(Ooc: Each square equals 5 ft? Trying to plan my turn
Ahhg I need more actions to heal you! XD
On a side note, if the subject of a crown of madness has to move beofre his attak it cannot attack. So perhaps he cannot attack us if we are at least one aquare away from him at the start of his turn... )
OOC: My mistake Phade I forgot that it was so long ago and it's not on you current character sheet. Nevermind, will edit.
Yes, each of these are 5ft. As for crown of madness Fran he's being compelled to attack withibg 5ft, the subject of the spell has to do as the hooded figure commands he is still under the spell having failed the save again. The command was to attack Aerlian (nearest ally) which if 5ft away melee reach. You save and are not compelled.
This post has potentially manipulated dice roll results.
(OOC: Thaks for clarification now we have an strategy! We only need another one to defeat those guys! )
Val growls and let his instincts guide him, wich has protected him from the spells of the figures.
He jumps again against the one that is at his right (F4) hoping to make it enough damage to make it cease their attack. And moves his head toward the shelf, using his smell as if something reeks or smells strong enough to make a difference ( if possible )
Aerlain slides to the side, when the hooded person (Fg2) moves to strike Aerlian he has a momentary surge of premonition and can feel where the blade will cut, he then throws himself out of the way whilst maintaining his gust of wind and angling it down the bookcases trying to knock Keth back along with two of the hooded creatures.
"Ok Keth, this is the time to focus, snap out of this NOW, we need you on our side!"
Movement to I3
For AoO please use Portent roll for enemy attack roll (5) to make sure they miss.
Gust of Wind corridor is now H2 and 3 blowing towards A2 and A3
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
OOC Yes, and Fig 1 too. They roll the strength check on their turn I believe, at least Keth will - guess it depends on what is under those hoods if they can be blown?!
“I’m sorry for this. I can fight it. Their too strong.” Keth says as a particularly hard swing comes out of him and aimed at his friends who was unable to push him away with his wind. Silly wizard using gust of wind on a Storm Sorcerer.
OOC Aerlian moved in the previous turn so I don't think you can attack him because you need to attack before movement not the other way round. At least I hope so or I'm down.
Assuming I'm not dead Wisdom save 14
And also as there are no valid targets you are in full control of yourself for this turn crown of madness get some revenge!
OOC: Crown of madness doesn't compel you to move just attack, you choose to move towards Aerlian and then let the madness attack him? Also Aerlian saves and after this round the effects fade from Keth!
Val you notice there's light in the room, a bright light growing from behind the bookshelves from the bubbles or the books themselves however you can not communicate to your party members.
The three hooded figures till loom the light however see,s to push them back, holding them at bay!!
OOC: Will update map asap.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
A loud thundering sound fills the library as the hooded figures all seem to shutter violently then disappear much like the one did before. The library is instantly illuminated and the party can see its vast interior that stretches in all directions. The bookshelf behind still glows with light as if the objects on it's shelves all have significance. Then you hear it, a booming voice but is it inside your head or out...
"Seems they're having a hard time here," the party hears Henwyn somewhere distance as if she's speaking through water.
"I think they've done a bang up job of things," the party hears the voice of Divis Teller. the same distortion as well.
"Far too much time as elapsed," another voice scolds them both but seems more clear than the other two. "They must be brought out," it exclaims before all the lights are snuffed out in the room.
Then all there is darkness, darkness once again. All consuming darkness....
Val turns back to his elf form. He tries to mutter a healing word to heal his friend, but the darkness took him. While he was faaling into the darkness he thought “ but that wasn’t fair”
“Ow. My head hurts worse than after the drinking contest me and the crew mates had. Oh...here comes the blackout.” Keth says as the darkness overtakes them.
OOC: You will all have a similar task next but will complete it on your own separate from the others. When answering questions you will respond in spoilers and I ask that your other party members DO NOT read your responses. Each of you will be solving a riddle but I hope will achieve the solution on your own without the aid of a party member or the internet!!
Each of you awake in a chair. You're not tied or anything just groggy from whatever magic was once again used on you but this time potent enough you were no match of it to save against. By the look of if you're alone in the room but for the chair you're on, a writing desk near what looks like a door should be but there is only stone wall, and a chest. Looking around the room it is a perfect square made of stone from floor to ceiling. The room itself is 15x15. There are no windows or doors that you can see and the light above you is magical. A single a white orb glowing midair 10ft overhead.
What do you do?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
To post a comment, please login or register a new account.
(Ooc: Each square equals 5 ft? Trying to plan my turn
Ahhg I need more actions to heal you! XD
On a side note, if the subject of a crown of madness has to move beofre his attak it cannot attack. So perhaps he cannot attack us if we are at least one aquare away from him at the start of his turn... )
PbP Character: A few ;)
OOC: My mistake Phade I forgot that it was so long ago and it's not on you current character sheet. Nevermind, will edit.
Yes, each of these are 5ft. As for crown of madness Fran he's being compelled to attack withibg 5ft, the subject of the spell has to do as the hooded figure commands he is still under the spell having failed the save again. The command was to attack Aerlian (nearest ally) which if 5ft away melee reach. You save and are not compelled.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: Thaks for clarification now we have an strategy! We only need another one to defeat those guys! )
Val growls and let his instincts guide him, wich has protected him from the spells of the figures.
He jumps again against the one that is at his right (F4) hoping to make it enough damage to make it cease their attack. And moves his head toward the shelf, using his smell as if something reeks or smells strong enough to make a difference ( if possible )
(Attack: 23
Damage: 6
Perception:20 )
PbP Character: A few ;)
Val's attack once again seems to barely effect the figure as the wolf passes through as if nothing is there!
Fg 3 suddenly disappears ominously from sight!
Aerlian's up!
Fg 4 on deck.
Map update:
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC Aerlian has AC 16 due to Mage Armour
Aerlain slides to the side, when the hooded person (Fg2) moves to strike Aerlian he has a momentary surge of premonition and can feel where the blade will cut, he then throws himself out of the way whilst maintaining his gust of wind and angling it down the bookcases trying to knock Keth back along with two of the hooded creatures.
"Ok Keth, this is the time to focus, snap out of this NOW, we need you on our side!"
Movement to I3
For AoO please use Portent roll for enemy attack roll (5) to make sure they miss.
Gust of Wind corridor is now H2 and 3 blowing towards A2 and A3
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Are you trying to blow Fg 2 who gets the AOO and Keth towards A2/3?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC Yes, and Fig 1 too. They roll the strength check on their turn I believe, at least Keth will - guess it depends on what is under those hoods if they can be blown?!
DC for the strength check is 13
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
The hood figure STR 7 save but the gust seems not to affect it at all.
Fg 4 casts crown of madness on Aerlian WIZ save DC 14
Keth is up WIZ save against the madness as we'll as STR save DC13 against the gust or be pushed back another 15ft.
Fg 1 on deck!
The room begins to brighten at the loss of one of the figures.
Val perception check please.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Wisdom ST: 20
Strength ST: 4
Lets see if I continue to attempt and beat up my friends.
The answer is yes so I assume I’m keeping up my attack.
Handaxe: 13 for 3
Crit Damage: 10
“I’m sorry for this. I can fight it. Their too strong.” Keth says as a particularly hard swing comes out of him and aimed at his friends who was unable to push him away with his wind. Silly wizard using gust of wind on a Storm Sorcerer.
OOC Aerlian moved in the previous turn so I don't think you can attack him because you need to attack before movement not the other way round. At least I hope so or I'm down.
Assuming I'm not dead Wisdom save 14
And also as there are no valid targets you are in full control of yourself for this turn crown of madness get some revenge!
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(Val also moved so he shouldn’t be in range)
Val’s tries to spek to his friend but he only growls and snarl.
(Perception: 18 if it is realetd to smell or hearing: 14 )
PbP Character: A few ;)
OOC: Crown of madness doesn't compel you to move just attack, you choose to move towards Aerlian and then let the madness attack him? Also Aerlian saves and after this round the effects fade from Keth!
Val you notice there's light in the room, a bright light growing from behind the bookshelves from the bubbles or the books themselves however you can not communicate to your party members.
The three hooded figures till loom the light however see,s to push them back, holding them at bay!!
OOC: Will update map asap.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
A loud thundering sound fills the library as the hooded figures all seem to shutter violently then disappear much like the one did before. The library is instantly illuminated and the party can see its vast interior that stretches in all directions. The bookshelf behind still glows with light as if the objects on it's shelves all have significance. Then you hear it, a booming voice but is it inside your head or out...
"Seems they're having a hard time here," the party hears Henwyn somewhere distance as if she's speaking through water.
"I think they've done a bang up job of things," the party hears the voice of Divis Teller. the same distortion as well.
"Far too much time as elapsed," another voice scolds them both but seems more clear than the other two. "They must be brought out," it exclaims before all the lights are snuffed out in the room.
Then all there is darkness, darkness once again. All consuming darkness....
Initiative over...post at will.
OOC: Reactions to voices and the coming darkness.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Hen, Divis, where are you? Kiera, she fell off the ship, did she survive?"
Aerlian's voice dies down to nothing as the darkness takes hold.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Val turns back to his elf form. He tries to mutter a healing word to heal his friend, but the darkness took him. While he was faaling into the darkness he thought “ but that wasn’t fair”
PbP Character: A few ;)
“Ow. My head hurts worse than after the drinking contest me and the crew mates had. Oh...here comes the blackout.” Keth says as the darkness overtakes them.
OOC: You will all have a similar task next but will complete it on your own separate from the others. When answering questions you will respond in spoilers and I ask that your other party members DO NOT read your responses. Each of you will be solving a riddle but I hope will achieve the solution on your own without the aid of a party member or the internet!!
Each of you awake in a chair. You're not tied or anything just groggy from whatever magic was once again used on you but this time potent enough you were no match of it to save against. By the look of if you're alone in the room but for the chair you're on, a writing desk near what looks like a door should be but there is only stone wall, and a chest. Looking around the room it is a perfect square made of stone from floor to ceiling. The room itself is 15x15. There are no windows or doors that you can see and the light above you is magical. A single a white orb glowing midair 10ft overhead.
What do you do?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.