(OOC: HAHA, the problem with putting them all to sleep is the whole point is to wake them up one at a time to defeat them. With only one awake we already had that goal met. Now should we wake up Creature E in order to defeat him? Or start with the first one we put to sleep. Probably the first one so the others will sleep longer. Haha)
(OOC: HAHA, the problem with putting them all to sleep is the whole point is to wake them up one at a time to defeat them. With only one awake we already had that goal met. Now should we wake up Creature E in order to defeat him? Or start with the first one we put to sleep. Probably the first one so the others will sleep longer. Haha)
The way the Sleep spell works is that the creature wakes up upon taking damage so theoretically you could hit it (at advantage because it's asleep) to wake it up, killing two birds with one stone. Another thing I'd add is that the spell lasts a minute, and each creature was put to sleep at different times. I guess depending on how well your damage rolls are, it's possible to wake them and kill them one at a time before the others rise...
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
(Sorry, didn't mean to sound critical. Who's turn is it now? We should wake them in the same order we put them to sleep.)
Ferg points to the first creature they put to sleep (I think that is creature A) and says "Is everyone ready to take this creature down? We should be prepared." Ferg prepares a fire bolt for when it is his turn to help.
Effulgyn'ssleep spell knocks Creature E out into a small file of branches, very much resembling a bush, and all is quiet for a second as the companions ready their weapons and components for the next phase of fighting. For his part, Effulgyntakes out his daggers, and Fergwarms up his hands expectantly, as Arc prepares a cross bow bolt and aims it squarely at the creature closest to him. The bolt goes off and finds purchase into the being's head, killing it instantly.
(OOC Creature A is now dead, and Creatures B and C would be up but they're in a magical slumber that I don't think they can get out of. Fergit would be your turn if you wanted to change your readied action?)
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
This post has potentially manipulated dice roll results.
Ferg will hold his action again until everyone is ready and they will unload on creature B.
ACTION: Uses his reaction to ready his attack when everyone is ready to attack -- then cast fire bolt for 7 fire damage and double it if the creature is vulnerable to the damage.
(OOC Fin you would be up next in the initiative order after Ferg who is holding an action. It seems like everyone is holding which means it's up to you to wake up a creature--you have B, C and E to choose from. None have taken damage.)
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((Sorry for the delay, I missed the above note about being next in the initiative. I'm good with chopping down E since I'm next to it if everyone else wants to sweep up the other 2.))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(OOC Fincan you please roll to attack? You have advantage and so long as you don't roll two ones (which would be so wild I can't even imagine how I would play that scenario) you will hit max damage and will likely kill Creature E but just in case roll damage too.)
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
This post has potentially manipulated dice roll results.
((23/20, for 2 damage))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fin quickly assesses the scene around him and with one deft maneuver, drives his sword into the center of the thing that now looks like a shrub, killing it instantly.
(OOC It's Parsonand then Effulgynnext with creatures B and C still asleep.)
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GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Parson will fly around at about 50 feet in the air keeping watch. (OOC, sorry, if I don't say anything about Parson we can assume he is flying sentry duty :-) )
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Lot's of stuff ...
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(OOC: HAHA, the problem with putting them all to sleep is the whole point is to wake them up one at a time to defeat them. With only one awake we already had that goal met. Now should we wake up Creature E in order to defeat him? Or start with the first one we put to sleep. Probably the first one so the others will sleep longer. Haha)
Lot's of stuff ...
”That’s a great plan. “
D&D since 1984
The way the Sleep spell works is that the creature wakes up upon taking damage so theoretically you could hit it (at advantage because it's asleep) to wake it up, killing two birds with one stone. Another thing I'd add is that the spell lasts a minute, and each creature was put to sleep at different times. I guess depending on how well your damage rolls are, it's possible to wake them and kill them one at a time before the others rise...
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
(Sorry, didn't mean to sound critical. Who's turn is it now? We should wake them in the same order we put them to sleep.)
Ferg points to the first creature they put to sleep (I think that is creature A) and says "Is everyone ready to take this creature down? We should be prepared." Ferg prepares a fire bolt for when it is his turn to help.
Lot's of stuff ...
"Yes, Ferg, I am ready. On three? One... two..."
Effulgyn unsheathes his dagger, which he holds in his hand ready to stab Creature A when triggered by Ferg's attack.
When triggered: Dagger attack 17 damage 2
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Ferg will hold his attack until he hears Effulgyn say three:
ACTION: cast fire bolt 2 fire damage (if the creature is vulnerable to fire damage then double that of course)
Lot's of stuff ...
Since we have gone, Arc will shoot his Crossbow Bolt at the one that is awake
Attack: 12 Damage: 10
D&D since 1984
Effulgyn's sleep spell knocks Creature E out into a small file of branches, very much resembling a bush, and all is quiet for a second as the companions ready their weapons and components for the next phase of fighting. For his part, Effulgyn takes out his daggers, and Ferg warms up his hands expectantly, as Arc prepares a cross bow bolt and aims it squarely at the creature closest to him. The bolt goes off and finds purchase into the being's head, killing it instantly.
(OOC Creature A is now dead, and Creatures B and C would be up but they're in a magical slumber that I don't think they can get out of. Ferg it would be your turn if you wanted to change your readied action?)
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Ferg will hold his action again until everyone is ready and they will unload on creature B.
ACTION: Uses his reaction to ready his attack when everyone is ready to attack -- then cast fire bolt for 7 fire damage and double it if the creature is vulnerable to the damage.
Lot's of stuff ...
Same held action
D&D since 1984
Same for Effulgyn until we’ve defeated all of the creatures.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
(OOC Fin you would be up next in the initiative order after Ferg who is holding an action. It seems like everyone is holding which means it's up to you to wake up a creature--you have B, C and E to choose from. None have taken damage.)
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
(OOC: I believe we want to hit either B or C, they were the first to be put to sleep. Then we can hit E. Flip a coin and go for it :-) )
Lot's of stuff ...
Yes, can confirm that the order of sleep was C, B and then E.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((Sorry for the delay, I missed the above note about being next in the initiative. I'm good with chopping down E since I'm next to it if everyone else wants to sweep up the other 2.))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Sounds good
D&D since 1984
(OOC Fin can you please roll to attack? You have advantage and so long as you don't roll two ones (which would be so wild I can't even imagine how I would play that scenario) you will hit max damage and will likely kill Creature E but just in case roll damage too.)
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
((23/20, for 2 damage))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Wonderful.
Fin quickly assesses the scene around him and with one deft maneuver, drives his sword into the center of the thing that now looks like a shrub, killing it instantly.
(OOC It's Parson and then Effulgyn next with creatures B and C still asleep.)
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Parson will fly around at about 50 feet in the air keeping watch. (OOC, sorry, if I don't say anything about Parson we can assume he is flying sentry duty :-) )
Lot's of stuff ...