Once Sayseir drops and Gromedark appears out of thin air, he will draw one of his regular daggers and make 2 attacks against the bandit standing beside Rubin.
Attack 1: 21
Attack 2: 23
"Watch out for spells!" Gromedark shouts a warning to Orin, gesturing toward the cultists near the back of the room.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Damage from 1st attack: 11 piercing damage + 13 piercing damage, and DC 12 CON save or take 3 poison damage and be poisoned.
(if the damage from the 1st attack is enough to kill the bandit 1 then Gromedark will move and/or throw the 2nd dagger at cultist 2.)
Damage from 2nd attack: 8 piercing damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Cultist 2 in panic, runs at Herbert, and swings a dagger at him. Attack: 19 Damage: 4
The bandit tries to take out a dagger and tries stab Osborn. Attack: 9 Damage: 6 Piercing Damage. Make a CON save or take 4 Poison Damage and be poisoned damage.
This post has potentially manipulated dice roll results.
Herbert: He is surprised to see a cultist running at him and equally surprised that he somehow manages to dodge a flailing dagger, perhaps it was his extremely confident yelp.
He'll cast shocking grasp at the cultist. Attack: 9 Damage: 8
This post has potentially manipulated dice roll results.
Seeing one of the cultist (cultist 2) run toward Herbert and stab at him, Gromedark will disengage from the bandit and move to join Herbert and double team the cultist.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Damage: 7 piercing damage + 10 piercing damage and DC 12 CON save or take 1 poison damage and be poisoned.
"Gromedark help friends! Watch out for poison daggers!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: I'm guessing the one that is sleeping is the one we're keeping alive for questioning?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(apologies... service was down the last few days, all is fixed now and should be able to post daily again going forward)
Is it Osborn's turn again?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
True. The DM has not posted since the 13th? Hope all is well.
In that post (#232) they had Garazar take their turn and then Cultist 1 hit me with a crit at the start of a new round. Following the initiative order, Herbert, Orin, and I have taken turns (posts #234 to #237) and now it is Osborn's turn once again, but waiting until the DM returns for clarification seems prudent before continuing too far without them.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
(Osborn you can will use the same roll.) Orin rushes into the room attack the bandit standing near the entrance, as Herbert miss to crab a the cultists robes, and Gromedark drops another cultist . Osborn's bolt of energy takes out another one. Finally, garazar reaches the room, and swing his axe at the bandit.
Attack: 9 Damage: 10
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
((I reckon Orin would carry on and attack who's ever next...seems that kind of dude))
N/A
Hearing his companion and seeing the bandit slump over he would spend his turn trying to reach the next chamber where he can hear combat happening.
Dash if needed or use the attack roll from previous post
OK, first with Gromedark's racial feature, Sayseir is dead. Orin, it would take a dash action to run to anymore bandits.
Cultist 1
Herbert
Orin
Gromedark
Osborn
Cultist 2
Bandit 1
Bandit 2 (asleep)
Garazar
(Whose turn is it? Osborn's turn was in post 216 in case missed)
Once Sayseir drops and Gromedark appears out of thin air, he will draw one of his regular daggers and make 2 attacks against the bandit standing beside Rubin.
Attack 1: 21
Attack 2: 23
"Watch out for spells!" Gromedark shouts a warning to Orin, gesturing toward the cultists near the back of the room.
Damage from 1st attack: 11 piercing damage + 13 piercing damage, and DC 12 CON save or take 3 poison damage and be poisoned.
(if the damage from the 1st attack is enough to kill the bandit 1 then Gromedark will move and/or throw the 2nd dagger at cultist 2.)
Damage from 2nd attack: 8 piercing damage.
Its Osborn's turn, Sayseir is dead. Who would Osborn like to target instead
Osborn will switch to the cultist, sparing the bandit who led him here.
Cultist 2 in panic, runs at Herbert, and swings a dagger at him. Attack: 19 Damage: 4
The bandit tries to take out a dagger and tries stab Osborn. Attack: 9 Damage: 6 Piercing Damage. Make a CON save or take 4 Poison Damage and be poisoned damage.
Garazar is going to use the dash action to get to the room. Cultist 1 attacks Gromedark. Attack: 12 Damage: 2
Cultist 1
Herbert (their turn)
Orin
Gromedark
Osborn
Cultist 2
Bandit 1
Bandit 2 (asleep)
Garazar
Did you want Osborn to reroll his attack as he switched targets, or use the original rolls?
Herbert: He is surprised to see a cultist running at him and equally surprised that he somehow manages to dodge a flailing dagger, perhaps it was his extremely confident yelp.
He'll cast shocking grasp at the cultist. Attack: 9 Damage: 8
"Shit"
N/A
Orin will continue his movement as needed to reach any target he can and with a yell will swing away at it.
Attack: 16 Damage: 15
Seeing one of the cultist (cultist 2) run toward Herbert and stab at him, Gromedark will disengage from the bandit and move to join Herbert and double team the cultist.
Bonus Action to Disengage
Attack against cultist: 9
Damage: 7 piercing damage + 10 piercing damage and DC 12 CON save or take 1 poison damage and be poisoned.
"Gromedark help friends! Watch out for poison daggers!"
(ooc: I'm guessing the one that is sleeping is the one we're keeping alive for questioning?)
(apologies... service was down the last few days, all is fixed now and should be able to post daily again going forward)
Is it Osborn's turn again?
I posted my turn ages ago, I thought we were waiting for the DM to come back?
True. The DM has not posted since the 13th? Hope all is well.
In that post (#232) they had Garazar take their turn and then Cultist 1 hit me with a crit at the start of a new round. Following the initiative order, Herbert, Orin, and I have taken turns (posts #234 to #237) and now it is Osborn's turn once again, but waiting until the DM returns for clarification seems prudent before continuing too far without them.
(Osborn you can will use the same roll.) Orin rushes into the room attack the bandit standing near the entrance, as Herbert miss to crab a the cultists robes, and Gromedark drops another cultist . Osborn's bolt of energy takes out another one. Finally, garazar reaches the room, and swing his axe at the bandit.
Attack: 9 Damage: 10