Tresvar replies to Meepo in draconic “Good idea. I’ll try to convince the dragon on it. See you soon”. (Sorry can’t use the spoiler function on my phone) She settles wherever the rest of the group has decided to rest, and promptly goes to sleep, her sheathed sword resting by her side and some daggers in easy reach. When she awakes, she does some quiet prayers and she seems quite pleased in the morning, ready to adventure on- her wounds from the rats fully healed.
Once the kobolds have departed, Erky helps his rescuers tidy things up for the evening's rest. He eventually settles in a corner where he takes out the coin given him by Banjo. He says some prayers to Garl Glittergold. As his prayers come to a close, the coin seems to glimmer a bit more brightly.
As the party's rest draws to a close, there is a shove at the northern-most door. Then a bang. Then a chain of what are most certainly expletives in goblin followed by:
"You little scum! Think it is funny locking us in here? You know the only other way is through the Trophy room, and I'm not going through there with that worm in there! Open up or you'll be sorry!"
Banjo pops up from the floor. Upon hearing the shouts from the other side of the door, he grabs Tresvar to pause her approach.
"Hold just a moment, everyone," he whispers. "They think it was these goblins here playing a prank, barring the doors. We can either lure them in if we wish to fight... or perhaps I could shout the goblin equivalent of 'buzz off, jerkfaces' and see if they just go away. Either way, as of right now they still don't realize we are here or that anything is amiss. What should we do? We must decide quickly!"
(Can we tell which door they are banging on?)
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Livia, who had just finished her watch, makes sure to wake up anyone still sleeping once she hears the knocks and bangs. "Maybe if we stay silent, they'll go away?" She offers, her voice already naturally weak enough that whispering is probably not needed.
Banging again. More goblin expletives. Rising anger.
"You rotten sacks of Bloated One spawn. When I get through here I am going to make a new bow from one of your sinew and show the others how well it shoots by using them as targets!"
"We'd better make a decision soon it sounds like." Serena says in a lowered voice, preparing herself for battle, crossbow ready. "Listen, I too wouldn't mind avoiding killing everything we encounter down here, and to that end I will continue to use my fey slumber magic frequently, but I fear diplomacy will only get us so far. If we find ourself in a situation with someone with authority I would consider a negotiation, but until then I suggest we try to take out any threats we encounter with whatever means necessary." She continues, trying to see if the others seem to agree on this. "Now let's open that door and take care of the goblins on the others side before they grow too suspicious." She adds, motioning to Tresvar to open the door on her signal when everyone seems ready.
"OK. But let us lure them fully into the room first so none can escape. Since they already suspect this is the other goblins playing a prank, I will disguise myself as one, open the door, and then hop back over the crenelated wall, allowing them to see me and confirm their biased suspicion. When they pursue over the wall, the rest of you will be waiting, to spring the trap. Does this sound good?"
Banjo will give just a moment for everyone to respond. Assuming no vehement objections, Banjo will cast disguise self to make himself look like 'Grumpypants,' their most recent capture. He will pop out the jam inserted by Serena and then step back so he doesn't get clobbered by the door when it opens. Next he will snicker and say in goblin:
"Fat chance of that... you would have to catch me first, you clumsy oafs! Ha ha ha!"
Banjo will hop over the wall and run deeper into the room.
(Assuming no one stops me, DM let me know what, if any, rolls are required.)
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
When everyone is ready Tresvar unlocks the door, stepping beside it and readies an action to attack the last one through. She will use the flat of her blade to do nonlethal damage. (I think that is an option in 5e?)
9 to hit:
12 damage if hits
24 to hit: (Another roll in case you give advantage for surprise)
The door swings open almost, but not quite hitting Tresvar. The angry goblin standing in it, sees Banjo in goblin form, gives a growl, and rushes forward to attack "Grumpypants". He gets a step or through the door, when Tresvar's blade slams the back of his head, knocking him unconscious and prone. His body skids face first born by the momentum of his wrath. It stops in a slump against the low wall.
Banjo is the only one with an immediate line of sight through the door to the area beyond (as the rest are still hiding).
It appears to be a hallway about 10 feet wide with just a bit of the wall visible through the door at the moment.
In goblin, not quite shouting, but loud enough that the new speaker should be able to hear:
"Then quit your own shouting, fool! Don't blame us if you wake up the wyrmling. Where did we stash her, anyway?"
While Banjo listens for a response, he will look to Tresvar for help sliding the unconscious goblin out of the way and quietly closing the door and jamming it again. He will give Tresvar the thumbs up with a smile (with his new green goblin face) and then set to work tying up their newest guest.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
From beyond the door, there now comes an exclamation and clear beratement in goblin:
Hey! Who do you think you are talking to ratsack! If you think you are being funny, you know perfectly well she is just down this hall past the traps. Vugdelk, come on... seems we have some comedians. Let's go see if we can't teach them what funny really is. You snot puddles are in for it now. We will have you grinning right past when we scalp you!
There is now the sound of more feet coming down the hall and then a loud banging on the door.
The door does not budge at first... the banging now becomes more intense.... more than one person is clearly now banging upon it.. Those who can see the door notice it starts to move under the assault...
This post has potentially manipulated dice roll results.
Banjo holds up two fingers to Tresvar and the others watching from the other side of the crenelated wall. He then puts his hands together and lays his head on them as though sleeping. Last, he gestures for Tresvar to pop the door open again.
Banjo prepares to cast sleep as soon as the door is opened targeting the goblins in the hallway. Sleep HP: 14
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tresvar replies to Meepo in draconic “Good idea. I’ll try to convince the dragon on it. See you soon”. (Sorry can’t use the spoiler function on my phone)
She settles wherever the rest of the group has decided to rest, and promptly goes to sleep, her sheathed sword resting by her side and some daggers in easy reach. When she awakes, she does some quiet prayers and she seems quite pleased in the morning, ready to adventure on- her wounds from the rats fully healed.
Once the kobolds have departed, Erky helps his rescuers tidy things up for the evening's rest. He eventually settles in a corner where he takes out the coin given him by Banjo. He says some prayers to Garl Glittergold. As his prayers come to a close, the coin seems to glimmer a bit more brightly.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(Forgot to mention tresvar douses her lantern to save on oil. She will light a torch if we don’t have another option. She has lots of torches).
As the party's rest draws to a close, there is a shove at the northern-most door. Then a bang. Then a chain of what are most certainly expletives in goblin followed by:
"You little scum! Think it is funny locking us in here? You know the only other way is through the Trophy room, and I'm not going through there with that worm in there! Open up or you'll be sorry!"
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar finishes strapping on her armor and says “we’ve got company! Shall we say ‘hello’? ” She unsheathes her sword and approaches the door.
Banjo pops up from the floor. Upon hearing the shouts from the other side of the door, he grabs Tresvar to pause her approach.
"Hold just a moment, everyone," he whispers. "They think it was these goblins here playing a prank, barring the doors. We can either lure them in if we wish to fight... or perhaps I could shout the goblin equivalent of 'buzz off, jerkfaces' and see if they just go away. Either way, as of right now they still don't realize we are here or that anything is amiss. What should we do? We must decide quickly!"
(Can we tell which door they are banging on?)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Livia, who had just finished her watch, makes sure to wake up anyone still sleeping once she hears the knocks and bangs. "Maybe if we stay silent, they'll go away?" She offers, her voice already naturally weak enough that whispering is probably not needed.
Varielky | Werhann
((Yes, you can tell which door. It is the one on the north wall))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Banging again. More goblin expletives. Rising anger.
"You rotten sacks of Bloated One spawn. When I get through here I am going to make a new bow from one of your sinew and show the others how well it shoots by using them as targets!"
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"We'd better make a decision soon it sounds like." Serena says in a lowered voice, preparing herself for battle, crossbow ready. "Listen, I too wouldn't mind avoiding killing everything we encounter down here, and to that end I will continue to use my fey slumber magic frequently, but I fear diplomacy will only get us so far. If we find ourself in a situation with someone with authority I would consider a negotiation, but until then I suggest we try to take out any threats we encounter with whatever means necessary." She continues, trying to see if the others seem to agree on this. "Now let's open that door and take care of the goblins on the others side before they grow too suspicious." She adds, motioning to Tresvar to open the door on her signal when everyone seems ready.
"OK. But let us lure them fully into the room first so none can escape. Since they already suspect this is the other goblins playing a prank, I will disguise myself as one, open the door, and then hop back over the crenelated wall, allowing them to see me and confirm their biased suspicion. When they pursue over the wall, the rest of you will be waiting, to spring the trap. Does this sound good?"
Banjo will give just a moment for everyone to respond. Assuming no vehement objections, Banjo will cast disguise self to make himself look like 'Grumpypants,' their most recent capture. He will pop out the jam inserted by Serena and then step back so he doesn't get clobbered by the door when it opens. Next he will snicker and say in goblin:
"Fat chance of that... you would have to catch me first, you clumsy oafs! Ha ha ha!"
Banjo will hop over the wall and run deeper into the room.
(Assuming no one stops me, DM let me know what, if any, rolls are required.)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena nods quickly at Banjo, giggles at the prank and ducks in behind the crenellated wall.
When everyone is ready Tresvar unlocks the door, stepping beside it and readies an action to attack the last one through. She will use the flat of her blade to do nonlethal damage. (I think that is an option in 5e?)
9 to hit:
12 damage if hits
24 to hit: (Another roll in case you give advantage for surprise)
The door swings open almost, but not quite hitting Tresvar. The angry goblin standing in it, sees Banjo in goblin form, gives a growl, and rushes forward to attack "Grumpypants". He gets a step or through the door, when Tresvar's blade slams the back of his head, knocking him unconscious and prone. His body skids face first born by the momentum of his wrath. It stops in a slump against the low wall.
Banjo is the only one with an immediate line of sight through the door to the area beyond (as the rest are still hiding).
It appears to be a hallway about 10 feet wide with just a bit of the wall visible through the door at the moment.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
There is another goblin shout from down the hall outside the door:
Maglubiyet's hats! What are you up too! You oafs are going to wake our new pet! I'll gladly feed you to it!
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
In goblin, not quite shouting, but loud enough that the new speaker should be able to hear:
"Then quit your own shouting, fool! Don't blame us if you wake up the wyrmling. Where did we stash her, anyway?"
While Banjo listens for a response, he will look to Tresvar for help sliding the unconscious goblin out of the way and quietly closing the door and jamming it again. He will give Tresvar the thumbs up with a smile (with his new green goblin face) and then set to work tying up their newest guest.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tresvar helps moving the unconscious goblin and closing the door.
“I thought about collecting shells once. Never once thought about collecting goblins…” She says.
From beyond the door, there now comes an exclamation and clear beratement in goblin:
Hey! Who do you think you are talking to ratsack! If you think you are being funny, you know perfectly well she is just down this hall past the traps. Vugdelk, come on... seems we have some comedians. Let's go see if we can't teach them what funny really is. You snot puddles are in for it now. We will have you grinning right past when we scalp you!
There is now the sound of more feet coming down the hall and then a loud banging on the door.
The door does not budge at first... the banging now becomes more intense.... more than one person is clearly now banging upon it.. Those who can see the door notice it starts to move under the assault...
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Banjo holds up two fingers to Tresvar and the others watching from the other side of the crenelated wall. He then puts his hands together and lays his head on them as though sleeping. Last, he gestures for Tresvar to pop the door open again.
Banjo prepares to cast sleep as soon as the door is opened targeting the goblins in the hallway. Sleep HP: 14
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena quietly listen from behind the crenellated wall, trying not to laugh, ready to aid the others.