Kari drags the ice queen across the floor away from the window, her hand axe suddenly in her other hands grip, moving in a practiced chopping action. A well placed chop sends a whole chunk of ice spikes and the ice queens shoulder falling away, while another chops into her clavical, a crack splintering from her neck all the way down through her navel to her groin. Yet still she stands.
Meanwhile, Mordekai appears outside in free fall. Everything is going in slow motion for him as he, in a panic, glances around for the shard of ice contain Mal. He absently notes the veritable army of creatures moving in the cities dark streets below him....the all ground seems to be busy with motion. All the same, he pulls his eyes away and spots the ice shard just there....
(Mordekai: to grab the ice, Acrobatics or Athletics check vs DC 15, or a melee attack vs AC 15, your choice.)
Once again, ice shards swirl about the room in a sudden whirlwind, hurting everything in the room. 12 piercing damage to Kurik and Kari, both winter wolves, the walker, and both snow men. (which everyone has resistance to)
Mordekai reaches out and nimbly grabs the ice shard containing Mal, as he begins to plummet, the icy cold air rushing past his skin. From outside, the view of the tower is rather frightening. The tower is the center of a swarm of creatures. Massive frost covered skeletons cling to the sides of the tower, clambering up, several almost near the top. Once there who knows if they'll be able to reach in through windows or smash their way through the roof. Amidst them, more of the strange glowing face creatures and a couple of the snowmen blobs work their way up. Meanwhile, at the door below, huge white wolves, glowing face creatures, and snowmen crowd around the entrance, shoving themselves in, while more wintery creatures rush to reach the tower from all around.
The ice queen's desire for this ring is becoming starkly clear.
Mordekai's turn!
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What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
As Mordekai grabs the ice shard and starts to plummet, he casts Dimension Door to teleport himself and Mal back into the top room, just beside the anvil. As a bonus action, he'll use a Bardic Inspiration die to use Unsettling Words against Auril (She must subtract 6 from the next saving throw she makes before the start of Mordekai's next turn.)
"We need to get out of here, the entire city is coming to her aid!"
Kurik looks at the room starting to fill up and gives a little grunt. "It's getting a little crowded in here. Lets take this outside." With that he reaches down to grab Kari's dropped weapon and then heads to the window. He looks at his companions and looks down to the ground. He inhales deeply and says "scatter." As he unleashed his spell, Kari and Mordekai, would feel an incredible rush of wind and a slight lurch of their stomachs as the world around them shifted placing them at the ground level. He quickly turned to see if his spell was able to pull Auril down with them.
Bonus action grab Kari's glaive
Move: go to window, possible some AoOs
Action: Cast scatter spell to move Kurik, Mordekai, Kari and Auril. Auril needs a Wis 17 save or come with us
This post has potentially manipulated dice roll results.
Auril Wisdom save : 13
The air wrenches around the group and suddenly they're at ground level, the tower high above. A rushing icy cold body bounces off of Kari as she suddenly appears in the things path. Kari glances around. Auril is no longer within her grasp. The creature that just ran into her looks like some sort of icy zombie.
From the window high above, Auril screeches, "RRAAAAWWWW. GET THEM!! FETCH ME THE RING!!"
This streets around you look no more hospitable than the room above, perhaps even less so.
This post has potentially manipulated dice roll results.
Mal suffers 14 cold damage, encased in tinee wheenie carbonite ice.
Auril walks to the edge of the window in the tower above, her icy body all but broken, and spreads her hands out as if encompassing the whole city, "Yes, my servants. Bury them beneath your ice corpses so that I may pick the ring from their cold dead bodies!!!"
She breaks an icicle off of her body and tosses it into the air...where it suddenly sprouts wings and begins flapping about, then turning to dive towards you as it sprouts legs, arms, and a head of a small icy creature. As if you needed more targets.
A winter wolf bounds out of the darkness and tries to bit Kurik.....
Attack on Kurik: 24 Damage: 15. If hit, Kurik must succeed on a DC 14 Strength saving throw or be knocked prone.
Meanwhile, a massive skeleton that is about 16 feet tall, comes thudding out of the darkness, a big axe in its hands. It looks to swing its axe, but then it locks its gaze upon Mordekai....its eyes sparkling with cold blue light.
Mordekai, DC 13 Con save or take : 37 cold damage, and become paralyzed until the end of your next turn. (no damage on save)
Finally, one of the strange blobs of snow comes awkwardly walking up to Kari, and starts trying to smash her with it's snowy appendages.
This post has potentially manipulated dice roll results.
Kari looks around, weighing the options. She takes back her glaive from Kurik, puts away her handaxe, and takes a few swings at the snowy blob. As she does she says "Thanks. Can you do that teleport again and get us out of here?" She stays put for now, waiting to see what the others do.
Action: 2 attacks
- Attack 1: 16 Damage: 12 Slashing, 3 Rage
- Attack 2: 15 Damage: 11 Slashing, 3 Rage
Bonus action: Pole Attack: 14 Damage: 7 Bludgeoning, 3 Rage
Reaction: If anything else comes within 10 ft - Attack: 27 Damage: 7 Slashing, 3 Rage
Extra Effects: • Ancestral Protectors - The first creature I hit has disadvantage on attacks against other targets, others have resistance to damage from that creature, until the start of my next turn • Slasher - reduce a creature's speed by 10 until the start of my next turn • Slasher - On a critical hit the target has disadvantage on all attacks until the start of my next turn
Kari lashes out, sending sprays of snow away from the monster. Though it continues to bob in front of her, it looks like she's taken some important chunks out of it.
Mordekai.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Torn between providing cover for them, keeping Kari alive, and getting Mal out of the shard, Mordekai opts towards safety in numbers and fires of 3 final Blasts at Auril before giving Kurik a d8 Bardic Inspiration, moving towards the force field of he can get anywhere without giving away AoOs, and telepathically reaching out again to Tic, "We could use some help here! Is there any way you can get that force field down for a few moments?"
Mordekai's first blast strikes true. Auril's form is fragile enough that the blast of eldritch energy ends her current form...and her body explodes into a cloud of crystals.
The small shard of ice in Mordekai's hand disintegrates and Mal appears standing nearby with a "whomp"....looking rather disoriented.
Then Mordekai glances around at the crowd, and begins moving as best he can to avoid getting attacked as he tries to get nearer to the central towers force field. Tic replies mentally, "We can't deactivate it like that, only an 8 step ritual can get you through....but I'll see if we can help...though we are dealing with our own issues at the moment..."
At the top of the tower, the cloud of ice forms into a single floating shard of ice that hangs there above the battle.
A couple of the strange cloaked creatures with light for faces are nearby. Two unleash blasts of light across the battle.
Attack on Mordekai: 23 Damage: 46 cold damage.
Attack on Kurik: 9 Damage: 21 cold damage.
A beam of cold light lances down from the crystal above, striking towards Mal.
This post has potentially manipulated dice roll results.
Unsure what the best course of action is, Kurik prepares to press the attack but the others are not fairing as well. With a slight growl, Kurik holds his sword up high where it glows brighter and brighter until it is almost blinding. He then points it and then moves it quickly as though he is drawing with it. Where he first pointed and directed a bright light springs forth forming a wall and sheading bright light.
Action: Casting Wall of light. It's a little hard to determine where it should go but I want to hit as many enemies with it as I can but keep at least part up to give cover from Auril's attacks and block line of sight from the creatures shooting beams at us. Any creatures that are in the wall when it goes up are blinded for 1 minute and take 4d8 radiant damage. A DC 17 wis save negates the blindness and they take half damage. If they end their turn in the wall, they take 4d8 damage and could be blinded. Radiant damage 12
Bonus action: telkinetic shove- would use prior to wall spell to push someone 5ft into the area the wall would go up in. DC 17 str check to prevent shove.
This post has potentially manipulated dice roll results.
Rolls:
Snowman1 Save vs Wall of Light DC 17 : 1
Wolf1 Save : 12
Zom Saves : 8. 12
2nd disadvantage roll for Walkers glare attack on Mordekai, hitting AC: 7
Zendrak init: 20
Toc's init: 6
Kurik waves his sword and a glaringly bright wall of pure light ripples into existence.
With the enemies to the north having to pick through a bunch of rubble, enemies from the east needing to climb up an incline from the city sector, and no enemies from the north east, since the central tower and its field are there blocking the way, plus with a large contingent of enemies having been gathering at the base of the tower, the wall of light to block the south west is the most effective, in addition to catching the snowblob, wolf, and a couple slow shambling frost zombies in the glaring light.
Another blast of cold lances down towards Mal from the crystal floating above...
This post has potentially manipulated dice roll results.
Mal shivers form the cold attacks seething with rage as she finds herself once again in a combat way over her head, Stupid F'ing ring, why did I ever pick you up getting rid of you is totally not worth this shit! she screams in her mind as she raises her crossbow to fire at Auril.
On the last attack I will use the Pushing attack to hopefully push Auril back, and she takes 4 additional damage regardless of the STR DC 18 saving throw.
Maneuvers: Pushing Attack (Special)
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw (DC 18). On failure, you push the target up to 15 ft. away from you.
Then she will take her movement and BA to move 60' back towards Modekai asking him, "So any plan or business as usual," as she chuckles, "seems I was out of it for a moment there."
Ooops, forgot to add an additional 10 damage for each bolt that hits.
Mal, the gleaming wall of light illuminating her, aims her heavy crossbow up into the sky where the crystal shard hangs. She fires, and the bolt lances up...but even before it's struck, she's already smoothly dragging back the pull, placing another bolt and firing. The first bolt strikes with a loud crack...veins of black lance through the crystal goddess. A second bolt strikes, the third and fourth bolt, in rapid, machine like fashion are already in flight, striking again, and then again, each blow sending black cracks through the crystal. The last blow sends the crystal spiraling backwards, where it vanishes into top of the tower. From here, all you can see is an arctic wind full of ice that seems to swirl and get sucked into through the windows into the tower.
There is no satisfying explosion of ice and snow, no scream...just silence. If Auril is defeated, her swarm of creatures closing in on the group don't know it.
Suddenly the elven wizard Toc appears in the midst of the group with a woosh of magic, with Zendrak standing next to him. He glances about then says rather matter of factly, "We should probably get back behind the field...."
The wolf pushed back into the field moves forward out of the light, blinking it's eyes free of the light and then lets out a blast of cold.
Mal, Toc, Kurik, and Zendrak all must make DC 12 Dex saves or take : 17 cold damage. Half on a save.
Another wolf comes bounding through the wall, stopping to shake it's dazed eyes, and then also lets out a breath of cold air.
Mal, Toc, Kurik, and Zendrak all must make DC 12 Dex saves or take : 15 cold damage. Half on a save.
The big skeleton near Mordekai takes a few steps to pursue him, and swings its massive axe down at him.
Attack on Mordekai: 19 Damage: 25
Attack on Mordekai: 13 Damage: 27
The blind snow blob near Kari moves out of the light, and swings wildly at her....
Attack on Kari: 12 Damage: 6 + 11 cold damage.
Attack on Kari: 13 Damage: 7 + 8 cold damage.
Attack on Kari: 15 Damage: 4 + 9 cold damage.
Then Zendrak looks about and says, "Don't resist". He mutters an ancient arcane word, and suddenly the whole group appears standing next to the field...except for Mordekai who is still running towards you....
[OOC: Mal is very aware of the cold and not being attuned to the Ring is not a good thing where we currently are. ]
Kari drags the ice queen across the floor away from the window, her hand axe suddenly in her other hands grip, moving in a practiced chopping action. A well placed chop sends a whole chunk of ice spikes and the ice queens shoulder falling away, while another chops into her clavical, a crack splintering from her neck all the way down through her navel to her groin. Yet still she stands.
Meanwhile, Mordekai appears outside in free fall. Everything is going in slow motion for him as he, in a panic, glances around for the shard of ice contain Mal. He absently notes the veritable army of creatures moving in the cities dark streets below him....the all ground seems to be busy with motion. All the same, he pulls his eyes away and spots the ice shard just there....
(Mordekai: to grab the ice, Acrobatics or Athletics check vs DC 15, or a melee attack vs AC 15, your choice.)
Once again, ice shards swirl about the room in a sudden whirlwind, hurting everything in the room. 12 piercing damage to Kurik and Kari, both winter wolves, the walker, and both snow men. (which everyone has resistance to)
Initiative: Mal: 24 | Auril: 23 | Wolves: 20 | Skeletons: 17 | Golems: 16 | Kari: 10 | Auril LA | Mordekai: 9 | Auril LA2 | Walkers: 6 | Kurik: 4 | Auril LA3
What's the difference between a Wizard and a Sorcerer?
Class.
Acrobatics: 21
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationConcentration save to hold onto far step spell 7
Looses far step spell
Mordekai reaches out and nimbly grabs the ice shard containing Mal, as he begins to plummet, the icy cold air rushing past his skin. From outside, the view of the tower is rather frightening. The tower is the center of a swarm of creatures. Massive frost covered skeletons cling to the sides of the tower, clambering up, several almost near the top. Once there who knows if they'll be able to reach in through windows or smash their way through the roof. Amidst them, more of the strange glowing face creatures and a couple of the snowmen blobs work their way up. Meanwhile, at the door below, huge white wolves, glowing face creatures, and snowmen crowd around the entrance, shoving themselves in, while more wintery creatures rush to reach the tower from all around.
The ice queen's desire for this ring is becoming starkly clear.
Mordekai's turn!
What's the difference between a Wizard and a Sorcerer?
Class.
As Mordekai grabs the ice shard and starts to plummet, he casts Dimension Door to teleport himself and Mal back into the top room, just beside the anvil. As a bonus action, he'll use a Bardic Inspiration die to use Unsettling Words against Auril (She must subtract 6 from the next saving throw she makes before the start of Mordekai's next turn.)
"We need to get out of here, the entire city is coming to her aid!"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationWith a *baaamfff* only a moment later, Mordekai appears back in the room.....the ice crystal containing Mal clutched in his hand....
Auril tries to swing her icy morning star at Kari as she hisses in frustration.
Attack on Kari: 17 Damage: 4 piercing damage + 11 cold damage.
The walker in the room meanwhile is near Kurik and tries to slam a fist into him, the fist filled with cold deathly energy.....
Attack on Kurik: 11 Damage: 14 bludgeoning + 15 cold damage.
Attack on Kurik: 10 Damage: 14 bludgeoning + 19 cold damage.
Kurik's action!
Initiative: Mal: 24 | Auril: 23 | Wolves: 20 | Skeletons: 17 | Golems: 16 | Kari: 10 | Auril LA | Mordekai: 9 | Auril LA2 | Walkers: 6 | Kurik: 4 | Auril LA3
What's the difference between a Wizard and a Sorcerer?
Class.
Kurik looks at the room starting to fill up and gives a little grunt. "It's getting a little crowded in here. Lets take this outside." With that he reaches down to grab Kari's dropped weapon and then heads to the window. He looks at his companions and looks down to the ground. He inhales deeply and says "scatter." As he unleashed his spell, Kari and Mordekai, would feel an incredible rush of wind and a slight lurch of their stomachs as the world around them shifted placing them at the ground level. He quickly turned to see if his spell was able to pull Auril down with them.
Bonus action grab Kari's glaive
Move: go to window, possible some AoOs
Action: Cast scatter spell to move Kurik, Mordekai, Kari and Auril. Auril needs a Wis 17 save or come with us
Auril Wisdom save : 13
The air wrenches around the group and suddenly they're at ground level, the tower high above. A rushing icy cold body bounces off of Kari as she suddenly appears in the things path. Kari glances around. Auril is no longer within her grasp. The creature that just ran into her looks like some sort of icy zombie.
From the window high above, Auril screeches, "RRAAAAWWWW. GET THEM!! FETCH ME THE RING!!"
This streets around you look no more hospitable than the room above, perhaps even less so.
Mal, make another DC 21 Charisma save attempt.
What's the difference between a Wizard and a Sorcerer?
Class.
Mal Charisma Save: 7
Mal suffers 14 cold damage, encased in tinee wheenie
carboniteice.Auril walks to the edge of the window in the tower above, her icy body all but broken, and spreads her hands out as if encompassing the whole city, "Yes, my servants. Bury them beneath your ice corpses so that I may pick the ring from their cold dead bodies!!!"
She breaks an icicle off of her body and tosses it into the air...where it suddenly sprouts wings and begins flapping about, then turning to dive towards you as it sprouts legs, arms, and a head of a small icy creature. As if you needed more targets.
A winter wolf bounds out of the darkness and tries to bit Kurik.....
Attack on Kurik: 24 Damage: 15. If hit, Kurik must succeed on a DC 14 Strength saving throw or be knocked prone.
Meanwhile, a massive skeleton that is about 16 feet tall, comes thudding out of the darkness, a big axe in its hands. It looks to swing its axe, but then it locks its gaze upon Mordekai....its eyes sparkling with cold blue light.
Mordekai, DC 13 Con save or take : 37 cold damage, and become paralyzed until the end of your next turn. (no damage on save)
Finally, one of the strange blobs of snow comes awkwardly walking up to Kari, and starts trying to smash her with it's snowy appendages.
Attack on Kari: 22 Damage: 6 bludgeoning + 9 cold damage.
Attack on Kari: 6 Damage: 5 bludgeoning + 10 cold damage.
Attack on Kari: 17 Damage: 4 bludgeoning + 10 cold damage.
Kari and Mordekai can both go!
Initiative: Mal: 24 | Auril: 23 | Wolves: 20 | Skeletons: 17 | Golems: 16 | Kari: 10 | Auril LA | Mordekai: 9 | Auril LA2 | Walkers: 6 | Kurik: 4 | Auril LA3
What's the difference between a Wizard and a Sorcerer?
Class.
DC13 CON save: 16
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationKari looks around, weighing the options. She takes back her glaive from Kurik, puts away her handaxe, and takes a few swings at the snowy blob. As she does she says "Thanks. Can you do that teleport again and get us out of here?" She stays put for now, waiting to see what the others do.
Action: 2 attacks
- Attack 1: 16 Damage: 12 Slashing, 3 Rage
- Attack 2: 15 Damage: 11 Slashing, 3 Rage
Bonus action: Pole Attack: 14 Damage: 7 Bludgeoning, 3 Rage
Reaction: If anything else comes within 10 ft - Attack: 27 Damage: 7 Slashing, 3 Rage
Extra Effects:
• Ancestral Protectors - The first creature I hit has disadvantage on attacks against other targets, others have resistance to damage from that creature, until the start of my next turn
• Slasher - reduce a creature's speed by 10 until the start of my next turn
• Slasher - On a critical hit the target has disadvantage on all attacks until the start of my next turn
Kari lashes out, sending sprays of snow away from the monster. Though it continues to bob in front of her, it looks like she's taken some important chunks out of it.
Mordekai.
What's the difference between a Wizard and a Sorcerer?
Class.
Torn between providing cover for them, keeping Kari alive, and getting Mal out of the shard, Mordekai opts towards safety in numbers and fires of 3 final Blasts at Auril before giving Kurik a d8 Bardic Inspiration, moving towards the force field of he can get anywhere without giving away AoOs, and telepathically reaching out again to Tic, "We could use some help here! Is there any way you can get that force field down for a few moments?"
Eldritch Blasts at Auril:
Attack: 20 Damage: 17
Attack: 20 Damage: 14
Attack: 24 Damage: 17
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationMordekai's first blast strikes true. Auril's form is fragile enough that the blast of eldritch energy ends her current form...and her body explodes into a cloud of crystals.
The small shard of ice in Mordekai's hand disintegrates and Mal appears standing nearby with a "whomp"....looking rather disoriented.
Then Mordekai glances around at the crowd, and begins moving as best he can to avoid getting attacked as he tries to get nearer to the central towers force field. Tic replies mentally, "We can't deactivate it like that, only an 8 step ritual can get you through....but I'll see if we can help...though we are dealing with our own issues at the moment..."
At the top of the tower, the cloud of ice forms into a single floating shard of ice that hangs there above the battle.
A couple of the strange cloaked creatures with light for faces are nearby. Two unleash blasts of light across the battle.
Attack on Mordekai: 23 Damage: 46 cold damage.
Attack on Kurik: 9 Damage: 21 cold damage.
A beam of cold light lances down from the crystal above, striking towards Mal.
Attack on Mal: 30 Damage: 14 cold damage.
Kurik's turn!
Initiative: Mal: 24 | Auril: 23 | Wolves: 20 | Skeletons: 17 | Golems: 16 | Kari: 10 | Auril LA | Mordekai: 9 | Auril LA2 | Walkers: 6 | Kurik: 4 | Auril LA3
What's the difference between a Wizard and a Sorcerer?
Class.
Unsure what the best course of action is, Kurik prepares to press the attack but the others are not fairing as well. With a slight growl, Kurik holds his sword up high where it glows brighter and brighter until it is almost blinding. He then points it and then moves it quickly as though he is drawing with it. Where he first pointed and directed a bright light springs forth forming a wall and sheading bright light.
Action: Casting Wall of light. It's a little hard to determine where it should go but I want to hit as many enemies with it as I can but keep at least part up to give cover from Auril's attacks and block line of sight from the creatures shooting beams at us. Any creatures that are in the wall when it goes up are blinded for 1 minute and take 4d8 radiant damage. A DC 17 wis save negates the blindness and they take half damage. If they end their turn in the wall, they take 4d8 damage and could be blinded. Radiant damage 12
Bonus action: telkinetic shove- would use prior to wall spell to push someone 5ft into the area the wall would go up in. DC 17 str check to prevent shove.
Rolls:
Snowman1 Save vs Wall of Light DC 17 : 1
Wolf1 Save : 12
Zom Saves : 8. 12
2nd disadvantage roll for Walkers glare attack on Mordekai, hitting AC: 7
Zendrak init: 20
Toc's init: 6
Kurik waves his sword and a glaringly bright wall of pure light ripples into existence.
With the enemies to the north having to pick through a bunch of rubble, enemies from the east needing to climb up an incline from the city sector, and no enemies from the north east, since the central tower and its field are there blocking the way, plus with a large contingent of enemies having been gathering at the base of the tower, the wall of light to block the south west is the most effective, in addition to catching the snowblob, wolf, and a couple slow shambling frost zombies in the glaring light.
Another blast of cold lances down towards Mal from the crystal floating above...
Attack on Mal: 25 Damage: 15 cold damage.
Mal's action!
Initiative: Mal: 24 | Auril: 23 | Wolves: 20 | Skeletons: 17 | Golems: 16 | Kari: 10 | Auril LA | Mordekai: 9 | Auril LA2 | Walkers: 6 | Kurik: 4 | Auril LA3
What's the difference between a Wizard and a Sorcerer?
Class.
Mal shivers form the cold attacks seething with rage as she finds herself once again in a combat way over her head, Stupid F'ing ring, why did I ever pick you up getting rid of you is totally not worth this shit! she screams in her mind as she raises her crossbow to fire at Auril.
Sharpshooter H. Crossbow 1: Attack: 19 Damage: 15 Necrotic Damage: 3
Sharpshooter H. Crossbow 2: Attack: 23 Damage: 13 Necrotic Damage: 8
Sneak Attack on 1st hit: 4
Action Surge:
Sharpshooter H. Crossbow 1: Attack: 28 Damage: 11 Necrotic Damage: 11
Sharpshooter H. Crossbow 2: Attack: 18 Damage: 8 Necrotic Damage: 6
On the last attack I will use the Pushing attack to hopefully push Auril back, and she takes 4 additional damage regardless of the STR DC 18 saving throw.
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw (DC 18). On failure, you push the target up to 15 ft. away from you.
Then she will take her movement and BA to move 60' back towards Modekai asking him, "So any plan or business as usual," as she chuckles, "seems I was out of it for a moment there."
Ooops, forgot to add an additional 10 damage for each bolt that hits.
Mal, the gleaming wall of light illuminating her, aims her heavy crossbow up into the sky where the crystal shard hangs. She fires, and the bolt lances up...but even before it's struck, she's already smoothly dragging back the pull, placing another bolt and firing. The first bolt strikes with a loud crack...veins of black lance through the crystal goddess. A second bolt strikes, the third and fourth bolt, in rapid, machine like fashion are already in flight, striking again, and then again, each blow sending black cracks through the crystal. The last blow sends the crystal spiraling backwards, where it vanishes into top of the tower. From here, all you can see is an arctic wind full of ice that seems to swirl and get sucked into through the windows into the tower.
There is no satisfying explosion of ice and snow, no scream...just silence. If Auril is defeated, her swarm of creatures closing in on the group don't know it.
Suddenly the elven wizard Toc appears in the midst of the group with a woosh of magic, with Zendrak standing next to him. He glances about then says rather matter of factly, "We should probably get back behind the field...."
The wolf pushed back into the field moves forward out of the light, blinking it's eyes free of the light and then lets out a blast of cold.
Mal, Toc, Kurik, and Zendrak all must make DC 12 Dex saves or take : 17 cold damage. Half on a save.
Another wolf comes bounding through the wall, stopping to shake it's dazed eyes, and then also lets out a breath of cold air.
Mal, Toc, Kurik, and Zendrak all must make DC 12 Dex saves or take : 15 cold damage. Half on a save.
The big skeleton near Mordekai takes a few steps to pursue him, and swings its massive axe down at him.
Attack on Mordekai: 19 Damage: 25
Attack on Mordekai: 13 Damage: 27
The blind snow blob near Kari moves out of the light, and swings wildly at her....
Attack on Kari: 12 Damage: 6 + 11 cold damage.
Attack on Kari: 13 Damage: 7 + 8 cold damage.
Attack on Kari: 15 Damage: 4 + 9 cold damage.
Then Zendrak looks about and says, "Don't resist". He mutters an ancient arcane word, and suddenly the whole group appears standing next to the field...except for Mordekai who is still running towards you....
Kari, Mordekai, your actions!
Saves:
Toc dex saves vs DC 12 : 25. 21..
Zendrak dex saves vs DC 12 : 17. 5..
Initiative: Mal: 24 | Auril: 23 | Toc: 21 | Wolves: 20 | Skeletons: 17 | Golems: 16 | Zendrak: 14 | Kari: 10 | Auril LA | Mordekai: 9 | Auril LA2 | Tic: 6 | Walkers: 6 | Kurik: 4 | Auril LA3
What's the difference between a Wizard and a Sorcerer?
Class.