Swearing up a storm, Mock presses a hand against her new injuries. “Starting to really hate this place,” she mutters as she flicks blood off her fingertips. But she slings her axe back over her back and waves the others on ahead of her. Some of them are much stealthier than her, and she remembers to let them go first as they’ve instructed her in the past.
Arora takes a moment as she is still feeling the pain of these ghoulish goblins. She then looks to Daewen “You ready?!” she says more in a statement than a question. “Let’s get moving then.”
Arora starts pushing forward to 17 and 18.
Rollback Post to RevisionRollBack
D&D 5E BEYOND: Ada- Sorceress /Isa- Sorceress / Naris - Oathbreaker Paladin CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel- Solo 5 / Faun- Tech 5 / Raja - Nomad 5 PATHFINDER 2e DISCORD: Crystal - Sorceress
"Same here! Filled with hells damned defilers!" Raza fumes as she steps up next to Mock, dodging the blood droplets. "Thought we were supposed to fighting drow, not undead." She looks at blood on the wall and back at Mock. "You should have Doc or someone look at that." She says, pointing to Mock's injury. She turns from the other tiefling for a moment, looking up and to the side, listening, a look of irritation crossing her face. "I'm going! I can stop for a moment to talk with my friend." She growls out. She shakes her head and returns the tail flick from earlier. "Let's finish this so we can have that ale!"
This post has potentially manipulated dice roll results.
Like a curious little child, Daewen silently pads over to Mock and begins to swirl her hands in the air like she's drawing invisible sigils. He hands quickly glow green, and she gently touches Mock's wounds (casting Cure Wounds, healing Mock for 2 hp). She then gives her cheeks a cute little pinch, twirls around, and continues on through the left door, into hallway 21.
Arora pauses for a bit as Daewen goes to Mock and gives her a healing touch. Two doors, never a good choice but we must move on and make sure the cathedral is safe from these 'creatures of the night', then maybe we can get on with our mission and find some blasted drow to eliminate. Arora leads them through the door into the hallway at 2, will then hit 19 and back to 24 - opening each door quickly as to surprise anything behind it.
Rollback Post to RevisionRollBack
D&D 5E BEYOND: Ada- Sorceress /Isa- Sorceress / Naris - Oathbreaker Paladin CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel- Solo 5 / Faun- Tech 5 / Raja - Nomad 5 PATHFINDER 2e DISCORD: Crystal - Sorceress
"Everyone alright?" Doc asked the group as the last of the Gholblins were eliminated. Seeing the many doorways up ahead, Doc called out, "It's quicker to split up and check all these rooms at once. If you see or hear something, get the others attention!" before moving to an unexplored area of the basement.
Q: Nephvir quickly scans the room, any unusual pictures here, unusual titles, something being worshiped that is odd? A: Not particularly, no. The amount of religious propaganda they have here, though, is quite impressive.
Daewen, as you twirl around, you ballet dance into the wall, shaking the paintings on it, and one falls to the ground with a loud smash. The Chaos level builds.
MOMENTUM: 7, CHAOS: 4
AREA 21 contains a hallway that appears to have traps triggered. There are empty nets on the floor. You are not alone down here.
AREA 19appear to be empty resting rooms. There are many bunks in these rooms for the clergy.
AREA 24is a brewing chamber used for ceremonial mead as well as more magical tinctures. As you enter this room, the overpowering stench of death reaches your nostrils. Suddenly and without warning a trio of zombies rush you. They press forward, flesh peeling from their faces. With arms outstretched, rusted rapiers in one hand and the other set to rend flesh from your bones, they seem set to dine upon your internal organs.
Zhisshikassa doesn’t even blink at the undead’s approach. Half because he is safely nestled behind a wall of his allies and half because he is no stranger with dealing with the undead. The Yuan-Ti are infamous for their necromantic rituals.
A low chuckle escapes Mock as Daewen pinches her cheeks. "Thanks for the heal, darlin'," she says to her retreating back. She flashes a grin at Raza, hoping to communicate that she's doing fine now, then goes ahead and follows the others. Upon seeing the others move about and a few traps triggered, she doesn't even try to stealth. The smell of the last room makes her stagger for a moment, shaking her head to clear it. "Ugh, that's foul..."
And then Mock sees the zombies, and she can't hold back her sigh. "Course."
Daewen grits her teeth and clamps her mouth shut when they enter the foul stench room. Why do soulless bodies stink so much? Hmmm, something to ask my Queen about.
Kasha sniffed the air. "Ew, what's the smell? It's smells like that one time I was knee deep in sewer water looking for the Stone of Galorr. Great Quail Eggs. Yecchh."
“Youch!” Arora attack’s back at ghoublin 3 and then 2
Attack: 22 Damage: 6
Bonus Attack: 17 Damage: 9
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
Finish em off, kids! Two left!
MOMENTUM: 7, CHAOS: 3
Ghoublin3(AC12/HP4): 5
Ghoublin4(AC12/HP1): 17
Zhi yawns widely as he spits at Ghoublin3 this time, arms calmly clasped behind his back. He is entirely unconcerned.
Action - Poison Spray any alive Ghoublins.
DC 14 Constitution Saving Throw or 6 Poison damage.
Neph attacks Ghoublin 2, “Let’s finish these last two!” :
Rapier : Attack: 9 Damage: 8
Dagger : Attack: 20 Damage: 3
Sneak : 4
A wizard is never late, nor is he early, he arrives precisely when he means to.
Save: 6
Zhi and Neph finish off the last two Ghoublins! Where to?! Pick another four or five rooms to explore.
MOMENTUM: 7, CHAOS: 3
"Hey! That was easy!" Kasha says, looking at the camera like she's on The Office.
Swearing up a storm, Mock presses a hand against her new injuries. “Starting to really hate this place,” she mutters as she flicks blood off her fingertips. But she slings her axe back over her back and waves the others on ahead of her. Some of them are much stealthier than her, and she remembers to let them go first as they’ve instructed her in the past.
Arora takes a moment as she is still feeling the pain of these ghoulish goblins. She then looks to Daewen “You ready?!” she says more in a statement than a question. “Let’s get moving then.”
Arora starts pushing forward to 17 and 18.
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
AREA 17 and 18
These rooms appear empty, nothing but study rooms containing religious books and pictures.
Nephvir quickly scans the room, any unusual pictures here, unusual titles, something being worshiped that is odd?
Perception : 18
A wizard is never late, nor is he early, he arrives precisely when he means to.
“Starting to really hate this place”
"Same here! Filled with hells damned defilers!" Raza fumes as she steps up next to Mock, dodging the blood droplets. "Thought we were supposed to fighting drow, not undead." She looks at blood on the wall and back at Mock. "You should have Doc or someone look at that." She says, pointing to Mock's injury. She turns from the other tiefling for a moment, looking up and to the side, listening, a look of irritation crossing her face. "I'm going! I can stop for a moment to talk with my friend." She growls out. She shakes her head and returns the tail flick from earlier. "Let's finish this so we can have that ale!"
Like a curious little child, Daewen silently pads over to Mock and begins to swirl her hands in the air like she's drawing invisible sigils. He hands quickly glow green, and she gently touches Mock's wounds (casting Cure Wounds, healing Mock for 2 hp). She then gives her cheeks a cute little pinch, twirls around, and continues on through the left door, into hallway 21.
Stealth: 14
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Arora pauses for a bit as Daewen goes to Mock and gives her a healing touch. Two doors, never a good choice but we must move on and make sure the cathedral is safe from these 'creatures of the night', then maybe we can get on with our mission and find some blasted drow to eliminate. Arora leads them through the door into the hallway at 2, will then hit 19 and back to 24 - opening each door quickly as to surprise anything behind it.
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
"Everyone alright?" Doc asked the group as the last of the Gholblins were eliminated. Seeing the many doorways up ahead, Doc called out, "It's quicker to split up and check all these rooms at once. If you see or hear something, get the others attention!" before moving to an unexplored area of the basement.
(If anyone needs a quick heal let me know)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Q: Nephvir quickly scans the room, any unusual pictures here, unusual titles, something being worshiped that is odd?
A: Not particularly, no. The amount of religious propaganda they have here, though, is quite impressive.
Daewen, as you twirl around, you ballet dance into the wall, shaking the paintings on it, and one falls to the ground with a loud smash. The Chaos level builds.
MOMENTUM: 7, CHAOS: 4
AREA 21 contains a hallway that appears to have traps triggered. There are empty nets on the floor. You are not alone down here.
AREA 19 appear to be empty resting rooms. There are many bunks in these rooms for the clergy.
AREA 24 is a brewing chamber used for ceremonial mead as well as more magical tinctures. As you enter this room, the overpowering stench of death reaches your nostrils. Suddenly and without warning a trio of zombies rush you. They press forward, flesh peeling from their faces. With arms outstretched, rusted rapiers in one hand and the other set to rend flesh from your bones, they seem set to dine upon your internal organs.
Roll for initiative!
Zombie1: 11
Zombie2: 17
Zombie3: 12
Zhisshikassa doesn’t even blink at the undead’s approach. Half because he is safely nestled behind a wall of his allies and half because he is no stranger with dealing with the undead. The Yuan-Ti are infamous for their necromantic rituals.
Zhinitiative: 11
A low chuckle escapes Mock as Daewen pinches her cheeks. "Thanks for the heal, darlin'," she says to her retreating back. She flashes a grin at Raza, hoping to communicate that she's doing fine now, then goes ahead and follows the others. Upon seeing the others move about and a few traps triggered, she doesn't even try to stealth. The smell of the last room makes her stagger for a moment, shaking her head to clear it. "Ugh, that's foul..."
And then Mock sees the zombies, and she can't hold back her sigh. "Course."
Initiative: 21
Neph sees the zombies and pulls out his rapier and dagger. “Errgh, here we go, the smell in here is terrible!”
Neph init : 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
Daewen grits her teeth and clamps her mouth shut when they enter the foul stench room. Why do soulless bodies stink so much? Hmmm, something to ask my Queen about.
Initiative: 9
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Kasha sniffed the air. "Ew, what's the smell? It's smells like that one time I was knee deep in sewer water looking for the Stone of Galorr. Great Quail Eggs. Yecchh."
Kashinitiative: 4
Zombie1: 13
Zombie2: 20
Zombie3: 22
UGH, THAT'S FOUL
MOMENTUM: 7, CHAOS: 4
Zombie3(22)(AC15/HP13), MocknessMonster21, Zombie2(20)(AC15/HP13), Zombie1(13)(AC15/HP13), Zhi11, Neph9, Kasha4
Zombie3 stabs Arora! Ouch! Pointy!
Attack: 5 Damage: Unable to parse dice roll.
UGH, THAT'S FOUL
MOMENTUM: 7, CHAOS: 4
Zombie3(22)(AC15/HP13), MocknessMonster21, Zombie2(20)(AC15/HP13), Zombie1(13)(AC15/HP13), Zhi11, Neph9, Kasha4