Ferg listens as he waits for Parson to rejoin them. "Sounds good to me. This area appears comfortable but you never know what might be behind the next tree. I'll keep Parson flying above us when he comes back and yes, let's find a protected spot we can camp."
The further you get from Beres, the more you are able to relax and take in the surroundings. The grass is growing greener and lusher, with trees getting older and larger and growing in larger clusters off to each side of the road and all around. It's really quite pleasant, and to this DM's knowledge, a first for you all.
After about thirty minutes Parson lands on the cart and with his bright eyes staring at Ferg, downloads everything he's seen at Leopold's.
Teesy eventually returning inside with a scowl seemingly directed at Harrold
Harrold and the Dwarves discussing the best way to make withdrawal at the bank and then get it to their destination (which Parson never picked up)
The payment for such a service ("4 guards, 2 hours, plus tip o'course, we're looking at 100 gold. Oh come on we know you're good for it" Parson had heard Harrold say.
The six started their journey on the road, back toward that main street. Parson followed them as they entered a small clean building just up ahead of The Eight. On that trip, he noticed two interesting things: one, folks who saw them coming hurried into buildings, or further down the road, INCLUDING a red-clad rabbit gent smoking on the balcony of the Eight. Ferg you get the impression based on this observation that if there is a ranking of clans in Beres, yellow might trump red (based on this interaction anyway.)
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Ferg thinks for a bit and studies the map. He decides there might be another option "Hey guys, if we were to travel through the night, uninterrupted, we would arrive at KinderMarsh around dawn. What do you think? Once there we could try to find a nice place to rest and recoup"
Effulgyn nods his assent and whistles a happy tune as he goes. He practices his new conjuration skills, creating a magical shield on the ground to cover any ruts or potholes in Asterix’s path.
The road widens and narrows naturally around glens, with trees once growing in clumps now growing into great canopies across the road, providing shade and cover.
About an hour into the trip, perhaps still thinking about Madame Moulot's words, Fin, absently looking into the trees, notices a small cluster of bright flowers growing in a sun-dazzled glen maybe 200 feet from the road to the right. It looks something like this.
Rollback Post to RevisionRollBack
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
The hope of some brief rest in Beres was only partially realized. After their meal, everything seemed to turn to trouble. It was nice to see a bit of the natural world now. Even the more mundane community was unique compared to The Commons, but there was always something so pleasing about uninhabited nature. "Anyone need to stop? There's a little spot over there, good place for water going in or out of the body."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ferg looks closer at the patch that Fin points out (Nature check: 18) "We are looking for important botanical items and those look interesting." He tells Efflygyn "Stop for a minute and I want to take a closer look" he hopes down from the cart.
“Woaaa, Asterix, ol girl,” intones the halfling, pulling back on the reins as the cart shudders to a halt. “Well, that’s true Ferg. But we’re lookin to find them when we get t’ the Kindermarsh, neh? We’ve a ways to go. But if you things it’s worth explorin let’s take a look see.”
This post has potentially manipulated dice roll results.
"It seems hypocritical of me to suggest, but we'll only take a moment."
Fin hops down from the wagon, shield in hand, javelin in the other. While the more academic examine the foliage, Fin keeps an eye out for possible trouble.
((Perception: 15))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ferg lets Parson fly above to spot trouble as well. He quickly moves to examine the foliage. (His nature check is above, if you need something else let me know :-) )
Fergsteps closer to the flowers as Parson circles overhead. They are a pretty, buttery yellow and quite small, growing in a cluster surrounded by tiny purplish flowers almost like clover. They are fragrant - they smell sweet, and familiar. But there is nothing particularly special about them that Ferg can see. He is about to say so when Parson downloads his aerial view into Ferg's mind--he sees through Parson's eyes his own image, standing at the edge of a clearing that is surrounded by very old stone structures, partially hidden by trees and covered by moss. He knows immediately that he has inadvertently stumbled upon a burial ground of some kind, that looks something like this.
Rollback Post to RevisionRollBack
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Fin keeps his weapons close, but allows himself a few moments of curious inquiry. The overgrown structures clearly seemed aged, but history was a fascination for the young man. He walked a few paces away from the stones, taking in the contours and decorations before leaving to his wagon.
((History check: 13))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Ferg has, of course, let the others know what was seen. "I saw some moss covering the structures, we should take a closer look." He makes his way with caution to the structures and begins to examine the moss that Parson noticed.
(OOC: If I need another check I can make it, should it be nature again or maybe history this time. I'll roll history but Kethra can guide if we need another check: history 17 )
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Lot's of stuff ...
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Ferg listens as he waits for Parson to rejoin them. "Sounds good to me. This area appears comfortable but you never know what might be behind the next tree. I'll keep Parson flying above us when he comes back and yes, let's find a protected spot we can camp."
Lot's of stuff ...
The further you get from Beres, the more you are able to relax and take in the surroundings. The grass is growing greener and lusher, with trees getting older and larger and growing in larger clusters off to each side of the road and all around. It's really quite pleasant, and to this DM's knowledge, a first for you all.
After about thirty minutes Parson lands on the cart and with his bright eyes staring at Ferg, downloads everything he's seen at Leopold's.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
How close are we to our destination?
D&D since 1984
If you were to travel through the night, uninterrupted, you'd arrive around dawn.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
If you were to travel through the night, uninterrupted, you'd arrive around dawn.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Ferg thinks for a bit and studies the map. He decides there might be another option "Hey guys, if we were to travel through the night, uninterrupted, we would arrive at KinderMarsh around dawn. What do you think? Once there we could try to find a nice place to rest and recoup"
Lot's of stuff ...
“I think we travel on thru the night”
D&D since 1984
"Works for me, any down votes?"
Lot's of stuff ...
Effulgyn nods his assent and whistles a happy tune as he goes. He practices his new conjuration skills, creating a magical shield on the ground to cover any ruts or potholes in Asterix’s path.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
The road widens and narrows naturally around glens, with trees once growing in clumps now growing into great canopies across the road, providing shade and cover.
About an hour into the trip, perhaps still thinking about Madame Moulot's words, Fin, absently looking into the trees, notices a small cluster of bright flowers growing in a sun-dazzled glen maybe 200 feet from the road to the right. It looks something like this.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
The hope of some brief rest in Beres was only partially realized. After their meal, everything seemed to turn to trouble. It was nice to see a bit of the natural world now. Even the more mundane community was unique compared to The Commons, but there was always something so pleasing about uninhabited nature. "Anyone need to stop? There's a little spot over there, good place for water going in or out of the body."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
“Pretty,” nods Effulgyn without changing course.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Ferg looks closer at the patch that Fin points out (Nature check: 18) "We are looking for important botanical items and those look interesting." He tells Efflygyn "Stop for a minute and I want to take a closer look" he hopes down from the cart.
Lot's of stuff ...
“Woaaa, Asterix, ol girl,” intones the halfling, pulling back on the reins as the cart shudders to a halt.
“Well, that’s true Ferg. But we’re lookin to find them when we get t’ the Kindermarsh, neh? We’ve a ways to go. But if you things it’s worth explorin let’s take a look see.”
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
"It seems hypocritical of me to suggest, but we'll only take a moment."
Fin hops down from the wagon, shield in hand, javelin in the other. While the more academic examine the foliage, Fin keeps an eye out for possible trouble.
((Perception: 15))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ferg lets Parson fly above to spot trouble as well. He quickly moves to examine the foliage. (His nature check is above, if you need something else let me know :-) )
Lot's of stuff ...
Ferg steps closer to the flowers as Parson circles overhead. They are a pretty, buttery yellow and quite small, growing in a cluster surrounded by tiny purplish flowers almost like clover. They are fragrant - they smell sweet, and familiar. But there is nothing particularly special about them that Ferg can see. He is about to say so when Parson downloads his aerial view into Ferg's mind--he sees through Parson's eyes his own image, standing at the edge of a clearing that is surrounded by very old stone structures, partially hidden by trees and covered by moss. He knows immediately that he has inadvertently stumbled upon a burial ground of some kind, that looks something like this.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
"We should go"
D&D since 1984
Fin keeps his weapons close, but allows himself a few moments of curious inquiry. The overgrown structures clearly seemed aged, but history was a fascination for the young man. He walked a few paces away from the stones, taking in the contours and decorations before leaving to his wagon.
((History check: 13))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ferg has, of course, let the others know what was seen. "I saw some moss covering the structures, we should take a closer look." He makes his way with caution to the structures and begins to examine the moss that Parson noticed.
(OOC: If I need another check I can make it, should it be nature again or maybe history this time. I'll roll history but Kethra can guide if we need another check: history 17 )
Lot's of stuff ...