This post has potentially manipulated dice roll results.
Tabaqui runs to the window. Can he see Angus or the air or water elementals battling him? if so, he will attack whichever one he can see. If not, he will instead attack the Earth elemental battling Hamish.
(So Marlyth one way or another came into the room with Calner and Tauzan? Did Walks? Is the air elemental still blocking the window?)
"We are holding here a bit longer?" Tauzan asks Calner. He continues trying to fight the air elemental despite the additional mercenaries now filling the room.
Agile Parry: Add +2 to AC until start of my next turn (AC now 22)
Stunning Strike: if any of the attacks hit, spend 1 ki point to make the target stunned until the end of my next turn if it fails a CON saving throw (DC 17)
(It's possibly a better idea to toss Walks into the room of the third floor, then attack one of the mercenaries in the second floor to create a diversion.)
Tabaqui runs to the window. Can he see Angus or the air or water elementals battling him? if so, he will attack whichever one he can see. If not, he will instead attack the Earth elemental battling Hamish.
They're 10ft underwater. So from the window 30ft. Would be in range of the longbow. From that angle, Tabaqui could see at least the armor and weapon the air Elemental has - it is a valid target. It would be an attack with DA, so you could roll DA or keep the attack as is against the earth elemental. Up to you.
Relevant rule:
Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
<@Culuril. Walks csn decide where she ends up, bit there are windows on all outward facing sides of this room, so your allies have access. All the attacks hit, but I think it's just 1 save vs stunned right?>
This post has potentially manipulated dice roll results.
Eagle Marlyth is basically above the stairs either way, either atra king the crossbow-er from above or head on.
From the top of the stairs, a figure in a blue cloak emerges. Locking eyes with the Eagle clawing his footsoldier, he casts a [Tooltip Not Found] at the bird (LA) 22 (16 fire damage)
<The trigger is Tauzen's action, Marlyth having preceded him in turn.> After Tabaqui fires his arrow, the Cobalt Mage vanishes.
Slowly, you notice the walls of the keep begin to crack where the wall separates the two groups of adventurers. The building starts to lean, gradually curving outward, the two halves of the keep bending impossibly, reshaping to open like the peel of a banana, the top of the fourth floor reaching down toward the lake, the east side reaching toward the top of the central tower of the west wall. It's happening slowly, the way that large objects appear to move slowly because if their size, but the distances covered are large. The stones move 1ft per second, so in ten rounds, the keep will be a set of inverted arches. The split begins right above the floor beneath your feet (those on the second floor), with the floor remaining perfectly intact. The walkways and turrets are filled with another half dozen humans. Keen eyes see the grey shield with the head of a lion emblazoned upon it, well known by now as the emblem of the Iron Lions.
Tabaqui (and maybe Angus, who us still grappled by a submerged though no longer flaming air elemental,) see the water around the castle begin to rise. Within seconds it had already risen over 6 feet. It spills onto the narrow strip of land inside the castle wall and begins to immerse the stairs leading up to the doors of the north and south towers of the east wall.
*(Technically the humans are still up, but the ones on the walkways are holding action until they get a shot at a target, so maybe Angus. I'll post the actions for the humans in the keep at the same time I post the actions for the elementals.)
<@Culuril. Walks csn decide where she ends up, bit there are windows on all outward facing sides of this room, so your allies have access. All the attacks hit, but I think it's just 1 save vs stunned right?>
The submerged air elemental's grip on the paladin loosens as the effervescence inhabiting the animated armor is quelled to utter stillness. The breast plate and flail slowly descend toward the lake bottom.
<Air Elemental 2 is dead>
<I'm not drawing the changes to the keep until I have to. The second floor wall is only about three feet divided at the highest point, down to zero at the bottom. If anyone is on the third floor (Walks?) There is a 3ft gap in thst floor.>
Water elemental 2 rushes to take up the fight as the air Elemental's remains fade from view. H we and the other Water elemental stab at Angus with their trident.
WE1 3 for 11 piercing plus 4 cold damage
17 for 8 piercing plus 1 cold damage
18 for 7 piercing plus 10 cold damage
WE2 7 for 10 piercing plus 2 cold damage 15 for 11 piercing plus 2 cold damage 4 for 6 piercing plus 8 cold damage.
If an attack hits, speed is reduced by 10ft until the end of the elemental's next turn. 2 elementals, max speed reduction would be 20 if they both land a hit.
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<Think I'm waiting on Walks, Tauzen, Tabaqui and Calner.>
Tabaqui runs to the window. Can he see Angus or the air or water elementals battling him? if so, he will attack whichever one he can see. If not, he will instead attack the Earth elemental battling Hamish.
Attack: 18 Damage: 7 magical piercing + 23 sneak attack
(So Marlyth one way or another came into the room with Calner and Tauzan? Did Walks? Is the air elemental still blocking the window?)
"We are holding here a bit longer?" Tauzan asks Calner. He continues trying to fight the air elemental despite the additional mercenaries now filling the room.
(Unarmed Attack: 24 Damage: 7)
(Khopesh Attack: 25 Damage: 10)
(Unarmed Attack: 26 Damage: Unable to parse dice roll.)
Agile Parry: Add +2 to AC until start of my next turn (AC now 22)
Stunning Strike: if any of the attacks hit, spend 1 ki point to make the target stunned until the end of my next turn if it fails a CON saving throw (DC 17)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(It's possibly a better idea to toss Walks into the room of the third floor, then attack one of the mercenaries in the second floor to create a diversion.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
They're 10ft underwater. So from the window 30ft. Would be in range of the longbow. From that angle, Tabaqui could see at least the armor and weapon the air Elemental has - it is a valid target. It would be an attack with DA, so you could roll DA or keep the attack as is against the earth elemental. Up to you.
Relevant rule:
Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
<@Culuril. Walks csn decide where she ends up, bit there are windows on all outward facing sides of this room, so your allies have access. All the attacks hit, but I think it's just 1 save vs stunned right?>
AE Con save 10
<I think I just need action from Walks - who can go with Eaglyth's intention or not and be on 2nd floor or 3rd or some other alternative)
Eagle Marlyth is basically above the stairs either way, either atra king the crossbow-er from above or head on.
From the top of the stairs, a figure in a blue cloak emerges. Locking eyes with the Eagle clawing his footsoldier, he casts a [Tooltip Not Found] at the bird (LA) 22 (16 fire damage)
*fire bolt.
<The trigger is Tauzen's action, Marlyth having preceded him in turn.> After Tabaqui fires his arrow, the Cobalt Mage vanishes.
Slowly, you notice the walls of the keep begin to crack where the wall separates the two groups of adventurers. The building starts to lean, gradually curving outward, the two halves of the keep bending impossibly, reshaping to open like the peel of a banana, the top of the fourth floor reaching down toward the lake, the east side reaching toward the top of the central tower of the west wall. It's happening slowly, the way that large objects appear to move slowly because if their size, but the distances covered are large. The stones move 1ft per second, so in ten rounds, the keep will be a set of inverted arches. The split begins right above the floor beneath your feet (those on the second floor), with the floor remaining perfectly intact. The walkways and turrets are filled with another half dozen humans. Keen eyes see the grey shield with the head of a lion emblazoned upon it, well known by now as the emblem of the Iron Lions.
Tabaqui (and maybe Angus, who us still grappled by a submerged though no longer flaming air elemental,) see the water around the castle begin to rise. Within seconds it had already risen over 6 feet. It spills onto the narrow strip of land inside the castle wall and begins to immerse the stairs leading up to the doors of the north and south towers of the east wall.
Angus is up.
*(Technically the humans are still up, but the ones on the walkways are holding action until they get a shot at a target, so maybe Angus. I'll post the actions for the humans in the keep at the same time I post the actions for the elementals.)
Humans 20 ✅✅✅▶️
Angus Initiative 16 ✅✅✅ ▶️
elementals: 14 ✅✅✅⏸
Hamish: 13 ✅✅✅⏸
Marlyth: Initiative 10 ✅✅✅⏸
Walks Initiative 10 ✅✅▶️⏸
Tauzan Initiative: 9 ✅✅✅⏸
Tabaqui Initiative 6 ✅✅✅⏸
Calner's Initiative: 6 ✅✅✅⏸
(Tab will just aim at the Earth ELemental and keep the roll)
(My understanding is that Angus is grappled but not restrained. If I am mistaken, I will roll a second set of attack rolls for disadvantage)
Angus continue the fight against the air elemental underwater.
First longsword Attack: 14 Damage: 15 magical slashing
Second longsword Attack: 11 Damage: 10 magical slashing
(If either one hits, will add divine smite damage below)
(divine smite on second attack: 9 radiant damage)
Yes, 1 save for Stun
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
As soon as Eglyth attacks, Walks will be thrown through the window (I presume) and cast Sanctuary on herself. DC 17 WIS save in order to attack her.
She hopes she can stay unengaged while keeping her companions alive.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The submerged air elemental's grip on the paladin loosens as the effervescence inhabiting the animated armor is quelled to utter stillness. The breast plate and flail slowly descend toward the lake bottom.
<Air Elemental 2 is dead>
<I'm not drawing the changes to the keep until I have to. The second floor wall is only about three feet divided at the highest point, down to zero at the bottom. If anyone is on the third floor (Walks?) There is a 3ft gap in thst floor.>
Water elemental 2 rushes to take up the fight as the air Elemental's remains fade from view. H we and the other Water elemental stab at Angus with their trident.
WE1 3 for 11 piercing plus 4 cold damage
17 for 8 piercing plus 1 cold damage
18 for 7 piercing plus 10 cold damage
WE2 7 for 10 piercing plus 2 cold damage 15 for 11 piercing plus 2 cold damage 4 for 6 piercing plus 8 cold damage.
If an attack hits, speed is reduced by 10ft until the end of the elemental's next turn. 2 elementals, max speed reduction would be 20 if they both land a hit.