((Assuming Tresvar still has her lantern on her shield and it is lit?))
Opening the door, reveals a hallway leading east with doors lining on each side. There are four doors, two on the north wall of the passage and two on the southern wall.
Beyond these doors, the hallway opens up into a large chamber with a dark pool in the center. Bits of smashed furniture and other debris are scattered about the floor. Another hallways lead off to the east of the pool.
With the door open now, the party can hear a low, weird moaning filling the area near the pool.
Banjo points to the side doors in the hall. "Should we check these, first? Or proceed toward that ominous moaning sound?" He repositions his hat. "Oh... poor timing on the ask, but are any of you capable of turning or repelling the undead?"
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The intrepid band of Volo's Adventurer's dispatched to the Stone Tooth enters the hallway, all senses ablaze. As they do so, the moaning becomes clearer, slowly becoming recognizable as Dwarvish curses. The sound rises to angry shouting and grows closer.
Then the translucent form of an armored dwarf appears through a wall and attacks!
This post has potentially manipulated dice roll results.
"G... g... ghost!"
Initiative: 19
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(I'll assume Livia got autocorrected to Veil instead of there being some other monster.)
Livia quickly loads a bolt into her crossbow. A ghost to her was just as scary as the things in the other room, and they managed to overpower them too.
"Ghost!" Banjo says again, fear, bordering on panic in his voice. "Very dangerous! Use magic if you can!" He flicks his wand at the undead spectre and casts magic missile, upcast to level 2. Four motes of force flare out and strike the ghost. 5, 4, 3 and 5.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(I'll assume Livia got autocorrected to Veil instead of there being some other monster.)
Livia quickly loads a bolt into her crossbow. A ghost to her was just as scary as the things in the other room, and they managed to overpower them too.
Attack: 15 Damage: 13.
((Doh, my bad - thank you for understanding Livia))
The bolt tears through the ghost, but does not appear to slow him as much as Livia would have thought.
"Ghost!" Banjo says again, fear, bordering on panic in his voice. "Very dangerous! Use magic if you can!" He flicks his wand at the undead spectre and casts magic missile, upcast to level 2. Four motes of force flare out and strike the ghost. 3, 2, 3 and 2.
Each of Banjo's motes strike the entity - piff - piff - piff - piff. The dwarven spirit looks a little ragged around the edges.
This post has potentially manipulated dice roll results.
Tresvar swings with her magic longsword, with a 12 to hit, if that hit she does 13 damage plus 7 divine smite damage . (In log). If she misses she saves the spell slot for next round..
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Seeing Tresvar opening the door, Serena quickly motions for Livia and Banjo to follow.
((Assuming Tresvar still has her lantern on her shield and it is lit?))
Opening the door, reveals a hallway leading east with doors lining on each side. There are four doors, two on the north wall of the passage and two on the southern wall.
Beyond these doors, the hallway opens up into a large chamber with a dark pool in the center. Bits of smashed furniture and other debris are scattered about the floor. Another hallways lead off to the east of the pool.
With the door open now, the party can hear a low, weird moaning filling the area near the pool.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Be ready, we have yet to face this Maker of Death I think." Serena says as she hears the weird moaning, letting Tresvar move into the room first.
Perception with help from Flappy: 19
Banjo points to the side doors in the hall. "Should we check these, first? Or proceed toward that ominous moaning sound?" He repositions his hat. "Oh... poor timing on the ask, but are any of you capable of turning or repelling the undead?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(Tresvar has her shield with the hook mounted lantern, yes).
“Tell me which way to go I’ll lead..”she says. Resting her hands on her injury, her wounds close. (Lay on hands for 12).
"Let's deal with whatever is moaning first." Serena says grimly, ready to follow Tresvar.
Tresvar nods and grimly opens the door, sword and shield at the ready for whatever the moaning creature might be…
The intrepid band of Volo's Adventurer's dispatched to the Stone Tooth enters the hallway, all senses ablaze. As they do so, the moaning becomes clearer, slowly becoming recognizable as Dwarvish curses. The sound rises to angry shouting and grows closer.
Then the translucent form of an armored dwarf appears through a wall and attacks!
Roll Initiative!
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
16 in log for tresvar, she was ready for this one..
"G... g... ghost!"
Initiative: 19
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Maker of Death I presume." Serena says, trying to sound confident.
Initiative: 19
Initiative: 12.
Varielky | Werhann
The ghost gets about ten feet from the front of the party, when Veil makes the first move:
Order: Veil -> Serena -> Banjo -> Tresvar -> Ghost
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(I'll assume Livia got autocorrected to Veil instead of there being some other monster.)
Livia quickly loads a bolt into her crossbow. A ghost to her was just as scary as the things in the other room, and they managed to overpower them too.
Attack: 15 Damage: 13.
Varielky | Werhann
Serena swiftly places her Hex on the the translucent form of an armored dwarf before unleashing a beam of green crackling eldritch force against it.
Eldritch blast: 19 Force: 15 Necrotic: 3
"Ghost!" Banjo says again, fear, bordering on panic in his voice. "Very dangerous! Use magic if you can!" He flicks his wand at the undead spectre and casts magic missile, upcast to level 2. Four motes of force flare out and strike the ghost. 5, 4, 3 and 5.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
((Doh, my bad - thank you for understanding Livia))
The bolt tears through the ghost, but does not appear to slow him as much as Livia would have thought.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The eldritch blast hits the ghost and makes it appear to luff like a poorly trimmed sail. However, no necrosis seems to affect the spectre.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Each of Banjo's motes strike the entity - piff - piff - piff - piff. The dwarven spirit looks a little ragged around the edges.
Order: Tresvar -> Ghost -> Livia -> Serena -> Banjo
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar swings with her magic longsword, with a 12 to hit, if that hit she does 13 damage plus 7 divine smite damage . (In log). If she misses she saves the spell slot for next round..