(OOC: Again... A reminder that Oozes 8 and 11 are still marked by Faerie Fire and thus all attacks against them have advantage!! Roll for critical hits people!)
Alaster gets blindsided by another ooze, and he feels his skin and armor begin to erode with the attack. Shouting in pain, he watches as the ooze is destroyed by his allies. With only one ooze remaining in front of him, Alaster spins his staff and again tries to taser the ooze to death with the electricity that courses through his boomstick. Another pump of his cannon restores some vitality to his allies.
Tydir holds his position, staying as far away from the Oozes as possible. He brings his shadowy hammer down towards Ooze 8 and follow up with the echoing sound of impending death
Bonus Attack: 27 Damage: 10 Attack: Toll the dead Wis16 or 12
Tydir Takes out ooze#8 with the shadowy hammer, then causes ooze#3 to turn a sickly color with the sound of a bell, but #3 does not go down.
ooze3 attacks Gerald To hit: 8 Damage: 13
Everyone but Tydir is now up. There are only 2 oozes left, so I won't update the map. If they last to their turn I would be surprised. Please post actions...
Alaster rushes towards the ooze that Hoghead and thrusts his boomstick into it and releases another pulse of electricity. Meanwhile, his healing cannon continues to pump away.
Both attacks hit home on #11, but it is still up. Need Gerald and Skarias actions please. #3 has 5 hp left and #11 has 4 hp left. Let's finish these guys off.
Alaster
Injures #6 and gives everyone some vitality if they lost any.
Hoghead
Moves to go to the SW corner of the room. Oozes #3 and #10 get opportunity attacks...
Attack: 10 Damage: 15
Attack: 13 Damage: 14
If still up Hoghead then sends a crossbow into #6, injuring it further. it is still up though.
ooze8 attacks Alaster
Attack: 21 Damage: 12
ooze10 moves and attacks Alaster
Attack: 7 Damage: 11
ooze11 attacks Gerlad
Attack: 5 Damage: 15
Tydir is now up.
Updated Map
Tydir hold his position and looks to destroy the Ooze directly in front of him, bringing the shadowy hammer crushing down towards Ooze 10
Bonus Attack: 25 Damage: 7
Attack: Toll the dead Wis16 or 13
wis save: 14
Tydir
Clobbers #10 badly, with both spiritual weapon and the sound of a bell, but does not take it out.
ooze3 attacks Gerlad
Attack: 16 Damage: 9
Gerald and skarias are now up. I am not updating the map, as nothing has changed.
action: Sacred Flame on Ooze 6
Damage: 15
Bonus: spiritual Weapon at ooze 8
attack: 18 Damage: 3
fire bolt on ooze 10.
Attack: 9 Damage: 18
I am an average mathematics enjoyer.
>Extended Signature<
Gerald
Blasts ooze#10, taking the ooze down.
skarias
Catches ooze#6 with a column of sacred flame, ending that ooze as well, but the spiritual weapon misses.
Alaster and Hoghead are now up.
Updated Map
Hoghead fires his crossbow at Ooze8 Attack: 16 Damage: 6
Advantage roll (will only use if a critical hit) Attack: 17 Damage: 9
(OOC: Again... A reminder that Oozes 8 and 11 are still marked by Faerie Fire and thus all attacks against them have advantage!! Roll for critical hits people!)
Alaster gets blindsided by another ooze, and he feels his skin and armor begin to erode with the attack. Shouting in pain, he watches as the ooze is destroyed by his allies. With only one ooze remaining in front of him, Alaster spins his staff and again tries to taser the ooze to death with the electricity that courses through his boomstick. Another pump of his cannon restores some vitality to his allies.
Move: None
Action: Cast Boomstick (Taser)
(Against Ooze 8) Attack: 27 Damage: 11
Bonus Action: Activate Eldritch Cannon
All allies within 10 feet of Alaster gain 12 Temporary HP
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Alaster
Hits #8 with a blast of electricity, then gives some vitality to his companions.
hoghead
Hits #8 with a bolt, but does not finish it off.
ooze8 attacks Alaster
Attack: 13 Damage: 10
ooze11 attacks Gerlad
Attack: 11 Damage: 8
Tydir is now up. No update to the map, as nothing has changed.
Tydir holds his position, staying as far away from the Oozes as possible. He brings his shadowy hammer down towards Ooze 8 and follow up with the echoing sound of impending death
Bonus Attack: 27 Damage: 10
Attack: Toll the dead Wis16 or 12
Tydir
Takes out ooze#8 with the shadowy hammer, then causes ooze#3 to turn a sickly color with the sound of a bell, but #3 does not go down.
ooze3 attacks Gerald
To hit: 8 Damage: 13
Everyone but Tydir is now up. There are only 2 oozes left, so I won't update the map. If they last to their turn I would be surprised. Please post actions...
Hoghead moves to B7 and fires a crossbow bolt at ooze#11 with advantage because of Faerie Fire Attack: 19 Damage: 5
Alaster rushes towards the ooze that Hoghead and thrusts his boomstick into it and releases another pulse of electricity. Meanwhile, his healing cannon continues to pump away.
Move: To D5
Action: Cast Boomstick (Taser)
(Against Ooze 11) Attack: 23 Damage: 13
Bonus Action: Activate Eldritch Cannon
Allies within 10 feet of Alaster gain 12 Temporary Hit Points
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Both attacks hit home on #11, but it is still up. Need Gerald and Skarias actions please. #3 has 5 hp left and #11 has 4 hp left. Let's finish these guys off.
( sorry for the wait! i forgot to post it!
Skarias will move to C3, and attack both Oozes with Word of Radiance
Damage: 8
Ooze saves vs word of radiance: 16 and 17
The combined attacks of the group fail to take down the two remaining oozes...
Ooze #11 strikes at Gerlad
To hit: 15 damage: 15
Tydir is now up. Not updating map, just tell me how you attack the remaining ooze(s)
Extra crit damage on Ooze#11's attack: 12
He brings his shadowy hammer down towards Ooze 8 and follow up with the echoing sound of impending death
Bonus Attack: 23 Damage: 12
Attack: Toll the dead Wis16 or 11