Ryn: At the sudden sound of battle, Ryn quickly picks up his lantern as he runs and leaps over the trap, skidding to a halt at the doorway of the crypt.
Movement: 6W
Seeing the skeletons rising from their coffins, Ryn hurls his spear at the nearest of them.
In an act that will be retold in countless bars and campfires...
Ryn turns, accelerates and leaps 15ft, armour and all, landing thankfully on flag stones that do not give way.
As he sails through the air to his right Indio dances along what he hopes is the ledge the flagstone trap is balanced on. For a moment his body seemingly at an impossible angle, legs pumping to his right hand side, torso and body to the left. As his balance starts to go he leaps the last 5 feet landing on solid ground.
Ryn bursts through the large double doors first, feet skidding as he launches a javelin which passes through the ribs of the closest skeleton, taking its attention off Melaria.
It slowly turns its head as Indio comes charging forward. His first strike misses, but the second, an open palm strike, connects cleanly and heavily with the skeletons rib cage in a devastating blow. The skeleton is knocked prone, barely clinging to its reanimated life.
Meanwhile Tygron manoeuvres a barrel from the Northern wall up against the door to his West. Taking hold and attempting to leverage onto its side he drops it the last foot, but quickly continues rolling it and then propping up against the door.
He holds his breath and listens... But hears no change in the tone or pace of conversation from behind the door.
The skeleton to the North West determinedly follows after Teo, finally taking a thrust with it's shortsword as Teois backed up against the wall. Attack: 20 Damage: 8 Teo is put slightly off balance as he backs into the corner and the sword plunges into his bicep. (Teo takes 8 damage).
The skeleton to the West barely manages to stand back up from being on its bony hands and knees to face Indio. It takes a swing with it's shortsword, mouth agape. Attack: 4 Damage: 4 Still rattled from the earlier strike the swing is more for show than anything else, and easily avoided by Indio.
As the swing connects, the creature is blasted by dark purple force energy, before being consumed by it and suffering from a Hex . ((Dis on Dex checks.))
Teo grunts as the skeleton's blade tears through his upper arm. Cornered, he presses his attacker with his rapier, trying to gain some room to move. He will use his Bonus Action for Steady Aim to gain advantage on this attack.
Ryn: Ryn admires his companion's handiwork as he gently sets down his lantern before drawing his quarterstaff. Wielding the staff with both hands, he charges the nearest skeleton still standing, striking with either end of the weapon.
Melaria vs Skel1 The Eldritch Blast slams into the skeleton, hitting it for 6 damage.
Teo vs Skel3 Teo hits the skeleton with a clean strike, and with it the undead force animating the skeleton is gone and it clatters to the ground noisily.
Ryn vs Skel2 Ryn advances on the skeleton near Indio, hitting it with both ends of the staff quickly. The first is enough to knock the negative energy out of the creature, and as it falls to the ground a second clean hit takes the skull clean off, which bounces off the sarcophagi behind it.
Indio gives Ryn a nod and smiles sardonically as the skull flies past to ricochet among the sarcophagi. He turns and charges the last skeleton and gives it a left-right combo to its spine.
Tygron, feeling the door is secured for now, goes to see what trouble the rest of the group got themselves into, muttering quietly under his breath. He continues to try to be stealthy, but his armor doesn’t really help with that. ” I needs to make a breastplate armor, won’t be as noisy as this stuff” he thinks.. making a full move he can’t quite get to the door into the hall.
Indio's fists thump into the base of the skeletons spine. The first dislodges a couple of lower ribs and the second cracks the spine causing the skeletons upper half to collapse to one side followed by the legs. It lays motionless.
Tygron makes his way to the corridor, turning to check the door and notices no movement.
Teo examines his wounded arm and, satisfied that he will survive, give the rest of the party a sheepish look. He then holds up a finger as if to say, "Okay, one more door."
Teo examines his wounded arm and, satisfied that he will survive, give the rest of the party a sheepish look. He then holds up a finger as if to say, "Okay, one more door."
He checks the Eastern door for locks and traps.
Investigation: 15
Silence takes over the crypt once again as combat comes to an end.
Teo notices nothing out of the ordinary. It appears to just be a normal door, that is unlocked.
The monk looks at the pile of bones at his feet with grim satisfaction. He looks at the party to assess any damage. When Teo again gives his 'one more door' indication again, the monk is clearly outraged. He turns around and marches back out the southeast door. "Any idea how many you found in there?" he says quietly to Tygron.
Teo peeps into the room. It is split into three areas, with cells at both the North and South ends. The heavy iron doors are padlocked and chained shut. The cells have filthy straw scattered about the floor, pushed into piles against the walls.
In the cell to the North is man and a lady, and to the South is a boy, a teenage girl and a man, all are in dirty underclothes and look scared.
There is a pile of clothes directly opposite you, presumably from the prisoners.
(Nice maps!). Tygron will stay where he is, with an ear out for any noises from the redbrand room. “not sure how many, least three methinks, I blocked the door to slow em down” he whispers in response to the question.
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Ryn: At the sudden sound of battle, Ryn quickly picks up his lantern as he runs and leaps over the trap, skidding to a halt at the doorway of the crypt.
Movement: 6W
Seeing the skeletons rising from their coffins, Ryn hurls his spear at the nearest of them.
Action - Spear - Attack: 8 Damage: 4 Target: Skel3
"Not all those who wander are lost." - J.R.R. Tolkien
In an act that will be retold in countless bars and campfires...
Ryn turns, accelerates and leaps 15ft, armour and all, landing thankfully on flag stones that do not give way.
As he sails through the air to his right Indio dances along what he hopes is the ledge the flagstone trap is balanced on. For a moment his body seemingly at an impossible angle, legs pumping to his right hand side, torso and body to the left. As his balance starts to go he leaps the last 5 feet landing on solid ground.
Ryn bursts through the large double doors first, feet skidding as he launches a javelin which passes through the ribs of the closest skeleton, taking its attention off Melaria.
It slowly turns its head as Indio comes charging forward. His first strike misses, but the second, an open palm strike, connects cleanly and heavily with the skeletons rib cage in a devastating blow. The skeleton is knocked prone, barely clinging to its reanimated life.
N/A
Meanwhile Tygron manoeuvres a barrel from the Northern wall up against the door to his West. Taking hold and attempting to leverage onto its side he drops it the last foot, but quickly continues rolling it and then propping up against the door.
He holds his breath and listens... But hears no change in the tone or pace of conversation from behind the door.
((One round of combat to move a barrel....))
N/A
The skeleton to the North West determinedly follows after Teo, finally taking a thrust with it's shortsword as Teo is backed up against the wall. Attack: 20 Damage: 8 Teo is put slightly off balance as he backs into the corner and the sword plunges into his bicep. (Teo takes 8 damage).
The skeleton to the West barely manages to stand back up from being on its bony hands and knees to face Indio. It takes a swing with it's shortsword, mouth agape. Attack: 4 Damage: 4 Still rattled from the earlier strike the swing is more for show than anything else, and easily avoided by Indio.
N/A
Melaria's turn please, who has advantage against the skeleton facing her (Skel1) thanks to Apple.
N/A
Melaria begins to swirl her staff around before swinging it at the Skeleton by her and Apple, transferring the swirling purple eldritch energy to it.
Eldritch Blast ; Attack: 25 Damage: 6
As the swing connects, the creature is blasted by dark purple force energy, before being consumed by it and suffering from a Hex . ((Dis on Dex checks.))
((EoT))
I don't have a signature.
Teo grunts as the skeleton's blade tears through his upper arm. Cornered, he presses his attacker with his rapier, trying to gain some room to move. He will use his Bonus Action for Steady Aim to gain advantage on this attack.
Rapier Attack: 23 Damage: 13
Mel: Champions of the Dragon Wars
Ryn: Ryn admires his companion's handiwork as he gently sets down his lantern before drawing his quarterstaff. Wielding the staff with both hands, he charges the nearest skeleton still standing, striking with either end of the weapon.
Action - Quarterstaff - Attack: 23 Damage: 8 (x2 Bludgeoning) Target: Nearest Skeleton
Bonus Action - Polearm Master - Attack: 20 Damage: 5 (x2 Bludgeoning) Target: Nearest Skeleton
"Not all those who wander are lost." - J.R.R. Tolkien
Melaria vs Skel1
The Eldritch Blast slams into the skeleton, hitting it for 6 damage.
Teo vs Skel3
Teo hits the skeleton with a clean strike, and with it the undead force animating the skeleton is gone and it clatters to the ground noisily.
Ryn vs Skel2
Ryn advances on the skeleton near Indio, hitting it with both ends of the staff quickly. The first is enough to knock the negative energy out of the creature, and as it falls to the ground a second clean hit takes the skull clean off, which bounces off the sarcophagi behind it.
N/A
Order (Round 2)
TEO 22
Apple (PseudoDragon) 22
Skel1 (NW of room) 19RYN 15
TYGRON 9 <--------
INDIO 8
Skel3 8Skel2 6
MELARIA 4
Tygron and Indio are up next. ((I got the turn order of the skellys a bit confused, but it's the one in the North East of the room that is left))
N/A
Indio Sylvanath
Indio gives Ryn a nod and smiles sardonically as the skull flies past to ricochet among the sarcophagi. He turns and charges the last skeleton and gives it a left-right combo to its spine.
Attack: 24 Damage: 7
Unarmed Strike: Attack: 15 Damage: 6
(both dmg x2, bludgeoning)
6
Tygron, feeling the door is secured for now, goes to see what trouble the rest of the group got themselves into, muttering quietly under his breath. He continues to try to be stealthy, but his armor doesn’t really help with that. ” I needs to make a breastplate armor, won’t be as noisy as this stuff” he thinks.. making a full move he can’t quite get to the door into the hall.
Indio's fists thump into the base of the skeletons spine. The first dislodges a couple of lower ribs and the second cracks the spine causing the skeletons upper half to collapse to one side followed by the legs. It lays motionless.
Tygron makes his way to the corridor, turning to check the door and notices no movement.
((Combat is over))
N/A
Teo examines his wounded arm and, satisfied that he will survive, give the rest of the party a sheepish look. He then holds up a finger as if to say, "Okay, one more door."
He checks the Eastern door for locks and traps.
Investigation: 15
Mel: Champions of the Dragon Wars
Tygron peeks around the corner and sees fighting is done. He nods and waits for the others.
Silence takes over the crypt once again as combat comes to an end.
Teo notices nothing out of the ordinary. It appears to just be a normal door, that is unlocked.
N/A
Indio Sylvanath
The monk looks at the pile of bones at his feet with grim satisfaction. He looks at the party to assess any damage. When Teo again gives his 'one more door' indication again, the monk is clearly outraged. He turns around and marches back out the southeast door. "Any idea how many you found in there?" he says quietly to Tygron.
Teo opens the door and peeks inside.
Perception: 9
Mel: Champions of the Dragon Wars
Teo peeps into the room. It is split into three areas, with cells at both the North and South ends. The heavy iron doors are padlocked and chained shut. The cells have filthy straw scattered about the floor, pushed into piles against the walls.
In the cell to the North is man and a lady, and to the South is a boy, a teenage girl and a man, all are in dirty underclothes and look scared.
There is a pile of clothes directly opposite you, presumably from the prisoners.
N/A
(Nice maps!). Tygron will stay where he is, with an ear out for any noises from the redbrand room.
“not sure how many, least three methinks, I blocked the door to slow em down” he whispers in response to the question.