Aerlain you manage to stab the Harpy with struggles to keep ahold of you STR save 20 but she fails and you wriggle free but it's a action to stand you remain on deck but are no longer prone beneath her!
This post has potentially manipulated dice roll results.
The wood elf uses his scimitar again against the harpy and after that, focusing in using the wind that is now under his command Valwarin changes its direction to push away the harpies off the board, not letting them fly and throwing them in the water.
This post has potentially manipulated dice roll results.
OOC: The wind works in a gust, so they would make another STR save against it!
Two harpies above Keth and Aerlain new STR save for new direction of wind to blown them off 15ft 1121 both fail and are blown off of the party 15ft from the deck.
Aerlian's eyes glaze over just as the harpies sing, he knows what is coming, and has time to mentally prepare himself for the charms hidden in the music.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
Aerlian, breathing heavily, gets back to his feet, having ridden out the lure of the harpies he stands straight ready to defend himself again - his hand raised towards the harpy he stabbed earlier he hurls a mote of fire at it attempting to scare it away.
“Blasting Harpys. Nothing but she-devils.” Keth says clearly injured from them.
“I’ll take the wheel Val! I may need you to host up the sail! Aerlian I may need your help too!” Keth yells out as he goes to the front of the ship to take the wheel and hopefully navigate the ship out of the storm.
Keth as soon as you take the wheel you realize there is no way to control the ship itself. The wheel just spins in your hands listlessly and the ship itself is much lower in the water than before the harpy fight. You know you are very much sinking!!
OOC: Everyone make a perception check for the light OR give someone aid for them to roll with advantage.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Top of the round!
Val you're up!
Harpies on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The wood elf uses his scimitar again against the harpy and after that, focusing in using the wind that is now under his command Valwarin changes its direction to push away the harpies off the board, not letting them fly and throwing them in the water.
(Attack: 6 / damage: 7
ST harpies STR 13 )
PbP Character: A few ;)
OOC: The wind works in a gust, so they would make another STR save against it!
Two harpies above Keth and Aerlain new STR save for new direction of wind to blown them off 15ft 11 21 both fail and are blown off of the party 15ft from the deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Harpies however in unison begin to sing. Everyone make WIZ saves against DC 11 if fail you become incapacitated
Harpy about Val comes down to grapple him yet again STR DC 4
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Val your attack misses with the scimitar she's just too hard to hit flying 10ft above you!
Keth you're up! Please make your WIZ save against harpy's song before posting an attack/action.
Aerlian on deck. Please make your WIZ save against harpy's song before posting an attack/action.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Wisdom ST: 12
Aerlian's eyes glaze over just as the harpies sing, he knows what is coming, and has time to mentally prepare himself for the charms hidden in the music.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Keth and Aerlian shrug off the luring song looking anxiously at Val awaiting his reaction.
OOC: Val need a DEX save DC 14 against grapple as well a WIZ save DC11 against the lure of the harpies!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“I hate harpies.” Keth says as he casts Witch Bolt at the harpy above his head.
To Hit: 13 for 7 Lightning Damage
(DEX 16
WIS 21 )
PbP Character: A few ;)
Aerlian, breathing heavily, gets back to his feet, having ridden out the lure of the harpies he stands straight ready to defend himself again - his hand raised towards the harpy he stabbed earlier he hurls a mote of fire at it attempting to scare it away.
Movement - stand up
Action - casts Fire Bolt 7
Damage if hits 6
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Failing their lure the harpies shriek dispersing in the storm.
Combat is over post at will.
The ship is tossed in the waves....the harpies disappearing in the storm.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Valwarin yells to Keth
”Keth! How do we control the ship?” He keeps its concentration on the wind in case Keth needs it to help him control their journey.
PbP Character: A few ;)
“Blasting Harpys. Nothing but she-devils.” Keth says clearly injured from them.
“I’ll take the wheel Val! I may need you to host up the sail! Aerlian I may need your help too!” Keth yells out as he goes to the front of the ship to take the wheel and hopefully navigate the ship out of the storm.
"Just tell me what to do" calls back Aerlian "I take it we are making for that light?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
The elf will follow Keth’s orders to the best of his abilities, moving the wind so the waves doesn¡t hit the shop too hard...
PbP Character: A few ;)
Keth as soon as you take the wheel you realize there is no way to control the ship itself. The wheel just spins in your hands listlessly and the ship itself is much lower in the water than before the harpy fight. You know you are very much sinking!!
OOC: Everyone make a perception check for the light OR give someone aid for them to roll with advantage.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Perception: 17 )
PbP Character: A few ;)
Perception: 12