*If either attack lands on the Mummies they now have disadvantage on attack rolls against targets other than Safeguard until the start of my next turn.
Based on the map, Tabaqui simply couldn't have been 40ft away and made a line of sight attack. I was fine with it in theater of the mind, and forgot about that decision once the map was requested, further complicated by the 2 round firing, so since he chose to oil an arrow in round 1, he wouldn't be targeted by the fists, but certainly could have been by the gaze. If I was going to go back and amend it, the resolution would be one of the mummies looks at him instead of 2 pairs of 2 on 1 gazing. I'm not doing that, so just ignore the attack.
Marlyth's flavor text did suggest to me that her action was ritual casting detect magic. I guess that's not the case.
<By the way I figured out the autocorrect error. it was "ne'ery a hair" which was both affecting Lothar's accent and a bald joke. Stupid autocorrect>
These mummies are not much of a threat to anyone, so I'm not being very crunchy about it. In fact, you've already killed them all (again).
With fiery blasts and thunderous fists, the adventurers dispatch the last of the dead wizards, risen from their tombs.
The crypts are fairly sparely appointed, as the wizards interred here left their belongings to the library and their apprentices. Still, a few silver vases, golden urns, and goblets, altogether worth 300 gp, can be found here. Area 16C includes a small obsidian statue of a medusa with emerald eyes worth 425 gp.
What is it they were trying to protect when they sealed themselves away those many years ago? And where has it gone? Perhaps the slumbering Mailvar knows. Or perhaps one of the teleportation circles in the library can be activated again.
This is the end of chapter one - In Scarlet Flames. Figuring out what you do here will lead to chapter 2. There are several threads to pull to get you there.
Wen goes around pocketing trinkets and baubles from the library, anything interesting or out of place. She will wanderer onto one of the teleportation circles and begin a complicated game of 'hopscotch' across it to see if it does anything.
Angus suggests that the party take a short rest and recoup some of their strength. He can lay hands on the wizard to give him enough strength to answer questions, if the other party members think that is a good idea
Marlyth stares at the returning party members blankly while wondering if they have been fighting some kind of fiend or evil undead, but dismisses the impractical idea. Ah...fighting mummies buried inside an infested crypt near an abandoned library, nonsensical!
She will cast Cure Wounds on the slumbering wizard by tracing the surface of his hairless head with her index fingers and moving it in a circular motion while whispering something unintelligible:
ɾɾɾմ ҽմ Տɑղ հҽ օՏҽ ɑղҽӀҽ ʍօղҽ ҽҽ մʍ
A bluish spiral ray of energy surges towards the wizard and settles on his head, then it gets absorbed by the skin to heal him magically, Malivar regaining 5 HP in the process. (Spell Slot Level: 2)
"Does anyone else need some medical attention? I can cure wounds using my druidic abilities."
(@Wile_E_Coyote, Agreed. I read the post and found the somatic movement exaggerated, possibly it's because she hails from the tribal community.)
Angus suggests that the party take a short rest and recoup some of their strength. He can lay hands on the wizard to give him enough strength to answer questions, if the other party members think that is a good idea
Malivar regains consciousness at the healing g hands of Marlyth. Seeing the group of adventurers traipsing about the library, he singles out Weneon and with a word, teleports to the circle where she plays hopscotch, sending Wen to the spot where he previously laid by Marlyth. <Technically this requires the other creature to be willing, but I'm overruling that at the moment>
"Now that there are no longer any distractions I can focus a b it more." Vrah states as once again he activates his inner power using Magic Awareness to see if there are any magical devices left in the library, besides the steles, and see if any of the teleportation circles are still active.
Wen will sprint toward the red wizard and try to leap on his back "You're awake! I'm so happy!" She attempts to push him off the circle with a hug (shove attacks)
<hmm. Trying to determine how a very upset, recently bludgeoned red wizard would react to an aggressive hug from (what he must assume) is a halfling he's never met...>
The circle does nothing. It appears to be damaged, possibly by whatever caused the sinkhole we've mentioned. The cracks that run through the floor where it was created seem to head back to that source.
Malivar responds by vanishing to appear on the other circle. As he reappears, a great peal of thunder rings out. (thunder step)
Weneon (and each creature within 10 feet of the space he left) must make a DC 14 Constitution saving throw, taking 18 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
"Rude! What's your problem baldy? Or used to be baldy, is that stubble I see forming? Bad form." Weneon takes up a defensive stance and shakes the ringing from her ears
Hearing the thunder, Angus will come charging toward the wizard, swinging his longsword at him, but using the flat of the blade so as to stun, not kill
Marlyth will explore the Hallway and inspect the Sinkhole overhead that opens up to an alternative entrance, then she will glance at the side of the Crypt but she decides to leave it unexplored. Using her Totem, she draws two vertical lines on the entrance of the crypt, then completes the set of airy gestures with a final horizontal line that forms a symbol of Druidic expression.
In fact, the tiefling woman has decided to cast a special spell called 'Plant Growth' for long-term benefit that can last for a year. Plants, shrubs or bushes centered around the marking within the radius of a half mile area will gradually start to grow and enrich the place in such a way that it can be inhabited by nomadic tribes of fey creatures and their inner circle of Druids. She will excuse the interior of the Barrow from the spell effect so that it remains accessible from the main entrance. After all, she's completed her scouting and surveillance task; and the entire task might be appreciated by her mentors.
Seeing his target disappear, Angus pulls up. He looks around to make sure the wizard hasn't simply blinked behind him. Not seeing any more evidence of enemies present, he wipes the sweat from his brow and says, "Well, we should probably follow him and see what mischief he is getting into. Wizards are always causing mischief."
If nobody feels comfortable enough with arcane magic to activate the circle, not that you're in a library, I'm sure you can figure it out. If you want you can take some books with you (for sale or narrative purposes) the spell scrolls can be used but the books (mechanically) do not contain any spells a PC could copy to a spell book.
If nobody objects, follow that wizard!
Rollback Post to RevisionRollBack
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[Reminder, any friendlies within 10ft of me get a +3 bonus to all saves]
Round 2
Angus is a little put out for being ignored by the undead, and continues to hew away at the mummy he previously attacked.
First longsword :Attack: 18 Damage: 11
Second longsword :Attack: 27 Damage: 17
Round 2
Safeguard the rotting hand and says, "Oh no oh no, not today my decomposing enemy."
He then throws another 2 punches, first at C then at D
1st Attack (C): Thunder Gauntlets - 28 > Damage: 10
2nd Attack (D): Thunder Gauntlets - 20 > Damage: 12
*If either attack lands on the Mummies they now have disadvantage on attack rolls against targets other than Safeguard until the start of my next turn.
Based on the map, Tabaqui simply couldn't have been 40ft away and made a line of sight attack. I was fine with it in theater of the mind, and forgot about that decision once the map was requested, further complicated by the 2 round firing, so since he chose to oil an arrow in round 1, he wouldn't be targeted by the fists, but certainly could have been by the gaze. If I was going to go back and amend it, the resolution would be one of the mummies looks at him instead of 2 pairs of 2 on 1 gazing. I'm not doing that, so just ignore the attack.
Marlyth's flavor text did suggest to me that her action was ritual casting detect magic. I guess that's not the case.
<By the way I figured out the autocorrect error. it was "ne'ery a hair" which was both affecting Lothar's accent and a bald joke. Stupid autocorrect>
These mummies are not much of a threat to anyone, so I'm not being very crunchy about it. In fact, you've already killed them all (again).
With fiery blasts and thunderous fists, the adventurers dispatch the last of the dead wizards, risen from their tombs.
The crypts are fairly sparely appointed, as the wizards interred here left their belongings to the library and their apprentices. Still, a few silver vases, golden urns, and goblets, altogether worth 300 gp, can be found here. Area 16C includes a small obsidian statue of a medusa with emerald eyes worth 425 gp.
What is it they were trying to protect when they sealed themselves away those many years ago? And where has it gone? Perhaps the slumbering Mailvar knows. Or perhaps one of the teleportation circles in the library can be activated again.
This is the end of chapter one - In Scarlet Flames. Figuring out what you do here will lead to chapter 2. There are several threads to pull to get you there.
Wen goes around pocketing trinkets and baubles from the library, anything interesting or out of place. She will wanderer onto one of the teleportation circles and begin a complicated game of 'hopscotch' across it to see if it does anything.
Angus suggests that the party take a short rest and recoup some of their strength. He can lay hands on the wizard to give him enough strength to answer questions, if the other party members think that is a good idea
Marlyth stares at the returning party members blankly while wondering if they have been fighting some kind of fiend or evil undead, but dismisses the impractical idea. Ah...fighting mummies buried inside an infested crypt near an abandoned library, nonsensical!
She will cast Cure Wounds on the slumbering wizard by tracing the surface of his hairless head with her index fingers and moving it in a circular motion while whispering something unintelligible:
ɾɾɾմ ҽմ Տɑղ հҽ օՏҽ ɑղҽӀҽ ʍօղҽ ҽҽ մʍ
A bluish spiral ray of energy surges towards the wizard and settles on his head, then it gets absorbed by the skin to heal him magically, Malivar regaining 5 HP in the process. (Spell Slot Level: 2)
"Does anyone else need some medical attention? I can cure wounds using my druidic abilities."
(@Wile_E_Coyote, Agreed. I read the post and found the somatic movement exaggerated, possibly it's because she hails from the tribal community.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
You're all getting a long rest in a second
Malivar regains consciousness at the healing g hands of Marlyth. Seeing the group of adventurers traipsing about the library, he singles out Weneon and with a word, teleports to the circle where she plays hopscotch, sending Wen to the spot where he previously laid by Marlyth. <Technically this requires the other creature to be willing, but I'm overruling that at the moment>
"Now that there are no longer any distractions I can focus a b it more." Vrah states as once again he activates his inner power using Magic Awareness to see if there are any magical devices left in the library, besides the steles, and see if any of the teleportation circles are still active.
Wen will sprint toward the red wizard and try to leap on his back "You're awake! I'm so happy!" She attempts to push him off the circle with a hug (shove attacks)
Shove attack 20
Shove attack 13
<hmm. Trying to determine how a very upset, recently bludgeoned red wizard would react to an aggressive hug from (what he must assume) is a halfling he's never met...>
The circle does nothing. It appears to be damaged, possibly by whatever caused the sinkhole we've mentioned. The cracks that run through the floor where it was created seem to head back to that source.
18
Weneon does knock Malivar off the circle.
Malivar responds by vanishing to appear on the other circle. As he reappears, a great peal of thunder rings out. (thunder step)
Weneon (and each creature within 10 feet of the space he left) must make a DC 14 Constitution saving throw, taking 18 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
"Rude! What's your problem baldy? Or used to be baldy, is that stubble I see forming? Bad form." Weneon takes up a defensive stance and shakes the ringing from her ears
Hearing the thunder, Angus will come charging toward the wizard, swinging his longsword at him, but using the flat of the blade so as to stun, not kill
Attack: 12 Damage: 7
Attack: 26 Damage: 11
As Angus closes to strike the mage, a bright blue light consumes the scarlet clad wizardand in a flash, he us gone.
The southern teleportation circle is apparently still active.
"Well that was rude... Drinks anyone?" Weneon moves toward the rope watching what the others do
Marlyth will explore the Hallway and inspect the Sinkhole overhead that opens up to an alternative entrance, then she will glance at the side of the Crypt but she decides to leave it unexplored. Using her Totem, she draws two vertical lines on the entrance of the crypt, then completes the set of airy gestures with a final horizontal line that forms a symbol of Druidic expression.
In fact, the tiefling woman has decided to cast a special spell called 'Plant Growth' for long-term benefit that can last for a year. Plants, shrubs or bushes centered around the marking within the radius of a half mile area will gradually start to grow and enrich the place in such a way that it can be inhabited by nomadic tribes of fey creatures and their inner circle of Druids. She will excuse the interior of the Barrow from the spell effect so that it remains accessible from the main entrance. After all, she's completed her scouting and surveillance task; and the entire task might be appreciated by her mentors.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Seeing his target disappear, Angus pulls up. He looks around to make sure the wizard hasn't simply blinked behind him. Not seeing any more evidence of enemies present, he wipes the sweat from his brow and says, "Well, we should probably follow him and see what mischief he is getting into. Wizards are always causing mischief."
<I think that's a solid idea.>
If nobody feels comfortable enough with arcane magic to activate the circle, not that you're in a library, I'm sure you can figure it out. If you want you can take some books with you (for sale or narrative purposes) the spell scrolls can be used but the books (mechanically) do not contain any spells a PC could copy to a spell book.
If nobody objects, follow that wizard!