The bandit falls, dead. With everyone out, (except for one asleep.) You stand around the room. Containing a circle of runes on the floor, a fire pit, and two chest that sit in the back of the room. What would everyone like to do?
This post has potentially manipulated dice roll results.
(Are the chests similar, or is one bigger or more expensive looking?)
Gromedark will approach the greater of the 2 chests (or the 1st if the same) and search for traps around the lid and/or lock.
Perception: 16
"How long will that one sleep? Someone should tie him with rope." Gromedark gestures noncommittedly toward their sleeping foe, not too concerned of any danger from them while they yet sleep.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Then Gromedark will try to pick the lock.
Thieves' tools: 23
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The two chest look the same, cheaply made. Gromedark is distracted while checking for traps but they can't open it so it must be locked. You easily pick the lock.
Osborn ties up the sleeping cultist and then sets about searching the bodies .
"We are here to deliver a package and I need to know where our customer is!"
He tries to avoid sticking his hands in any wounds, and doesn't look at their faces if possible. The dead make him uncomfortable, especially those who dies at his hands.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Opening the chest reveals the bottom is littered with hundreds (700) silver coins, stacked on top of them is three orange gems, (50 GP Jaspers) and finally a scroll with arcane scribblings, that Gromedark cannot read.
This post has potentially manipulated dice roll results.
Gromedark will not try to open or read the scroll at all.
"Munchkin brigade! All come look! Treasure!"
Gromedark scoops up handfuls of silver and let's it slip between his fingers back into the chest to demonstrate.
As the others come to see he will move over to the other chest and try to pick that lock also.
Thieves' tools: 23
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The chest also has many coins, hundreds (600) copper lay on the bottom of the chest, with gold coins scattered about (40), also here is a vial of red liquid, with a quark as a stopper (healing potion)
Herbert, Orin, what are you doing while Gromedark is looting.
Upon hearing Gromedark talk about treasure Orin would have been very interested in the chests. he comes over and similar to Gromedark picks up a handful of coins and lets them fall between his fingers smiling brightly.
Osborn stares at the chests of coins in wonder: "Eeee gads, that's a lot of coin. Those look heavy, shall we check out the rest of the complex then come back for them?"
This post has potentially manipulated dice roll results.
"Good point Osborn. Gromedark get distracted. Lots treasure but maybe still danger nearby."
And with that Gromedark straightens up and keeping one dagger in hand begins looking for other exits or ways to continue searching for Aspherer.
"Find Aspherer and deliver potion. Must remember mission. Munchkin Brigade have time celebrate find treasure later."
Perception: 7
Gromedark will start making a map with this room at the center, labeled 'treasure room.'
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Osborn sees Gromedark starting the map and slaps his head in disbelief: "That's a great idea Gromey! I can't believe we didn't think of that earlier! Herbert, Orin - have you guys found anything? Ready to wake this chap and see what we can learn about our missing patron?"
Osborn drops his disguise and once more takes the form of a halfling dressed for a day at the office. He looks down at the lifeless forms of Sayseir and the cultists, partly in case the forms comes in handy for a future disguise, but also to study the outcomes of his actions. Despite his revulsion, a dark feeling twists in his stomach and the faintest of smiles darts briefly across his face before he suddenly says "No", as if to himself. "That's not what I do".
Gromedark, while you don't see any other exits, you do remember the only path that you know about that you haven't gone on is the boarded up path in the room before this one.
This post has potentially manipulated dice roll results.
"After bandit answer questions Munchkin Brigade should check boarded room."
Gromedark comes to the realization, based on this fight and the others from before, that these halflings and gnomes he has taken up with are way more capable than many average sized people. He will not judge them based purely on their size.
"Hope this bandit know where Aspherer located! Since leader dead and can't tell Brigade."
Gromedark will also add to the map the route they took to get here from outside.
Cartographer's tools: 6
(not that the map needs to be perfect or anything but I did start off roleplaying this character as being concerned with maps, and I have the tool and tool proficiency... so why not use them when the opportunity arises.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Gromedark picks up the bound bandit and shakes him fully awake, "You tell Munchkins where Aspherer held prisoner! You tell now!"
Athletics check: 12
(Gromedark will utilize his Powerful Build racial feature to lift the bandit.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The bandit falls, dead. With everyone out, (except for one asleep.) You stand around the room. Containing a circle of runes on the floor, a fire pit, and two chest that sit in the back of the room. What would everyone like to do?
(Are the chests similar, or is one bigger or more expensive looking?)
Gromedark will approach the greater of the 2 chests (or the 1st if the same) and search for traps around the lid and/or lock.
Perception: 16
"How long will that one sleep? Someone should tie him with rope." Gromedark gestures noncommittedly toward their sleeping foe, not too concerned of any danger from them while they yet sleep.
Then Gromedark will try to pick the lock.
Thieves' tools: 23
The two chest look the same, cheaply made. Gromedark is distracted while checking for traps but they can't open it so it must be locked. You easily pick the lock.
Osborn ties up the sleeping cultist and then sets about searching the bodies .
"We are here to deliver a package and I need to know where our customer is!"
He tries to avoid sticking his hands in any wounds, and doesn't look at their faces if possible. The dead make him uncomfortable, especially those who dies at his hands.
Gromedark will open the chest.
"Let's see what inside box."
Opening the chest reveals the bottom is littered with hundreds (700) silver coins, stacked on top of them is three orange gems, (50 GP Jaspers) and finally a scroll with arcane scribblings, that Gromedark cannot read.
Gromedark will not try to open or read the scroll at all.
"Munchkin brigade! All come look! Treasure!"
Gromedark scoops up handfuls of silver and let's it slip between his fingers back into the chest to demonstrate.
As the others come to see he will move over to the other chest and try to pick that lock also.
Thieves' tools: 23
Gromedark picks the lock with ease.
Gromedark opens the 2nd chest, leaning in close in interest as he does so, expecting this one to be loaded with treasure also.
The chest also has many coins, hundreds (600) copper lay on the bottom of the chest, with gold coins scattered about (40), also here is a vial of red liquid, with a quark as a stopper (healing potion)
Herbert, Orin, what are you doing while Gromedark is looting.
Upon hearing Gromedark talk about treasure Orin would have been very interested in the chests. he comes over and similar to Gromedark picks up a handful of coins and lets them fall between his fingers smiling brightly.
Osborn stares at the chests of coins in wonder: "Eeee gads, that's a lot of coin. Those look heavy, shall we check out the rest of the complex then come back for them?"
"Good point Osborn. Gromedark get distracted. Lots treasure but maybe still danger nearby."
And with that Gromedark straightens up and keeping one dagger in hand begins looking for other exits or ways to continue searching for Aspherer.
"Find Aspherer and deliver potion. Must remember mission. Munchkin Brigade have time celebrate find treasure later."
Perception: 7
Gromedark will start making a map with this room at the center, labeled 'treasure room.'
Osborn sees Gromedark starting the map and slaps his head in disbelief: "That's a great idea Gromey! I can't believe we didn't think of that earlier! Herbert, Orin - have you guys found anything? Ready to wake this chap and see what we can learn about our missing patron?"
Osborn drops his disguise and once more takes the form of a halfling dressed for a day at the office. He looks down at the lifeless forms of Sayseir and the cultists, partly in case the forms comes in handy for a future disguise, but also to study the outcomes of his actions. Despite his revulsion, a dark feeling twists in his stomach and the faintest of smiles darts briefly across his face before he suddenly says "No", as if to himself. "That's not what I do".
Gromedark, while you don't see any other exits, you do remember the only path that you know about that you haven't gone on is the boarded up path in the room before this one.
"After bandit answer questions Munchkin Brigade should check boarded room."
Gromedark comes to the realization, based on this fight and the others from before, that these halflings and gnomes he has taken up with are way more capable than many average sized people. He will not judge them based purely on their size.
"Hope this bandit know where Aspherer located! Since leader dead and can't tell Brigade."
Gromedark will also add to the map the route they took to get here from outside.
Cartographer's tools: 6
(not that the map needs to be perfect or anything but I did start off roleplaying this character as being concerned with maps, and I have the tool and tool proficiency... so why not use them when the opportunity arises.)
Gromedark you can sketch down a map fairly well, and the bandit wakes up, tied up, what do you all do?
Gromedark picks up the bound bandit and shakes him fully awake, "You tell Munchkins where Aspherer held prisoner! You tell now!"
Athletics check: 12
(Gromedark will utilize his Powerful Build racial feature to lift the bandit.)
Make an intimidation check with advantage