleasantly dreamy state in whoever ate them. Mestugo tasted one, then sold the entire batch at that evening’s performance. The two struck a bargain; if Leszar could gross his weekly value in the pelting booth with his confections, then he could work in the kitchens instead, so long as he kept out of sight.
For the next year, Leszar became a master confectioner, translating numerous Drow flavors and recipes into carnival fare. During performances, though, when no one was watching him, he would sneak through the evening crowds, pilfering what he could, when he could. Beneath his sweetness, all Leszar thought of was escape.
One night, during his mid-show foray, while hidden in the shadows of the big tent, he reached out for the coin purse of what he believed was an easy mark. An instant later, his arm was wrenched behind his back, and a dagger was at his throat.
“You’re far from home,” whispered the man. “I thought I recognized the belladonna in that sugar spider I had the other night.” The man released him, then flipped him a bronze coin with a broken lock one side and a laughing mask on the other. “If you want to learn some real thieving, show this to the first dockside beggar you find in Waterdeep. Though I’d be careful about showing your face to anyone.”
When Leszar fled the carnival a month later, during a season-ending event, he went straight to Waterdeep. The first beggar he found, a leper whose nose had rotted from his face, led him to a small warehouse, then disappeared. Two hours later, the man from the carnival appeared: Aramis Levepoor, a senior journeyman in the Thieves’ Guild of Waterdeep, who would become Leszar’s mentor and, later, his rival.
- YOUR TIME ZONE(Eastern Standard) - YOUR D&D/PBP EXPERIENCE(3 years with 5e, several campaigns on Roll20, including one PbP in an Adventures in Middle Earth campaign). - YOURSELF(I am the only poet officially on the payroll of the Department of Defense. Seriously.) - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (Yes)
- NAME Nilvèn Zhou
- CLASS Bard (College of Lore)
- BACKGROUND Sage
Zhou spent a considerable amount of time and effort to learn the hidden meanings of arts and music, being drawn to it by recognizing the true potent of it's inherent power. It is the power to manipulate humankind or other creatures to perform excellent deeds, or utilizing that ability to make them mere puppets for amusement. Thus he began to consider himself as a puppeteer successfully attaching strings to person of great influence then condemning them to disastrous misfits.
- YOUR TIME ZONE
- YOUR D&D/PBP EXPERIENCE 2 years (2017-19)
- YOURSELF I'm obnoxiously interested in studying history that's related to warfare and often make futile attempts at analyzing it from peculiar perspectives.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS Negative, but OOC chatroom in dndbeyond will be nice.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
NOMBRE Ripecu
- CLASE Combatiente Humano
- ANTECEDENTES Héroe local, no confío en las palabras, solo en las acciones
- SU ZONA HORARIA España
- SU EXPERIENCIA D & D / PBP AD&D / no
- USTED MISMO Disfrutemos de una buena partida bien dirigida
- VOTE POR TEXT DISCORD CHATROOM PARA OOC Y PREGUNTAS (SÍ / NO) si
https://ddb.ac/characters/48669460/7K4BmU
Hi there, this sounds really interesting!
NAME: Montegue Swiftfoot
RACE: Halfling (Stout)
CLASS: Fighter (Battle Master)
BACKGROUND: Folk Hero
Montegue led a rather unassuming life for a majority of his childhood, working the land with his parents and six brothers. Growing up, he was always enamored by tales of heroes and wished he could be something more than ordinary. In a way, that wish came true - but at a horrible price. One fateful day, a hunting party of manticores descended on his home. Montegue’s father bravely led his family to the cellar underneath their home, but the last Montegue saw of his father was the sight of him being torn apart by the vicious creatures. The beasts attempted to break their way into the cellar, but just as the cellar doors burst open a hero on horseback rode in and skewered the beasts with his lance. The hero was a knight from the nearby kingdom, who along with a group of adventurers had been tracking down these manticores after similar attacks had taken place. In that moment, Montegue made a vow to become stronger to protect those he loved, and asked to become a squire under the knight that had saved his family. Though he was never officially granted knighthood, Montegue learned much under the knight and has since become a wandering hero atop his mastiff Willow, bring justice and safety to the common people of the world.
Time Zone: United States EST
My D&D / PbP Experience: I've been playing D&D or related RPG's for about a decade at this point, including being a DM for a current game. I've never tried PbP though, so this is a new experience for me!
About Me: I haven't done it in years now so I'm pretty out of practice, but I did get a black belt in Tae Kwon Do when I was younger.
Text Discord Chatroom: Sure!
Character Sheet: https://ddb.ac/characters/47407278/SKWnhn
- NAME Hakordian (Scourge Aasimar)
- CLASS Barbarian (Path of Wild Magic)
- BACKGROUND
Hakordian is and was the wunderkind of his town when he was growing up. Stronger, faster, celebrated. He didn't have to work hard to achieve great things. But he was different. Touched by divinity right down to his blood. It seemed that greatness was a part of his ultimate fate.
Kord despises fate.
Kord is a willful and passionate man cursed by an ever racing mind. He cannot help but question. Cannot help but be skeptical. For this, he suffers a kind of anxiety and fear of the unknown that others might think unlikely for one such as he. For he is born of something stranger than most. As an Aasimar, the legacy of Mount Celestia and the planes of Good weigh heavy on his shoulders. Kord even sees the Deva that is his eternal Overseer and Guardian as a curse.
His rage comes from a resentment toward destiny and expectation. He feels that he was given a life and lineage he would not have chosen for himself. Though he does not yet know how he might escape this it is not beyond his ambition that he would strike out against his Deva...or heaven itself.
Today, Kord adventures to become as mighty as possible, laughing at the absurdity of it all whenever he can. He feels assured that he will be powerful and what drives him now is the glory of putting down would-be upstarts that see their destinies as more important than others.
And perhaps one day he'll rebel against his blood.
- YOUR TIME ZONE
PST
- YOUR D&D/PBP EXPERIENCE I have 20 years experience as a forever GM with perhaps a dozen sessions of any ttrpg in that time, as a player myself. I prefer live text or something more accessible than a forum even for asynchronous play but I love to roleplay more than I am picky about the format. I play PBP for the opportunity to be truly immersed, not just out of convenience.
- YOURSELF I have been both a commercial fisherman and an IT Contractor within the same year. I've lived both in the US and the UK. In one text roleplay alone I clocked over a year of active play time. (8760 hours)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)
YES!
I'll throw another application in, looks to be a good group of characters to pick from.
Name: Xy'tha
Race: Custom Lineage (Experiment/Orc-Fey Hybrid)
Class: Fighter (Psi Warrior)
Background:
Born from the twisted experiments of Archmage Pelath, Xy'tha and her kin were designed to be a secret weapon, though against who, or for what purpose she did not know. Her particular batch of siblings (if you could call them that) were created by cross-breeding orcs with satyrs to create what was meant to be a weapon possessing the physical strength of an orc with the mental prowess of creatures from the feywilds. Xy'tha was one of only three that survived the hybriding process beyond a few days. While she physically survived, the mental and physical toll that these experiments took left her with scars that continue to linger.
As the weeks wore on Xy'tha began to realize the plight of her situation, despite having gain consciousness only weeks before. Her mind quickly awakened to her new abilities and she understood far more than the Archmage realized given her relative immaturity. She bided her time, and when the moment was right, she made her escape and quickly found herself lost in a vast wilderness. After running as fast and as far away from her former captor as she could she collapsed in a small thicket. It was here that she was discovered by a group of wandering adventurers. The group showed her kindness for the first time in her short existence, and quickly became her adopted family.
Personality: Xy'tha does not speak much, but hears everything. She is incredibly quick-witted and strategic, but often her loyalty and need to protect those close to her will override her better judgement. She does not understand social norms, but tries her best to fit in (often failing miserably).
Time Zone: Central Time (US)
DnD/PbP Experience: Have played 5e for about 5 years, only in the PbP format as I am unable to find enough consecutive hours in a day to sit down for an extended session (though I would certainly like to)
About me: Biggest hobbies are music (have played trombone for ~25 years), and building robots (mentoring a local high school) which I've done for 14 years
Discord: Largely indifferent, both ways have worked for me in the past.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Name: Lirak Wolfsbane
Class: Barbarian (Path of the Beast)
Background:
The Silent Rain are a company of elves known for their deadly archers and elusive movements. Enigmatic and effective, they count one among them who is neither graceful nor subtle. That one is a shadar-kai named Lirak Wolfsbane.
Lirak's parents were slain by zealots of Malar during their infamous Hunt, and the event left an indelible spiritual mark on the young elf. He's not certain how he escaped, but he eventually found himself lost in the hills of Shaeradim, where he was taken in by a member of the Silent Rain.
As he was technically an elf, and supernaturally strong for his age, the Silent Rain kept him fed and sheltered. When he was young he would assist the bowyers, clean lodgings, and make himself useful to his foster community.
By far, though, his favorite memories were helping the other elves hunt for food. He was good at it, and would often fell their prey with a blade before the archers would have their shot.
It was decades of practice, patience, and fraternity.
When he turned 100, he was allowed to join the others on his first assignment - eliminating an orcish fort that had been established where it didn't belong. The mission went well, but the resolution did not. The Silent Rain allowed the surviving orcs to flee, but on impulse, Lirak gave chase, running down and eviscerating several of the routed orcish men. This show of bloodlust prompted a discussion when the elves returned to Everaska, and a consultation with their wisest Elder.
The Elder gleaned the truth of Lirak's strength. Death was the domain of the Raven Queen, but Malar was a god of the killing. The Shadar-Kai belonged to her, but Lirak belonged to the Beastlord.
The Silent Rain had been able to look past Lirak's other dark, innate proclivities, but the revelation of his murderous geas finally drew a wedge between them. He was given a pack stuffed with provisions and sent on his way.
That was two decades ago, and Lirak has wandered far, taking on various bloody jobs to slake his thirst for death and keep coin in his pockets. He has a few lines he won't cross, but anything he considers fair game usually meet a grisly fate.
Time Zone: PDT, most active from mid-afternoon through midnight.
Experience:
I prefer milestone these days.D&D: First contact was finding the AD&D Monster Manual at a yard sale before I knew what it was. I started playing with 3rd edition. I was just informed that this means I have been playing for about twenty years, which can't possibly be true because that would mean I'm getting old. Played pretty consistently since then. 3.0, 3.5, 5e, Adventure's League, even a bit of 4e. PBP: The lines blur a bit here but I've been roleplaying online for about as long as I have been playing D&D. The first time was actually just me playing my lizard folk druid in a freeform RP on FFgurus.net. After that it was GitP and Gaia Online. Now I'm here, mostly because I DM IRL.Yourself: I work security but I can't really talk about it. I would call myself a transhumanist. I have lived in five states in the last eight years. I skipped 4e at first because it didn't have druids. I have an irrational disdain for rogues. I have had to self-impose restrictions on the number of PBPs I join - at one point I was in 8 active games, which wasn't fair to anyone else. I also try really hard to promote the hobby as inclusive and welcoming to new people and I'm really encouraged by what the "new generation" of TTRPG players look like. Wait, this was supposed to be about me?
Discord: Yeah. It's a better place to keep resources like maps and homebrew anyway.
Another medical problem. Indefinite hiatus. Sorry, all.
- NAME Harlequin
- CLASS Glaysa Tiefling Bard (Eloquence)
- BACKGROUND
Harlequin was raised by their mother never knowing their father. She was an entertainer going by the name the Raven of Many Colors. She wore a checkered multicolor cloak and took that name remembering a old myth about how ravens used to be a colorful birds. To Harlequin she was the world spending many an evening learning her trade from her. However their mother became sick and even with Harlequin's earnings from their performances could not prevent her from dying. Before she passed away, Raven told Harlequin about their Father, that he was a noble from another land. Seeking the man they never knew, Harlequin took Raven's cloak, and in honor of her memory donned checkered clothing of multiple colors. They also donned a porcelain mask to try to hide as much of their teifling nature, but if people pay attention they can tell that the horns aren't part of the mask.
- YOUR TIME ZONE MST or the global one UTC -7
- YOUR D&D/PBP EXPERIENCE
I have been playing around a year in play by post. I also played a friends' game of Pathfinder for several years.
- YOURSELF (Tell me something interesting about YOU, not your character.)
I am a legend, myth, and monster fan. I spent quite a few hours going over old myths from multiple regions, learning about them. My current favorite character from those myths is Sun Wukong, or is English name the Monkey King.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)
I prefer to message here, but I can do Discord if the majority wants to.
Dormark Calling of Strahd (warforged cleric) 4
NAME - Delmirev Nadarr
CLASS - Paladin of Redemption - Dragonborn
BACKGROUND - Nadarr is a middle aged dragonborn. He fought in his nation's military for most of his life. He had been the perfect soldier, following orders without question for the glory of his people and rising through the ranks. While serving, he met a dwarf named Boic who had joined the military because of family tradition. The two became fast friends. Boic eventually left the military to travel as a minstrel. Years pasted with the two meeting occasionally in towns to share stories and catch up. The nation went to war and Nadarr was called to the frontlines. As they defended their boarders, Nadarr's commander got word of the enemy massing in a small fortress nearby. They assaulted the fortification at night and brutally stormed it with fire, catching the defenders off guard. The next day, Nadarr wandered the battlefield. During the attack something had seemed off. They were too disorganized, too untrained. Looking over the bodies, Nadarr didn't see soldiers, but farmers and blacksmiths hiding from the war. As he began to realize that they had attacked innocents, Nadarr saw a small familiar corpse. Laying in an alley, still clutching his dulcimer, was Boic. Nadarr recognized the area of the fortress, it was where he had lead his squad. Falling to his knees, Nadarr wept. Surrounded by innocents he had helped kill, Nadarr ripped his nation's symbol from his cloak. With tears in his eyes, he swore to redeem himself and to save those who couldn't save themselves. Upon Boic's dulcimer, Nadarr swore to only use violence as a last resort, even against evil. Taking his friends instrument, Nadarr set off for a new land where he could redeem himself and help others find the light.
YOUR TIME ZONE - Mountain
YOUR D&D/PBP EXPERIENCE - I've been playing pbp for a while, only recently found dndbeyond. Currently running 2 campaigns.
YOURSELF - I'm a bartender and play competitive Magic the Gathering
VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) Yes
Song that inspired the character: https://www.youtube.com/watch?v=RLvrTeE7S6A
- NAME: Leszar Yril’Lsaen
- CLASS Drow Rogue (Arcane Trickster)
- BACKGROUND Guild Artisan (Cook / Confectioner)
Character sheet: https://www.dndbeyond.com/profile/TempleC/characters/48743672
The youngest son of a steward in a lesser house, Leszar Yril-Lsaen fled the Underdark after his house was decimated during one of the bloody purges typical of Drow social climbing. Alone, destitute, he tried to survive by midnight theft from small villages, but was eventually identified and flushed from his hideout. Sickened by the brutal daylight, he ran into the side of a large circus caravan and blacked out. When he awoke, he found himself in a cage, with a sign hanging from the bars: “Pelt the Drow: Fruit 1 silver, Rock 1 gold.”
For the next year, Leszar endured numerous humiliations at the hands of the peasants who flocked to see Mestugo’s Carnival of Wonders. Mestugo, a former circus strongman and one-time adventurer, at first showed nothing but contempt for the elf, but when he saw Leszar entertaining himself in his cage one night with his dancing lights, he asked the elf where he learned the spell. In the weeks that followed, Leszar would tell Mestugo stories of life in the Underdark, embellishing the dangers and always emphasizing his own abilities, hoping to win any kind of improvement from his role as target.
Once, after asking Leszar about Drow cuisine, he offered to let the elf work for a few hours in the carnival kitchen. Leszar prepared spun-sugar spiders flavored with fennel and a drop of nightshade, enough to induce a pleasantly dreamy state in whoever ate them. Mestugo tasted one, then sold the entire batch at that evening’s performance. The two struck a bargain; if Leszar could gross his weekly value in the pelting booth with his confections, then he could work in the kitchens instead, so long as he kept out of sight.
For the next year, Leszar became a master confectioner, translating numerous Drow flavors and recipes into carnival fare. During performances, though, when no one was watching him, he would sneak through the evening crowds, pilfering what he could, when he could. Beneath his sweetness, all Leszar thought of was escape.
One night, during his mid-show foray, while hidden in the shadows of the big tent, he reached out for the coin purse of what he believed was an easy mark. An instant later, his arm was wrenched behind his back, and a dagger was at his throat.
“You’re far from home,” whispered the man. “I thought I recognized the belladonna in that sugar spider I had the other night.” The man released him, then flipped him a bronze coin with a broken lock one side and a laughing mask on the other. “If you want to learn some real thieving, show this to the first dockside beggar you find in Waterdeep. Though I’d be careful about showing your face to anyone.”
When Leszar fled the carnival a month later, during a season-ending event, he went straight to Waterdeep. The first beggar he found, a leper whose nose had rotted from his face, led him to a small warehouse, then disappeared. Two hours later, the man from the carnival appeared: Aramis Levepoor, a senior journeyman in the Thieves’ Guild of Waterdeep, who would become Leszar’s mentor and, later, his rival.
- YOUR TIME ZONE (Eastern Standard)
- YOUR D&D/PBP EXPERIENCE (3 years with 5e, several campaigns on Roll20, including one PbP in an Adventures in Middle Earth campaign).
- YOURSELF (I am the only poet officially on the payroll of the Department of Defense. Seriously.)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (Yes)
Quick Update: This game has started and recruitment is closed