"Wait a moment Promise. We´re all a bit roughed up I think."Oppleby says as Promise seems to be moving on, motioning to the goblin arrow stuck in his thigh. "During my research I have developed a special ointment that can heal wounds."He says, looking around trying to determine who would need it the most. "And that´s a good point actually Salty Paul, when we decide to face the last goblins we should certainly point out that we already defeated Klarg and his pet wolf." Oppleby says as they prepare to move on.
Paul, you find a small chest hidden in the nearby crates, inside it has 600 cp, 110 sp, two red potions, and a jade statuette of a frog with tiny golden orbs for eyes. Looking through the crates, the rest of you notice that most are marked with the image of a blue lion (history?). They are bulky and full of stuff you might expect to find in a general store.
"Good work Salty Paul." Oppleby says as the pugilist finds the goblin trove. History regarding image of blue lion:19 Arcana to deremine purpose of potions:17
(OOC: Anyone who would like to take care of the party´s finances?)
"Ho Ho," Paul remarks, running some of the coins through his fingers. He looks over at the body of Klarg. "You won't be needing this, will you Klarg? Thanks! You're a real pal." He looks at the others. "Let's leave all this here for now. Once we find Gundren we can haul it all back to the wagons on our way out."
"Any idea what these red potions do?"
When the group is ready to depart, Paul will follow at the rear. He is going to grab Klarg's ankles and drag the body along. These goblins don't seem too bright so he will 'show' rather than 'tell' them we have defeated the supergoblin.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Assuming they eventually run into more goblins... Intimidation check 7 to look really muscly, casual and flexing while dragging the defeated supergoblin.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(OOC: I´m not sure a short rest would do us any good since most of us have already short-rested today. Oppleby still have a cure wounds which he will use on anyone who seems more hurt than himself 5/10)
(I'll move us forward tonight. If you want to short rest you can. It feels relatively safe. Also sorry I have been a bit slow to update. Been swapping jobs. I should be back to daily + posting this week)
The blue lion is the symbol of a store in Phandalin, the Lionshield Coster. You heard about it from Gundren when he was talking about the town.
The potions look like the ones you once saw in a magic item store labeled as potions of healing.
You head over towards the last part of the cave, hoping to find your missing friend and boss. This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins. You see five goblins sitting by a fire cooking while another goblin rests in the upper part of the cave. Securely bound on the southern ledge of the cavern, is a human warrior you recognize as the one who went south with Gundren. As you walk in, the goblins jump up and reach for weapons but aren't making an aggressive move yet.
"They´re healing potions Salty Paul, go ahead and take them." Oppleby says to the pugilist. Before leaving for the last part of the cave (6?) Oppleby removes the goblin arrow from his thigh and uses something resembling a steam powered stapler gun to close the wound. Cure wounds 7
"Lower your weapons goblins! As you can see we have already taken care of your leader. We just want the prisoners you took and we will be out of your hair." Oppleby says, motioning to Klarg being dragged by Salty Paul, ready with his Blazooka should the goblins go for it. Help action to Salty Pauls intimidation.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The five goblins near the fire look spooked and look up to the one on the ledge for guidance. The one on the ledge says in surprisingly good common, "Ah you beat me to him. I had been wanting to stick a knife in him for a while. No need to fight us. Take any of his loot from over there and we can all go our separate ways." He does sound a bit nervous at seeing Klarg dead.
"Yeah!" Salty Paul unceremoniously dumps the corpse of Klarg in between them and the goblins. "We didn't smash our way through half your little gang just to leave without the blokes we came for. We want Gundren and his pal."
He thinks back to all the crates of loot in the other room.
"And while we're at it... you can spare a goblin or two to help us haul those crates back to the road. Otherwise..." he lets his eyes wander to the body on the floor, and raises his eyebrows suggestively....
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(OOC: Ooops, I'm very sorry for the recent inactivity, things got unexpectedly busy with first weeks of university. Hopefully, I can post regularly again.
Also, I can't roll from my phone, and my laptop has no Wi-Fi connection, so I would really appreciate it someone could make those for me. :) )
Keashirryl sees that the goblins do not seem hostile for the moment. She looks at the one speaking for a few moments, making sure their words are honest. Insight: [roll1d20+4]
If it seems safe, she skirts around towards the bound warrior. As she approaches, she looks for visible wounds, trying to determine how serious the injuries are. Medicine: [roll1d20+4] If she sees that it is needed, she casts spare the dying.
This post has potentially manipulated dice roll results.
Insight for Keashirryl 23
He does seem to be honest.
The goblin pauses at Paul's action. "Those crates are too heavy to move far without a cart. We are too small and week to help with that." He pauses and carefully thinks about his next words. "The only prisoner we have is this human. He is my prize but I would be willing to part with him for some coin."
Keashirryl, you see that the warrior is alive and conscious. He is covered in wounds and not in great shape and groggily looks over at all of you. As you try to approach the goblins move to stand in your way and ready their weapons slightly.
"What do you mean goblin. What about Gundren, what about the dwarf you took. Don´t try to trick us." Oppleby says threateningly to the goblin leader. Oppleby is ready to give help action to any intimidation attempts.
"All right." Keashirryl murmurs in a tired voice, seeing the goblins block her way. "I'll stay here for now."
She then turns to the one speaking in common. "I don't think you are in the position to bargain. I will give you seven gold if you let that one leave with us. Then, you answer the gentlemen's questions; and consider yourself very lucky not to end up like your boss. And we never meet again."
She listens carefully, already thinking about the next move in case he refuses the offer.
The goblin's eyes narrow at Keashirryl's offer. "Seven for the warrior, three more for the information your friend seeks. 10 total. You won't meet me again unless you come looking. Without that oaf, I'll be a raiding party leader."
Rollback Post to RevisionRollBack
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"Wait a moment Promise. We´re all a bit roughed up I think." Oppleby says as Promise seems to be moving on, motioning to the goblin arrow stuck in his thigh.
"During my research I have developed a special ointment that can heal wounds." He says, looking around trying to determine who would need it the most.
"And that´s a good point actually Salty Paul, when we decide to face the last goblins we should certainly point out that we already defeated Klarg and his pet wolf." Oppleby says as they prepare to move on.
Paul, you find a small chest hidden in the nearby crates, inside it has 600 cp, 110 sp, two red potions, and a jade statuette of a frog with tiny golden orbs for eyes. Looking through the crates, the rest of you notice that most are marked with the image of a blue lion (history?). They are bulky and full of stuff you might expect to find in a general store.
"Good work Salty Paul." Oppleby says as the pugilist finds the goblin trove.
History regarding image of blue lion:19
Arcana to deremine purpose of potions:17
(OOC: Anyone who would like to take care of the party´s finances?)
Promise stops and waits for the others. If they take a rest, she will too.
(ooc: Not me, Promise isn't interested in money.)
"Ho Ho," Paul remarks, running some of the coins through his fingers. He looks over at the body of Klarg. "You won't be needing this, will you Klarg? Thanks! You're a real pal." He looks at the others. "Let's leave all this here for now. Once we find Gundren we can haul it all back to the wagons on our way out."
"Any idea what these red potions do?"
When the group is ready to depart, Paul will follow at the rear. He is going to grab Klarg's ankles and drag the body along. These goblins don't seem too bright so he will 'show' rather than 'tell' them we have defeated the supergoblin.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Assuming they eventually run into more goblins... Intimidation check 7 to look really muscly, casual and flexing while dragging the defeated supergoblin.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(OOC: I´m not sure a short rest would do us any good since most of us have already short-rested today. Oppleby still have a cure wounds which he will use on anyone who seems more hurt than himself 5/10)
(I'll move us forward tonight. If you want to short rest you can. It feels relatively safe. Also sorry I have been a bit slow to update. Been swapping jobs. I should be back to daily + posting this week)
The blue lion is the symbol of a store in Phandalin, the Lionshield Coster. You heard about it from Gundren when he was talking about the town.
The potions look like the ones you once saw in a magic item store labeled as potions of healing.
You head over towards the last part of the cave, hoping to find your missing friend and boss. This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins. You see five goblins sitting by a fire cooking while another goblin rests in the upper part of the cave. Securely bound on the southern ledge of the cavern, is a human warrior you recognize as the one who went south with Gundren. As you walk in, the goblins jump up and reach for weapons but aren't making an aggressive move yet.
"They´re healing potions Salty Paul, go ahead and take them." Oppleby says to the pugilist. Before leaving for the last part of the cave (6?) Oppleby removes the goblin arrow from his thigh and uses something resembling a steam powered stapler gun to close the wound. Cure wounds 7
"Lower your weapons goblins! As you can see we have already taken care of your leader. We just want the prisoners you took and we will be out of your hair." Oppleby says, motioning to Klarg being dragged by Salty Paul, ready with his Blazooka should the goblins go for it. Help action to Salty Pauls intimidation.
Second Intimidation role with help... 17
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The five goblins near the fire look spooked and look up to the one on the ledge for guidance. The one on the ledge says in surprisingly good common, "Ah you beat me to him. I had been wanting to stick a knife in him for a while. No need to fight us. Take any of his loot from over there and we can all go our separate ways." He does sound a bit nervous at seeing Klarg dead.
"And the prisoners, you must release the prisoners!" Oppleby goes on, trying to sound threatening.
"Yeah!" Salty Paul unceremoniously dumps the corpse of Klarg in between them and the goblins. "We didn't smash our way through half your little gang just to leave without the blokes we came for. We want Gundren and his pal."
He thinks back to all the crates of loot in the other room.
"And while we're at it... you can spare a goblin or two to help us haul those crates back to the road. Otherwise..." he lets his eyes wander to the body on the floor, and raises his eyebrows suggestively....
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(OOC: Ooops, I'm very sorry for the recent inactivity, things got unexpectedly busy with first weeks of university. Hopefully, I can post regularly again.
Also, I can't roll from my phone, and my laptop has no Wi-Fi connection, so I would really appreciate it someone could make those for me. :) )
Keashirryl sees that the goblins do not seem hostile for the moment. She looks at the one speaking for a few moments, making sure their words are honest. Insight: [roll1d20+4]
If it seems safe, she skirts around towards the bound warrior. As she approaches, she looks for visible wounds, trying to determine how serious the injuries are. Medicine: [roll1d20+4] If she sees that it is needed, she casts spare the dying.
(OOC: No worries Onetiredthing, glad you´re back :-)
Insight for Keashirryl 23
He does seem to be honest.
The goblin pauses at Paul's action. "Those crates are too heavy to move far without a cart. We are too small and week to help with that." He pauses and carefully thinks about his next words. "The only prisoner we have is this human. He is my prize but I would be willing to part with him for some coin."
Keashirryl, you see that the warrior is alive and conscious. He is covered in wounds and not in great shape and groggily looks over at all of you. As you try to approach the goblins move to stand in your way and ready their weapons slightly.
"What do you mean goblin. What about Gundren, what about the dwarf you took. Don´t try to trick us." Oppleby says threateningly to the goblin leader.
Oppleby is ready to give help action to any intimidation attempts.
"All right." Keashirryl murmurs in a tired voice, seeing the goblins block her way. "I'll stay here for now."
She then turns to the one speaking in common. "I don't think you are in the position to bargain. I will give you seven gold if you let that one leave with us. Then, you answer the gentlemen's questions; and consider yourself very lucky not to end up like your boss. And we never meet again."
She listens carefully, already thinking about the next move in case he refuses the offer.
(OOC: Thanks for the roll. :) )
The goblin's eyes narrow at Keashirryl's offer. "Seven for the warrior, three more for the information your friend seeks. 10 total. You won't meet me again unless you come looking. Without that oaf, I'll be a raiding party leader."