"All I need is some incense, herbs, and charcoal, as well as a brass brazier." Robin considers. "And a sheath to hold a wand." She shrugs though. "Again, my items can wait if you want to get on the road..."
At the magic shop they find (I'm assuming Ye Olde Magic Shoppe which is run by a husband and wife Kobold / Half Orc couple) Pieste Mor shows most interest in the haling potions. "...yes, yes... always helpful..." and is about to shell out most all of their horde to purchase two of these items. But then the dragons eyes fall upon an item on the other side of the display case. A wand...
"... but may I inquire about the short, ashen wand there?" the dragon asks, trying to hide the excitement in their eyes...
The Kobold gives a quick, chit-chattery deluge of words explaining how the items was made, and by who, the process of all the enchantments and the dangers such things caused to those who would... But the Half-orc interrupted gruffly and cut to the chase. "Sixty Five and it's yours!"
"...potions, schmotions..." Pieste Mor quickly dives into the depths of Jax's backpack and rummages around. Clanking and crashing and swooshing and an accordion? are all heard as the dragon eagerly digs for what he wants. Finally he has it and comes spurting out of the backpack flap in a cloud of smoke and dragon wings! "... yes, please!" the dragon says, as eagerly as any have heard him say anything. Pieste Mor plops down the 65gp and then eagerly grabs and swallows the wand! (He has no pockets... how else does a dragon carry things??).
The six of you head off along the road, heading for Atur. The journey to Atur will take 11 days total, and you start moving.
One thing any newcomers to Karrnath quickly realize about the country is that the weather is terrible. The days are grey, and there's a constant drizzle going almost all the time. Every now and then, the rain becomes a true storm, opening up overhead and deluging you in water. Fortunately, the road is well-maintained and paved, so you don't have to worry about mud, but it doesn't change the sheer wetness.
Fast forward a week, you've passed through the fort of Bastion and half a dozen smaller towns. You're four days from Atur, and the sun is going down on a particularly wet day as you approach another. However, as you approach the town, you realize something strange about the workers in the fields: They're skeletons! Seemingly unconcerned by the rain, the bony creatures mechanically hoe the fields and plant seeds. Here and there, you can see living farmers overseeing the work, bundled in hoods to protect from the rain as they give the skeletons instructions.
"So they are." Robin says with a shrug. "As long as they don't try to do us, or anyone else, harm, I don't have an issue with that." She continues walking along unless something happens.
This post has potentially manipulated dice roll results.
As the days of travel go by Pieste Mor amuses themselves as they can. This is sometimes chasing larger bugs and smaller animals for snacks, other times chasing Zanzibar for amusements sake. Quite often the dragon merely holes up in Jax's backpack with the barest hint of their snout poking out such as to hide from the weather. Still, there are also story times. Times when Pieste Mor drags up old stories, be it children's tales or dramatic heroic poetry or whimsical comedic tellings... These story times are accompanied by smoke character portrayals courtesy of the dragons Pipe of Remembrance, as the party has seen before, but is also know spiced up with the occasional harmless burst of light and sound allowed by his newly acquires Wand of Pyrotechnics...
Upon coming across the workers skeletons, Pieste Mor is quite intrigued. They fly over and around the workers, at a distance at first but slowly growing closer and closer, to see how singleminded they are about their tasks or if they are easily distracted or such. Will also investigate if they are armed with more than their farm instruments or not.
Perception: 6
Investigation: 3
The dragon will return and report any findings... if any. They are not the brightest of the breed. Still, Pieste Mor will also relay and actually knowledge he may have about skeletons being used as labor in these realms... Though once again, not always the brightest.
PM: You have no idea how focused the skeletons might be. You see no weapons on the skeletons or farmers. Thinking back, you do remember that Seeker communities often use skeletons and zombies (nonsentient undead) for menial labor, suggesting that this is a Seeker town.
As PM flies over, he draws the attention of the living farmers, who murmur to one another as they watch the small dragon overhead, then glance over at all of you.
Case watches PM fly over head and examine the undead. Much as he has for the whole trip, he's been quiet and proceeds in a plodding relentless way. Zanzibar flies about, wary of attacks by PM, but otherwise keeping an eye on things. Case takes another glance towards the fields but not seeing any danger or risk, turns back to the road and continues his plodding walk.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
With no immediate threat showing itself, Robin nods to Case and follows after the warforge. Her long red hair is tied back in a braid, that runs down the inside of her cloak, trying to keep some of it out of the ever-present drizzle. The cloak is pulled tight over her half-plate armor. "I could use a night in out of the drizzle and damp, if that is in the offing here." She informs the others. "News of the road ahead would be appreciated as well. What do you guys think? Should we see about an inn or something?"
If/when Pieste Mor hears Robin's request the dragon will merrily fly further ahead than customary in order to search for upcoming gathering of buildings and other signs of community which may lead to such a thing as a tavern or inn.
PM: You spot a small inn with firelight burning cozily through the windows near the middle of a small town. You also notice that, across from it, is a large temple with the blood drop symbol of the Blood of Vol over the doorway, suggesting that this is a Seeker town (which does make sense, relatively close as you are to Atur).
'Mutton it is my winged friend, your speed and eyes are a welcome addition to traveling.' Drego had been quiet during the day's travel but perked up noticeably at the promise of an Inn on the horizon.
"I'll go in on some mutton for you." Robin says with a smile. "The chance to get out of the wet, and have a warm fire, would be worth the purchase." She has a bit more energy to her step as they move on towards the inn.
This post has potentially manipulated dice roll results.
Case silently follows the group to the Inn. The chance to dry off and apply some oil, and otherwise maintain himself would be lend itself positively towards his extended operation.
He keeps his flying homonculous on his shoulder as he enters the place and looks around, attempting to assess the other clientele.
Insight: 15
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
You step into the tavern, which is small and lit with a fireplace to the side. The only other guests in the common room appears to be four elves, three of which are sitting around a table eating while the fourth, a lanky man with shoulder-length red hair, is at the counter talking to the innkeep, gesturing with a pair of silvery glove-covered hands. They all glance at you as you come in, and the innkeep waves and gives you all a smile. "Two groups of travelers in one night, our little town certainly is busy tonight. How many rooms will you be wanting?"
Case:
The elves seem mostly uninterested in you, though the one at the counter is still watching you curiously. Their clothes are definitely not in the Karrnathi style, and they are eating the food cautiously, clearly unused to it. Definitely not Karrns.
Jax has been happily allowing the rain to fall on his head for most of the journey outside, seemingly unconcerned. As he comes inside, he raises the hood of his cloak and finds a table to sit at, facing away from the other party. He'll order a darker ale if they have any, and two warm meals, to be eaten in the common room or in any rooms the group finds.
This post has potentially manipulated dice roll results.
Drego follows the party into the Inn with Stitch in tow. His hand strays hear his holstered weapon as he surveys the room, assessing the other patrons as the Innkeeper speaks up.
Perception 18
Rollback Post to RevisionRollBack
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"All I need is some incense, herbs, and charcoal, as well as a brass brazier." Robin considers. "And a sheath to hold a wand." She shrugs though. "Again, my items can wait if you want to get on the road..."
At the magic shop they find (I'm assuming Ye Olde Magic Shoppe which is run by a husband and wife Kobold / Half Orc couple) Pieste Mor shows most interest in the haling potions. "...yes, yes... always helpful..." and is about to shell out most all of their horde to purchase two of these items. But then the dragons eyes fall upon an item on the other side of the display case. A wand...
"... but may I inquire about the short, ashen wand there?" the dragon asks, trying to hide the excitement in their eyes...
The Kobold gives a quick, chit-chattery deluge of words explaining how the items was made, and by who, the process of all the enchantments and the dangers such things caused to those who would... But the Half-orc interrupted gruffly and cut to the chase. "Sixty Five and it's yours!"
"...potions, schmotions..." Pieste Mor quickly dives into the depths of Jax's backpack and rummages around. Clanking and crashing and swooshing and an accordion? are all heard as the dragon eagerly digs for what he wants. Finally he has it and comes spurting out of the backpack flap in a cloud of smoke and dragon wings! "... yes, please!" the dragon says, as eagerly as any have heard him say anything. Pieste Mor plops down the 65gp and then eagerly grabs and swallows the wand! (He has no pockets... how else does a dragon carry things??).
(The magic shop is called the Arcane Knight, and is run by a dwarf woman named Mistress Nyka)
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
((Pish posh! So a lil retcon but the soul of my story stays true…))
The six of you head off along the road, heading for Atur. The journey to Atur will take 11 days total, and you start moving.
One thing any newcomers to Karrnath quickly realize about the country is that the weather is terrible. The days are grey, and there's a constant drizzle going almost all the time. Every now and then, the rain becomes a true storm, opening up overhead and deluging you in water. Fortunately, the road is well-maintained and paved, so you don't have to worry about mud, but it doesn't change the sheer wetness.
Fast forward a week, you've passed through the fort of Bastion and half a dozen smaller towns. You're four days from Atur, and the sun is going down on a particularly wet day as you approach another. However, as you approach the town, you realize something strange about the workers in the fields: They're skeletons! Seemingly unconcerned by the rain, the bony creatures mechanically hoe the fields and plant seeds. Here and there, you can see living farmers overseeing the work, bundled in hoods to protect from the rain as they give the skeletons instructions.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Case says out loud, "The people here are using undead as servants."
What's the difference between a Wizard and a Sorcerer?
Class.
"So they are." Robin says with a shrug. "As long as they don't try to do us, or anyone else, harm, I don't have an issue with that." She continues walking along unless something happens.
As the days of travel go by Pieste Mor amuses themselves as they can. This is sometimes chasing larger bugs and smaller animals for snacks, other times chasing Zanzibar for amusements sake. Quite often the dragon merely holes up in Jax's backpack with the barest hint of their snout poking out such as to hide from the weather. Still, there are also story times. Times when Pieste Mor drags up old stories, be it children's tales or dramatic heroic poetry or whimsical comedic tellings... These story times are accompanied by smoke character portrayals courtesy of the dragons Pipe of Remembrance, as the party has seen before, but is also know spiced up with the occasional harmless burst of light and sound allowed by his newly acquires Wand of Pyrotechnics...
Upon coming across the workers skeletons, Pieste Mor is quite intrigued. They fly over and around the workers, at a distance at first but slowly growing closer and closer, to see how singleminded they are about their tasks or if they are easily distracted or such. Will also investigate if they are armed with more than their farm instruments or not.
Perception: 6
Investigation: 3
The dragon will return and report any findings... if any. They are not the brightest of the breed. Still, Pieste Mor will also relay and actually knowledge he may have about skeletons being used as labor in these realms... Though once again, not always the brightest.
History: 16
...
PM: You have no idea how focused the skeletons might be. You see no weapons on the skeletons or farmers. Thinking back, you do remember that Seeker communities often use skeletons and zombies (nonsentient undead) for menial labor, suggesting that this is a Seeker town.
As PM flies over, he draws the attention of the living farmers, who murmur to one another as they watch the small dragon overhead, then glance over at all of you.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Case watches PM fly over head and examine the undead. Much as he has for the whole trip, he's been quiet and proceeds in a plodding relentless way. Zanzibar flies about, wary of attacks by PM, but otherwise keeping an eye on things. Case takes another glance towards the fields but not seeing any danger or risk, turns back to the road and continues his plodding walk.
What's the difference between a Wizard and a Sorcerer?
Class.
With no immediate threat showing itself, Robin nods to Case and follows after the warforge. Her long red hair is tied back in a braid, that runs down the inside of her cloak, trying to keep some of it out of the ever-present drizzle. The cloak is pulled tight over her half-plate armor. "I could use a night in out of the drizzle and damp, if that is in the offing here." She informs the others. "News of the road ahead would be appreciated as well. What do you guys think? Should we see about an inn or something?"
If/when Pieste Mor hears Robin's request the dragon will merrily fly further ahead than customary in order to search for upcoming gathering of buildings and other signs of community which may lead to such a thing as a tavern or inn.
PM: You spot a small inn with firelight burning cozily through the windows near the middle of a small town. You also notice that, across from it, is a large temple with the blood drop symbol of the Blood of Vol over the doorway, suggesting that this is a Seeker town (which does make sense, relatively close as you are to Atur).
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Hurriedly flying back to Jax and the rest, Pieste Mor convert such to the others. "...of course someone must be buying me some mutton for this..."
'Mutton it is my winged friend, your speed and eyes are a welcome addition to traveling.' Drego had been quiet during the day's travel but perked up noticeably at the promise of an Inn on the horizon.
"I'll go in on some mutton for you." Robin says with a smile. "The chance to get out of the wet, and have a warm fire, would be worth the purchase." She has a bit more energy to her step as they move on towards the inn.
Case silently follows the group to the Inn. The chance to dry off and apply some oil, and otherwise maintain himself would be lend itself positively towards his extended operation.
He keeps his flying homonculous on his shoulder as he enters the place and looks around, attempting to assess the other clientele.
Insight: 15
What's the difference between a Wizard and a Sorcerer?
Class.
You step into the tavern, which is small and lit with a fireplace to the side. The only other guests in the common room appears to be four elves, three of which are sitting around a table eating while the fourth, a lanky man with shoulder-length red hair, is at the counter talking to the innkeep, gesturing with a pair of silvery glove-covered hands. They all glance at you as you come in, and the innkeep waves and gives you all a smile. "Two groups of travelers in one night, our little town certainly is busy tonight. How many rooms will you be wanting?"
Case:
The elves seem mostly uninterested in you, though the one at the counter is still watching you curiously. Their clothes are definitely not in the Karrnathi style, and they are eating the food cautiously, clearly unused to it. Definitely not Karrns.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Jax has been happily allowing the rain to fall on his head for most of the journey outside, seemingly unconcerned. As he comes inside, he raises the hood of his cloak and finds a table to sit at, facing away from the other party. He'll order a darker ale if they have any, and two warm meals, to be eaten in the common room or in any rooms the group finds.
Jax WIS: 4
Drego follows the party into the Inn with Stitch in tow. His hand strays hear his holstered weapon as he surveys the room, assessing the other patrons as the Innkeeper speaks up.
Perception 18