Arriving at the body of the High Priest, Centurion quickly looked him over to make sure that he was actually still breathing. Though shallow, it didn't seem like death was imminent (OOC: I'm assuming). Once that settled, Doc's next goal was to get him and everyone else besides the squad out of here. As he lifted his head to look around, he saw Zhi, Neph and Arora combating the... thing. He wasn't sure what kinds of strikes would actually affect something like that but he was confidant that the three of them could figure it out. He also vaguely saw the others in the distance outside and hoped that they were doing something useful out there, but he didn't remotely have the time to figure that. Spotting some sort of side chamber partially away the chaos, Centurion hefted the unconscious Juriendor onto his shoulders and shouted to the frightened clergy, "We're moving!!"
The Archon focuses on Zhi! BHHHH Attack: 7 Damage: 5 If hit, The target must succeed on a DC 14 Wisdom saving throw. On a failure, the target is paralyzed for 1 round.
CLERGY AND JURIENDOR (ROUND TWO) Doc - Good. One more for round two.
Though he didn't see the beam, he could hear it crackling through the air and the screaming voices of his squad immediately after. He wanted to turn around more than anything, drop the priest who had summoned it and blast that blob with all the force he could muster. But he didn't. He had to trust that they were still alive and holding on. Plus there were still innocents - well some were innocents, others he was so sure of - who he needed to get out of the way. Lifting his hand in front of him as he moved, he lit the door to the alcove on fire to weaken it before bashing his way through to the other side. Thanking finding it empty, he carefully lowered Juriendor before making sure everyone else made it inside. "Stay here til we either come back for you or it's dead silent. There's trouble everywhere." he shared with the frightened group before rushing back out into the main chamber. He was just in time to see the orb fizz and shoot another blast of power straight at Zhi; Arora looked worse for wear adjacent to it and Neph, he was nowhere to be found.
This post has potentially manipulated dice roll results.
Undead. Daewen hated them, for they defiled the laws of nature and managed to keep their bodies 'alive' even though their souls passed their way through the Shadow Fell. No worries. She'll just reunite their bodies with their long departed souls.
Kasha, coughing and wincing, crawls away from the fight in the snow, leaving a trail of blood in her wake. She manages to get upright to her knees and spreads her arms, looking up. "Leaves.."she says, grimacing through the pain. A large pile of maple leaves magically appears from directly above her, burying her in them. When she stood up and emerged from them, she was healed for 11. With newfound strength, she returned to the fray.
Ooof! My Queen is gonna be pissed if I show back up in the Shadow Fell so soon...
Bonus Action: Daewen looks off into the distance, squeezes her eyes tightly shut, and teleports 30 feet away from the zombies (Blessing of the Raven Queen)
Blessing of the Raven Queen
Once per long rest as a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see.
Movement action: Daewen runs 30 feet further away, bringing her 60 feet away from any of the zombies (at their speed, it'll take days to reach her, so she is effectively out of melee range for a long while from the zomdweebs). She quickly puts the brakes on, spins around, whips out her longbow, nocks an arrow, and flings it at Zombie5:
Nephvir feels the stunning energy fading away, able to move now. He is under cover on the floor, behind a pew. For now he stays there, gets to a crouched position and readies another arrow, severely injured from the first attack of the Archon.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Round (Three)
With the situation in the chapel looking dire, Doc took a fleeting glance towards the exterior before charging towards the orb; he just had to hope the others outside were doing alright. First looking to Zhi, Doc pointed a finger at the injured Snakeman before shooting off a small mote of radiant energy at his chest (healing him for 3). Then scrambling through his pack as he got right next to Arora, he found a syringe and jabbed it into her arm, injecting a strange red-gold liquid into her body (healing her for 11). "Where's Nephvir!?!" He asked her worriedly as he scanned the chapel in vain for his body. "And any idea what this is?!?!?" Now adjacent to the malevolent orb, he suddenly realized that he probably made a poor choice getting so close to it...
Action: Using (1) use of a Healer's Kit on Arora
Bonus Action: Using (1) use of Healing Light on Zhi
Nephvir stares at the floor and tries to move.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Round (One)
Arriving at the body of the High Priest, Centurion quickly looked him over to make sure that he was actually still breathing. Though shallow, it didn't seem like death was imminent (OOC: I'm assuming). Once that settled, Doc's next goal was to get him and everyone else besides the squad out of here. As he lifted his head to look around, he saw Zhi, Neph and Arora combating the... thing. He wasn't sure what kinds of strikes would actually affect something like that but he was confidant that the three of them could figure it out. He also vaguely saw the others in the distance outside and hoped that they were doing something useful out there, but he didn't remotely have the time to figure that. Spotting some sort of side chamber partially away the chaos, Centurion hefted the unconscious Juriendor onto his shoulders and shouted to the frightened clergy, "We're moving!!"
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
MOMENTUM: 5, CHAOS: 2
ZHIOMBIES (ROUND ONE)
Mock22, Daewen19, Raza17, Kasha13, Zombie3(3)(AC8/HP22), Zombie5(2)(AC8/HP22), Zombie2(1)(AC8/HP22), Zombie4(0)(AC8/HP22)
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
The Archon focuses on Zhi!
BHHHH Attack: 7 Damage: 5
If hit, The target must succeed on a DC 14 Wisdom saving throw. On a failure, the target is paralyzed for 1 round.
CLERGY AND JURIENDOR (ROUND TWO)
Doc - Good. One more for round two.
MOMENTUM: 5, CHAOS: 2
ZHIOMBIES (ROUND ONE)
Mock22, Daewen19, Raza17, Kasha13, Zombie3(3)(AC8/HP22), Zombie5(2)(AC8/HP22), Zombie2(1)(AC8/HP22), Zombie4(0)(AC8/HP22)
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
HOLD
CLERGY AND JURIENDOR (ROUND TWO)
Doc - Good. One more for round two.
Round (Two)
Though he didn't see the beam, he could hear it crackling through the air and the screaming voices of his squad immediately after. He wanted to turn around more than anything, drop the priest who had summoned it and blast that blob with all the force he could muster. But he didn't. He had to trust that they were still alive and holding on. Plus there were still innocents - well some were innocents, others he was so sure of - who he needed to get out of the way. Lifting his hand in front of him as he moved, he lit the door to the alcove on fire to weaken it before bashing his way through to the other side. Thanking finding it empty, he carefully lowered Juriendor before making sure everyone else made it inside. "Stay here til we either come back for you or it's dead silent. There's trouble everywhere." he shared with the frightened group before rushing back out into the main chamber. He was just in time to see the orb fizz and shoot another blast of power straight at Zhi; Arora looked worse for wear adjacent to it and Neph, he was nowhere to be found.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
MOMENTUM: 5, CHAOS: 2
ZHIOMBIES (ROUND ONE)
Mock22, Daewen19, Raza17, Kasha13, Zombie3(3)(AC8/HP22), Zombie5(2)(AC8/HP22), Zombie2(1)(AC8/HP22), Zombie4(0)(AC8/HP22)
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
HOLD
CLERGY AND JURIENDOR (ROUND TWO)
Complete. Choose where to go.
Undead. Daewen hated them, for they defiled the laws of nature and managed to keep their bodies 'alive' even though their souls passed their way through the Shadow Fell. No worries. She'll just reunite their bodies with their long departed souls.
On Zombie4-
Last to know and first to be blamed...
As a free action, can I regret my life choices?
MOMENTUM: 5, CHAOS: 2
ZHIOMBIES (ROUND ONE)
Mock22, Daewen19, Raza17, Kasha13, Zombie3(3)(AC8/HP22), Zombie5(2)(AC8/HP22), Zombie2(1)(AC8/HP22), Zombie4(0)(AC8/HP16)
The zombies attack!
Zombie3 attacks Mock!
Attack: 20 Damage: 7
Zombie5 attacks Daewen!
Attack: 15 Damage: 2
Zombie2 attacks Raza!
Attack: 7 Damage: 4
Zombie4 attacks Kasha!
Attack: 16 Damage: 7
"OUF!" Kasha barks as she's hit, and she's not looking very good at all.
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
HOLD
CLERGY AND JURIENDOR (ROUND TWO)
Complete. Choose where to go.
MOMENTUM: 5, CHAOS: 2
ZHIOMBIES (ROUND TWO)
Mock22, Daewen19, Raza17, Kasha13, Zombie3(3)(AC8/HP22), Zombie5(2)(AC8/HP22), Zombie2(1)(AC8/HP22), Zombie4(0)(AC8/HP16)
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
HOLD
CLERGY AND JURIENDOR (ROUND TWO)
Complete. Choose where to go.
Raza sees Kasha stumble after taking a hit from a zombie. "No! It's not her time!" She slashes at the zombie4, trying to keep it away from her.
Attack: 25 Damage: 15
Offhand Attack: 15 Damage: 1
Mock takes the hit with a grunt. She shakes her head, clenches her jaw, and swings her axe back around at Zombie 3. "Eat this, death breath."
Attack: 17 Damage: 8
You bastard! Daewen thinks, when Zombie5 successfully hurt her. Bastard. Die again!
On Zombie5-
Last to know and first to be blamed...
As a free action, can I regret my life choices?
MOMENTUM: 7, CHAOS: 2
ZHIOMBIES (ROUND TWO)
Mock22, Daewen19, Raza17, Kasha13, Zombie3(3)(AC8/HP14), Zombie5(2)(AC8/HP12), Zombie2(1)(AC8/HP22)
Zombie4 is slain! Mock hits! Daewen hits, too!
Kasha, coughing and wincing, crawls away from the fight in the snow, leaving a trail of blood in her wake. She manages to get upright to her knees and spreads her arms, looking up. "Leaves.." she says, grimacing through the pain. A large pile of maple leaves magically appears from directly above her, burying her in them. When she stood up and emerged from them, she was healed for 11. With newfound strength, she returned to the fray.
Zombie3 attacks Mock!
Attack: 21 Damage: 3
Zombie5 attacks Daewen!
Attack: 21 Damage: 2
Zombie2 attacks Raza!
Attack: 17 Damage: 6
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
HOLD
CLERGY AND JURIENDOR (ROUND TWO)
Complete. Choose where to go, Doc.
MOMENTUM: 7, CHAOS: 2
ZHIOMBIES (ROUND THREE)
Mock22, Daewen19, Raza17, Kasha13, Zombie3(3)(AC8/HP14), Zombie5(2)(AC8/HP12), Zombie2(1)(AC8/HP22)
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
HOLD
CLERGY AND JURIENDOR (ROUND TWO)
Complete. Choose where to go, Doc.
Ooof! My Queen is gonna be pissed if I show back up in the Shadow Fell so soon...
Bonus Action: Daewen looks off into the distance, squeezes her eyes tightly shut, and teleports 30 feet away from the zombies (Blessing of the Raven Queen)
Once per long rest as a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see.
Movement action: Daewen runs 30 feet further away, bringing her 60 feet away from any of the zombies (at their speed, it'll take days to reach her, so she is effectively out of melee range for a long while from the zomdweebs). She quickly puts the brakes on, spins around, whips out her longbow, nocks an arrow, and flings it at Zombie5:
Longbow Attack: 12 Damage: 6
Last to know and first to be blamed...
As a free action, can I regret my life choices?
MOMENTUM: 7, CHAOS: 2
ZHIOMBIES (ROUND THREE)
Mock22, Daewen19, Raza17, Kasha13, Zombie3(3)(AC8/HP14), Zombie5(2)(AC8/HP6), Zombie2(1)(AC8/HP22)
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
HOLD
CLERGY AND JURIENDOR (ROUND TWO)
Complete. Choose where to go, Doc.
Nephvir feels the stunning energy fading away, able to move now. He is under cover on the floor, behind a pew. For now he stays there, gets to a crouched position and readies another arrow, severely injured from the first attack of the Archon.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Raza growls and limps toward zombie3, not caring about her wounds. She lashes out with her weapons again.
Attack: 24 Damage: 9
Offhand Attack: 22 Damage: 4
MOMENTUM: 7, CHAOS: 2
ZHIOMBIES (ROUND THREE)
Mock22, Daewen19, Raza17, Kasha13, Zombie5(2)(AC8/HP6), Zombie2(1)(AC8/HP22)
Raza hits Zombie3 twice! Oh, so close! Behind her, you can hear Kasha growling, running up to the zombie Raza hit. She attempts to finish it off!
Hrgrh! Attack: 16 Damage: 6
And she does.
SPIRITUAL ARCHON (ROUND THREE)
Zhi21, Neph19, Arora18, Archon11(AC14/HP43)
HOLD
CLERGY AND JURIENDOR (ROUND TWO)
Complete. Choose where to go, Doc.
Round (Three)
With the situation in the chapel looking dire, Doc took a fleeting glance towards the exterior before charging towards the orb; he just had to hope the others outside were doing alright. First looking to Zhi, Doc pointed a finger at the injured Snakeman before shooting off a small mote of radiant energy at his chest (healing him for 3). Then scrambling through his pack as he got right next to Arora, he found a syringe and jabbed it into her arm, injecting a strange red-gold liquid into her body (healing her for 11). "Where's Nephvir!?!" He asked her worriedly as he scanned the chapel in vain for his body. "And any idea what this is?!?!?" Now adjacent to the malevolent orb, he suddenly realized that he probably made a poor choice getting so close to it...
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM