This post has potentially manipulated dice roll results.
As the group travels westward following the four prints you come across another patch of graves similar to the one you fought the ghouls in. The only important difference is that this one has four zombies in it who just spotted you since you did not sneak.
OOC: Yes zombies are common enough that all of you would know what they are.
This post has potentially manipulated dice roll results.
Og draws his silvered greatsword, "Indeed my friend. How about some sport? A few gold for the most re-sent back to the underworld?"
He cackles with delight and charges ferociously towards the zombies, moving to G4 (assuming the zombie Griff attacked died...again) and swings his greatsword in a massive arch to his right, trying to hit the zombie on the right side of its head.
Og's goal, if allowed is to try and smack the zombie's head (or possibly a jagged part of it) towards the other zombie at B3 to try and injure/kill it. If not then no worries, just a wacky idea.
Attack: 15 Damage: Unable to parse dice roll.
He will keep spinning to his right sword in hands, going for the right side of its skull again on the return blow, attempting to do the same thing again.
Both Og and Griff decimate their zombies as well, where they once stood is now dust. Both keeping count out loud with a resounding one and they realize there is only one zombie left.
Celus walks up to E10, stops and glances over at the last remaining zombie. He stretches out his other arm and two gold and purple beams shoot out from his fingers.
This post has potentially manipulated dice roll results.
"Sooo.. I am not participating in any killing competitions. I have limited spellpower and wont waste them on mere zombies and skeletons." Celus wanders around between the corpses and piles of dust. Any of the corpses look fresh? Or do they look like they have been wandering through the afterlife for a long time?
Arcana: 18 Nature: 10
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
As the group travels westward following the four prints you come across another patch of graves similar to the one you fought the ghouls in. The only important difference is that this one has four zombies in it who just spotted you since you did not sneak.
OOC: Yes zombies are common enough that all of you would know what they are.
ROLL INITIATIVE:
Zombie 1: 16
Zombie 2: 12
Zombie 3: 1
Zombie 4: 10
Celus initative: 10
He pulls out his mace and readies his other hand for spellcasting, taking a fighting stance.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Griff Initiative: 19
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Og says, "There is no shortage of undead here. Good." He draws his silvered greatsword and readies to attack
Initiative 15
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Honor 19
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiative 7
Initiative
Honor (she has the higher dex mod)
Griff
Og
Zombie 4
Celus
Zombie 1
Zombie 3
Teagan
Zombie 2
Map: Honor you are up Griff is on deck.
Honor moves to A9 behind the rock for cover then fires two arrows in quick succession at zombie D6 12 damage 4; 17 damage 6
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
With your two arrows Honor you slay the zombie. You second arrow a clean shot that removes the head and pins it to a stone wall.
Griff you're up and Og is on deck.
Map:
"Just keep comin' don't they? Maybe they'll learn eventually"
Griff unsheathes his halberd and charges towards the zombies (moving to G6) bringing the weapon down the the creature, with 3 brutal attacks.
Halberd Attack 1: 24 Damage: 13
Halberd Attack 2: 16 Damage: 11
Bonus Polearm Master Attack: 9 Damage: 10
If one of the zombies runs into range (10ft), Griff will use his reaction to swing at it as well
Halberd Reaction Attack: 20 Damage: 13
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Og draws his silvered greatsword, "Indeed my friend. How about some sport? A few gold for the most re-sent back to the underworld?"
He cackles with delight and charges ferociously towards the zombies, moving to G4 (assuming the zombie Griff attacked died...again) and swings his greatsword in a massive arch to his right, trying to hit the zombie on the right side of its head.
Og's goal, if allowed is to try and smack the zombie's head (or possibly a jagged part of it) towards the other zombie at B3 to try and injure/kill it. If not then no worries, just a wacky idea.
Attack: 15 Damage: Unable to parse dice roll.
He will keep spinning to his right sword in hands, going for the right side of its skull again on the return blow, attempting to do the same thing again.
Attack: 16 Damage: Unable to parse dice roll.
(Not parsing the dice rolls... rerolling damage.
Damage 1: 4 + 8
Damage 2: 4 + 7
Rerolling the 1 (4) in damage 2: 9
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Zombie 4 (Griff's Zombie): Con ST DC 18: 22
Zombie 2 (Og's Zombie): Con ST DC 19: 20
Both Og and Griff decimate their zombies as well, where they once stood is now dust. Both keeping count out loud with a resounding one and they realize there is only one zombie left.
Celus is up and Zombie #3 is on deck.
Map:
Celus walks up to E10, stops and glances over at the last remaining zombie. He stretches out his other arm and two gold and purple beams shoot out from his fingers.
Movement: E10
Action: Cast Eldritch Blast
Attack 1: 20 DMG: 3
Attack 2: 19 DMG: 10
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Celus two arcane blasts leave two big holes in the zombie but it is still standing.
It lets out a horrible scream before running to G3 and attempting to bite Og.
Attack: Attack: 12 Damage: 4.
Teagan is next and all of you just hear her say. "I...I...I can't do this anymore. This...this is too much and runs down a path going south.
Round 2:
Honor
Griff
Og
Celus
Zombie #3
Map:
Honor is up with Griff on deck.
Honor moves to defend Og to D7 then fires two arrows in quick succession at zombie G3 11 damage 9; 22 damage 7
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zombie Con ST DC 16: 15
The zombie disappears into dust. Combat over
Post at will.
Also Honor had the most zombie kills.
"Sooo.. I am not participating in any killing competitions. I have limited spellpower and wont waste them on mere zombies and skeletons." Celus wanders around between the corpses and piles of dust. Any of the corpses look fresh? Or do they look like they have been wandering through the afterlife for a long time?
Arcana: 18
Nature: 10
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Celus they look like they have been here for a while.
As you guys look around there is a path to the south, that's where Teagan ran to, and a path going northward towards the entrance.