Undisturbed by Melchor's spell, the zombie shambles his way 20 feet closer, as do the Crawling Claws. Both are now within 10 of the group.
As the arrow lodges itself in the Necromancer's foot he lets out a cowardly shriek. "Hey! Do I come in to your home and just start attacking! Not nice. NOT NICE! You are disturbing all my work! "
The bald, weird little necromancer shrieks maniacally: “Bow before Orieoth! Bow before the Lord of the Eye! Me! Behold my dark terrors! Get them my lovelies!"
He the uses the dash action to disappear out of sight to the north/northeast. His skeleton minions all dash 60 feet closer, getting fairly close to Randall
This post has potentially manipulated dice roll results.
A loud gong is heard around the skeletons as Fr'reona looks towards the skeletons as her head lowers slightly as she points to the first skeleton in the distance.
A loud gong is heard around the skeletons as Fr'reona looks towards the skeletons as her head lowers slightly as she points to the first skeleton in the distance.
Hearing that the others are going back south, Randall is in no man's land.
Great.
Making a split second decision, he continues racing North, trying to angle around the skeletons toward the south side of the table. He will take the dash again.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Melchor makes a grasping motion in the direction of the Zombie, projecting a spectral hand towards it, and then starts to back up to the South so he won’t be over-run by the claws…
The zombie drops as Panga's arrow punches through it and Melchor's Chill Touch prevents it from reanimating again.
The mindless Crawling Claws skitter after the group as fast as they can but are clearly being outpaced.
The skeletons, noticing Randall trying to flank around the form a kind of line between the far table and the east wall attempting to prevent him from getting to the necromancer controlling them.
Randall here's some mad rambling from the north east; ".... nuisance...how dare ... my work...NOT NICE" followed by a loud high pitched wail that does not sound like it came from a living being (which is loud enough for the whole group to hear)
This post has potentially manipulated dice roll results.
(Posting for next round)
Seeing the skeletons lining up to block his way around the table, Randall smiles as he continues his run, straight at the table. He jumps and attempts to roll over top, with the intent of landing on his feet and continuing to dash in pursuit of the necromancer.... and hopefully catch the skeletons flat-footed.
Acrobatics: 5
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
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Melchor makes his grasping motion in the direction of the zombie, seeing it as the greater threat beyond the Necromancer himself….
Chill Touch Attack: 23 Damage: 1
Undisturbed by Melchor's spell, the zombie shambles his way 20 feet closer, as do the Crawling Claws. Both are now within 10 of the group.
As the arrow lodges itself in the Necromancer's foot he lets out a cowardly shriek. "Hey! Do I come in to your home and just start attacking! Not nice. NOT NICE! You are disturbing all my work! "
Panga takes aim at the Necromancer and fires off another shot.
Attack: 10 Damage: 10
If it hits Panga marks them as her Favored Foe and does 3 additional damage.
The bald, weird little necromancer shrieks maniacally: “Bow before Orieoth! Bow before the Lord of the Eye! Me! Behold my dark terrors! Get them my lovelies!"
He the uses the dash action to disappear out of sight to the north/northeast. His skeleton minions all dash 60 feet closer, getting fairly close to Randall
OOC: Did I (Fr'reona) somehow go or was missed or something else?
Olaerys and Fr'reona are up now -- Panga got a 2nd attack in because I gave her a surprise attack
A loud gong is heard around the skeletons as Fr'reona looks towards the skeletons as her head lowers slightly as she points to the first skeleton in the distance.
"Decay!" she says as she casts Toll the Dead
3
I suck. I forgot mention those are 10 foot squares so the skellies are out of range. Do you want to use it on the zombie or a claw?
OOC: blinks.10 ft squares?. Oh that's what the Z ment. Ummm. Sure. Zombies.
Ooc: ya I blinked when I saw that too lol. I'll adjust to do 5's in the future if I can
Olaerys says to those nearby (inc Randall), “South, let’s run south! Let’s cut him off, the other passageway!”
A wizard is never late, nor is he early, he arrives precisely when he means to.
(If back to Randall)
Hearing that the others are going back south, Randall is in no man's land.
Great.
Making a split second decision, he continues racing North, trying to angle around the skeletons toward the south side of the table. He will take the dash again.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Olaerys dashes south to the room before, aiming to head up the northwest corridor and block the escape of the necromancer.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Wisdom save: 19
The bell toll seems to have little effect on the zombie
For ease of doing this I'm going to love Panga ahead of the baddies to group them together. Melchor and panga are up
Randall
Melchor
Panga
Hooded zombie
Claws
Skellies
Necromancer
Olaerys
fr'reona
Melchor makes a grasping motion in the direction of the Zombie, projecting a spectral hand towards it, and then starts to back up to the South so he won’t be over-run by the claws…
chill touch… Attack: 17 Damage: 7
Then 30feet movement away from the oncoming enemies…
Panga fires off at the closest enemy, trying to hold them back and keep the others safe.
Attack: 21 Damage: 8
The zombie drops as Panga's arrow punches through it and Melchor's Chill Touch prevents it from reanimating again.
The mindless Crawling Claws skitter after the group as fast as they can but are clearly being outpaced.
The skeletons, noticing Randall trying to flank around the form a kind of line between the far table and the east wall attempting to prevent him from getting to the necromancer controlling them.
Randall here's some mad rambling from the north east; ".... nuisance...how dare ... my work...NOT NICE" followed by a loud high pitched wail that does not sound like it came from a living being (which is loud enough for the whole group to hear)
(Posting for next round)
Seeing the skeletons lining up to block his way around the table, Randall smiles as he continues his run, straight at the table. He jumps and attempts to roll over top, with the intent of landing on his feet and continuing to dash in pursuit of the necromancer.... and hopefully catch the skeletons flat-footed.
Acrobatics: 5
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War