Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Rando: Ah, that's what you meant. Yes, and yes. He would've used it instead if he still had it though. And it'd be different dice to the damage and -1 on the current roll which wouldn't change much after taking the spear to the gut after. Though that aside, unless Bdiddy wishes to rule otherwise, the folk he traded it to could've probably broken the curse for the sake of the trade and not going back a full turn(which would've affected most folks plan of attacks and what have you)).
(@Rando: There's plenty of other ways for him to end the attunement as well, and he has both researched them and has had more than enough time to make use of those methods, in case that matters).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Bobo: They need to stop literally flying as far away as possible from the allies just to get one punch in. It's just.. it's just not worth it without an escape plan past level 1.)
(@Rando: And sorry about earlier. Didn't mean to steal the thunder under your wings with that 'I at least get that petty damage' comment before.)
“Fantastic my friend, the halfling began scouting and I lost him. Where do you believe the best place to start is?” Jac sits next to Gorbal and begins skimming pages.
Rollback Post to RevisionRollBack
Coliseum of Conquest : Jac ddb.ac/characters/9148400/C97Yon
After receiving an approving thumbs-up from Marmaduke, Zalandra once again eagerly throws herself into stoking the flames of the gambling patrons who have long since been starved of attention. Again! But with all the enthusiasm of only a young spirit can manage, the half-drow in blue. "Come all ya bunch a bloody chickens! Let me get a show of hands of whose ready for the real excitement to begin!"She proclaims proudly with.....(8)Lion-o, laying down the roar to get people to cheer along.
Intimidation: 18 with help from Lion-o(adv. roll underline below).
For Those Interested In Placing Bets on the Level 7 Match:
(Someone please help me come up with better names!)
(10)
Da Rules:
There have been a few changes for the Rank(/level) 7. Variable betting has been temporarily restructured so that the minimum stake can be no lower than 10 gp, and maximum set to 400gp with a 10% Vig.
(Stake x Odds = Payout(-Minus Stake, though it is returned as part of payout))
S/N Rulings: --*For this match, bets will remain open until the third round. --*A gambler can bet on multiple categories, but only once per. --*And to clarify, methods of incapacitation that do not involve a takedown (ie. Competitor being reduced to 0 hp) only qualifies as a 1st to fall IF said competitor REMAINS incapacitated until the match ends. --*If multiple competitors are rendered incapacitated at the same time via the above method, and remain that way until the end of the match, the stake is considered a loss. In such an event, all proceeds is divided and funneled back into the arena to support future matches (or so she says at least) --*If the Vig/commission is not paid upfront, it will be taken out of the winnings. --*Competitors are allowed to place a bet either personally or by a proxy. HOWEVER, they are restricted to placing said bet upon their team's victory or personally achieving 1st Blood(when applicable). --*In the event of a draw (not sure if that's even possible), bets will be refunded (at cost to the Blue Abashai) in regards to any placed on a final winning team. --*Those that don't understand the format change are free to ask for clarification. --*Lastly, all bets are FINAL.
Fin
Gesticulating wildly Fin tries to explain what it is she is looking for.
Performance : 14
(@Orileo That perfectly average damage, though.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
@Orileo, don’t you have disadvantage on that war hammer attacking against Raeebite? Your Cursed sword, perhaps?
im asking about you knocking him out with your war priest attack. If that missed, he could still be up. Maybe. Possibly. Probably not, but still.
(@Rando: Traded in my sword a while back for another magic item along with the token I got from the worm fight.)
(And it wouldn't be at disadvantage. I would /have/ to attack the last person to hit me. Which up to that point had been no one anyhow.)
When you realize you're doing too much: Signature.
(Can you do that? I thought you were unwilling to part with it. Also, ‘Disadvantage on attack rolls with weapons other than this one.’.)
(@Rando: Ah, that's what you meant. Yes, and yes. He would've used it instead if he still had it though. And it'd be different dice to the damage and -1 on the current roll which wouldn't change much after taking the spear to the gut after. Though that aside, unless Bdiddy wishes to rule otherwise, the folk he traded it to could've probably broken the curse for the sake of the trade and not going back a full turn(which would've affected most folks plan of attacks and what have you)).
When you realize you're doing too much: Signature.
(@Bobo: *long intake of air* …. No. :| )
When you realize you're doing too much: Signature.
(@Rando: There's plenty of other ways for him to end the attunement as well, and he has both researched them and has had more than enough time to make use of those methods, in case that matters).
When you realize you're doing too much: Signature.
(@Bobo: They need to stop literally flying as far away as possible from the allies just to get one punch in. It's just.. it's just not worth it without an escape plan past level 1.)
(@Rando: And sorry about earlier. Didn't mean to steal the thunder under your wings with that 'I at least get that petty damage' comment before.)
When you realize you're doing too much: Signature.
(Last time I let my sister choose my beginning action on a natural 20.... just hope this time I get one on a death save. That’d be nice.)
(Hm... You know. Vurnic might have a healer's kit. Wonder if he'd be up for stabilizing and dragging Raebite out of sight... *_*)
When you realize you're doing too much: Signature.
(I should start using my prep to hide my potion in my robe, and increase the Dc. Only wizards will find my potion!)
(@Jack: But then BDaddly can possibly rule you needing to spend an action to first uncover it. And then another to drink it! >:U)
When you realize you're doing too much: Signature.
(Maybe.)
Seeing Jac enter the library Gorbal raises his hand in greeting and points at the book on Wyverns beside him.
"It's got all about their nesting habits in here." he says. "Should be all we need to point us in the direction of them!" he says triumphantly.
Gorbal - half orc wizard.
“Fantastic my friend, the halfling began scouting and I lost him. Where do you believe the best place to start is?” Jac sits next to Gorbal and begins skimming pages.
Coliseum of Conquest : Jac ddb.ac/characters/9148400/C97Yon
Eternal Warfare warparty A :Bahli
@BDaddLy - Did this earn Fin any spell scrolls?
(Level 7 Betting Arrangements coming soon.)
When you realize you're doing too much: Signature.
After receiving an approving thumbs-up from Marmaduke, Zalandra once again eagerly throws herself into stoking the flames of the gambling patrons who have long since been starved of attention. Again! But with all the enthusiasm of only a young spirit can manage, the half-drow in blue. "Come all ya bunch a bloody chickens! Let me get a show of hands of whose ready for the real excitement to begin!" She proclaims proudly with.....(8)Lion-o, laying down the roar to get people to cheer along.
Intimidation: 18 with help from Lion-o(adv. roll underline below).
Insight: 11.
For Those Interested In Placing Bets on the Level 7 Match:
(Someone please help me come up with better names!)
(10)
Da Rules:
(Stake x Odds = Payout(-Minus Stake, though it is returned as part of payout))
S/N Rulings:
--*For this match, bets will remain open until the third round.
--*A gambler can bet on multiple categories, but only once per.
--*And to clarify, methods of incapacitation that do not involve a takedown (ie. Competitor being reduced to 0 hp) only qualifies as a 1st to fall IF said competitor REMAINS incapacitated until the match ends.
--*If multiple competitors are rendered incapacitated at the same time via the above method, and remain that way until the end of the match, the stake is considered a loss. In such an event, all proceeds is divided and funneled back into the arena to support future matches (or so she says at least)
--*If the Vig/commission is not paid upfront, it will be taken out of the winnings.
--*Competitors are allowed to place a bet either personally or by a proxy. HOWEVER, they are restricted to placing said bet upon their team's victory or personally achieving 1st Blood(when applicable).
--*In the event of a draw (not sure if that's even possible), bets will be refunded (at cost to the Blue Abashai) in regards to any placed on a final winning team.
--*Those that don't understand the format change are free to ask for clarification.
--*Lastly, all bets are FINAL.
Stakes/Vig(commission):
Min: 10gp
Max: 400gp
Vig: 10%
May De Odds Be Ever In Your Favor:
1.8 Scarab's Gonna Get Ya
When you realize you're doing too much: Signature.
Crassus bets 30 gold on Scarab to win. He also pays the vig of 3 gold upfront.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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