Calithor nods and turns to Krull, "Is the ah...wolf...likely to leave any time soon? The king's body may contain...items of use. But you are right, we should look for the living before defiling the dead!"
Calithor starts moving in the direction of the faint cries heard earlier.
(( I'd move him, but I can't recall the direction! ))
Rabbit nods. "Was the sound in this direction? There is another door in here." She moves north to the other door, still keeping her staff covered, and opens the door.
margaret walks to where rabbit is, noticing the locked door "let's open it, then." she says while grabbing her thieves tools and trying to open the door
thieves tools: 16, or with rabbit's advantage: 16 too (in log
The dwarf is out cold, his breath raspy, his face and body, distorted from torture. There is a trickle of blood coming down from his lips Apparently, from the last kick, King Grol gave him to silence him. But otherwise, Margret and Rabbit can tell, this is Gundren.
Calithor runs to his side, his hands working quickly as he chants quietly over his fallen friend. "Tough bugger," he says with a smile. "Now we might be even, eh?"
After doing what he can to heal the old dwarf, Calithor looks up as Margaret tries to lift him. "Let's see what we can do, first, eh? Give me a hand..."
He then does a quick field-examination as he has seen trained warriors do many times.
Medicine: 23(crit) assuming help from Margaret (or someone else); along with the 9 points of healing he seems quite happy with himself.
Gundren stabilizes his eyes open for a second he points towards the bed then passes out again, still exhausted. With the medicine check Calithor thinks, short of a greater restoration, it'll be at least two weeks before the dwarf is back to normal.
There are things to do here, but nothing happens (Including the above) till you move your tokens
After rushing to help Gundren, Calithor does what he can, then helps him to the bed. "There could be some advantage in spending the night here. It's under cover and Gundren will be slow to move."
When he is finally settled he takes a more methodical look around then room, and around the room he ran through.
"Let's have a look around, shall we? Anyone care to help?"
Investigation/Perception (both same): 24(crit) in log.
This post has potentially manipulated dice roll results.
Rabbit follows the others into the room, standing back as they help Gundren. With things seeming settled, she stops concentrating on the Darkness spell, making it possible to stop covering the end of her glass staff. She can help lift him to the bed if needed.
As Calithor starts to look about, she would offer to help, checking around as well for anything of interest. (Investigation: 10)
This chamber has been set up as a crude living space, with thick furs thrown on the floor to serve as carpets, old trophies hanging on the walls, a large bed to the north, and a brazier of coals burning brightly. A round table with several chairs stands to the south near the door.
As you three help move Gundren, Margret accidently kicks the bed out of place. Underneath Calithor and Rabbit eyes focus like a laser beam on a leather sack! The bed is nasty, too nasty for non-goblinoids, maybe a bodies health would be compromised. Indicated by a swarm of tiny insects that shift from the blow of Margrets foot.
Krull what are you up too? Snarl is still protecting Grol. You get the message that like a faithful hound, he wont leave Grol.
Dust and small rocks fall from the ceiling, as a loud thump and hooting howl! Comes from the southeast direction! The event, sounds like its within the ruins.
Even Snarl nervously growls, turning towards that direction.
"wha- really?" she says, pointing at the bed, not even being able to formulate words on how disgusted she is "this is- how- how even- WHY MUST GOBLINS BE SO NASTY?! by the divines!" she grunts, walking a bit back and grabbing her bedroll from her backpack. she then puts the bedroll on the ground "there! let him rest on my bedroll." she says, and then turs her head towards where the noise originated. she quickly grabbed her bow, trying to talk with her familiar "did you see anyone enter the castle?"
Rabbit will quickly grab the leather sack. "This must be why Gundren pointed to the bed." She then moves towards Margret, holding up her hand as she starts to get her bedroll. "Let's get out of this place. We've got Gundren. Whatever shook everything sounds big and unfriendly!"
Calithor nods and turns to Krull, "Is the ah...wolf...likely to leave any time soon? The king's body may contain...items of use. But you are right, we should look for the living before defiling the dead!"
Calithor starts moving in the direction of the faint cries heard earlier.
(( I'd move him, but I can't recall the direction! ))
Rabbit nods. "Was the sound in this direction? There is another door in here." She moves north to the other door, still keeping her staff covered, and opens the door.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Krull follows Calithor as there is no reply back from Snarl. He hopes master Gundren ll be alive.
ooc: You can turn the aura off and on if you go to the cogwheel settings on the token Rabbit
---------------------------------
Rabbit finds the door locked.
Calithor gets a feeling he should be moving to where Margret is at.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Calithor warily follows Margaret, looking for signs of the wounded dwarf.
(Psst, Margret and Rabbit are Northeast of you talking.)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
margaret walks to where rabbit is, noticing the locked door "let's open it, then." she says while grabbing her thieves tools and trying to open the door
thieves tools: 16, or with rabbit's advantage: 16 too (in log
Margret with Rabbits coaching, due to the fact that Rabbit needs both hands at the moment unlocks the door with a click.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
margaret walks inside, looking around and noticing gundren on the ground. she quickly runs towards him "gundren! are you ok!?"
The dwarf is out cold, his breath raspy, his face and body, distorted from torture. There is a trickle of blood coming down from his lips Apparently, from the last kick, King Grol gave him to silence him. But otherwise, Margret and Rabbit can tell, this is Gundren.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Calithor runs to his side, his hands working quickly as he chants quietly over his fallen friend. "Tough bugger," he says with a smile. "Now we might be even, eh?"
(( Heal 9 pts in log ))
"we need to bring him back quick!" she says, putting the dwarf on her back, carrying him "he needs medical assistance."
After doing what he can to heal the old dwarf, Calithor looks up as Margaret tries to lift him. "Let's see what we can do, first, eh? Give me a hand..."
He then does a quick field-examination as he has seen trained warriors do many times.
Medicine: 23 (crit) assuming help from Margaret (or someone else); along with the 9 points of healing he seems quite happy with himself.
Gundren stabilizes his eyes open for a second he points towards the bed then passes out again, still exhausted. With the medicine check Calithor thinks, short of a greater restoration, it'll be at least two weeks before the dwarf is back to normal.
There are things to do here, but nothing happens (Including the above) till you move your tokens
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
After rushing to help Gundren, Calithor does what he can, then helps him to the bed. "There could be some advantage in spending the night here. It's under cover and Gundren will be slow to move."
When he is finally settled he takes a more methodical look around then room, and around the room he ran through.
"Let's have a look around, shall we? Anyone care to help?"
Investigation/Perception (both same): 24 (crit) in log.
Rabbit follows the others into the room, standing back as they help Gundren. With things seeming settled, she stops concentrating on the Darkness spell, making it possible to stop covering the end of her glass staff. She can help lift him to the bed if needed.
As Calithor starts to look about, she would offer to help, checking around as well for anything of interest. (Investigation: 10)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
As you three help move Gundren, Margret accidently kicks the bed out of place. Underneath Calithor and Rabbit eyes focus like a laser beam on a leather sack! The bed is nasty, too nasty for non-goblinoids, maybe a bodies health would be compromised. Indicated by a swarm of tiny insects that shift from the blow of Margrets foot.
Krull what are you up too? Snarl is still protecting Grol. You get the message that like a faithful hound, he wont leave Grol.
Dust and small rocks fall from the ceiling, as a loud thump and hooting howl! Comes from the southeast direction! The event, sounds like its within the ruins.
Even Snarl nervously growls, turning towards that direction.
(Wow lets hand out the nat 's lol)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"wha- really?" she says, pointing at the bed, not even being able to formulate words on how disgusted she is "this is- how- how even- WHY MUST GOBLINS BE SO NASTY?! by the divines!" she grunts, walking a bit back and grabbing her bedroll from her backpack. she then puts the bedroll on the ground "there! let him rest on my bedroll." she says, and then turs her head towards where the noise originated. she quickly grabbed her bow, trying to talk with her familiar "did you see anyone enter the castle?"
Rabbit will quickly grab the leather sack. "This must be why Gundren pointed to the bed." She then moves towards Margret, holding up her hand as she starts to get her bedroll. "Let's get out of this place. We've got Gundren. Whatever shook everything sounds big and unfriendly!"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
margaret nods "yea, i don't want to stay here to see if wathever made that sound is friendly or not."