There’s no sign of the imposter on ground level. Oriki swings up and onto the gently sloping roof of the adjacent single storey building. In your experience this is what would be known as a thieves highway. The buildings are mostly flat roofed and packed in close so the jumps aren’t too big. There’s still no sign of the assassin but you are pretty sure through is no longer your only option
This post has potentially manipulated dice roll results.
The hazy crown, tattered cloak and skeletal arm that make up the aura of his patron manifest around Sheridan as he advances on the three grouped together guards. As the temporary strength from the aura fills his body for 5 temp hp, he unleashes the arms of Hadar when he is close enough to hit and far enough from his allies.
All within 10ft make DC14 strength save or take 15 damage and have no reactions. Half on save.
The three guardsmen scream in terror at the appearance of a mini lich and the tentacles batter into them slowing two of them while the other manages to wriggle free of the worst of the spell
With a roar Kaled(the orc) charges into the tentacled guardsmen. He slams his axe into one of the guards twice, staggering them under the blows and sparks of electricity jumping from the barbarian onto the guardsman.
Sheridan backs up a few paces to get out of the considerable arc of Khaled's axe and launches an eldritch blast, hoping to knock the target back down the alley.
Kaled lets out a bellowing laugh as he boldly, some would say recklessly, launches a flurry of blows at the next guards man. The first attack swinging wide but the reverse cut striking the flank of one of the guards for 15 damage. Kaled focuses the electrical discharge at this guard for another 6 damage.
The surviving guards attack those who are engaged in melee. Kaled is hit twice for 9 damage total while Draskan is hit once (18 on the roll) for 6 damage
Sheridan takes stock of the alley to try and discern which way Drask-leganger went
There’s no sign of the imposter on ground level. Oriki swings up and onto the gently sloping roof of the adjacent single storey building. In your experience this is what would be known as a thieves highway. The buildings are mostly flat roofed and packed in close so the jumps aren’t too big. There’s still no sign of the assassin but you are pretty sure through is no longer your only option
The hazy crown, tattered cloak and skeletal arm that make up the aura of his patron manifest around Sheridan as he advances on the three grouped together guards. As the temporary strength from the aura fills his body for 5 temp hp, he unleashes the arms of Hadar when he is close enough to hit and far enough from his allies.
All within 10ft make DC14 strength save or take 15 damage and have no reactions. Half on save.
DC14 wisdom save as well or be frightened.
The three guardsmen scream in terror at the appearance of a mini lich and the tentacles batter into them slowing two of them while the other manages to wriggle free of the worst of the spell
Turning to face the other guards, Draskan brings his hands together, palms forward and casts Burning Hands
All will receive 11 fire damage or half as much on a successful Dex12 save
The two guardsmen duck down behind their shields as the flame washes over them. They only take half damage
Oriki, on the roof, sends an arrow flying at one of the ducking guardsmen from above.
Shortbow Attack: 24 Damage: 8
Sneak bonus 5 (not sure if applicable)
With a roar Kaled(the orc) charges into the tentacled guardsmen. He slams his axe into one of the guards twice, staggering them under the blows and sparks of electricity jumping from the barbarian onto the guardsman.
The three guardsmen swing at kaled in response. Drawing blood but nothing fatal
The other two guardsmen close down Draskan and swing at him catching him once for 7 damage
Sheridan backs up a few paces to get out of the considerable arc of Khaled's axe and launches an eldritch blast, hoping to knock the target back down the alley.
25 to hit for 7
Aiming for the most injured one Sheridan's blast puts him down permanently, flinging his body 10 ft out of the alleyway into the street.
You all notice that the flames on the guardsmen's swords sputter and die out
Faces with two, Draskan releases a roar and then unleashed a stream of fire.
All within a 15ft cone will take 4 fire damage or half as much on a successful DC11 Dex save.
The worst of the flames are deflected by the guardsmen's shields and they stand upright, slightly scorched but still ready to fight
Dismayed to see all the guardsmen still standing, Oriki lets loose another arrow
Shortbow Attack: 11 Damage: 5
Sneak bonus 7
The arrow strikes true but is stopped short of fatally wounding one of the guards attacking Draskan by the heavy scale mail they are wearing.
Kaled lets out a bellowing laugh as he boldly, some would say recklessly, launches a flurry of blows at the next guards man. The first attack swinging wide but the reverse cut striking the flank of one of the guards for 15 damage. Kaled focuses the electrical discharge at this guard for another 6 damage.
The surviving guards attack those who are engaged in melee. Kaled is hit twice for 9 damage total while Draskan is hit once (18 on the roll) for 6 damage
Spotting the incoming attack, Draskan casts Shield, protecting himself from the force of the blow
As it worked so well last time Sheridan launches another eldritch blast. He then grabs a potion and chugs it for 4