This post has potentially manipulated dice roll results.
Autumnleafflutters back to Biscuit."Tell me dear Biscuit as it has been so long, where might I best hide among this throng? A game of seek and hide we play, and perhaps some hint or advantage you might provide, I pray."
Persuasion(Not sure if I'd have advantage, disadvantage, or otherwise, so I'll roll two separate d20's): 11 +3
20 +3
Depending on what he says, I'll try and hide as well as I can, but I'll roll the stealth checks now.
This post has potentially manipulated dice roll results.
Speedwell looks at his options and decides that Beatrice’s best of long grasses might suit him best. He approaches, smiling, and attempting to be cute by abashedly playing with his floppy ears. “This really is beautiful weather for a game of hide-and-seek, isn’t it? Would you mind helping me blend in with your grasses, please?”
Jellybean feels a sense of tranquility at the mention of Lily Pond. "Frogs can be very patient and observant in my experience. And fast, like monks." Inif performs some martial arts showing crane style.
"We see greatness in all forms and utility in each." Inif crouches low like a frog. "Help me be a frog in the reeds and I'll catch you a big dragonfly."
Getting into your positions, Giovani's flattery of the flowers earns their trust, and Autumnleaf's previous connection with Biscuit helps her get his help, though unfortunately Panache and Jellybean, though trying their best, still aren't quite able to get in with the locals of the pixie kingdom.
In their first search of the grounds, the pixies look everywhere, and Autumnleaf's connection with Biscuit means that they are having too much fun chatting and the pixies spot her with a grin and have to wait at the entrance. In the second round, Inif was still getting used to the crane style on a floating lily pad, and the frogs croak up laughing, giving his location away, where the pixies chuckle and float with him back towards the entrance. In the third and final round, though the two rabbitfok managed to blend in quite well with the Fey pixies, the locals spot Speedwell trying to be a bird and bring him back, calling for the final player to come forward. Once Giovani joins the others, the group of jovial pixies gives him a small pouch of pixie dust.
Looking around you spot a clock as you exit the kingdom and gently come floating back to the ground, regaining your original size, you see that you're now into the third hour of tonight's carnival. One more hour and the Big Top Extravaganza will be held, so what would you like to do in the meantime?
Autumnleafsmiles largely, pleased as could be, and hums a moment before spinning and looking at the others."If I might suggest a route, the Hall of Illusions is near to here and quite fun. We can go there to stroll about, and head to the Big Top once we're done?"She questions, gesturing towards the Hall."Unless of course, there is an attraction that has caught your eye, far be it from little ole me to try and deny."
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
“I would be curious to see what illusions are held in the hall,” Speedwell says. “This carnival has been so intriguing, already, I can hardly imagine what comes next.”
Inif nods at the idea of the Hall of Illusions. "Either the hall of illusions or the Mystery Mine looks interesting."
OOC: Did you hear there were numerous easter eggs in this campaign? The ride in the Mystery Mine bears an uncanny resembles to the Dungeons & Dragons cartoon ride, if you're old enough to have seen it like me. :)
Giovani is looking even more smug than usual. “It would be uncouth of me to win the game and deny your pleasures. Of course, lead on… even though I won.”
As you approach the tent of the Hall of Illusions you see a glass cabinet in front of it. A wooden mannequin of a grinning, raven-haired young woman in witch’s attire and a green flowing cape hovers inside it. At the top of the cabinet, a sign reads “Tasha the Wizard—Known for Her Hideous Laughter.”
A halfling couple holds hands as they approach the glass cabinet. One of the halflings is wearing butterfly face paint. As he drops to one knee and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his ticket punched.
As you pass by the cabinet, please make a DC 13 wis save or be affected by Tasha's Hideous Laughter briefly ((just for funsies)). Immediately past the cabinet the large tent is painted with a mural of shifting images that show grinning faeries diving into pools of color. The helical stripes of the tent’s pointed canopies rotate in spirals, and the whole display seems designed to befuddle onlookers. A clown dressed in muted garb stands at the tent’s entrance, blinking at you.
Speedwell walks by the cabinet and stares at the tent in awe. “That is something you don’t see every day,” he says. Once everyone is past the cabinet, he would walk into the tent.
"I think your acquaintance mistook your response as a rejection. I would be happy to help you make amends. I believe the gentlemen went off into that tent." Inif points out the nearby tent.
Arcana: 22 Insight: 9
After speaking with the halfling, Inif walks past the mannequin himself to join his friends.
The halfling girl replies to Inif, just catching her breath, “I… I don’t know what came over me… Can you please help me to find him?” She’s still clearly shaken at the spell having taken over her actions like that.
Inif, through your research ((using your arcana roll as history)) you would also recall that Tasha was one of the names reputedly used by Iggwilv the Witch Queen, a legendary archmage.
As you all approach the monochromatic worker, he smiles and waves at you, and holds his hand out to take your tickets to punch them. To Giovani he replies by miming out walking towards the tent and then holds a hand above his eyes, leaning slightly forward, as if he was looking around at things.
Inif helps the halfling find her amore before joining the others. "Yes, let's find him, I last saw him go this way... You were bewitched, I'm afraid. I will help explain this to your companion."
This post has potentially manipulated dice roll results.
Autumnleafhas her ticket punched, giving Inif a thumbs up and flying over to them."I am rather familiar with the inner workings of this attraction. I would assist in finding your paramour so you both can find satisfaction."
The Help action to Inif, so that they can possibly get advantage, or, if not that, then my own set of checks to assist.
Perception: 11 Survival: 21
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
This post has potentially manipulated dice roll results.
Inif gives a wink to Autumnleaf, grateful for a second pair of eyes. Inif introduces the halfling and fairy "Autumnleaf will makes amends, and delight with rhymes of tidy ends...."
Gladly take help on Perception if relevant 22. Though maybe I follow the tracks of his tears...
As you enter the tent you see a line of mirrors lining the walls. Navigation through here would obviously be confusing, through with Autumnleaf’s help, you take few wrong turns. The mirrors near the entrance reflect onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years.
Please describe what you see as you walk through the tent.
After a few minutes walking through the halls of mirrors, looking both at your own reflections, as well as for the halfling, you spot Rubin ((after agreeing to help you were told his name)) staring into a mirror near the end of the hall. The halfling is gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s aged reflection. As you approach the little girl in the reflection spots you, and quickly turns to disappear deeper in the mirror, leaving a shocked Rubin to turn and see you as well.
Autumnleaf flutters back to Biscuit. "Tell me dear Biscuit as it has been so long, where might I best hide among this throng? A game of seek and hide we play, and perhaps some hint or advantage you might provide, I pray."
Persuasion(Not sure if I'd have advantage, disadvantage, or otherwise, so I'll roll two separate d20's):
11 +3
20 +3
Depending on what he says, I'll try and hide as well as I can, but I'll roll the stealth checks now.
Set 1: 13 17
Set 2: 20 10
Set 3: 5 21
Speedwell looks at his options and decides that Beatrice’s best of long grasses might suit him best. He approaches, smiling, and attempting to be cute by abashedly playing with his floppy ears. “This really is beautiful weather for a game of hide-and-seek, isn’t it? Would you mind helping me blend in with your grasses, please?”
Persuasion rolls:
Stealth rolls:
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Jellybean feels a sense of tranquility at the mention of Lily Pond. "Frogs can be very patient and observant in my experience. And fast, like monks." Inif performs some martial arts showing crane style.
"We see greatness in all forms and utility in each." Inif crouches low like a frog. "Help me be a frog in the reeds and I'll catch you a big dragonfly."
Acrobatics: 23 Persuasion: 3
Wisdom stealth:
Round 1: 25 25
Round 2: 6 21
Round 3: 22 8
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Getting into your positions, Giovani's flattery of the flowers earns their trust, and Autumnleaf's previous connection with Biscuit helps her get his help, though unfortunately Panache and Jellybean, though trying their best, still aren't quite able to get in with the locals of the pixie kingdom.
In their first search of the grounds, the pixies look everywhere, and Autumnleaf's connection with Biscuit means that they are having too much fun chatting and the pixies spot her with a grin and have to wait at the entrance. In the second round, Inif was still getting used to the crane style on a floating lily pad, and the frogs croak up laughing, giving his location away, where the pixies chuckle and float with him back towards the entrance. In the third and final round, though the two rabbitfok managed to blend in quite well with the Fey pixies, the locals spot Speedwell trying to be a bird and bring him back, calling for the final player to come forward. Once Giovani joins the others, the group of jovial pixies gives him a small pouch of pixie dust.
Looking around you spot a clock as you exit the kingdom and gently come floating back to the ground, regaining your original size, you see that you're now into the third hour of tonight's carnival. One more hour and the Big Top Extravaganza will be held, so what would you like to do in the meantime?
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Autumnleaf smiles largely, pleased as could be, and hums a moment before spinning and looking at the others. "If I might suggest a route, the Hall of Illusions is near to here and quite fun. We can go there to stroll about, and head to the Big Top once we're done?" She questions, gesturing towards the Hall. "Unless of course, there is an attraction that has caught your eye, far be it from little ole me to try and deny."
“I would be curious to see what illusions are held in the hall,” Speedwell says. “This carnival has been so intriguing, already, I can hardly imagine what comes next.”
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Inif nods at the idea of the Hall of Illusions. "Either the hall of illusions or the Mystery Mine looks interesting."
OOC: Did you hear there were numerous easter eggs in this campaign? The ride in the Mystery Mine bears an uncanny resembles to the Dungeons & Dragons cartoon ride, if you're old enough to have seen it like me. :)
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Giovani is looking even more smug than usual. “It would be uncouth of me to win the game and deny your pleasures. Of course, lead on… even though I won.”
Paladin - warforged - orange
As you approach the tent of the Hall of Illusions you see a glass cabinet in front of it. A wooden mannequin of a grinning, raven-haired young woman in witch’s attire and a green flowing cape hovers inside it. At the top of the cabinet, a sign reads “Tasha the Wizard—Known for Her Hideous Laughter.”
A halfling couple holds hands as they approach the glass cabinet. One of the halflings is wearing butterfly face paint. As he drops to one knee and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his ticket punched.
As you pass by the cabinet, please make a DC 13 wis save or be affected by Tasha's Hideous Laughter briefly ((just for funsies)). Immediately past the cabinet the large tent is painted with a mural of shifting images that show grinning faeries diving into pools of color. The helical stripes of the tent’s pointed canopies rotate in spirals, and the whole display seems designed to befuddle onlookers. A clown dressed in muted garb stands at the tent’s entrance, blinking at you.
What would you like to do?
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
DC13 WIS Save: 21
Speedwell walks by the cabinet and stares at the tent in awe. “That is something you don’t see every day,” he says. Once everyone is past the cabinet, he would walk into the tent.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Wisdom save 18
Giovani walks on past me he laughing closet, unaffected.
”Hello there, my good… clown. How does one get the most enjoyment of this place?”
Paladin - warforged - orange
17
Autumnleaf frowns a bit at the Halfling who ran, sobbing, but shakes it off, her grin returning as she turns to meet the clown.
Inif awaits for the halfling to regain her senses, as he studies the magic of the cabinet and considers its influence on the halfling.
"I think your acquaintance mistook your response as a rejection. I would be happy to help you make amends. I believe the gentlemen went off into that tent." Inif points out the nearby tent.
Arcana: 22 Insight: 9
After speaking with the halfling, Inif walks past the mannequin himself to join his friends.
Wis save: 17
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
The halfling girl replies to Inif, just catching her breath, “I… I don’t know what came over me… Can you please help me to find him?” She’s still clearly shaken at the spell having taken over her actions like that.
Inif, through your research ((using your arcana roll as history)) you would also recall that Tasha was one of the names reputedly used by Iggwilv the Witch Queen, a legendary archmage.
As you all approach the monochromatic worker, he smiles and waves at you, and holds his hand out to take your tickets to punch them. To Giovani he replies by miming out walking towards the tent and then holds a hand above his eyes, leaning slightly forward, as if he was looking around at things.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
After getting his ticket punched, Speedwell enters the tent.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Inif helps the halfling find her amore before joining the others. "Yes, let's find him, I last saw him go this way... You were bewitched, I'm afraid. I will help explain this to your companion."
If necessary
Perception: 7 Survival: 23
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Autumnleaf has her ticket punched, giving Inif a thumbs up and flying over to them. "I am rather familiar with the inner workings of this attraction. I would assist in finding your paramour so you both can find satisfaction."
The Help action to Inif, so that they can possibly get advantage, or, if not that, then my own set of checks to assist.
Perception: 11
Survival: 21
Giovani nods and gives the clown a pat on the shoulder before following the others
Paladin - warforged - orange
Inif gives a wink to Autumnleaf, grateful for a second pair of eyes. Inif introduces the halfling and fairy "Autumnleaf will makes amends, and delight with rhymes of tidy ends...."
Gladly take help on Perception if relevant 22. Though maybe I follow the tracks of his tears...
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
As you enter the tent you see a line of mirrors lining the walls. Navigation through here would obviously be confusing, through with Autumnleaf’s help, you take few wrong turns. The mirrors near the entrance reflect onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years.
Please describe what you see as you walk through the tent.
After a few minutes walking through the halls of mirrors, looking both at your own reflections, as well as for the halfling, you spot Rubin ((after agreeing to help you were told his name)) staring into a mirror near the end of the hall. The halfling is gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s aged reflection. As you approach the little girl in the reflection spots you, and quickly turns to disappear deeper in the mirror, leaving a shocked Rubin to turn and see you as well.
What would you like to do?
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM: