Tabaqui, having exited the building, will begin searching for the guardians. He will head to the nearest shoreline, and commence circling the island, searching for anything unusual, or any creatures that might fit the label.
Investigation: 15
Perception: 8
I think we said it was a mile to the North Shore and a half mile to the East or West. You're in the dead center. you arrived on the southwest corner. At this point, east and west shores are virtually equidistant (give or take a house). So which direction are you headed?
The one you arrived at was empty. as is one other.
You'll meet something before you reach a corner unless you pick the wrong corner, odds are 2/3 you'll find something.
In a flurry of pinches, the tiny crabs fell the huge shadow horror.
{Lets just undo the attempt at sleight of hands on a 10lb rock. If this works, we've rewritten the rules for disarming and she's like to mage hand all of your stuff in a second.}
Morwena considers Angus' words for a moment, then responds to Marlyth, when she speak. "Yes, yes. You've found me out. That thing. It hides in the shadows, you know? Walks right through the walls. It stalks this whole island by night, but it knows that we do not wish to harm the stone. Tyrieus. He is the one who set that thing upon us. He killed the stone's first protector in a fit of anger. The shadow creature let me attune to it, but he won't let anyone near it, not even me. I know not what it is, but in our master's absence, this man and his dark shadow have made this place a shell of its former self and though I do not wish to see it destroyed, I fear that thing will be the end of us all."
<Sorry I've been kinda busy today with work. For the record, nobody in-game ever said the island is going to implode. That was just me telling the players so it doesn't just happen out of left field.>
<In fairness, I should have indicated that there would be tracks in the other 2 directions. I'm just going to change that from West to East.. because he saw the tracks. FYI: this was determined by a die roll earlier, hence I had to go look it up.>
The footsteps continue on to the beach, but beside them, there are now a second set. This sand is dry, so it is not immediately obvious, but these new footprints are headed back from the beach. Tabaqui eventually realizes this, but doesn't see anyone around to have made them.
"So, Madame Morwena, the guardian of the island, where do we find rest of your colleagues? Can you help us to travel back to our land of domicile? Although I have found the island quite comfortable to reside in, the loyal companion of a 'Tyrieus' has violated the peace of such an exquisite place."
Marlyth starts to converse with the wizard assuming her to be a guardian when her crab minions attempt to grapple the huge creature. She also displays the Sylvene's Book to Morwena and suggests that she should help the team beat the Shadow Horror which has been suggested by Angus earlier.
"Can you copy these spells to a new scroll so that we may cast them later?"
"We are not your enemy, Morwena. But simply put, we are out for treasure. We're adventurers that could help you if there are other dangers between us and the treasure."
Calner watches as the crabs destroy the shadow horror.
"That must be important," Calner will point out the death's grip she has on the stone, "for Tyrieus to set such a guard upon it."
"You said you were attuned to it. Do you know what it is capable of, or how to work it?"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tabaqui will quickly scour the beach looking for anyone or anything that could be a "guardian". If he finds no one, he will follow the second set of tracks.
Tabaqui finds the end of both trails of footprints, and standing at the end if thetesil is his old friend from Waterdeep, a feiend he lost to re cruel hand of the ceimelord, Gomez, who now also stands before him, upon the last set of footprints beside Tabaqui's late friend.
"So, looks like someone went wandering off on their own. You come running from thst shadow creature?" Asks Gomez.
"Please, Tabaqui, help ke. Together we csn stop Gomez snd get iff this damned island!" implores his friend.
Morwena gives Calner the key back. "This, I'm afraid, is no longer much use. It was the key thst brought you here, but its exhausted jts finso charge." She speaks in s caom and dignified voice, but it lacks sny warmth. "This object is a stone if creation. It is a potent artifact and the mesns by which Sylvene crested this demiplane.
If you wish to return home, know that I have already seen to it. You will be trsnsported back to the last plane you were on when you traveled here. It will just take a few minutes."
"How did you learn of this place? If it was from Sylvene, how did you first come to know of her? Do you know if Sylvene is still alive?"
Calner will dismiss concentration on the Star Spawn (wherever it is, it winks out of existence).
"Sorry for so many questions, I don't mean for it to sound like I'm interrogating you but I am just curious about such a wonderous place, and it's creator."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<The demiplane is actually a tiny ball of water with the island floating on it. A strong swimmer could depart from the east shore and arrive on the west!>
"I serve Sylvene. She was a powerful mage from a world called Ravnica. She made this refuge for herself and her son when he was born. I have been looking after it until Tyreus showed up with that thing. He had a violent outburst and vanished, but he left the shadow monster here to keep me from following him." Morwena forcibly represses her emotions, but an insightful soul might suspect she's crying inside. "I don't know what's become of Sylvene, but she's been gone a long time, and it may be that she will never return."
"Did she leave word of where her travels might take her?"
Calner looks to the others present. "Should we round everyone up so that Morwena can send us back?"
Calner will undo his necklace and loop it through the keyhole of the ring before redoing his necklace. He then tucks it under his shirt.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Dev? I... I don't understand... you're dead! How can you be here?"Tabaqui is shocked. Turning to the other figure, "You! I saw you die with my own eyes! I killed you myself, you monster. What sort of trickery is this?"
Slowly, he backs away from both figures, not understanding, and fearful.
"One need not be in my presence to be returned yo their plane. Enjoy the view. Sadly, I do not believe Sylvene will return. She did collect some treasured objects here. If treasure you should seek as you say, you may take what you find with no remuneration required." at this she gestures to the case of vintage wine in the cellar (possibly already looted by the party though I doubt they took the crate.) "Feel free to explore the rest if the house. It is a humble place, with little but sand and sea beyond, but I love it the same. I read anything I can get my hands on and Sylvene's many books keep me in good company." She adds.
<There are a few rooms you haven't checked in the house in case you want to do so>
"Well in that case, anyone up for a little exploration? I'm curious to see whatever else may be here."
Calner will let out a heavy sigh.
"So long as it's not any more shadow horrors."
Calner will follow the first person to exit the basement/cellar and begin exploring the other rooms.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Weneon will spend a bonus action (using fast hands) to try and pick the keyrune off of Morewena
Sleight of hand 18
She will then make two attacks on Shady
Attack: 21 Damage: 5
Attack: 25 Damage: 6
Angus will lay hands on himself for 40 healing.
I think we said it was a mile to the North Shore and a half mile to the East or West. You're in the dead center. you arrived on the southwest corner. At this point, east and west shores are virtually equidistant (give or take a house). So which direction are you headed?
The one you arrived at was empty. as is one other.
You'll meet something before you reach a corner unless you pick the wrong corner, odds are 2/3 you'll find something.
The things you'll find are more or less fungible
In a flurry of pinches, the tiny crabs fell the huge shadow horror.
{Lets just undo the attempt at sleight of hands on a 10lb rock. If this works, we've rewritten the rules for disarming and she's like to mage hand all of your stuff in a second.}
Morwena considers Angus' words for a moment, then responds to Marlyth, when she speak. "Yes, yes. You've found me out. That thing. It hides in the shadows, you know? Walks right through the walls. It stalks this whole island by night, but it knows that we do not wish to harm the stone. Tyrieus. He is the one who set that thing upon us. He killed the stone's first protector in a fit of anger. The shadow creature let me attune to it, but he won't let anyone near it, not even me. I know not what it is, but in our master's absence, this man and his dark shadow have made this place a shell of its former self and though I do not wish to see it destroyed, I fear that thing will be the end of us all."
<Sorry I've been kinda busy today with work. For the record, nobody in-game ever said the island is going to implode. That was just me telling the players so it doesn't just happen out of left field.>
Tabaqui will head in a northwesterly direction, paying close attention to his surroundings.
Perception: 20
<In fairness, I should have indicated that there would be tracks in the other 2 directions. I'm just going to change that from West to East.. because he saw the tracks. FYI: this was determined by a die roll earlier, hence I had to go look it up.>
The footsteps continue on to the beach, but beside them, there are now a second set. This sand is dry, so it is not immediately obvious, but these new footprints are headed back from the beach. Tabaqui eventually realizes this, but doesn't see anyone around to have made them.
(Didn't some of you note that you had use for a wizard or some such to do some kind of useful thing? No? She might could know how to do it.)
"So, Madame Morwena, the guardian of the island, where do we find rest of your colleagues? Can you help us to travel back to our land of domicile? Although I have found the island quite comfortable to reside in, the loyal companion of a 'Tyrieus' has violated the peace of such an exquisite place."
Marlyth starts to converse with the wizard assuming her to be a guardian when her crab minions attempt to grapple the huge creature. She also displays the Sylvene's Book to Morwena and suggests that she should help the team beat the Shadow Horror which has been suggested by Angus earlier.
"Can you copy these spells to a new scroll so that we may cast them later?"
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
"We are not your enemy, Morwena. But simply put, we are out for treasure. We're adventurers that could help you if there are other dangers between us and the treasure."
Calner watches as the crabs destroy the shadow horror.
"That must be important," Calner will point out the death's grip she has on the stone, "for Tyrieus to set such a guard upon it."
"You said you were attuned to it. Do you know what it is capable of, or how to work it?"
Tabaqui will quickly scour the beach looking for anyone or anything that could be a "guardian". If he finds no one, he will follow the second set of tracks.
Tabaqui finds the end of both trails of footprints, and standing at the end if thetesil is his old friend from Waterdeep, a feiend he lost to re cruel hand of the ceimelord, Gomez, who now also stands before him, upon the last set of footprints beside Tabaqui's late friend.
"So, looks like someone went wandering off on their own. You come running from thst shadow creature?" Asks Gomez.
"Please, Tabaqui, help ke. Together we csn stop Gomez snd get iff this damned island!" implores his friend.
Morwena gives Calner the key back. "This, I'm afraid, is no longer much use. It was the key thst brought you here, but its exhausted jts finso charge." She speaks in s caom and dignified voice, but it lacks sny warmth. "This object is a stone if creation. It is a potent artifact and the mesns by which Sylvene crested this demiplane.
If you wish to return home, know that I have already seen to it. You will be trsnsported back to the last plane you were on when you traveled here. It will just take a few minutes."
"Perhaps you'd like to watch the sunset in the time you've left here in Sylvene's refuge." Offers Morwena.
"How did you learn of this place? If it was from Sylvene, how did you first come to know of her? Do you know if Sylvene is still alive?"
Calner will dismiss concentration on the Star Spawn (wherever it is, it winks out of existence).
"Sorry for so many questions, I don't mean for it to sound like I'm interrogating you but I am just curious about such a wonderous place, and it's creator."
(It's surrounded by water yeah?)
Weneon begins to doff her clothes and equipment and runs up the steps "Going for a dip before the world ends!"
<The demiplane is actually a tiny ball of water with the island floating on it. A strong swimmer could depart from the east shore and arrive on the west!>
"I serve Sylvene. She was a powerful mage from a world called Ravnica. She made this refuge for herself and her son when he was born. I have been looking after it until Tyreus showed up with that thing. He had a violent outburst and vanished, but he left the shadow monster here to keep me from following him." Morwena forcibly represses her emotions, but an insightful soul might suspect she's crying inside. "I don't know what's become of Sylvene, but she's been gone a long time, and it may be that she will never return."
"Did she leave word of where her travels might take her?"
Calner looks to the others present. "Should we round everyone up so that Morwena can send us back?"
Calner will undo his necklace and loop it through the keyhole of the ring before redoing his necklace. He then tucks it under his shirt.
"Dev? I... I don't understand... you're dead! How can you be here?" Tabaqui is shocked. Turning to the other figure, "You! I saw you die with my own eyes! I killed you myself, you monster. What sort of trickery is this?"
Slowly, he backs away from both figures, not understanding, and fearful.
"One need not be in my presence to be returned yo their plane. Enjoy the view. Sadly, I do not believe Sylvene will return. She did collect some treasured objects here. If treasure you should seek as you say, you may take what you find with no remuneration required." at this she gestures to the case of vintage wine in the cellar (possibly already looted by the party though I doubt they took the crate.) "Feel free to explore the rest if the house. It is a humble place, with little but sand and sea beyond, but I love it the same. I read anything I can get my hands on and Sylvene's many books keep me in good company." She adds.
<There are a few rooms you haven't checked in the house in case you want to do so>
"Well in that case, anyone up for a little exploration? I'm curious to see whatever else may be here."
Calner will let out a heavy sigh.
"So long as it's not any more shadow horrors."
Calner will follow the first person to exit the basement/cellar and begin exploring the other rooms.