Character: Coraline "Wraith" Corax Race: Tiefling Class:Blood Hunter (Order of the Ghostslayer) Background:Criminal Backstory: Wraith's entire life has been devoted to serving the Dawn Father by ridding the world of evil. So strong is her devotion she learned hemocraft to sacrifice of herself to defeat evil. An event in her past turned her from her criminal ways and into a zealot for the Dawn Father. She is the shadow warrior. The one willing to do what others can't or won't. Certainly not a mainstream servant of Pelor.
This post has potentially manipulated dice roll results.
Ability scores: 111217161515
Ability scores: 181217141614
Ability scores: 10121612915
Asira Merodial
Vhuman Lore Bard
criminal background
Asira is a stunning redheaded human girl in her early 20’s, a talented musician who has a charming smile. Spared by a cleric of Pelor when caught for a crime- she has become a worshipper and aid to the cause of good- albeit with a mischievous sense of humor.
Backstory: Perrin was the local town fisherman, tasked by Pelor and the town council to help bless & care for the fields & surrounding forests to bring good crops & safe haven from the beasts of the forest. When he wasn't lazing by the local stream catching plenty of fish to throw back except for the few he would keep for tonsfolk dinners, he would be in the forest, tending to the trees & shrubs, or the farm fields to help till the earth with Pelor's blessings.
This post has potentially manipulated dice roll results.
Rolls (manipulated as forgot to drop ones the first time)
81216101513
81816171113
14913131015
((Will use the second rolls))
Character details Char Sheet: LINK Name: Zadok Allan Race: Half-Elf Class: Bard Background: Urchin
Hopefully not too late for consideration!
I present to you above a half-elf bard for all the parties buffing and support needs. Character sheet above (sorry my rolls went a bit wonky - so had to re-do).
Backstory:
Grew up in a small coastal village, where parents were fishermen. Left looking for more, under the tutorage of a master bard and travelled whilst learning his trade. Is tall and broad for a half-elf, and is covered in tattoos and scars (mostly self induced) and uses this to intimidate.
Would be good to discuss with the DM to see if an urchin or sailor background would fit better with the campaign and expand on the backstory a little.
Name: Carrow Locke Race/Class: Variant Human (Mobile Feat) Monk (Way of Mercy) Background: Criminal Backstory:
Carrow grew up in the streets. He has no memory of anything before running with The Red Shadows, a group of thieves in Waterdeep. The Shadows were his family, and he'd do anything to keep them safe. When he was caught during a botched robbery of a noble's villa, he was abandoned by his found family and left to rot for 10 years in a small, stone cell. The days in prison dragged on endlessly, but Carrow began to find a measure of peace in the solitude, focusing on the small sliver of light that would wander across the space daily. He recalled overhearing the clerics of Pelor in the city speaking of the light of their god, and began to reach out to the being, in his small way.
Since being released, Carrow has worked for the temple of Pelor, doing what good he can in the community as both recompense for his past crimes, as well as showing gratitude for the gifts bestowed upon him.
Class: Cleric (Peace) Race: Mark of Finding Human Background: Guild Artisan/Guild Merchant
I am a follower of the Dawn Father (Pelor). Through my adventures I help others and spread his word. With my talents I joined an Artisan Guild where I learned to be a great Cartographer. Being a bit of a perfectionist adventuring serves as a way to hone my skills and produce more accurate maps.
Raldaen grew up in The High Forest amongst his kin. The natural world always seemed to make sense to him, and he would hunt and forage for his people, using what the land offered up to sustain them. On occassions emissaries from Silverymoon would pass through their village on one errand or another. One such expedition reached the village having been beset by bandits on the road, and they stayed a few days longer to recuperate. A priest of Pelor had been accompanying them, and though injured himself his diligence in caring for his party had inspired Raldaen. The two had many a conversation in the few days that followed, and when the group left, Raldaen was on the verge of accompanying the group.
"We'll return this way in three tenday. If you still want to accompany us, do so then. Do not leave your kin on such a rash whim." The priest had told him, and Raldaen had thought the words wise indeed. So when the party had not arrived by the fourth tenday, Raldaen made his mind and set off to search for the priest and his party...
Very interested!
Ability scores: 12 10 14 15 9 13Ability scores: 16 9 10 11 17 15Ability scores: 14 17 9 17 16 10
Character: Coraline "Wraith" Corax
Race: Tiefling
Class:Blood Hunter (Order of the Ghostslayer)
Background:Criminal
Backstory: Wraith's entire life has been devoted to serving the Dawn Father by ridding the world of evil. So strong is her devotion she learned hemocraft to sacrifice of herself to defeat evil. An event in her past turned her from her criminal ways and into a zealot for the Dawn Father. She is the shadow warrior. The one willing to do what others can't or won't. Certainly not a mainstream servant of Pelor.
Time zone: US EST.
Sending a PM.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Placeholder
Ability scores: 11 14 12 12 15 7
Ability scores: 15 11 7 15 12 18
Ability scores: 14 14 13 11 14 13
Ability scores: 11 12 17 16 15 15
Ability scores: 18 12 17 14 16 14
Ability scores: 10 12 16 12 9 15
Asira Merodial
Vhuman Lore Bard
criminal background
Asira is a stunning redheaded human girl in her early 20’s, a talented musician who has a charming smile. Spared by a cleric of Pelor when caught for a crime- she has become a worshipper and aid to the cause of good- albeit with a mischievous sense of humor.
Sounds interesting. I'll roll & come up with something from there.
Ability scores: 13 10 9 14 12 14Ability scores: 9 8 11 8 8 10Ability scores: 13 17 9 13 11 14Realised I didn't reroll ones, however if you need me to run with original rolls, I am happy to do so.
Ability scores: 15 12 14 13 15 12
Ability scores: 11 10 15 13 13 15
Ability scores: 15 14 14 14 12 13
Name: Perrin Bramblespell
Race: Lotusden Halfling
Class: Circle of the Shepherd Druid
Background: Outlander
Character Sheet: https://ddb.ac/characters/53159943/DiJK9z
Backstory: Perrin was the local town fisherman, tasked by Pelor and the town council to help bless & care for the fields & surrounding forests to bring good crops & safe haven from the beasts of the forest. When he wasn't lazing by the local stream catching plenty of fish to throw back except for the few he would keep for tonsfolk dinners, he would be in the forest, tending to the trees & shrubs, or the farm fields to help till the earth with Pelor's blessings.
N/A
A bit late to the game, but I have the beginnings of a concept I think would work:
Ability scores: 15 16 9 15 8 13
Ability scores: 10 15 13 14 12 16
Ability scores: 12 17 14 14 7 16
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Hopefully not too late for consideration!
I present to you above a half-elf bard for all the parties buffing and support needs. Character sheet above (sorry my rolls went a bit wonky - so had to re-do).
Backstory:
Grew up in a small coastal village, where parents were fishermen. Left looking for more, under the tutorage of a master bard and travelled whilst learning his trade. Is tall and broad for a half-elf, and is covered in tattoos and scars (mostly self induced) and uses this to intimidate.
Would be good to discuss with the DM to see if an urchin or sailor background would fit better with the campaign and expand on the backstory a little.
I'm UK timezone.
N/A
Name: Carrow Locke
Race/Class: Variant Human (Mobile Feat) Monk (Way of Mercy)
Background: Criminal
Backstory:
Carrow grew up in the streets. He has no memory of anything before running with The Red Shadows, a group of thieves in Waterdeep. The Shadows were his family, and he'd do anything to keep them safe. When he was caught during a botched robbery of a noble's villa, he was abandoned by his found family and left to rot for 10 years in a small, stone cell. The days in prison dragged on endlessly, but Carrow began to find a measure of peace in the solitude, focusing on the small sliver of light that would wander across the space daily. He recalled overhearing the clerics of Pelor in the city speaking of the light of their god, and began to reach out to the being, in his small way.
Since being released, Carrow has worked for the temple of Pelor, doing what good he can in the community as both recompense for his past crimes, as well as showing gratitude for the gifts bestowed upon him.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Class: Cleric (Peace)
Race: Mark of Finding Human
Background: Guild Artisan/Guild Merchant
I am a follower of the Dawn Father (Pelor). Through my adventures I help others and spread his word. With my talents I joined an Artisan Guild where I learned to be a great Cartographer. Being a bit of a perfectionist adventuring serves as a way to hone my skills and produce more accurate maps.
Ability scores: 11 14 14 11 12 10
Ability scores: 11 13 10 12 10 10Ability scores: 14 14 13 16 12 11Race: Wood Elf
Class: Ranger (Gloomstalker)
Background: Outlander
Backstory:
Raldaen grew up in The High Forest amongst his kin. The natural world always seemed to make sense to him, and he would hunt and forage for his people, using what the land offered up to sustain them. On occassions emissaries from Silverymoon would pass through their village on one errand or another. One such expedition reached the village having been beset by bandits on the road, and they stayed a few days longer to recuperate. A priest of Pelor had been accompanying them, and though injured himself his diligence in caring for his party had inspired Raldaen. The two had many a conversation in the few days that followed, and when the group left, Raldaen was on the verge of accompanying the group.
"We'll return this way in three tenday. If you still want to accompany us, do so then. Do not leave your kin on such a rash whim." The priest had told him, and Raldaen had thought the words wise indeed. So when the party had not arrived by the fourth tenday, Raldaen made his mind and set off to search for the priest and his party...
Bring out your inner chatacter class...
Submissions closed. Party selected. Thanks for your time and creativity.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.