Tresvar squeezes into the corner to avoid the spell, she has gotten plenty of sleep. She readies her sword for any goblins that manage to escape the spell- again planning to knock them unconscious rather than kill, if she can. (Ready action)
Catching the rhythm of the banging, Tresvar's timing is perfect. She opens the door between blows. A couple goblin shoulder's thereby miss the door, pulling their owners behind. The ferocious looking goblins tumble into the room, the looks on their faces going through an impossible range of anger to surprise to relaxation as Banjo's spell catches them full on. THe goblins end in a nested pair where the other goblin did but a few moments before; two more for the stockade and madam Tresvar's growing collection.
At this point Serena can't help but burst into a sweet laughter as the next set of goblins conveniently falls asleep into a nice pile. "Just tell me when you need me." She says smiling, ducking down again, but ready to move on when Tresvar and/or Banjo decides to.
This post has potentially manipulated dice roll results.
Shutting the door again - after listening to confirm we don't have yet more goblins parading this way PERCEPTION 16 - Banjo will assist Tresvar in carefully tying up the latest two goblins before they wake up.
"I have to imagine eventually the other boot is going to drop... but for now things seem to continue working quite swimmingly!" Banjo will assist Tresvar, Livia and Serena in getting these three up and over the small wall and into the stockage. The two put to sleep would most likely awake by now, though the one Tresvar knocked unconscious should be down for a while yet.
To his intrepid allies, goblin-Banjo points out, "I picked up a few things before we even question them. Calcryx is just down that hall, past some traps. She is sleeping at the moment... or was, prior to all this commotion. There is also another room nearby they call the 'trophy room', though they appear scared to enter it as there is some sort of 'worm' inside."
Banjo will help in the searching of these three prisoners and will defer to the others for any questioning. "I have a little less than an hour left to keep this spell up,"he gestures to his goblinoid features and dress.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Then we better move on to get the most out of your entertaining trickery." Serena says, clearly appreciating Banjo's approach to this. "Do we have a plan for handling Calcryx now that Meepo isn't around to take care of her? And what do we do with the goblin's you've collected so far?"
Shutting the door again - after listening to confirm we don't have yet more goblins parading this way PERCEPTION 17 - Banjo will assist Tresvar in carefully tying up the latest two goblins before they wake up.
"Serena, I think we should disarm them and lock them up in the stockade, perhaps secured in the same manner they tied up the kobolds. We have a key for that room, right? We should bring one at least with us when we advance... probably Bearbelch or Numbguts, as they have been the most compliant." He scratched his goblin-looking chin. "We should probably be good hosts and provide them with rations as well... at least the ones we captured last night. We mustn't have them thinking Volo's Guild does not know how to care for their guests."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Ok. You raise a most excellent point about 'what do we plan to do with the wyrmling?' To be honest, I expected Meepo would return after taking his countrymen home and that we would rely on his experience wrangling the dragon. I don't... yes I don't really have an answer to that question. The 'where' is simple. Just down this hall those most recent goblins came from, and past some traps. As to the 'how'... I am open to suggestions."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
"Seems we got more company. Open the door and I'll put them to sleep this time." Serena says smiling, and readies a fey sleep spell, holding her oak leaf amulet. Sleep spell when needed: 30 hp
"Wine... these ones are talking about wine." Banjo points out, as though there is nothing unexpected about a bunch of goblins turning out to be sommeliers. Growing weary of hopping back and forth over the wall, Banjo will scramble over, pop the jam out, and open the door. In goblin:
"Come on in. Allow me to help you carry that."
Banjo will offer to carry any bottles of wine (shame if they were to fall and break) before backing up and out of the range of Serena's impending sleep spell.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
As Banjo opens the door with a flourish, the party sees a smaller goblin commoner standing on tippy-toe trying to hoist a crate up and a larger surprised female goblin commoner in a dirty apron standing at the other side of the room with her arms crossed.
Serena's spell hits them both and they slump to the ground. Unfortunately, the crate the smaller one was trying to hoist back up, tips back down as the goblin falls to sleep.
12
Fortunately, it falls down as more of a slide with the slump of the goblin, rolling harmless off of the little fellow.
THe adventurers can now more clearly see the room.
The north and south walls of this chamber are stacked halfway to the ceiling with ill-made barrels, boxes, and crates. A clear path allows easy access between the west and east doors.
The far door near where the female goblin stood is slightly ajar.
This post has potentially manipulated dice roll results.
"Oops, check the room, and perhaps close the other door in there for now, I'll put these ones in the stockade with the others." Serena says and drags the pair of goblins off and locks them up. She then joins the others in the next room and takes a look around. Investigation: 9
As you approach the far door to close it, you notice that unlike other rooms in the ruins thus far, the area beyond is lit by torchlight. You quietly close the far door.
Looking about this new room it appears to be a rough pantry in which the goblins store water, wine, and food, none of which is of good quality,. The stockpile includes five pints of oil, along with a few small barrels labeled in Goblin.
"So, should we continue this way or perhaps take the north way and try to find Calcryx?" Serena asks the others as they finish up investigating the pantry.
"Hmmn... elf pudding..."Banjo says almost absentmindedly as he passes those crates. Then he slows. Then he stops. He looks back to Serena... dawning horror on his face. "Elf pudding... does that mean pudding made by elves... or made from elves?" He shakes it off. "No. That's preposterous. Please disregard my imagination. Perhaps this disguise is having an effect on my way of thinking...".
"If we can come up with a plan for fetching the dragon I saw we proceed there straight away. From what I overheard I think those goblins we captured were at least part of the dragon's guard so it may be the optimum time to make our move. Assuming we determine how to get the wyrmling to follow us." He looks around the room. Then a smile crosses his face. "Say now... you don't suppose dragons like pudding?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I have a hard time seeing goblins go through the troble of making pudding of anything before eating it, but what do I know, you're clearly the expert." Serena says smirking to Banjo. "I would imagine dragons would prefer fresh meat to pudding, but perhaps you could ask one of your goblin friends about that." She suggests to the gnome.
"Wouldn't freeing it be enough? I doubt a creature who was taken away from their home, then held captive, would want to stay in the area." She follows Banjo's advice to disregard his thoughts, but can't help but make a note to avoid eating any pudding they find... even though the thought of pudding makes her imagine the pudding she used to eat in her home.
Tresvar squeezes into the corner to avoid the spell, she has gotten plenty of sleep. She readies her sword for any goblins that manage to escape the spell- again planning to knock them unconscious rather than kill, if she can. (Ready action)
Catching the rhythm of the banging, Tresvar's timing is perfect. She opens the door between blows. A couple goblin shoulder's thereby miss the door, pulling their owners behind. The ferocious looking goblins tumble into the room, the looks on their faces going through an impossible range of anger to surprise to relaxation as Banjo's spell catches them full on. THe goblins end in a nested pair where the other goblin did but a few moments before; two more for the stockade and madam Tresvar's growing collection.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
At this point Serena can't help but burst into a sweet laughter as the next set of goblins conveniently falls asleep into a nice pile. "Just tell me when you need me." She says smiling, ducking down again, but ready to move on when Tresvar and/or Banjo decides to.
Shutting the door again - after listening to confirm we don't have yet more goblins parading this way PERCEPTION 16 - Banjo will assist Tresvar in carefully tying up the latest two goblins before they wake up.
"I have to imagine eventually the other boot is going to drop... but for now things seem to continue working quite swimmingly!" Banjo will assist Tresvar, Livia and Serena in getting these three up and over the small wall and into the stockage. The two put to sleep would most likely awake by now, though the one Tresvar knocked unconscious should be down for a while yet.
To his intrepid allies, goblin-Banjo points out, "I picked up a few things before we even question them. Calcryx is just down that hall, past some traps. She is sleeping at the moment... or was, prior to all this commotion. There is also another room nearby they call the 'trophy room', though they appear scared to enter it as there is some sort of 'worm' inside."
Banjo will help in the searching of these three prisoners and will defer to the others for any questioning. "I have a little less than an hour left to keep this spell up," he gestures to his goblinoid features and dress.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Then we better move on to get the most out of your entertaining trickery." Serena says, clearly appreciating Banjo's approach to this. "Do we have a plan for handling Calcryx now that Meepo isn't around to take care of her? And what do we do with the goblin's you've collected so far?"
It sounds quiet outside the door now.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Serena, I think we should disarm them and lock them up in the stockade, perhaps secured in the same manner they tied up the kobolds. We have a key for that room, right? We should bring one at least with us when we advance... probably Bearbelch or Numbguts, as they have been the most compliant." He scratched his goblin-looking chin. "We should probably be good hosts and provide them with rations as well... at least the ones we captured last night. We mustn't have them thinking Volo's Guild does not know how to care for their guests."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Alright Banjo, you got it." Serena says smiling and starts moving the goblins, except one into the stockade, locking it up afterwards. "So what now?"
"Ok. You raise a most excellent point about 'what do we plan to do with the wyrmling?' To be honest, I expected Meepo would return after taking his countrymen home and that we would rely on his experience wrangling the dragon. I don't... yes I don't really have an answer to that question. The 'where' is simple. Just down this hall those most recent goblins came from, and past some traps. As to the 'how'... I am open to suggestions."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
while the party is tending to their new 'guests', there is a crash and shouting from behind the north-west door in the archery range room:
shouting in goblin:
You clumsy oaf! Be more careful! At least you didn't spill any wine.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Seems we got more company. Open the door and I'll put them to sleep this time." Serena says smiling, and readies a fey sleep spell, holding her oak leaf amulet.
Sleep spell when needed: 30 hp
"Wine... these ones are talking about wine." Banjo points out, as though there is nothing unexpected about a bunch of goblins turning out to be sommeliers. Growing weary of hopping back and forth over the wall, Banjo will scramble over, pop the jam out, and open the door. In goblin:
"Come on in. Allow me to help you carry that."
Banjo will offer to carry any bottles of wine (shame if they were to fall and break) before backing up and out of the range of Serena's impending sleep spell.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tresvar will move to knock unconscious if there is one not impacted by sleep:
18 to hit
8 damage if hit.
As Banjo opens the door with a flourish, the party sees a smaller goblin commoner standing on tippy-toe trying to hoist a crate up and a larger surprised female goblin commoner in a dirty apron standing at the other side of the room with her arms crossed.
Serena's spell hits them both and they slump to the ground. Unfortunately, the crate the smaller one was trying to hoist back up, tips back down as the goblin falls to sleep.
12
Fortunately, it falls down as more of a slide with the slump of the goblin, rolling harmless off of the little fellow.
THe adventurers can now more clearly see the room.
The north and south walls of this chamber are stacked halfway to the ceiling with ill-made barrels, boxes, and crates. A clear path allows easy access between the west and east doors.
The far door near where the female goblin stood is slightly ajar.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Oops, check the room, and perhaps close the other door in there for now, I'll put these ones in the stockade with the others." Serena says and drags the pair of goblins off and locks them up. She then joins the others in the next room and takes a look around. Investigation: 9
As you approach the far door to close it, you notice that unlike other rooms in the ruins thus far, the area beyond is lit by torchlight. You quietly close the far door.
Looking about this new room it appears to be a rough pantry in which the goblins store water, wine, and food, none of which is of good quality,. The stockpile includes five pints of oil, along with a few small barrels labeled in Goblin.
For those who can read Goblin:
The barrels are labeled “Elf Pudding”
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"So, should we continue this way or perhaps take the north way and try to find Calcryx?" Serena asks the others as they finish up investigating the pantry.
"Hmmn... elf pudding..." Banjo says almost absentmindedly as he passes those crates. Then he slows. Then he stops. He looks back to Serena... dawning horror on his face. "Elf pudding... does that mean pudding made by elves... or made from elves?" He shakes it off. "No. That's preposterous. Please disregard my imagination. Perhaps this disguise is having an effect on my way of thinking...".
"If we can come up with a plan for fetching the dragon I saw we proceed there straight away. From what I overheard I think those goblins we captured were at least part of the dragon's guard so it may be the optimum time to make our move. Assuming we determine how to get the wyrmling to follow us." He looks around the room. Then a smile crosses his face. "Say now... you don't suppose dragons like pudding?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I have a hard time seeing goblins go through the troble of making pudding of anything before eating it, but what do I know, you're clearly the expert." Serena says smirking to Banjo. "I would imagine dragons would prefer fresh meat to pudding, but perhaps you could ask one of your goblin friends about that." She suggests to the gnome.
"Wouldn't freeing it be enough? I doubt a creature who was taken away from their home, then held captive, would want to stay in the area." She follows Banjo's advice to disregard his thoughts, but can't help but make a note to avoid eating any pudding they find... even though the thought of pudding makes her imagine the pudding she used to eat in her home.
Varielky | Werhann