Wulgar can't see how to move yet, but he flies into a rage at the situation, readies a javelin, throws it over the head of the white pawn and aims it at A6, the black bishop.
Javelin : Attack: 28 Damage: 12
If this attack hits, Divine Fury does an additional 7 necrotic damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Mulligan - F3 to G5
Mulligan casts Hex on the rook on H7 (disadvantage on Dex Checks) and then draws a dagger and chucks it at the same rook... Quickly followed up by a second dagger.
Dagger1 Attack: 10 Damage: 9 plus 4 Necrotic Damage from Hex
Dagger2 Attack: 17 Damage: 9 plus 4 Necrotic Damage from Hex
If either hit, Mulligan will use Defensive Flourish to add 8 to the Damage of that attack, and to his AC until the start of his next turn...
You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.
Wulgar flies into a frenzied rage, but unfortunately, possibly adding to his anger, his javelin is immediately rebuffed as soon as it flies above the white pawn's square. (Apologies for this...the board may take a little bit to 'clean up').
Mulligan, however, advances further into the field and strikes out towards the rook buried behind the wall of pawns in the nearby area. The curse lands, and the first strike amplifies the blow. His second misses.
Ragnar uses the opportunity to cast another spell, hitting himself, Varan, and Avarice. Each feel a bolstering presence emanate from Ragnar. Your hit point maximum increases by 5 (essentially, you gain 5 HP).
Gazinoth moves forth - as do the pawns on the party's side. White Pawn 1 Longsword Attack (Black Rook 1): 18 Damage: Unable to parse dice roll. White Pawn 3 Longsword Attack (Black Pawn 4):9 Damage: 8 White Pawn 5 Longsword Attack (Black Pawn 4): 9 Damage: 10 White Pawn 7 Longsword Attack (Black Pawn 4): 20 Damage: 5
Just to note - Hex lasts up to an hour (if I can hold concentration) and as it sounds like first attack landed, Mulligan's AC boosted to 23 until start of his next turn.
Avarice is still looking for an opening on either the H1-A8 diagonal or the H3- C8 diagonal but the white pieces are still pretty clogged up so he stays where he is and takes the dodge action, hopefully still hidden.
Two of the pawns crumble into dust, scattering into the infinite expanse of the Astral Sea. The knights stand straight upon the tiles of the fallen pawns, clutching their glaives and dutifully awaiting their next turn.
This post has potentially manipulated dice roll results.
Keyleth's first strike barely manages to wedge past the Bishop's armor, while the second is easily rebuffed.
The Queen takes a step forth - the faceless statue uttering a word of power. Keyleth, Gazinoth, and a pawn caught in the crosshairs experience a blast of sheer cold as a cone of ice rockets in three directions from the queen's tile. Each of you must make a DC 19 Constitution saving throw or take 44 cold damage, half upon a success. Pawn DC19 Constitution save: 19 Gazinoth DC19 Constitution save: 12
Gazinoth's movements become slower as a numbing frost surrounds his figure - while the Pawn merely freezes and melts in a matter of moments.
The King raises its shield and prepares to avoid any oncoming attack.
This post has potentially manipulated dice roll results.
"Ragnar, you're in jeopardy from this knight at D3."
Unable to unleash his power in any significant way until now, Varan allows himself to revel - just a bit - as he channels his sorcerous power. Targeting the knight at E4, he casts blight, upcast to level 6. Target must make a CON save DC 18 or take 10d8 necrotic damage (half on a save). He also spends a sorcery point to use Empower Spell, giving him the option to reroll up to five of the damage dice.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Knight 2 DC18 Con saving throw: 21 - The Knight''s marble figure becomes blackened for a moment as Varan's intense spell washes over the figure, partially eroding the marble away in an impressive hit.
The position of the pawns on the opposing side stay static, but two pawns draw swords with the white team. Neither manage to connect. Black Pawn 2 Longsword Attack (White Pawn 1): 6 Damage: 6 Black Pawn 4 Longsword Attack (White Pawn 3): 12 Damage: 5
One rook retreats, while another shifts position, neither being quite able to attack.
The Bishops, each engaged in melee with one member or another, cast spells. The first radiates an aura akin to the bishop on your side, while the second instead conjures a spectral weapon to aid a maul in bashing down Mulligan.
Black Bishop 1: spirit guardians Black Bishop 2: spiritual weapon, attack Mulligan. Black Bishop 2 Spiritual Weapon Attack (Mulligan): 23 Damage: 7 Black Bishop 2 Maul Attack (Mulligan): 21 Damage: 7 Black Bishop 2 Maul Attack (Mulligan): 11 Damage: 11 Black Bishop 1 Spiritual Weapon Attack (White Pawn 3): 14 Damage: 4
This post has potentially manipulated dice roll results.
Wulgar feels ineffective thus far in this battle, and his he growls, then shouts out in a Zealous manner, giving hope to those on the white side.
Zealous Presence
Once per long rest as a bonus action, you unleash a battle cry and up to 10 other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.
Wulgar chooses the seven of us and the three most forward pawns to receive this benefit.
He shouts out to Ragnar, "Move toward me, you are in danger, the knight!"
He moves from A1 to A3 and throws a javelin at the black knight at D3.
Javelin : Attack: 26 Damage: 12
If this hits, he does an additional 9 necrotic damage due to Divine Fury.
This post has potentially manipulated dice roll results.
Mulligan manages to not be hit by the two maul attacks but the Spiritual Weapon does get through his defenses. Though thanks to Uncanny Dodge it’s little more than a flesh wound.
Mulligan sees an opposing knight got behind him and chucks a couple daggers at him at E4…
This post has potentially manipulated dice roll results.
Additional Brutal Critical + Necrotic Fury damage from crit: 10
Both of Mulligan's attacks connect with one Knight, while Wulgar's javelin sends some dust from the other crumbling through the area. Neither make sounds of pain; the humanoid-like constructs continue to attack.
Ragnar, heeding Wulgar's advice, takes a step left and readies his shield, dodging any oncoming blows. Gazinoth, meanwhile, seeing a target before him, steps forth and carves down thrice with his Greatsword - and, in a blur of movement, pushes himself to slice down another three times. Greatsword Attack (Black Knight 1): 14 Damage: 13 Greatsword Attack (Black Knight 1): 14 Damage: 11 Greatsword Attack (Black Knight 1): 17 Damage: 11 Action Surge: Attack Greatsword Attack (Black Knight 1): 13 Damage: 10 Greatsword Attack (Black Knight 1): 23 Damage: 14 Greatsword Attack (Black Knight 1): 15 Damage: 13
The remaining pawns on the White's side move forwards or attack to the best of their ability without interfering with the other members of the party.
White Pawn 1 Longsword Attack (Black Pawn 2): 18 Damage: 4 White Pawn 3 Longsword Attack (Black Pawn 4): 17 Damage: 11 The Bishop, unable to move, simply aids Varan in his next course of action.
Wulgar can't see how to move yet, but he flies into a rage at the situation, readies a javelin, throws it over the head of the white pawn and aims it at A6, the black bishop.
Javelin : Attack: 28 Damage: 12
If this attack hits, Divine Fury does an additional 7 necrotic damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Mulligan - F3 to G5
Mulligan casts Hex on the rook on H7 (disadvantage on Dex Checks) and then draws a dagger and chucks it at the same rook... Quickly followed up by a second dagger.
Dagger1 Attack: 10 Damage: 9 plus 4 Necrotic Damage from Hex
Dagger2 Attack: 17 Damage: 9 plus 4 Necrotic Damage from Hex
If either hit, Mulligan will use Defensive Flourish to add 8 to the Damage of that attack, and to his AC until the start of his next turn...
You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.
Wulgar flies into a frenzied rage, but unfortunately, possibly adding to his anger, his javelin is immediately rebuffed as soon as it flies above the white pawn's square. (Apologies for this...the board may take a little bit to 'clean up').
Mulligan, however, advances further into the field and strikes out towards the rook buried behind the wall of pawns in the nearby area. The curse lands, and the first strike amplifies the blow. His second misses.
Ragnar uses the opportunity to cast another spell, hitting himself, Varan, and Avarice. Each feel a bolstering presence emanate from Ragnar. Your hit point maximum increases by 5 (essentially, you gain 5 HP).
Gazinoth moves forth - as do the pawns on the party's side.
White Pawn 1 Longsword Attack (Black Rook 1): 18 Damage: Unable to parse dice roll.
White Pawn 3 Longsword Attack (Black Pawn 4):9 Damage: 8
White Pawn 5 Longsword Attack (Black Pawn 4): 9 Damage: 10
White Pawn 7 Longsword Attack (Black Pawn 4): 20 Damage: 5
Initiative Tracker:
Mulligan (Hex on Rook 2, 10 rounds)
Ragnar (shield of faith, aid)
Wulgar
Gazinoth (mirror image 3/3, 9 rounds)
Pawns (White)
Bishop (White) (spirit guardians, 9 rounds)
Avarice (aid)
Knight1 (Black) (Blinding Smite, 10 rounds)
Knight2 (Black)
Keyleth
Queen (Black) (Mage Armor) (ice shield) (Bless, 9 rounds)
King (Black) (bless, 9 rounds)
Varan (aid)
Pawns (Black)
Black Pawn 5 (Bless, 9 rounds)
Rooks (Black)
Bishop 1(Black) (Spiritual Weapon, 10 rounds)
Bishop 2 (Black) (Bless, 9 rounds)
Just to note - Hex lasts up to an hour (if I can hold concentration) and as it sounds like first attack landed, Mulligan's AC boosted to 23 until start of his next turn.
Avarice is still looking for an opening on either the H1-A8 diagonal or the H3- C8 diagonal but the white pieces are still pretty clogged up so he stays where he is and takes the dodge action, hopefully still hidden.
Avarice remains hidden behind the piece before him. The knights each move forwards, slashing down on the nearest Pawn.
Black Knight 1 Glaive Attack (White Pawn 4): 11 Damage: 11
Black Knight 1 Glaive Attack (White Pawn 4): 9 Damage: 14
Black Knight 1 Glaive Attack (White Pawn 4): 23 Damage: 7
On a hit, 14 extra Radiant damage & Pawn Con save: 10
Black Knight 2 Bonus Action: blinding smite
Black Knight 2 Glaive Attack (White Pawn 5): 9 Damage: 9
Black Knight 2 Glaive Attack (White Pawn 5): 15 Damage: 7
Black Knight 2 Glaive Attack (White Pawn 5): 9 Damage: 5
On a hit, 5 extra Radiant damage & Pawn Con save: 2
Two of the pawns crumble into dust, scattering into the infinite expanse of the Astral Sea. The knights stand straight upon the tiles of the fallen pawns, clutching their glaives and dutifully awaiting their next turn.
Initiative Tracker:
Mulligan (Hex on Rook 2, 10 rounds)
Ragnar (shield of faith, aid)
Wulgar
Gazinoth (mirror image 3/3, 9 rounds)
Pawns (White)
Bishop (White) (spirit guardians, 9 rounds)
Avarice (aid) (Hidden)
Knight1 (Black)
Knight2 (Black)
Keyleth
Queen (Black) (Mage Armor) (ice shield) (Bless, 9 rounds)
King (Black) (bless, 9 rounds)
Varan (aid)
Pawns (Black)
Black Pawn 5 (Bless, 9 rounds)
Rooks (Black)
Bishop 1(Black) (Spiritual Weapon, 10 rounds)
Bishop 2 (Black) (Bless, 9 rounds)
Keyleth goes forward to B5, and slashes twice at the bishop.
Main hand: 24 Damage: 8 piercing
Offhand: 28 Damage: 5 piercing
Sneak attack: 22 piercing
Keyleth's first strike barely manages to wedge past the Bishop's armor, while the second is easily rebuffed.
The Queen takes a step forth - the faceless statue uttering a word of power. Keyleth, Gazinoth, and a pawn caught in the crosshairs experience a blast of sheer cold as a cone of ice rockets in three directions from the queen's tile. Each of you must make a DC 19 Constitution saving throw or take 44 cold damage, half upon a success.
Pawn DC19 Constitution save: 19
Gazinoth DC19 Constitution save: 12
Gazinoth's movements become slower as a numbing frost surrounds his figure - while the Pawn merely freezes and melts in a matter of moments.
The King raises its shield and prepares to avoid any oncoming attack.
Initiative Tracker:
Mulligan (Hex on Rook 2, 10 rounds)
Ragnar (shield of faith, aid)
Wulgar
Gazinoth (mirror image 3/3, 9 rounds)
Pawns (White)
Bishop (White) (spirit guardians, 9 rounds)
Avarice (aid) (Hidden)
Knight1 (Black)
Knight2 (Black)
Keyleth
Queen (Black) (Mage Armor) (ice shield) (Bless, 9 rounds)
King (Black) (bless, 9 rounds)
Varan (aid)
Pawns (Black)
Black Pawn 5 (Bless, 9 rounds)
Rooks (Black)
Bishop 1(Black) (Spiritual Weapon, 10 rounds)
Bishop 2 (Black) (Bless, 9 rounds)
"Ragnar, you're in jeopardy from this knight at D3."
Unable to unleash his power in any significant way until now, Varan allows himself to revel - just a bit - as he channels his sorcerous power. Targeting the knight at E4, he casts blight, upcast to level 6. Target must make a CON save DC 18 or take 10d8 necrotic damage (half on a save). He also spends a sorcery point to use Empower Spell, giving him the option to reroll up to five of the damage dice.
Blight : 33
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Empower Spell reroll: Dropping the 4 lowest dice (3,4,4,4) and rolling another 4d8. 24
New total damage 66.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Knight 2 DC18 Con saving throw: 21 - The Knight''s marble figure becomes blackened for a moment as Varan's intense spell washes over the figure, partially eroding the marble away in an impressive hit.
The position of the pawns on the opposing side stay static, but two pawns draw swords with the white team. Neither manage to connect.
Black Pawn 2 Longsword Attack (White Pawn 1): 6 Damage: 6
Black Pawn 4 Longsword Attack (White Pawn 3): 12 Damage: 5
One rook retreats, while another shifts position, neither being quite able to attack.
The Bishops, each engaged in melee with one member or another, cast spells. The first radiates an aura akin to the bishop on your side, while the second instead conjures a spectral weapon to aid a maul in bashing down Mulligan.
Black Bishop 1: spirit guardians
Black Bishop 2: spiritual weapon, attack Mulligan.
Black Bishop 2 Spiritual Weapon Attack (Mulligan): 23 Damage: 7
Black Bishop 2 Maul Attack (Mulligan): 21 Damage: 7
Black Bishop 2 Maul Attack (Mulligan): 11 Damage: 11
Black Bishop 1 Spiritual Weapon Attack (White Pawn 3): 14 Damage: 4
Initiative Tracker:
Mulligan (Hex on Rook 2)
Ragnar (shield of faith, aid)
Wulgar
Gazinoth (mirror image 3/3, 9 rounds)
Pawns (White)
Bishop (White) (spirit guardians, 9 rounds)
Avarice (aid) (Hidden)
Knight1 (Black)
Knight2 (Black)
Keyleth
Queen (Black) (Mage Armor) (ice shield) (Bless, 9 rounds)
King (Black) (bless, 9 rounds)
Varan (aid)
Pawns (Black)
Black Pawn 5 (Bless, 9 rounds)
Rooks (Black)
Bishop 1(Black) (Spiritual Weapon, 9 rounds) (spirit guardians, 10 rounds)
Bishop 2 (Black) (Bless, 9 rounds) (spiritual weapon, 10 rounds)
Wulgar feels ineffective thus far in this battle, and his he growls, then shouts out in a Zealous manner, giving hope to those on the white side.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Keyleth CON save: 13
Mulligan manages to not be hit by the two maul attacks but the Spiritual Weapon does get through his defenses. Though thanks to Uncanny Dodge it’s little more than a flesh wound.
Mulligan sees an opposing knight got behind him and chucks a couple daggers at him at E4…
Dagger1 Attack: 14 Damage: 11
Dagger2 Attack: 24 Damage: 11
Additional Brutal Critical + Necrotic Fury damage from crit: 10
Both of Mulligan's attacks connect with one Knight, while Wulgar's javelin sends some dust from the other crumbling through the area. Neither make sounds of pain; the humanoid-like constructs continue to attack.
Ragnar, heeding Wulgar's advice, takes a step left and readies his shield, dodging any oncoming blows. Gazinoth, meanwhile, seeing a target before him, steps forth and carves down thrice with his Greatsword - and, in a blur of movement, pushes himself to slice down another three times.
Greatsword Attack (Black Knight 1): 14 Damage: 13
Greatsword Attack (Black Knight 1): 14 Damage: 11
Greatsword Attack (Black Knight 1): 17 Damage: 11
Action Surge: Attack
Greatsword Attack (Black Knight 1): 13 Damage: 10
Greatsword Attack (Black Knight 1): 23 Damage: 14
Greatsword Attack (Black Knight 1): 15 Damage: 13
Five blows hit, but the Knight still stands.
The remaining pawns on the White's side move forwards or attack to the best of their ability without interfering with the other members of the party.
White Pawn 1 Longsword Attack (Black Pawn 2): 18 Damage: 4
White Pawn 3 Longsword Attack (Black Pawn 4): 17 Damage: 11
The Bishop, unable to move, simply aids Varan in his next course of action.
Initiative Tracker:
Mulligan (Hex on Rook 2)
Ragnar (shield of faith, aid)
Wulgar
Gazinoth (mirror image 3/3, 8 rounds)
Pawns (White)
Bishop (White) (spirit guardians, 8 rounds)
Avarice (aid)
Knight1 (Black)
Knight2 (Black)
Keyleth
Queen (Black) (Mage Armor) (ice shield) (Bless, 9 rounds)
King (Black) (bless, 9 rounds)
Varan (aid) (helped)
Pawns (Black)
Black Pawn 5 (Bless, 9 rounds)
Rooks (Black)
Bishop 1(Black) (Spiritual Weapon, 9 rounds) (spirit guardians, 10 rounds)
Bishop 2 (Black) (Bless, 9 rounds) (spiritual weapon, 10 rounds)