This post has potentially manipulated dice roll results.
(OOC: Seems most don't mind, so here it is.)
Opening Shot: (Lethal, Long Range(or so it looks))Shortbow - Attack: 21 Damage: 9 of non-magical piercing. If within the long range, roll is a flat one since attack from hiding.
Initiative: 7.
And hardly a second after saying his spiel, it happens. The goblin's arms give out faster than he can readjust and the arrow sent flying as Droop proceeds to flail about try to keep hold of the bow after which. But come what may of that, and hit or near miss, he can only gobsmacked at the assembled orcs before awkwardly trying to hold the bow behind his back. "Aahh... uhmm... W-woops!"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Calithor contents himself with trying to blend in with the shadows. Having failed to to garner any support for the suggestion of a distracting sound, he now crouches down seemingly in the middle of a large rock waiting to see what happens.
This post has potentially manipulated dice roll results.
Surprise attack since the orc indicated was 80ft away all the attacks hit and kill orc #3 except Krulls which, K.O. flies and would of hit the target, but disappears at the 30ft mark and reappears in Krulls hands K.O states No, no too far!
As Krull stands behind a tree, Orc 1 moves to join his comrade behind the fence Orc 2 draws a javelin, Shouts towards the farm house, alerting the others, then moves towards the orchard, looking to throw it waiting..
Rabbit
Calithor
Droop
Margaret
May take their turns.
I'm rolling Initiative for the other, enemies, adding them to the turn order on the second round.
Rabbit focuses this time on Orc 2, chanting the words to cast Chill Touch. The spectral hand reaches for the target. (Spell Attack: 20, Damage: 3)
"Focus on the one out front," she says, then gives Krull a quick glance. "What happened to drawing them into the traps? Won't be good if we just sit back and let them hunker down until reinforcements come."
Though quick to nod in agreement to Rabbit, a sudden thought gives Droop pause a second later. The orcs... were afraid? No. The orcs.... were afraid of a bunch of scrawny archers? No? No... The orcs... were afraid... of a goblin! Of himself! The "epiphany" was enough to have him look at his misfired bow in awe for a second, before tightly as he stepped a little ways out from cover. Just enough so the orcs could really see what he did next...
"Droop didn't realize he was fighting a bunch of piss ant short stacks who can't hit the broadside fo an owlbear!" Droop barked out in orcish with a manic grin on his face. "But lo and behold! What's the matter with you Orcs, IF you really are orcs! Are those famed legs of yours only good for crouching in fear of a wee little gob and some twigs? Haha! What a buncha twats! I'm a gob and even I got bigger balls then that! In fact, why don't I show ya!"
Droop then proceeds to drop his bow, pull down his pants, and starts performing the ancient art of the watermill while laughing and making rude gestures at the orcs as a certain part is let loose.
Action(if alloted): Taunt the Orcs. (not sure if a check would be involved or what type, but he's committed to the bit)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Orc #6 all the way from the farm house, runs its full speed then as a bonus action runs some more! He hurls his javelin with disadvantage, at the taunting goblin while in mid swing getting a 19 seen on R20 and 9 piercing damage.
Orc #4 Hops the fence and runs its full movement tossing its own javelin
at Krull getting a 23 to hit and 7 piercing damage
Those behind the trees have +5 to their AC
Krull <----
Note there is a measuring tool on the left of the screen on the tool bar, on roll 20, If needed.
Krull retaliates coming out of his hiding place moving a bit closer.Avoiding triggering the trap cries " it ll take more than that ugly mutt" (bonus action rage) and throws K.O at him(17 to hit for 9 points of damage ).After that he will go back where he was
This post has potentially manipulated dice roll results.
Droop is knocked back behind the tree he was at due to the force of the blow earlier
The orcs at the farmhouse all move closer but don't have a shot.
Orc #1 moves from behind the wall and chucks a Javelin at 1 Rabbit 2 Krull 3 Margret 4 Calithor 5 Droop 2 getting a 16 to hit and 6 damage ( Remember you all have +5 to your ac at the moment.)
(OOC: Seems most don't mind, so here it is.)
Opening Shot:
(Lethal, Long Range(or so it looks))Shortbow - Attack: 21 Damage: 9 of non-magical piercing.
If within the long range, roll is a flat one since attack from hiding.
Initiative: 7.
And hardly a second after saying his spiel, it happens. The goblin's arms give out faster than he can readjust and the arrow sent flying as Droop proceeds to flail about try to keep hold of the bow after which. But come what may of that, and hit or near miss, he can only gobsmacked at the assembled orcs before awkwardly trying to hold the bow behind his back. "Aahh... uhmm... W-woops!"
When you realize you're doing too much: Signature.
As soon as Rabbit sees Droop's arrow fly, she casts Chill Touch at the nearest orc. A spectral hand tries to grasp at it.
(Spell Attack: 22, Damage: 4)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Krull throws K.O at the same orc that Rabbit targeted (14 to hit for 6 points of damage)
Initiative 19 (with adv)
Calithor initiative: 9
Calithor contents himself with trying to blend in with the shadows. Having failed to to garner any support for the suggestion of a distracting sound, he now crouches down seemingly in the middle of a large rock waiting to see what happens.
Surprise attack since the orc indicated was 80ft away all the attacks hit and kill orc #3 except Krulls which, K.O. flies and would of hit the target, but disappears at the 30ft mark and reappears in Krulls hands K.O states No, no too far!
Orc general perception check 1
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Orc 4 states in orcish "We're under attack duck behind the fence! " Where he runs and takes full cover!
Krull
the turn order is on roll 20
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The ones at the farm house haven't noticed yet.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Rabbit Initiative: 11)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Krull takes cover behind a tree and has K.O ready to throw once a orc comes out of his hiding place (ready action)
As Krull stands behind a tree, Orc 1 moves to join his comrade behind the fence Orc 2 draws a javelin, Shouts towards the farm house, alerting the others, then moves towards the orchard, looking to throw it waiting..
Rabbit
Calithor
Droop
Margaret
May take their turns.
I'm rolling Initiative for the other, enemies, adding them to the turn order on the second round.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rabbit focuses this time on Orc 2, chanting the words to cast Chill Touch. The spectral hand reaches for the target.
(Spell Attack: 20, Damage: 3)
"Focus on the one out front," she says, then gives Krull a quick glance. "What happened to drawing them into the traps? Won't be good if we just sit back and let them hunker down until reinforcements come."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"K.O is too attached to me" replies Krull with frustration
Margret takes aim at the orc 2 which Rabbit targeted.(Firebolt. 17 to hit, 9 damage)
Though quick to nod in agreement to Rabbit, a sudden thought gives Droop pause a second later. The orcs... were afraid? No. The orcs.... were afraid of a bunch of scrawny archers? No? No... The orcs... were afraid... of a goblin! Of himself! The "epiphany" was enough to have him look at his misfired bow in awe for a second, before tightly as he stepped a little ways out from cover. Just enough so the orcs could really see what he did next...
"Droop didn't realize he was fighting a bunch of piss ant short stacks who can't hit the broadside fo an owlbear!" Droop barked out in orcish with a manic grin on his face. "But lo and behold! What's the matter with you Orcs, IF you really are orcs! Are those famed legs of yours only good for crouching in fear of a wee little gob and some twigs? Haha! What a buncha twats! I'm a gob and even I got bigger balls then that! In fact, why don't I show ya!"
Droop then proceeds to drop his bow, pull down his pants, and starts performing the ancient art of the watermill while laughing and making rude gestures at the orcs as a certain part is let loose.
Action(if alloted): Taunt the Orcs. (not sure if a check would be involved or what type, but he's committed to the bit)
When you realize you're doing too much: Signature.
Calithor nods at Rabbit's in instruction, as silvery light surrounds the orc that she targeted.
Dex 15 or 5 radiant damage.
-Retroactive Droop Taunt: 21.
When you realize you're doing too much: Signature.
Orc #2 is annihilated by Rabbit and Margret.
Orc #6 all the way from the farm house, runs its full speed then as a bonus action runs some more! He hurls his javelin with disadvantage, at the taunting goblin while in mid swing getting a 19 seen on R20 and 9 piercing damage.
Orc #4 Hops the fence and runs its full movement tossing its own javelin
at Krull getting a 23 to hit and 7 piercing damage
Those behind the trees have +5 to their AC
Krull <----
Note there is a measuring tool on the left of the screen on the tool bar, on roll 20, If needed.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dex save orc 18 on R/20
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull retaliates coming out of his hiding place moving a bit closer.Avoiding triggering the trap cries " it ll take more than that ugly mutt" (bonus action rage) and throws K.O at him(17 to hit for 9 points of damage ).After that he will go back where he was
Droop is knocked back behind the tree he was at due to the force of the blow earlier
The orcs at the farmhouse all move closer but don't have a shot.
Orc #1 moves from behind the wall and chucks a Javelin at 1 Rabbit 2 Krull 3 Margret 4 Calithor 5 Droop 2 getting a 16 to hit and 6 damage ( Remember you all have +5 to your ac at the moment.)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please