Corxif raises an eyebrow and chuckles at the interaction that is unfolding. "He is right! Magic is magic is it not? What makes yours unsavory, matters not so long as you are in control." he snickers observing the human in fine clothes "Yer magical source sounds interesting... I'll have to study you sometimes." he pokes at Ivan with his still lit pipe as he takes a seat on his bag of papers. You hear a scrunch as he presses his weight on his disheveled sack.
Dod chuckles. Understanding very well how right Ivan is.
" There are the righteous, and then there are the sself-righteous...Actions are what matter most. "
Dod cracks his turtlely knuckles and looks around to see if there are any hooligans left to be straightened out.. or If the eye patch man has any instructions. He is a young tortle and eager to move. Sort of a trait among his kind, and energy that seems contrary to their heavy and round appearance.
Instead of waiting for an answer, the nobleman gestures with his ringed hand, the signet ring bearing the symbol of the patriar family, the Bormuls. "Stick near me when we pass through gates. I can get us through without having to pay any tolls. In the Upper City, you will especially need to stick with me after dark." A beat. Then he rubs his hands across his face, sighing. "And for the gods' sake, don't touch anything in the Upper City. I doubt we'll find the rabble we are looking for there, though."
His eyes cut to each person. Studying them for nods or any general body language that signals everything is crystally clearly understood.
A bit annoyed at the conversation and that he has all but been forgotten Zodge clears his throat
"4 will have to do, for now, I'll send the others later. So now the refugee crisis,” says Captain Zodge, “has stoked fears that Baldur’s Gate might suffer the same fate as Elturel, of which nothing remains but a hole in the ground, apparently. Our grand duke, Ulder Ravengard, was visiting Elturel on a diplomatic mission when the city was destroyed. Coincidence? I think not.
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch of self-righteous rabble-rousers! We’re arresting them on sight, but that’s left us shorthanded to deal with another problem. For that, I need your help.”
Dod informs them he has never been to Baldor Gate, has no intention on touching anything except bad guys. He will definitely defer to those with the experience in navigating the city's here's and there's. He turn his attention to Zodge and listens intently for instruction
This post has potentially manipulated dice roll results.
Corxif gives a slight side eye to Ivan, not all that impressed with his brandishing of his noble ring. "I used to be an instructor of the arcane for folks like you, just the basics of course. Spent time at a few colleges and universities as well. I assure you, I'm no local but well travelled."
He then turns to Zodge, "Ok, ok, okayyy so what do you need us to do? A bit of investigating? Maybe some extra help with the arrests?"
History check to see if I know anything about the Hellriders or why the grand duke could have ties to the incident: 18
Corxif gives a slight side eye to Ivan, not all that impressed with his brandishing of his noble ring. "I used to be an instructor of the arcane for folks like you, just the basics of course. Spent time at a few colleges and universities as well. I assure you, I'm no local but well travelled."
He then turns to Zodge, "Ok, ok, okayyy so what do you need us to do? A bit of investigating? Maybe some extra help with the arrests?"
History check to see if I know anything about the Hellriders or why the grand duke could have ties to the incident: 24
You know the hellruders are referred to as such because Zariel rallied the guard of Elturel to fight in the 9 hells, and as for ties to the grand duke. You know no connection between the disappearance of Elturel and the Dukes mission. Other than they happened at the same time
“Baldur’s Gate has long been plagued by followers of the Dead Three — the gods Bane, Bhaal, and Myrkul. I thought we had wiped them out, but apparently not. These purveyors of fear and death are taking advantage of the current crisis to commit murder sprees throughout the city. As my appointed deputies in this matter, you’ll have license to kill these wretches on sight. Find their lair, and wipe it out. Eliminate anyone who gets in your way, and don’t worry about collateral damage.
“If you do what I say, I’ll see that you each receive two hundred gold pieces in addition to my gratitude, which is worth considerably more.
“A few blocks from the Basilisk Gate is Elfsong Tavern. A spy named Tarina hangs out there, gathering rumors for the Guild. She owes me a favor, so tell her you work for me. Ask her what she knows about the Dead Three. And, for the love of Balduran, be nice. Tarina has dangerous friends.”
"Sounds good to me! Should we not concern ourselves with taking prisoners then?" Corxif begins to mumble to himself, "they might have some great intel, perhaps some interrogation? No, might not comply, and too messy, hidden texts or notes? Better have descent handwritting..."
Dod eagerly follows along. He has read a lot about taverns and is excited to see his first one. Being fresh out of his apprenticeship, he has had time to truly explore a real city. He entered the sword coast through Waterdeep, but him and the other apprentices were transported directly from dock to the training academy in the mountains.
He places his shield back onto its hook and covers up once again under his robe.
" Wiping out and total annihilation of evil doers is a great plan. A lot less logistics involved. Maybe this tavern has hot food to go with the glory... with 200 gold, I can help a lot of people in need"
Corxif raises an eyebrow and chuckles at the interaction that is unfolding. "He is right! Magic is magic is it not? What makes yours unsavory, matters not so long as you are in control." he snickers observing the human in fine clothes "Yer magical source sounds interesting... I'll have to study you sometimes." he pokes at Ivan with his still lit pipe as he takes a seat on his bag of papers. You hear a scrunch as he presses his weight on his disheveled sack.
"Some of those religious types get all up in arms with everything. You know how it is." Ivan states, straightening his clothes out. Glancing around.
Dod chuckles. Understanding very well how right Ivan is.
" There are the righteous, and then there are the sself-righteous...Actions are what matter most. "
Dod cracks his turtlely knuckles and looks around to see if there are any hooligans left to be straightened out.. or If the eye patch man has any instructions. He is a young tortle and eager to move. Sort of a trait among his kind, and energy that seems contrary to their heavy and round appearance.
"Are any of you new to Baldur's Gate?"
Instead of waiting for an answer, the nobleman gestures with his ringed hand, the signet ring bearing the symbol of the patriar family, the Bormuls. "Stick near me when we pass through gates. I can get us through without having to pay any tolls. In the Upper City, you will especially need to stick with me after dark." A beat. Then he rubs his hands across his face, sighing. "And for the gods' sake, don't touch anything in the Upper City. I doubt we'll find the rabble we are looking for there, though."
His eyes cut to each person. Studying them for nods or any general body language that signals everything is crystally clearly understood.
You know he has something to do with an undead plague in chult and has something to do with dragons, but little more
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
A bit annoyed at the conversation and that he has all but been forgotten Zodge clears his throat
"4 will have to do, for now, I'll send the others later. So now the refugee crisis,” says Captain Zodge, “has stoked fears that Baldur’s Gate might suffer the same fate as Elturel, of which nothing remains but a hole in the ground, apparently. Our grand duke, Ulder Ravengard, was visiting Elturel on a diplomatic mission when the city was destroyed. Coincidence? I think not.
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch of self-righteous rabble-rousers! We’re arresting them on sight, but that’s left us shorthanded to deal with another problem. For that, I need your help.”
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Dod informs them he has never been to Baldor Gate, has no intention on touching anything except bad guys. He will definitely defer to those with the experience in navigating the city's here's and there's. He turn his attention to Zodge and listens intently for instruction
Corxif gives a slight side eye to Ivan, not all that impressed with his brandishing of his noble ring. "I used to be an instructor of the arcane for folks like you, just the basics of course. Spent time at a few colleges and universities as well. I assure you, I'm no local but well travelled."
He then turns to Zodge, "Ok, ok, okayyy so what do you need us to do? A bit of investigating? Maybe some extra help with the arrests?"
History check to see if I know anything about the Hellriders or why the grand duke could have ties to the incident: 18
You know the hellruders are referred to as such because Zariel rallied the guard of Elturel to fight in the 9 hells, and as for ties to the grand duke. You know no connection between the disappearance of Elturel and the Dukes mission. Other than they happened at the same time
“Baldur’s Gate has long been plagued by followers of the Dead Three — the gods Bane, Bhaal, and Myrkul. I thought we had wiped them out, but apparently not. These purveyors of fear and death are taking advantage of the current crisis to commit murder sprees throughout the city. As my appointed deputies in this matter, you’ll have license to kill these wretches on sight. Find their lair, and wipe it out. Eliminate anyone who gets in your way, and don’t worry about collateral damage.
“If you do what I say, I’ll see that you each receive two hundred gold pieces in addition to my gratitude, which is worth considerably more.
“A few blocks from the Basilisk Gate is Elfsong Tavern. A spy named Tarina hangs out there, gathering rumors for the Guild. She owes me a favor, so tell her you work for me. Ask her what she knows about the Dead Three. And, for the love of Balduran, be nice. Tarina has dangerous friends.”
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
"Let's go." Ivan says with a nod.
"Sounds good to me! Should we not concern ourselves with taking prisoners then?" Corxif begins to mumble to himself, "they might have some great intel, perhaps some interrogation? No, might not comply, and too messy, hidden texts or notes? Better have descent handwritting..."
"Wiping it out generally means total annihilation. So no. I don't think prisoners are necessary" Ivan says, already stalking off to the Elfsong.
"Alright, alright.. zap them with magic it is then. Let's go." he states following Ivan shortly behind.
Dod eagerly follows along. He has read a lot about taverns and is excited to see his first one. Being fresh out of his apprenticeship, he has had time to truly explore a real city. He entered the sword coast through Waterdeep, but him and the other apprentices were transported directly from dock to the training academy in the mountains.
He places his shield back onto its hook and covers up once again under his robe.
" Wiping out and total annihilation of evil doers is a great plan. A lot less logistics involved. Maybe this tavern has hot food to go with the glory... with 200 gold, I can help a lot of people in need"
So you make your way to the Elfsong tavern?
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Yes?
Yes!