The chest also has many coins, hundreds (600) copper lay on the bottom of the chest, with gold coins scattered about (40), also here is a vial of red liquid, with a quark as a stopper (healing potion)
Herbert, Orin, what are you doing while Gromedark is looting.
Upon hearing Gromedark talk about treasure Orin would have been very interested in the chests. he comes over and similar to Gromedark picks up a handful of coins and lets them fall between his fingers smiling brightly.
Osborn stares at the chests of coins in wonder: "Eeee gads, that's a lot of coin. Those look heavy, shall we check out the rest of the complex then come back for them?"
Osborn sees Gromedark starting the map and slaps his head in disbelief: "That's a great idea Gromey! I can't believe we didn't think of that earlier! Herbert, Orin - have you guys found anything? Ready to wake this chap and see what we can learn about our missing patron?"
Osborn drops his disguise and once more takes the form of a halfling dressed for a day at the office. He looks down at the lifeless forms of Sayseir and the cultists, partly in case the forms comes in handy for a future disguise, but also to study the outcomes of his actions. Despite his revulsion, a dark feeling twists in his stomach and the faintest of smiles darts briefly across his face before he suddenly says "No", as if to himself. "That's not what I do".
Gromedark, while you don't see any other exits, you do remember the only path that you know about that you haven't gone on is the boarded up path in the room before this one.
Osborn approaches the bandit: "Hey, come on now. You know who we're talking about. The guy you have locked up, where is he and why did you take him? We don't want to spill any more blood, if we wanted you dead it would have happened already. We just all want to take care of business and get home safely"
Persuasion 15
If he fails, Osborn will use Pact of the Talisman to add 4 to his roll, hopefully making a difference.
"Hey Gromey, you heard him say 'Ogre' right? Right??"
The halfling sends the bandit packing, pointing to the exit and saying "It's your lucky day buddy, get going"
Then he turns to Herbert and Orin, saying "We might have one more scrap before we can divvy up that loot". He then moves to stand as far behind Gromedark as he can whilst still being able to see the entrance he is trying to open.
Opening the boards, on either side of this room, are iron bars . On the lefts side, is an ogre, who has smashed open the bars. And the right side three druids locked in the makeshift cage. The ogre is currently trying, and failing to break open the bars to get to the Druids, not even noticing you all.
The chest also has many coins, hundreds (600) copper lay on the bottom of the chest, with gold coins scattered about (40), also here is a vial of red liquid, with a quark as a stopper (healing potion)
Herbert, Orin, what are you doing while Gromedark is looting.
Upon hearing Gromedark talk about treasure Orin would have been very interested in the chests. he comes over and similar to Gromedark picks up a handful of coins and lets them fall between his fingers smiling brightly.
Osborn stares at the chests of coins in wonder: "Eeee gads, that's a lot of coin. Those look heavy, shall we check out the rest of the complex then come back for them?"
Osborn sees Gromedark starting the map and slaps his head in disbelief: "That's a great idea Gromey! I can't believe we didn't think of that earlier! Herbert, Orin - have you guys found anything? Ready to wake this chap and see what we can learn about our missing patron?"
Osborn drops his disguise and once more takes the form of a halfling dressed for a day at the office. He looks down at the lifeless forms of Sayseir and the cultists, partly in case the forms comes in handy for a future disguise, but also to study the outcomes of his actions. Despite his revulsion, a dark feeling twists in his stomach and the faintest of smiles darts briefly across his face before he suddenly says "No", as if to himself. "That's not what I do".
Gromedark, while you don't see any other exits, you do remember the only path that you know about that you haven't gone on is the boarded up path in the room before this one.
Gromedark you can sketch down a map fairly well, and the bandit wakes up, tied up, what do you all do?
Make an intimidation check with advantage
The bandit respond, "I have mo clue who you're talking about."
Osborn approaches the bandit: "Hey, come on now. You know who we're talking about. The guy you have locked up, where is he and why did you take him? We don't want to spill any more blood, if we wanted you dead it would have happened already. We just all want to take care of business and get home safely"
Persuasion 15
If he fails, Osborn will use Pact of the Talisman to add 4 to his roll, hopefully making a difference.
The bandit seems calm, but worried. "We have some druids and an ogre in there, don't know any names."
"Hey Gromey, you heard him say 'Ogre' right? Right??"
The halfling sends the bandit packing, pointing to the exit and saying "It's your lucky day buddy, get going"
Then he turns to Herbert and Orin, saying "We might have one more scrap before we can divvy up that loot". He then moves to stand as far behind Gromedark as he can whilst still being able to see the entrance he is trying to open.
Orin steps up close to where Gromedark is pulling boards. "Ogres are fun to play with"
Opening the boards, on either side of this room, are iron bars . On the lefts side, is an ogre, who has smashed open the bars. And the right side three druids locked in the makeshift cage. The ogre is currently trying, and failing to break open the bars to get to the Druids, not even noticing you all.
Seeing the ogre trying to get to the druids Orin will shout "Hey ugly! Why dont you pick on someone your own size!"
As Orin shouts his threat/invitaton to the ogre, Osborn yelps "OGRE!" over his shoulder and unleashes an Eldritch Blast at the giant brute.
Attack: 15 Damage: 10
Initiative if needed 5
Ogre initiative: 11
Orin, Gromedark roll initiative. The ogre is surprised
Initiative: 15
Orin will rush in and swing his Maul
Attack: 12 Damage: 12
The ogre grunts from the injury, mumbles “Hungry” and swings a broken bar at Gromedark
Attack: 7 Damage: 18
Round 2, right now it’s Gromedark’s turn
The arrow misses the ogre by an inch, Orin’s turn