Val closes to Khen and unsheates his scimitar, waiting for the harpies to get close and will try to attack with his scimitar.
(Ready action to attack one of the harpies when it get close to attack us. Can’t use gust of wind withour losing concentration on barkskin so I will save it for later...
Attack: 11 Damage: 7 )
”We should guide the ship toward that light” he points to the place he saw the light “maybe that’s land...” he says hoping it is.
OOC: Aerlian you can see the fordeck as well as the wheel but you would use your turn to get there since we are in initiative. Back guys, sorry again! Look at the map make sure you get your position/agree with placement.
Initiative order:
Val
Harpy 1
Harpy 2
Harpy 3
Keth
Aerlian
Kiera
Harpies are Red.
Kiera is Purple
Aerlian is Blue
Keth is Green
Val is Orange
Each square is 10 ft
Everyone can post they're 'ready action; then we'll begin with initiative order!!
PS We'll stay you're hundle around Keth, even if it looks like you're too far apart I'll say its 5 ft on the boat from C-N12 but above the deck is 10ft. Make senses?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Harpies 1-3 stay aloft at 90-100ft but begin to sing. Everyone make 3 WIZ saves against a DC 13; success you ignore the lure but failure you are charmed until harpies stops singing.
It's not Keth's conjured winds that make Kierra fall off decks but she dives like a gracefully swan into the unforgiving sea, the waves whipping her away quickly...too quickly to stop it!
Aerlian your spell does hit the Harpy at L4, damage noted.
OOC: The blue arch is representative of the warding wind barrier. ALL ranged attacks, spell or weapon, have disadvantage per my judgement.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Val closes to Khen and unsheates his scimitar, waiting for the harpies to get close and will try to attack with his scimitar.
(Ready action to attack one of the harpies when it get close to attack us. Can’t use gust of wind withour losing concentration on barkskin so I will save it for later...
Attack: 11 Damage: 7 )
”We should guide the ship toward that light” he points to the place he saw the light “maybe that’s land...” he says hoping it is.
PbP Character: A few ;)
OOC from Aerlian's position can he see the tiller? Is it obvious how to steer the ship?
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Aerlian you can see the fordeck as well as the wheel but you would use your turn to get there since we are in initiative. Back guys, sorry again! Look at the map make sure you get your position/agree with placement.
Initiative order:
Val
Harpy 1
Harpy 2
Harpy 3
Keth
Aerlian
Kiera
Harpies are Red.
Kiera is Purple
Aerlian is Blue
Keth is Green
Val is Orange
Each square is 10 ft
Everyone can post they're 'ready action; then we'll begin with initiative order!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
PS We'll stay you're hundle around Keth, even if it looks like you're too far apart I'll say its 5 ft on the boat from C-N12 but above the deck is 10ft. Make senses?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Val's up!!
Harpy 1 is on deck!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Harpies 1-3 stay aloft at 90-100ft but begin to sing. Everyone make 3 WIZ saves against a DC 13; success you ignore the lure but failure you are charmed until harpies stops singing.
After saves....
Keth is up!
Aerlian's on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hearing the Singing start Keth's readied action goes off and he casts Warding Wind to deafen everyone so they cannot hear the harpies song.
OOC: If the DM requires a Dex Saving Throw because of the wind my DC is 12.
OOC do I get to cast Fire Bolt as my readied action as they came within the 120' that was the condition, if so the rolls are below.
Casts Fire Bolt 23
Damage if hits 8
My Dex save which should then kick in after the spell is 15
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Aerlian mages to stay aboard the boat beside Keth. Hit but which Harpy are you aiming at?
OOC: I need a DEX save from Val and Kiera or I will assume you've been blown off the ship into the sea.
Top of the round 1
Val your ready action attack misses and now you're up!
Harpy 1 is on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Aerlian was aiming at the closest harpy in M2
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(DEX save 20 )
The wood elf will try to keep his balance and attack the harpy with his scimitar if it gets closer again but he will not leave his companions side.
( Attack 13 damage 4 )
PbP Character: A few ;)
OOC: OK here's the thing. ALL ranged anything attacks and spells will be at a disadvantage through the warding wind.
Krayne please reroll with disadvantage.
Kiera need your DEX save against the wind DC 12 or get blown off the boat.
Harpy 1 soops down at half speed M4 hovering in the wind but its winds strong enough to keep it aloft.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
DEX SAV 5
OOC: Can Val try to grab her before the wind throw her off the board? Acrobatics/Athletics (same mod) : 20 in case he can try
PbP Character: A few ;)
OOC the description of warding wind does say disadvantage to ranged weapon attacks not spell but if you need another roll for the attack, it is below.
Attack 7
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Through the howling wind Aerlian tries again to launch a Fire Bolt at the closest harpy.
Attack 1 13 Damage if hits 2
If at disadvantage then the lower of this and the one above for the attack. 22
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
It's not Keth's conjured winds that make Kierra fall off decks but she dives like a gracefully swan into the unforgiving sea, the waves whipping her away quickly...too quickly to stop it!
Aerlian your spell does hit the Harpy at L4, damage noted.
OOC: The blue arch is representative of the warding wind barrier. ALL ranged attacks, spell or weapon, have disadvantage per my judgement.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiative
Val
Harpy 1
Harpy 2
Harpy 3
Keth
Aerlian
Everyone's ready action is over.
Val is up for first actual attack.
Harpy 1 on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Even knowing that the shot is difficult, the elf changes his scimitar for his longbow and fires at the same harpy that was damaged with the spell.
(Attack: 15
damage: 4 )
PbP Character: A few ;)