With the staves picked up, Rabbit leads the way out of the room, heading south through the door there (into Room 2). She then heads for the door to the west, opening it (to Room 3)
Krull laughs "K.O I ll sell it. Me spells?Hey you don't say this because you are jealous eh?" and he takes the staff strapping it on his backpack. He thinks this will buy him a few beers
"We should see what they all are -- maybe this thing..." he holds out the quarterstaff he has taken, "...is good for big-chested warriors...and the weapons or armour may hold hidden secrets yet."
"Nothing much to look at here," Rabbit says. Unless someone stops her, she moves on to the south (through Room 2) until she gets to the next door and peeks inside (again labeled Room 3).
Assuming that amounts to little, she would proceedw to the next door to the south (into Room 4).
Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead. Rabbit remembers the trap in room 2
area 1
The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace
The group looks to the open cleared area of the forest. Outwards of what is described above in area 1
Area 2 Rabbit remembers the trapped area.
The bottom Area 3 again is an archer post.
Area 4
The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered across the remaining floor space, and a small, twisting passage leads east through the ruins.
area 7
The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables.
A small sack hastily abandoned is found sitting on one of the tables, it seems to have something in it.
"Great, a gold statue. Well, hopefully somebody will pay a lot of coins for this," Rabbit says as she displays the statue. "I think we just have the owlbear's room left. Shall we have a look?" She makes her way out of of the room and around to that room. (Room 13)
The upper floors of this tower have collapsed to create a hollow silo at least thirty feet high, and the upper reaches of the room are lost in shadows. Dust, rubble, and broken glass cover the floor, and old worktables and bookshelves lie strewn to the south.
"This seems interesting," Rabbit says as she examines the collapsed tower. She walks over first to the worktables, and then examines the bookshelves, curious what if any books might remain. "Wonder if there's a way to get up higher," she muses as she looks over everything. (Investigation: 11)
As with each of the other rooms, Calithor runs his magic-enhanced skills over the room, hoping to make sense of the jumbled shelving, and perhaps find anything that might have survived the collapse. He also wonders if any of the other towers have survived.
(( @DM: I may not have noticed, but the map looks like there might be five towers? ))
All that remains of the tower’s second floor is a jagged ledge, upon which sits a battered wooden chest. The chest is hard to see from the floor, But with the 120 darkvision Rabbit finds it easily and You guys easily retrieve it. The chest is unlocked and contains 90 ep, 120 gp, a potion of healing, a scroll of silence, and a scroll of revivify. and a spell book that only someone who can cast wizard spells can use. Identify, gentle repose and invisible servant are the spells (all ritual spells)
Making your way back to the throne room, you've finished the castle ruins of Cragmaw. Course you have to deal with the dead weight of a exhausted dwarf, and In his state, be gentle with him. On your way back to Phandelin.
As with each of the other rooms, Calithor runs his magic-enhanced skills over the room, hoping to make sense of the jumbled shelving, and perhaps find anything that might have survived the collapse. He also wonders if any of the other towers have survived.
(( @DM: I may not have noticed, but the map looks like there might be five towers? ))
"Seems we've seen all of this place. Back to Gundren?" Rabbit asks. "We can make camp there. Might see if we can lock some of the doors, would make it a bit harder in case anything tries to get at us." She pauses to see if anyone else has a different opinion. If not, she walks back to the room in the northeast of the castle. (Room 14)
"Aye!we should gain strength and guard master Gundren. If someone going to attack us.." says and he brings up K.O swinging it in the air "Now we rest and then we need to learn where is that spider and then CRUSH it!"
Rollback Post to RevisionRollBack
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K.O. says in Krull's mind when he touches the staff
"No, not for you. It want's a spell caster."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
With the staves picked up, Rabbit leads the way out of the room, heading south through the door there (into Room 2). She then heads for the door to the west, opening it (to Room 3)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Krull laughs "K.O I ll sell it. Me spells?Hey you don't say this because you are jealous eh?" and he takes the staff strapping it on his backpack. He thinks this will buy him a few beers
(( If Calithor hears Krull ))
"We should see what they all are -- maybe this thing..." he holds out the quarterstaff he has taken, "...is good for big-chested warriors...and the weapons or armour may hold hidden secrets yet."
He shrugs and waits for Rabbit to keep moving.
3. Archer Post
This small room is littered with debris. The arrow slit opposite the door offers a fine field of fire over the terrace in front of the castle gates.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Nothing much to look at here," Rabbit says. Unless someone stops her, she moves on to the south (through Room 2) until she gets to the next door and peeks inside (again labeled Room 3).
Assuming that amounts to little, she would proceedw to the next door to the south (into Room 4).
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead. Rabbit remembers the trap in room 2
The group looks to the open cleared area of the forest. Outwards of what is described above in area 1
Area 2 Rabbit remembers the trapped area.
The bottom Area 3 again is an archer post.
Area 4
The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered across the remaining floor space, and a small, twisting passage leads east through the ruins.
area 7
The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables.
A small sack hastily abandoned is found sitting on one of the tables, it seems to have something in it.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rabbit will walk over to the table with the sack and take a quick look inside.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Inside Rabbit finds a gold statuette of a sun elf, she thinks may be worth 100gp
All areas except #13 have been explored .
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Great, a gold statue. Well, hopefully somebody will pay a lot of coins for this," Rabbit says as she displays the statue. "I think we just have the owlbear's room left. Shall we have a look?" She makes her way out of of the room and around to that room. (Room 13)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Ok this is the last one." replied Krull full of boredom dragging his feet
The upper floors of this tower have collapsed to create a hollow silo at least thirty feet high, and the upper reaches of the room are lost in shadows. Dust, rubble, and broken glass cover the floor, and old worktables and bookshelves lie strewn to the south.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"This seems interesting," Rabbit says as she examines the collapsed tower. She walks over first to the worktables, and then examines the bookshelves, curious what if any books might remain. "Wonder if there's a way to get up higher," she muses as she looks over everything. (Investigation: 11)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
As with each of the other rooms, Calithor runs his magic-enhanced skills over the room, hoping to make sense of the jumbled shelving, and perhaps find anything that might have survived the collapse. He also wonders if any of the other towers have survived.
(( @DM: I may not have noticed, but the map looks like there might be five towers? ))
All that remains of the tower’s second floor is a jagged ledge, upon which sits a battered wooden chest. The chest is hard to see from the floor, But with the 120 darkvision Rabbit finds it easily and You guys easily retrieve it. The chest is unlocked and contains 90 ep, 120 gp, a potion of healing, a scroll of silence, and a scroll of revivify. and a spell book that only someone who can cast wizard spells can use. Identify, gentle repose and invisible servant are the spells (all ritual spells)
Making your way back to the throne room, you've finished the castle ruins of Cragmaw. Course you have to deal with the dead weight of a exhausted dwarf, and In his state, be gentle with him. On your way back to Phandelin.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You guys found every thing
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(( OK...I *think* the plan was to wait until the morning, resting in the most secure part of the castle...do we know where that might be? ))
(Our characters have to decide.Mine already suggested to stay where we first found Gundren.)
"Seems we've seen all of this place. Back to Gundren?" Rabbit asks. "We can make camp there. Might see if we can lock some of the doors, would make it a bit harder in case anything tries to get at us." She pauses to see if anyone else has a different opinion. If not, she walks back to the room in the northeast of the castle. (Room 14)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Aye!we should gain strength and guard master Gundren. If someone going to attack us.." says and he brings up K.O swinging it in the air "Now we rest and then we need to learn where is that spider and then CRUSH it!"