"You, fish-man. Swim now." Darksniffer throws the tool to Lophii.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The water level is closer than Lophii expected it to be. It's cold and dark, but it's clear enough that the triton can see the pedestal sunken to the bottom of a chamber 30 feet down. Water is rushing in forcibly through openings in the wall, and it looks like it may reach the opening in another few seconds. After a moment of swimming about, Lophii sees a hole that looks like the shutoff valve. Down below, he sees two familiar, dark shapes moving upward toward the opening, ignoring him. Lophii knows them to be merrow. At this point, Lophii could reach the opening before they do and climb out, or move away from the opening and see if they swim past him.
Sizing up the situation, Lophii estimates the room to be a cylinder, about 40 feet in diameter and 30 feet deep. He's about 5 feet from the entrance, so 15 feet from the nearest wall and the shutoff valve. The bottom of the chamber is muddy and murky, but Lophii can make out a shadow that may be a submerged staircase in the floor. The merrow are about 25 feet away from Lophii and 20 feet from the entrance and rising fast.
Seeing the deformed merfolk creatures making their way to the opening, and considering he wasn't prepared for a fight (OCC: Though I didn't mention it, I kind of figured Lophii wouldn't be armed when he jumped in, so...), Lophii pops back up and quickly stuffs the key in a pouch, the retrieves his weapon and shield. "We're about to have company. Two merrow coming behind." He moves back towards the opening and readies himself for the first creature to appear, "Ready to spear some fish in a barrel?"A grin appears on his face knowing he's about to inflict some pain. "Lets get rid of one and I'll get back in there and shut off the water....Gotta get them both out though."
Darksniffer draws his bow and readies an arrow for the first merrow to emerge.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(Bow attack: 12, for 8. Just in case Sneak Attack applies: 5)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Darksniffer checks the bag. Inside are 200 gold pieces and a long, T-shaped tool. It appears to be a wrench to turn off a water valve.
"You, fish-man. Swim now." Darksniffer throws the tool to Lophii.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Lophii nods to the goblin. "Suppose i can make myself useful." He places the key in his teeth and jumps into the hole left by the pedastle.
OOC: Assuming the water is coming in. Still haven't got confirmation on that.
Ash looks at the ongoings and really really starts to think about his life's choices.
It's all about you, always.... what about me? You should have followed my words... The voice in his head whispers nastily.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
(Initiative Round 1)
The water level is closer than Lophii expected it to be. It's cold and dark, but it's clear enough that the triton can see the pedestal sunken to the bottom of a chamber 30 feet down. Water is rushing in forcibly through openings in the wall, and it looks like it may reach the opening in another few seconds. After a moment of swimming about, Lophii sees a hole that looks like the shutoff valve. Down below, he sees two familiar, dark shapes moving upward toward the opening, ignoring him. Lophii knows them to be merrow. At this point, Lophii could reach the opening before they do and climb out, or move away from the opening and see if they swim past him.
OOC: What are the full dimensions of this water chamber?
Sizing up the situation, Lophii estimates the room to be a cylinder, about 40 feet in diameter and 30 feet deep. He's about 5 feet from the entrance, so 15 feet from the nearest wall and the shutoff valve. The bottom of the chamber is muddy and murky, but Lophii can make out a shadow that may be a submerged staircase in the floor. The merrow are about 25 feet away from Lophii and 20 feet from the entrance and rising fast.
Seeing the deformed merfolk creatures making their way to the opening, and considering he wasn't prepared for a fight (OCC: Though I didn't mention it, I kind of figured Lophii wouldn't be armed when he jumped in, so...), Lophii pops back up and quickly stuffs the key in a pouch, the retrieves his weapon and shield. "We're about to have company. Two merrow coming behind." He moves back towards the opening and readies himself for the first creature to appear, "Ready to spear some fish in a barrel?" A grin appears on his face knowing he's about to inflict some pain. "Lets get rid of one and I'll get back in there and shut off the water....Gotta get them both out though."
(So here's the map, if you want to reposition real quick before the merrow come out)
Yurk will hold his position, drawing his weapon and shield, ready to attack when the merrow appear.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
(I would like to position Og on the other side of the hole from Yurk)
"Og can smash water folk."
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Darksniffer draws his bow and readies an arrow for the first merrow to emerge.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ash smiles and goes.in front just where Og is.
OOC: He is going to.wait to act when they appear. Reaction.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
"Tomp, Og want big axe. You cough up."
Switching battle axe for great axe.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
The merrow burst out of the water, roaring. One of them stays in the water and the other leaps to the bank.
(Make your readied attacks.)
(Bow attack: 12, for 8. Just in case Sneak Attack applies: 5)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Seeing the merrow emerge from the water, Yurk flips his spear to an overhand position stabbing down at the creature.
Yklwa Attack: 17 Damage: 7 Piercing
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Lophii follows Yurk' s lead, and smack the same one with his warhammer.
Attack 24, Damage 5
If Og can reach it, he will attack the same one. Attack: 10 Damage: 15
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Ash cast eldritch blast Attack: 18 Damage: 12
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread