Tydir smiles to himself, stepping forward just a bit and holds his hammer aloft 'You shall not trouble us fell creatures!'
Even as he speaks, a ghostly version of his hammer slips loose of it's material plane counterpart and floats forward, smashing down towards one of the spirits
Bonus Action: Spiritual weapon Attack: 16 Damage: 9 Action: Turn Undead (Wis 16) or move as far as possible
Hoghead steps forward and attacks one of the spirits, missing on the first strike,t hen hitting ont he second. The blow seems to do less damage than would be expected.
ba1 Lets out an unearthly cry... Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 14 psychic damage.
Davis Davis saved against the enemy (rolled in the game log.) He grow sin size then moves forward to strike at #1... Attack: 22 Damage: 6 Attack: 12 Damage: 13 Action surge... Attack: 19 Damage: 5 Attack: 26 Damage: 5
An extra 3 if any of the above hit.
I need the Con save from everyone.
skarias you are now up. Davis and Hoghead have moved forward to fight the two banshees. One has used its most dangerous ability, while the other one has not yet. The second one though is currently turned, so it cannot use that ability until it is attacked.
Skarias hears the terrible cry, he puts his hands on his ears, trying to cover the unearthly sound, however he fails to resist, falling on the ground, blood starting to drip from his ears and eyes as he falls unconscious
BA2 is still turned. (Nothing in the Turn Undead says it stops once the cleric is unconscious. It lasts for 1 minute or until the undead takes damage. Neither of those things has happened.)
“I wish that dwarf had at least given me shield of faith before he died. Selfish.” Hoghead will take two swings
Attack: 16 Damage: 10
Attack: 25 Damage: 7
Crusher: Critical (Special)
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Hoghead Initiative 13
Moving into the next room, you find the normal chamber, but this time two undead spirits await you...
Initiative order is...
Tydir > hoghead > ba1 > Davis > skarias > ba2
Tydir and Hoghead are up. Let's try theater of the mind this time around, but I can pull a map together if it is not working out.
Tydir smiles to himself, stepping forward just a bit and holds his hammer aloft 'You shall not trouble us fell creatures!'
Even as he speaks, a ghostly version of his hammer slips loose of it's material plane counterpart and floats forward, smashing down towards one of the spirits
Bonus Action: Spiritual weapon Attack: 16 Damage: 9
Action: Turn Undead (Wis 16) or move as far as possible
Need Hoghead's action still...
Saves vs turn undead...
Ba1 ... 10
Ba2 ... 3
Both banshee's are turned.
(woot!)
Hoghead takes two swipes against BA1
Attack: 9 Damage: 9
Attack: 19 Damage: 4
Hoghead steps forward and attacks one of the spirits, missing on the first strike,t hen hitting ont he second. The blow seems to do less damage than would be expected.
ba1
Lets out an unearthly cry...
Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 14 psychic damage.
Davis
Davis saved against the enemy (rolled in the game log.) He grow sin size then moves forward to strike at #1...
Attack: 22 Damage: 6
Attack: 12 Damage: 13
Action surge...
Attack: 19 Damage: 5
Attack: 26 Damage: 5
An extra 3 if any of the above hit.
I need the Con save from everyone.
skarias you are now up. Davis and Hoghead have moved forward to fight the two banshees. One has used its most dangerous ability, while the other one has not yet. The second one though is currently turned, so it cannot use that ability until it is attacked.
All of davis's hits strike true, but seem to do less damage than would be expected. The banshee is injured but not overly much.
Con save: 3
(OOC: oh k i'm dead i guess)
Skarias hears the terrible cry, he puts his hands on his ears, trying to cover the unearthly sound, however he fails to resist, falling on the ground, blood starting to drip from his ears and eyes as he falls unconscious
(Not dead, just down to 0 HP. You are unconscious and will need to start making death saves, but not dead. yet.)
Hoghead and Tydir both need to make the save yet...
Con save17
Con Save 7
Whelp, both Clerics are down. So that seems like the game folks :)
( well if we can at least survive the saves, and they can kill the banshees, we can make it, keep your hopes up!
(yea....not hopeful. Thinking the Banshees have resistance to non-magical weapons so it's gonna be a tough putt for our friends)
( oh
Tydir and Skarias both fall to the ground.
BA2 is still turned. (Nothing in the Turn Undead says it stops once the cleric is unconscious. It lasts for 1 minute or until the undead takes damage. Neither of those things has happened.)
Tydir
Need your first death save.
hoghead
You are up.
“I wish that dwarf had at least given me shield of faith before he died. Selfish.”
Hoghead will take two swings
Attack: 16 Damage: 10
Attack: 25 Damage: 7
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.