(OK, somehow I only got the one message but not the other when I responded. You basically said to speed things up tell me which room. Then you added more to say to RP it all out. Why bother with the 'speed up' comment?)
"Yes. This is a great spot to stay for the night. But we're going to check out the rest of the place first," Rabbit says firmly to the rest of the group. "Come on."
Without waiting for a response, she heads out the door, making her way west (to Room 11) then south through the curtain, then west through the door (to Room 8).
She had spent some time fighting in this room, but had not really thoroughly looked it over. So once there she'll take a look around.
Calithor nods, "Agreed. We should investigate the whole place, find the safest, and be wary of traps: Even though the goblins fled, they may have left a few surprises."
Calithor will help whoever is in the lead to spot anything untoward.
This normally dark area but with the curtain drawn after Rabbit did so You see a high, narrow hall, that looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room’s upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
There is a dead hobgoblin still laying on the floor. Rabbits handywork. You guys already removed her other victims.
Investigating the angelic figures will take a religion check with at least a half proficiency in it.
Realizing that a more focused approach is needed, Calithor briefly taps out a rhythm to focus his mind more sharply, letting go the spell he previously cast on Rabbit
Enhance Ability (INT); Advantage on int rolls/skills for 1 hour: Passive investigation now at 19.
DC 10 Intelligence (Religion) check to identify the deities that were once revered here: Oghma (god of knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human.
Krull stares at the statues wondering why worship a stone when the gods are everywhere.they are nature itself thinks and turns his gaze elsewhere. Then asks Rabbit "What do you think about this place rabbit? I was thinking too bad Wolfe isn't here seeing we managed to free Master Gundren at the end"
When Krull speaks Calithor look up from his examination. When he speaks his tone sounds a little distracted, "This place was not always occupied by goblinoids. Likely as not, humans created it. It has that kind of feel to me."
Rabbit nods to Krull. "Yes, I suppose Wolfe would have liked to see Gundren rescued. But clearly he had other things he felt were important. I do wonder how this place ended up ruined and occupied by these goblinoids. Though not sure why you'd want to protect some random spot in the wilderness here."
She starts to head through the curtain into the next room. (Room 9)
This chamber occupies the northern tower of the castle. A stone altar stands in the middle of the room, covered with bloodstained black cloth. Golden ritual implements—a chalice, a knife, and a censer—are carefully arranged on top of the altar. Two archways to the south which you came thru, are covered with heavy curtains.
Calithor realizes the only treasure here are the Golden ritual implements—a chalice, a knife, and a censer are antiques, worth some coin, to religious institutions.
"Perhaps that priestess in Phandalin would be interested in those things?" She takes the golden implements, heading for the door to the west. She opens it to head inside. (Room 8)
This normally dark area but with the curtain drawn after Rabbit did so You see a high, narrow hall, that looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room’s upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
There is a dead hobgoblin still laying on the floor. Rabbits handywork. You guys already removed her other victims.
Investigating the angelic figures will take a religion check with at least a half proficiency in it.
Inside the stitched leather sack Calithor finds 220 sp, 160 ep, three potions of healing, and Gundren’s map to Wave Echo Cave.
((@DM: I just remembered this...I think Rabbit grabbed the map from his hands, but where was the sack found? I'm trying to work out if it's Gundren's posessions, or loot he would feel comfortable distributing? ))
(Sorry, I should have said Room 5 - door to the west. The bag was under the bed. I'm guessing it could be Gundren's things. He pointed it out to us more or less.)
(OK, somehow I only got the one message but not the other when I responded. You basically said to speed things up tell me which room. Then you added more to say to RP it all out. Why bother with the 'speed up' comment?)
"Yes. This is a great spot to stay for the night. But we're going to check out the rest of the place first," Rabbit says firmly to the rest of the group. "Come on."
Without waiting for a response, she heads out the door, making her way west (to Room 11) then south through the curtain, then west through the door (to Room 8).
She had spent some time fighting in this room, but had not really thoroughly looked it over. So once there she'll take a look around.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Calithor nods, "Agreed. We should investigate the whole place, find the safest, and be wary of traps: Even though the goblins fled, they may have left a few surprises."
Calithor will help whoever is in the lead to spot anything untoward.
This normally dark area but with the curtain drawn after Rabbit did so You see a high, narrow hall, that looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room’s upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
There is a dead hobgoblin still laying on the floor. Rabbits handywork. You guys already removed her other victims.
Investigating the angelic figures will take a religion check with at least a half proficiency in it.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
( oh lmao who would have tough. yea we will follow rabbit
Realizing that a more focused approach is needed, Calithor briefly taps out a rhythm to focus his mind more sharply, letting go the spell he previously cast on Rabbit
Enhance Ability (INT); Advantage on int rolls/skills for 1 hour: Passive investigation now at 19.
Religion roll: 15
DC 10 Intelligence (Religion) check to identify the deities that were once revered here: Oghma (god of knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull stares at the statues wondering why worship a stone when the gods are everywhere.they are nature itself thinks and turns his gaze elsewhere. Then asks Rabbit "What do you think about this place rabbit? I was thinking too bad Wolfe isn't here seeing we managed to free Master Gundren at the end"
When Krull speaks Calithor look up from his examination. When he speaks his tone sounds a little distracted, "This place was not always occupied by goblinoids. Likely as not, humans created it. It has that kind of feel to me."
He turns to Rabbit, "We should keep exploring."
(By the way we explore the castle but since Gundren is barely alive should we leave him back in the King's room unattended? )
(( Lock him in again? When Calithor searched the bodies he probably found some keys... ))
( i think i'l keep him company so he remains safe. .
Rabbit nods to Krull. "Yes, I suppose Wolfe would have liked to see Gundren rescued. But clearly he had other things he felt were important. I do wonder how this place ended up ruined and occupied by these goblinoids. Though not sure why you'd want to protect some random spot in the wilderness here."
She starts to head through the curtain into the next room. (Room 9)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
9
This chamber occupies the northern tower of the castle. A stone altar stands in the middle of the room, covered with bloodstained black cloth. Golden ritual implements—a chalice, a knife, and a censer—are carefully arranged on top of the altar. Two archways to the south which you came thru, are covered with heavy curtains.
There is also a door to the west.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Calithor turns his magically enhanced investigative on the room... (( Passive 19 ))
Calithor realizes the only treasure here are the Golden ritual implements—a chalice, a knife, and a censer are antiques, worth some coin, to religious institutions.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Perhaps that priestess in Phandalin would be interested in those things?" She takes the golden implements, heading for the door to the west. She opens it to head inside. (Room 8)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As Rabbit heads south, Calithor pauses, "We've been that way, let's try this..."
So saying, he moves to (5) and intends to proceed to 6, 3, then 2 if nothing catches his attention.
((@DM: I just remembered this...I think Rabbit grabbed the map from his hands, but where was the sack found? I'm trying to work out if it's Gundren's posessions, or loot he would feel comfortable distributing? ))
(Sorry, I should have said Room 5 - door to the west. The bag was under the bed. I'm guessing it could be Gundren's things. He pointed it out to us more or less.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer