Rhenwi Enaid will grab the other body and drag it into the woods. Then he’ll get a branch and brush out any tracks. When that is done he’ll tag after the others, signaling to Grimm to do the same, trying to obliterate the tracks of the mob.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
When you are done clearing out your tracks, you meet up with the others. Gilan leads you down a narrow path which he claims will take you to the Gehill road. Suddenly Gilan stops. Three bandits are blocking your passage. One of them is larger than the others. He has silver earrings and a skull tattoo on his right arm. It's the bandit captain!
"Stop right there! Where do you think you're going with my prisoners?"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
"Yours?" Bethany asks the bandit directly, in genuine confusion. She looks at someone from the group. "Is that another expression-? Oh? We're fighting? It must mean what I thought it meant..." After the briefest of smiles after she successfully relates the words of these strangers to a concept she understood, her face goes back to serious and yet calm, as she pulls out her hammer and heads into the fight.
This post has potentially manipulated dice roll results.
The bandit captain dogdes the crossbow bolts, but the eldritch blast hits him. Bethany takes out one of the normal bandit, and Sclaes badly wounds the other.
(Initiative is always needed from everyone needed as soon as you decide that you're going to attack somone. You roll initative before attack rolls, since attacks aren't instantaneous theres a good chance that others can act before your attack is resolved. Also it takes an action to throw/shoot a magic stone, the spell only makes them magical.)
This post has potentially manipulated dice roll results.
Williwaw will throw a boomerang at the wounded bandit and then engage in melee with the bandit leader (if she can) and uses her bonus action to Spend a ki point make 2 martial arts attack against the bandit leader
(Initiative is always needed from everyone needed as soon as you decide that you're going to attack somone. You roll initative before attack rolls, since attacks aren't instantaneous theres a good chance that others can act before your attack is resolved. Also it takes an action to throw/shoot a magic stone, the spell only makes them magical.)
(See, I didn't forget about that, but my last post was literally an initiative roll and nothing else, so I was unsure if we were using the same rolls or not. As it is now clear we weren't, I apologize for my mistake.)
Bethany goes after the bandit captain now. She's holding her hammer and shield tightly, but she slightly drops them to look him in the eye. "Drop." It's all she says, which seems to trigger a spell. ([Tooltip Not Found] Command)
Rhenwi Enaid will grab the other body and drag it into the woods. Then he’ll get a branch and brush out any tracks. When that is done he’ll tag after the others, signaling to Grimm to do the same, trying to obliterate the tracks of the mob.
Panic is a mechanism that strengthens the gene pool.
Williwaw will buzz past the trail trying to smear the tracks as well
When you are done clearing out your tracks, you meet up with the others. Gilan leads you down a narrow path which he claims will take you to the Gehill road. Suddenly Gilan stops. Three bandits are blocking your passage. One of them is larger than the others. He has silver earrings and a skull tattoo on his right arm. It's the bandit captain!
"Stop right there! Where do you think you're going with my prisoners?"
Williwaw will buzz around looking for things flanking them
Stealth: 12
Perception: 10
Williwaw: There are no other abdnits flanking you. Just the bandit captain and the other two.
"Drop your weapons and turn around." The bandit captain commands.
Scales says, "Nowhere. They aren't your prisoners anymore."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Attack: 24 Damage: 2
Rhewi Enaid, knowing just where this is going, zaps the bandit captain with Eldritch Blast.
Panic is a mechanism that strengthens the gene pool.
Attack: 17 Damage: 5
Then smacks him with a Magic Stone.
”This is my small gift to you,” he whispers.
Panic is a mechanism that strengthens the gene pool.
"So this is their leader? You think they'll disband without him?" Grimm askes casually before firing two bolts at him.
Attack: 9 Damage: 7
Attack: 13 Damage: 4
Initiative if needed: 15
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneScales leaps into action with the others.
Initiative: 13
Rapier: Attack: 13 Damage: 8
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
"Yours?" Bethany asks the bandit directly, in genuine confusion. She looks at someone from the group. "Is that another expression-? Oh? We're fighting? It must mean what I thought it meant..." After the briefest of smiles after she successfully relates the words of these strangers to a concept she understood, her face goes back to serious and yet calm, as she pulls out her hammer and heads into the fight.
Attack: 16 Damage: 8 Bludgeoning
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
The bandit captain dogdes the crossbow bolts, but the eldritch blast hits him. Bethany takes out one of the normal bandit, and Sclaes badly wounds the other.
(Initiative is always needed from everyone needed as soon as you decide that you're going to attack somone. You roll initative before attack rolls, since attacks aren't instantaneous theres a good chance that others can act before your attack is resolved. Also it takes an action to throw/shoot a magic stone, the spell only makes them magical.)
Bandit Captain intitative: 9
Bandits initiative: 21
Rhenwi initiative: 17
Bethany initiative: 16
Williwaw initiative: 12
Nimblefinger initiative: 19
Intended turn order:
Bandits
Nimblefinger
Rhenwi
Bethany
Grimm
Scales
Williwaw
Bandit captain
The wounded bandit disengages and tries to run away.
(Williwaw and Nimblefinger can do their turn now)
Williwaw will throw a boomerang at the wounded bandit and then engage in melee with the bandit leader (if she can) and uses her bonus action to Spend a ki point make 2 martial arts attack against the bandit leader
Attack (boomerang Vs wounded): 11 Damage: 4
Attack (unarmed vs leader):
14 Damage: 4
21 Damage: 4
Seeing his friends rush to attack the bandits, Nimblefinger draws his rapier and joins Williwaw in the attack against the Bandit Captain.
Attack: 12 Damage: 4
Sneak Attack damage: 1
(See, I didn't forget about that, but my last post was literally an initiative roll and nothing else, so I was unsure if we were using the same rolls or not. As it is now clear we weren't, I apologize for my mistake.)
Bethany goes after the bandit captain now. She's holding her hammer and shield tightly, but she slightly drops them to look him in the eye. "Drop." It's all she says, which seems to trigger a spell. ([Tooltip Not Found] Command)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(No worries. As I saw it, combat ended and then started again. I'll be clearer about that from now on.)
Williwaw finishes the wounded bandit wih her boomerang, and hits the captain with one of her melee strikes. Nimblefinger misses his attack.
The bandit captain attempts to fight the power of Bethany's spell.
Wisdom saving throw: 17
The captain laughs. "You can't tell me what to do. I'm the captain!"
He retaliates with a series of deadly strikes, two with his scimitar and one with his dagger.
Scimitar Vs Scales: 11 Damage: 7
Scimitar Vs Bethany: 25 Damage: 7
Dagger Vs Williwaw: 17 Damage: 7
Scales will cast healing word on himself, then join the attack on the bandit captain. 7 points of healing.
Rapier on Bandit Captain: Attack: 19 Damage: 8
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep