This post has potentially manipulated dice roll results.
Herberts init: 17
"Osborn! Get out of there! "
On his turn he will cast Chill Touch at the zombie closest to the group. To hit: 25 for 2 necrotic damage. If hits the creature has disadvantage on attacks for the round. Herbert will then back away from the creatures as far as he can.
This post has potentially manipulated dice roll results.
Herbert's skeletal hand laches into Zombie 2, as it groans in pain. Orin rushes towards Zombie 3 and their maul slams into the zombies chin, breaking the zombie's neck, leaving the head on just by the rotten skin. Gromedark vanishes behind one of the stone in the henge, and their arrow flies through Zombie 2's head, the tip reappearing out of the zombie's head. Zombie two the frantically runs at Osborn, trying to slam into him. Attack: 7 Damage: 5
Arriving at his destination with a large bruise already forming from the zombie's attack, Osborn surprised himself by managing to get his blast on target. He tutted at his rotten luck though as the rotter managed to keep shuffling towards him despite the huge hole in its chest. At least his companions were getting some successes too; this might not end with his death after all.
Osborn moves in a direct line away from the zombies (unless this will draw an AOO) and then fires an Eldritch Blast at the nearest zombie: Attack: 8 Damage: 5 force damage
Garazar lobs of zombie 2's head with an axe, and zombei three retaliates against Orin for the strike in the head Attack: 8 Damage: 4 Bludgeoning Damage
Meanwhile zombie 1 stumbles towards Garazar, practically falling into Garazar for the attack: Attack: 21 Damage: 3 Bludgeoning Damage
Zombie 4 tries to rush to Herbert, but Herbert is too far away and the zombie can't reach this turn.
Zombie 4 tries to rush to Herbert, but Herbert is too far away and the zombie can't reach this turn.
Herbert takes a few steps round the side of the area (which ever way will get him furthest away from zombies) whilst slicking back his now soaking wet pink mowhawk.
He grabs his staff with both hands and says a few select words. A skeletal hand shoots out at Zombie 3.
6 to hit with chill touch. If hits it does 8 necrotic damage and that zombie has disadvantage on its next turn.
Herberts init: 17
"Osborn! Get out of there! "
On his turn he will cast Chill Touch at the zombie closest to the group. To hit: 25 for 2 necrotic damage. If hits the creature has disadvantage on attacks for the round. Herbert will then back away from the creatures as far as he can.
N/A
The henge has about a 30 feet diameter (15 foot radius) and the clearing is 5 feet bigger on either side
Initiative for Garazar: 16
Initiative Order:
Herbert
Orin
Gromedark
Zombie 2
Osborn/Garazar (got same initiative, for purposes of speed, whoever posted first goes first in this case.)
Zombie 1/3/4
Herbert your turn
With a shout that is one part glee and 3 parts anger at these pathetic things that think they can take him on, Orin will go into a Rage.
Rushing in towards the closest creature Orin grips his maul with both hands and swings it in an upward arc.
Attack: 15 Damage: 10
using Halfling luck to re-roll my attack: 13
Herbert's skeletal hand laches into Zombie 2, as it groans in pain. Orin rushes towards Zombie 3 and their maul slams into the zombies chin, breaking the zombie's neck, leaving the head on just by the rotten skin. Gromedark vanishes behind one of the stone in the henge, and their arrow flies through Zombie 2's head, the tip reappearing out of the zombie's head. Zombie two the frantically runs at Osborn, trying to slam into him. Attack: 7 Damage: 5
The zombie then slams into Osborn as he is clouded in mist and reappears 30 feet away and blast a beam of force at zombie 2. Undead Fortitude: 15
Osborn's beam blasts a hole through the zombie's chest, but it remains upright.
Order
Herbert
Orin
Gromedark
Zombie 2 (Bloodied)
Osborn
Garazar <- their turn
Zombie 3 (Injured)
Zombie 1/4
Arriving at his destination with a large bruise already forming from the zombie's attack, Osborn surprised himself by managing to get his blast on target. He tutted at his rotten luck though as the rotter managed to keep shuffling towards him despite the huge hole in its chest. At least his companions were getting some successes too; this might not end with his death after all.
Osborn moves in a direct line away from the zombies (unless this will draw an AOO) and then fires an Eldritch Blast at the nearest zombie: Attack: 8 Damage: 5 force damage
Wait I forgot about disadvantage from chill touch, 9
Thats lower so you don't take damage Osborn
OOC: (Thanks! Although the universe should punish me for using rotten/rotter in the same sentence - oh yeah it did, with my attack roll, groan...)
(player is still absent so I'm still controlling Garazar)
Garazar swings an axe at zombie 2
Attack: 15 Damage: 10
Undead fortitude 12
Garazar lobs of zombie 2's head with an axe, and zombei three retaliates against Orin for the strike in the head Attack: 8 Damage: 4 Bludgeoning Damage
Meanwhile zombie 1 stumbles towards Garazar, practically falling into Garazar for the attack: Attack: 21 Damage: 3 Bludgeoning Damage
Zombie 4 tries to rush to Herbert, but Herbert is too far away and the zombie can't reach this turn.
Initiative Order:
Herbert ---- their turn
Orin
Gromedark
Osborn
Garazar
Zombie 3 (Injured )
Zombie 1/4
Herbert takes a few steps round the side of the area (which ever way will get him furthest away from zombies) whilst slicking back his now soaking wet pink mowhawk.
He grabs his staff with both hands and says a few select words. A skeletal hand shoots out at Zombie 3.
6 to hit with chill touch. If hits it does 8 necrotic damage and that zombie has disadvantage on its next turn.
N/A
The hand laches onto the zombie, the necrotic energy disintegrating the flesh one the left leg.
Initiative Order:
Herbert
Orin ---- Their turn
Gromedark
Osborn
Garazar
Zombie 3 (Injured)
Zombie 1/4
Laughing off the zombies pathetic attempt at an attack Orin will swing his maul to show it how its done!
Attack: 26 Damage: 18
(Yeah!!! That's how its done!!)
Undead Fortitude: 6