Based on the layout of the house and where the door is located, let’s start whichever should be the smallest room and work our way smallest to largest.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As Jim walks upstairs to the attic he beings to hum a tune to himself. One at the top he beings looking for the different doors leading to different rooms.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Follows in support of Sleet… eyes open for fear of a trick or trap. Perception: 6
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jim follows Sleet and Razi, he looks around the room and what can be seen inside.
"Looks like we have found actually happened to those children," he says as he gestures at the two small skeletons with his head. "I don't know where that scream came from though."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Caine had fallen into a far deeper sleep than the others and it took him awhile to get himself together to climb the stairs to the attic, but once he realized he was the last one up he started moving more quickly, not wanting to be stuck alone on a floor in this madhouse.
Then when he heard the scream he considered turning around and giving being by himself a try. But looking back down the stairs and remembering the ghost, he bolts up the last steps to join the rest of the group.
Caine sees the others looking around the room.
"I take it," he begins, "that it wasn't one of you who screamed?"
He spots the dollhouse that looks like the house they're in and goes over to take a closer look.
"Don't think this might actually show us the way out do you?" he asks.
Caine looks at it closely to see if it actually does show all the rooms and doorways they've been through. He tries opening the front door of the dollhouse to see what happens, half hoping that it might open the real door downstairs.
Caine marvels at the detail of the dollhouse and notes the position of the secret door and stairs and gauges where that might be on this floor. As he's doing so he sees the children reappear but just as quickly disappear.
Suddenly the shadows seem to lengthen in the corners and the flicker lamp light carves menacing images along the walls. Where the light usually calmed his nerves and pushed the shadows to the edges it's now not making a difference.
When he catches movement out of the corner of his eye he literally jumps, drawing his rapier at the same time and whirling about, only to realize it's Jim.
"Don't do that, mate," Caine exclaims. "You nearly scared me to death."
Nelyna shivers as she witnesses the ghosts of the children reappear and then disappear just as suddenly. She rubs at her arms as if she's suddenly cold. Turning toward Caine and the dollhouse suddenly, she walks over to him.
"What did you find?" she demands. "Tell me."
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"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
"Did anyone else see that," Razi gasps after the momentary glimpse of Rose and Thorne. "Children? Is it really you? We want only to help you. Please... tell us what happened? Who did this to you? What do you ask of us?" He looks down for a long while at the bones on the floor. A tear rolls slowly down his cheek as he maintains a brief vigil until anyone interrupts him.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
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Caine HD: 8
(HD: 2)
After the rest, Jim feels a little more envigorated and is ready to get moving again.
"Alright then, let's get going," Jim says to the rest of the group before calling out to the dog. "Here boy!"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Based on the layout of the house and where the door is located, let’s start whichever should be the smallest room and work our way smallest to largest.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As Jim walks upstairs to the attic he beings to hum a tune to himself. One at the top he beings looking for the different doors leading to different rooms.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Jim moves into the spare bedroom and begins investigating the place for any clues.
(Investigation: 8)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Someone else is here?!?! Let's go!"
runs towards the scream...
Follows in support of Sleet… eyes open for fear of a trick or trap.
Perception: 6
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jim follows Sleet and Razi, he looks around the room and what can be seen inside.
"Looks like we have found actually happened to those children," he says as he gestures at the two small skeletons with his head. "I don't know where that scream came from though."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Oh, those poor children!" Nelyna says as she spots the small skeletons lying on the floor. "What happened in this awful place?"
She kneels down beside the tiny bodies and looks for any indication of what happened to them.
Investigation - 13
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
Caine had fallen into a far deeper sleep than the others and it took him awhile to get himself together to climb the stairs to the attic, but once he realized he was the last one up he started moving more quickly, not wanting to be stuck alone on a floor in this madhouse.
Then when he heard the scream he considered turning around and giving being by himself a try. But looking back down the stairs and remembering the ghost, he bolts up the last steps to join the rest of the group.
Caine sees the others looking around the room.
"I take it," he begins, "that it wasn't one of you who screamed?"
He spots the dollhouse that looks like the house they're in and goes over to take a closer look.
"Don't think this might actually show us the way out do you?" he asks.
Caine looks at it closely to see if it actually does show all the rooms and doorways they've been through. He tries opening the front door of the dollhouse to see what happens, half hoping that it might open the real door downstairs.
Perception: 15
Jim watches as he sees the ghosts of the children appearing before disappearing.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Caine marvels at the detail of the dollhouse and notes the position of the secret door and stairs and gauges where that might be on this floor. As he's doing so he sees the children reappear but just as quickly disappear.
Suddenly the shadows seem to lengthen in the corners and the flicker lamp light carves menacing images along the walls. Where the light usually calmed his nerves and pushed the shadows to the edges it's now not making a difference.
When he catches movement out of the corner of his eye he literally jumps, drawing his rapier at the same time and whirling about, only to realize it's Jim.
"Don't do that, mate," Caine exclaims. "You nearly scared me to death."
@Goliath
Does Caine know he's being possessed by Thorn?
Nelyna shivers as she witnesses the ghosts of the children reappear and then disappear just as suddenly. She rubs at her arms as if she's suddenly cold. Turning toward Caine and the dollhouse suddenly, she walks over to him.
"What did you find?" she demands. "Tell me."
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
"Did anyone else see that," Razi gasps after the momentary glimpse of Rose and Thorne. "Children? Is it really you? We want only to help you. Please... tell us what happened? Who did this to you? What do you ask of us?" He looks down for a long while at the bones on the floor. A tear rolls slowly down his cheek as he maintains a brief vigil until anyone interrupts him.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War