Fin gasps, then spits a shuddering laugh, "Kord! Kord is with us! Strike now, for he blesses us!"
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
((Works out well having the DM controlling a sizeable chunk. Lets the PCs coordinate better.))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
From across the clearing and just out of reach of the massive swarm of vines writhing all around, Arcaims his crossbow at Creature B and lets a bolt fly. 3
But just as the bolt leaves the bow, Archears The Voice and his shot goes wide, ending up in a thatch of bushes. He is momentarily confused, a tendril of fear rising up in his chest. (OOC he makes a Wisdom saving throw 7)
There is something about that voice that his mind can't comprehend--his crossbow falls out of his shaking hands and he is frightened.
Creature B shudders perceptibly at the booming voice but it does nothing to stop it from reaching out for Effulgynin an attempt to grapple him once more. Effulgyn,who has managed to stand his ground upon hearing Kord's Voice must make a strength saving throw or be grappled by Creature B.
(OOC Effulgynplease make a Strength save so we can resolve this turn, after which point it will be Ferg'sturn)
Creature C remains asleep for now, but given its magical slumber lasts a minute I will say that it will stay asleep for no more than 4 more rounds.
Fergis up - not being a particularly religious gnome, he might not immediately associate The Voice with Kord--let's see what happens in his Wisdom check. 9
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
This post has potentially manipulated dice roll results.
With a 9, Ferg is immediately frightened by The Voice--it transcends reason, and Ferg is above all else, a reasonable gnome. And because he didn't know the voice is coming from something outside of his sight, he assumes it's coming from Avra, who is now entering the clearing. His mind is confused and in a split second weighs his options: to hurl this next firebolt at Avra, or to continue his assault on Creature B.
(OOC In recognition that I'm playing someone else's character temporarily, I will roll a D20 to decide who he attacks on this turn. If it equals 10 or less, he aims at Avra. If it's between 11-20 he aims at Creature B. If he aims at Avra, his shot will be at disadvantage due to his Frightened state.)
14
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
This post has potentially manipulated dice roll results.
OK so Ferginstantly decides to hurl his firebolt at Creature B despite a strong urge to attack Avra. 14
A beam of fire leaves his shaking hands, and just misses the writing creature. Fergis now sweating profusely in his nice clothes, and Fin, it is now your turn!
(OOC I was thinking that since you know the source of this voice and indeed welcome it, no need to do a wisdom saving throw. Just make whatever move you wish to make. )
((Sounds good. Is Fin also covered by the Bless spells effect?))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yasora, is glad she took cover both the disembodied voice and the warning from these strangers, confirms that.
From what she hopes to be her hiding place, she try’s to suss out the source or the most immediate threat, trying to remain unseen, looking for an opportunity.
((Sounds good. Is Fin also covered by the Bless spells effect?))
I admit I forgot about Fin's Bless--yes it is still active. I don't believe you specified which allies to bless along with yourself--if you want, we can say Ferg was one of them to add a D4 to his firfebolt BUT it would need to be a 3 or 4 in order to turn his miss. I'll edit Ferg's post if this is the case, let me know!
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((Gotcha. Since there's no combat rolls involved will, my move will be as such: Approach as close as possible, but just out of melee, then cast Bless on myself and up to 2 allies within range))
((No one specified, just myself +2))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
((Yep, that looks about right. Bless on myself, Ferg, and Arc. Next turn (now), move into melee and engage))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
((Attack: 12 for 3 slashing damage))
Fin charges the monstrous bush creature and stabs it with his blade. Unfortunately, his blade finds no purchase among the leafy obstruction.
((That's weird. I added text and it manipulated the rolls. Honor system, I rolled an 11 to hit and 5 damage))
Boo :( If it helps, last time I did my rolls, posted to see what they were, and then edited the post to write the details. Pain in the butt but effective.
Rollback Post to RevisionRollBack
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
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Fin gasps, then spits a shuddering laugh, "Kord! Kord is with us! Strike now, for he blesses us!"
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(OOC: I’m a bit lost re: initiative order at this point. Is Effulgyn up?)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Fair point. Now that Yasrora and Avra are on the scene, we can start back up at the top of the order, order being:
I'll play Arc and Ferg so let me get in "Artificer" mode and see what Arc would do in this situation haha
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((Works out well having the DM controlling a sizeable chunk. Lets the PCs coordinate better.))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
From across the clearing and just out of reach of the massive swarm of vines writhing all around, Arc aims his crossbow at Creature B and lets a bolt fly. 3
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
But just as the bolt leaves the bow, Arc hears The Voice and his shot goes wide, ending up in a thatch of bushes. He is momentarily confused, a tendril of fear rising up in his chest. (OOC he makes a Wisdom saving throw 7)
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
There is something about that voice that his mind can't comprehend--his crossbow falls out of his shaking hands and he is frightened.
Creature B shudders perceptibly at the booming voice but it does nothing to stop it from reaching out for Effulgyn in an attempt to grapple him once more. Effulgyn, who has managed to stand his ground upon hearing Kord's Voice must make a strength saving throw or be grappled by Creature B.
(OOC Effulgyn please make a Strength save so we can resolve this turn, after which point it will be Ferg's turn)
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Effulgn STR save: 13
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Effulgyn is able to shrug the vines off.
Creature C remains asleep for now, but given its magical slumber lasts a minute I will say that it will stay asleep for no more than 4 more rounds.
Ferg is up - not being a particularly religious gnome, he might not immediately associate The Voice with Kord--let's see what happens in his Wisdom check. 9
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
With a 9, Ferg is immediately frightened by The Voice--it transcends reason, and Ferg is above all else, a reasonable gnome. And because he didn't know the voice is coming from something outside of his sight, he assumes it's coming from Avra, who is now entering the clearing. His mind is confused and in a split second weighs his options: to hurl this next firebolt at Avra, or to continue his assault on Creature B.
(OOC In recognition that I'm playing someone else's character temporarily, I will roll a D20 to decide who he attacks on this turn. If it equals 10 or less, he aims at Avra. If it's between 11-20 he aims at Creature B. If he aims at Avra, his shot will be at disadvantage due to his Frightened state.)
14
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
OK so Ferg instantly decides to hurl his firebolt at Creature B despite a strong urge to attack Avra. 14
A beam of fire leaves his shaking hands, and just misses the writing creature. Ferg is now sweating profusely in his nice clothes, and Fin, it is now your turn!
(OOC I was thinking that since you know the source of this voice and indeed welcome it, no need to do a wisdom saving throw. Just make whatever move you wish to make. )
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((Sounds good. Is Fin also covered by the Bless spells effect?))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
WIS Save 12
Yasora, is glad she took cover both the disembodied voice and the warning from these strangers, confirms that.
From what she hopes to be her hiding place, she try’s to suss out the source or the most immediate threat, trying to remain unseen, looking for an opportunity.
I admit I forgot about Fin's Bless--yes it is still active. I don't believe you specified which allies to bless along with yourself--if you want, we can say Ferg was one of them to add a D4 to his firfebolt BUT it would need to be a 3 or 4 in order to turn his miss. I'll edit Ferg's post if this is the case, let me know!
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((No one specified, just myself +2))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
How does this look? I assumed you wouldn;t have put yourself in the writhing vines so I would have you to to Ferg and bless him.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((Yep, that looks about right. Bless on myself, Ferg, and Arc. Next turn (now), move into melee and engage))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Great. Please describe your attack, 12 to hit.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((Attack: 19 for 6 slashing damage))
Fin charges the monstrous bush creature and stabs it with his blade. Unfortunately, his blade finds no purchase among the leafy obstruction.
((That's weird. I added text and it manipulated the rolls. Honor system, I rolled an 11 to hit and 5 damage))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Boo :( If it helps, last time I did my rolls, posted to see what they were, and then edited the post to write the details. Pain in the butt but effective.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle