Neph's arrow hits the escaping drow, but not in his legs since he's halfway in the floor tunnel. Arora's shot misses. Raza misses. Doc was not able to find anything to assist in this area. Battle begins. Everyone roll for initative.
This post has potentially manipulated dice roll results.
Neph's message hits, and Mock flinches. She's still not quite used to her companions' voices suddenly showing up in her head. But she shakes it off and looks at whoever else is still up top with her. "Looks like we gotta go fight some more!" Mock grins and charges down the stairs to join in the fight.
This post has potentially manipulated dice roll results.
Well, Neph did say to come in swinging. That's the kind of order she can wrap her head around. So Mock charges right into the room with a loud battle cry and swings her axe at whichever enemy she reaches first.
"We can't let that Drow get away with the Shard! If one of you see's an opening to get below and chase them do it!" Doc called out as he prepared to fight off the horde of enemies in front of them.
Ouch. Zhi, too, is looking for an emergency escape route. There are quite a large amount of enemies here.
Initiative: 17
Zhisshikassa reaches into his component pouch and brings out a pinch of ash. Rasping an incantation on his tongue, he fans his clawed hands in a wide arc - a pulse of flame bursts from his hands, hitting as many creatures as he can.
Action - Burning Hands as many as possible, 15’ cone. DC 14 Dexterity Saving Throw or 5 damage, half on success.
Zhi throws something else in the incantation and pulls the fate from a different timeline to adjust the direction of his flames. Using one Momentum to reroll that pitiful damage roll - 8 :(
Daewen had been enraptured by Zhisshikassa, and was a little surprised by the group suddenly jumping into action. The trap has been sprung, and now the fun begins!
Oooh, spider. So pretty.
Pretty dead.
Daewen's Initiative: 10
Sliding in next to Doc, Daewen concentrates on the overall battlefield, and quickly identifies the biggest baddie of the bunch. The spider.
Bonus Action - Daewen casts Hunter's Mark on the spider, and then shoots an arrow at it-
Attack: 6 Damage: 14
OOC: I'm going to spend a Momentum point and reroll that attack roll: 9
Zhisshikassa's soulless eyes drift between Daewen's shot splintering the wall behind the spider and Arora entirely missing in a similar manner. He winks out the fire welling in his hands and instead claws for a crystal ball within his bag. He hastily brings it to the air and whispers a few harsh words - the world visibly rewinds as Zhisshikassa forcibly shatters the strings of destiny to interpose the Drow and Spider in the path of the volley of arrows.
Using both Portent rolls (2nd level Divination Wizard feature, 11 and 12 respectively) rolled in this post to:
You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls.
Daewen's attack becomes an 11+5 = 16 to hit the Tunnel Spider, dealing 14 damage. Arora's attack becomes a 12+6 = 18 to hit Drow1, dealing 13 damage and hopefully killing him.
Of course, Zhisshikassa falls to one knee after the exhausting ordeal, pristine robes becoming matted with blood and mud. Zhi is renowned for keeping his clothes clean. This was a bad situation. "Must I do everything myself?" he snarls, visibly drained from the effort.
Ducking out of the way of an the arrow aimed right for him, Doc rose and surveyed the field once again. Noting the Spider trying to assist in the Drow's escape further below, Doc held his arms out in front of him, one hand crossed in front of the other. Holding them out there for a moment, his forearms began to glow as the tattooed glyphs on them seemed to fill with radiant energy. Once the glyphs were "full" he let out a shout and released a huge wave of energy in the spider's direction, hitting it squarely in it's many-eyed face. "We can't linger here! We have to get that shard back!!" he shouted afterwards to the group.
Otherwise, Guiding Bolt on the tunnel spider: NAT 1! (using a momentum point to reroll: NAT 20!!!)/ Damage: 37 Radiant Damage (and the next attack against it is with advantage)
Kasha rushes over to Raza and tells her in a hushed whisper, "I know you're all ****ed up, but here! Take this! Doc'll getcha on the second pass, yo!"she pats your cheek and hands you what appears to be a small vitamin. It's in the shape of a smiling caveman.
Kasha spins around and run towards Mock, and leaps up for a piggy back ride. She leans back, opens wide, and chomps down on your massive shoulder before your next swing. At first, you're surprised how much it hurts, like she's a vampire or something, but you realize it's simply a love bite and she's healing you for 9. She squats on your back, holding your horns for a moment like a bicycle and leaps off you backwards.
Neph's arrow hits the escaping drow, but not in his legs since he's halfway in the floor tunnel. Arora's shot misses. Raza misses. Doc was not able to find anything to assist in this area. Battle begins. Everyone roll for initative.
Skeleton1(AC13/HP13): 3
Skeleton2(AC13/HP13): 9
Skeleton3(AC13/HP13): 4
Skeleton4(AC13/HP13): 15
Skeleton5(AC13/HP13): 15
Skeleton6(AC13/HP13): 8
Skeleton7(AC13/HP13): 21
Skeleton8(AC13/HP13): 12
Tunnel Spider(AC13/HP45): 15
Drow1(AC15/HP13): 21
Drow2(AC15/HP13): 17
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
Drow1(21)(AC15/HP13), Skeleton7(21)(AC13/HP13), Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
Kasha: 7
Nephitiative : 19
Nephvir’s anger seethes as he sees the drow and it emanates from him in waves...
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Damn, missed!" Raza growled. She then takes in everything in the room, realizing that this is bad. Very, very bad. Just like her initiative.
Init 6
Neph's message hits, and Mock flinches. She's still not quite used to her companions' voices suddenly showing up in her head. But she shakes it off and looks at whoever else is still up top with her. "Looks like we gotta go fight some more!" Mock grins and charges down the stairs to join in the fight.
Initiative: 16
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
Mock21, Drow1(21)(AC15/HP13), Skeleton7(21)(AC13/HP13), Neph19, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
Well, Neph did say to come in swinging. That's the kind of order she can wrap her head around. So Mock charges right into the room with a loud battle cry and swings her axe at whichever enemy she reaches first.
Attack: 16 Damage: 8
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
Mock21, Drow1(21)(AC15/HP13), Skeleton7(21)(AC13/HP13), Neph19, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
With a massive strike, one of the skeletons completely shatters!
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
Mock21, Drow1(21)(AC15/HP13), Neph19, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
Drow1 fires at Mock!
Bolt Attack: 18 Damage: 7
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
Mock21, Drow1(21)(AC15/HP13), Neph19, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
Doc's Initiative: 10
"We can't let that Drow get away with the Shard! If one of you see's an opening to get below and chase them do it!" Doc called out as he prepared to fight off the horde of enemies in front of them.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
Mock21, Drow1(21)(AC15/HP13), Neph19, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Doc10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
Nephvir shoots at Drow2 and then hides behind whatever cover he can find, disengaging if necessary.
Attack: 8 Damage: 6
Sneak damage : 3
A wizard is never late, nor is he early, he arrives precisely when he means to.
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
ROUND ONE
Mock21, Drow1(21)(AC15/HP13), Neph19, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Doc10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
BEYOO! The arrow misses.
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
ROUND ONE
Mock21, Drow1(21)(AC15/HP13), Neph19, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Doc10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
The skeletons scream and engage us all. The tunnel spider rumbles forward!
Drow2 shoots Doc!
Attack: 10 Damage: 8
Skeleton4 attacks Raza!
Attack: 20 Damage: 8
Skeleton5 shoots Kasha!
Attack: 11 Damage: 4
The tunnel spider uses it's turn to bury the hole the drow escaped into! Shit!
Skeleton8 shoots Kasha!
Attack: 10 Damage: 3
WHEW! ALL BETTER!
MOMENTUM: 7, CHAOS: 4
ROUND ONE
Mock21, Drow1(21)(AC15/HP13), Neph19, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP45), Skeleton8(12)(AC13/HP13), Doc10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
Ouch. Zhi, too, is looking for an emergency escape route. There are quite a large amount of enemies here.
Initiative: 17
Zhisshikassa reaches into his component pouch and brings out a pinch of ash. Rasping an incantation on his tongue, he fans his clawed hands in a wide arc - a pulse of flame bursts from his hands, hitting as many creatures as he can.
Action - Burning Hands as many as possible, 15’ cone.
DC 14 Dexterity Saving Throw or 5 damage, half on success.
Zhi throws something else in the incantation and pulls the fate from a different timeline to adjust the direction of his flames. Using one Momentum to reroll that pitiful damage roll - 8 :(
Daewen had been enraptured by Zhisshikassa, and was a little surprised by the group suddenly jumping into action. The trap has been sprung, and now the fun begins!
Oooh, spider. So pretty.
Pretty dead.
Daewen's Initiative: 10
Sliding in next to Doc, Daewen concentrates on the overall battlefield, and quickly identifies the biggest baddie of the bunch. The spider.
Bonus Action - Daewen casts Hunter's Mark on the spider, and then shoots an arrow at it-
Attack: 6 Damage: 14
OOC: I'm going to spend a Momentum point and reroll that attack roll: 9
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Wait, what? I thought we were snea...oh crap!"
"Yeah... I thought so too Raza... but here we are, let's get 'em!"
Arorative: 19
Arora pulls another arrow and aims again at drow1 (with Hunters Mark on him) hoping the arrow finds its mark this time.
Attack: 15 Damage: 17
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
Zhisshikassa's soulless eyes drift between Daewen's shot splintering the wall behind the spider and Arora entirely missing in a similar manner. He winks out the fire welling in his hands and instead claws for a crystal ball within his bag. He hastily brings it to the air and whispers a few harsh words - the world visibly rewinds as Zhisshikassa forcibly shatters the strings of destiny to interpose the Drow and Spider in the path of the volley of arrows.
Using both Portent rolls (2nd level Divination Wizard feature, 11 and 12 respectively) rolled in this post to:
You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls.
Daewen's attack becomes an 11+5 = 16 to hit the Tunnel Spider, dealing 14 damage.
Arora's attack becomes a 12+6 = 18 to hit Drow1, dealing 13 damage and hopefully killing him.
Of course, Zhisshikassa falls to one knee after the exhausting ordeal, pristine robes becoming matted with blood and mud. Zhi is renowned for keeping his clothes clean. This was a bad situation. "Must I do everything myself?" he snarls, visibly drained from the effort.
WHEW! ALL BETTER!
MOMENTUM: 5, CHAOS: 4
ROUND ONE
Arora22, Mock21, Neph19, Zhi17, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Tunnel Spider(15)(AC13/HP31), Skeleton8(12)(AC13/HP13), Doc10, Daewen10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
Here's the save: 3, 20, 20
Daewen and Arora hit, thanks to the grouchy snake.
"Must I do everything myself?" he snarls, visibly drained from the effort.
"Yup!" Kasha says, patting you on the head like you're some sort of pet.
Ducking out of the way of an the arrow aimed right for him, Doc rose and surveyed the field once again. Noting the Spider trying to assist in the Drow's escape further below, Doc held his arms out in front of him, one hand crossed in front of the other. Holding them out there for a moment, his forearms began to glow as the tattooed glyphs on them seemed to fill with radiant energy. Once the glyphs were "full" he let out a shout and released a huge wave of energy in the spider's direction, hitting it squarely in it's many-eyed face. "We can't linger here! We have to get that shard back!!" he shouted afterwards to the group.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
WHEW! ALL BETTER!
MOMENTUM: 5, CHAOS: 4
ROUND ONE
Arora22, Mock21, Neph19, Zhi17, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Skeleton8(12)(AC13/HP13), Doc10, Daewen10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
The tunnel spider explodes messily in a brilliant divine rupture.
Skeleton2 and Skeleton6 advance on the Doc!
Attack: 20 Damage: 6
Attack: 7 Damage: 8
WHEW! ALL BETTER!
MOMENTUM: 5, CHAOS: 4
ROUND ONE
Arora22, Mock21, Neph19, Zhi17, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Skeleton8(12)(AC13/HP13), Doc10, Daewen10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
WHEW! ALL BETTER!
MOMENTUM: 5, CHAOS: 4
ROUND ONE
Arora22, Mock21, Neph19, Zhi17, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Skeleton8(12)(AC13/HP13), Doc10, Daewen10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)
Kasha rushes over to Raza and tells her in a hushed whisper, "I know you're all ****ed up, but here! Take this! Doc'll getcha on the second pass, yo!" she pats your cheek and hands you what appears to be a small vitamin. It's in the shape of a smiling caveman.
Kasha spins around and run towards Mock, and leaps up for a piggy back ride. She leans back, opens wide, and chomps down on your massive shoulder before your next swing. At first, you're surprised how much it hurts, like she's a vampire or something, but you realize it's simply a love bite and she's healing you for 9. She squats on your back, holding your horns for a moment like a bicycle and leaps off you backwards.
WHEW! ALL BETTER!
MOMENTUM: 5, CHAOS: 4
ROUND ONE
Arora22, Mock21, Neph19, Zhi17, Drow2(17)(AC15/HP13), Skeleton4(15)(AC13/HP13), Skeleton5(15)(AC13/HP13), Skeleton8(12)(AC13/HP13), Doc10, Daewen10, Skeleton2(9)(AC13/HP13), Skeleton6(8)(AC13/HP13), Kasha7, Raza6, Skeleton3(4)(AC13/HP13), Skeleton1(3)(AC13/HP13)