The snared orc, is dead already via Krull, I'll move Calithor's attack to orc #8. Two orcs #5 and #7 are asleep via Margrets spell, The unknown creature that laughed aloud and went inside the farm house earlier, was the only one that went inside.
Strangely, its Krull's turn now
Then, with the players turns resolved, its the orcs that are still awake to act. If, at least one is still alive.
Krull dashes(main action) towards orc#6 ignoring the asleep orcs and with his shield hits him on his head (bonus action shove/attempt to knock him prone(14 athletics with advantage cause of rage)
(Rolled a 19: Shield Master: Reading it I see no provision, that says you knock a opponent prone, but I remember I think, it used to be, did they dumb down this feat?)
IC
Orc 7 snores a deep growl then a high pitched whistle.
Orc 6 stands fast, while being shoved, not moving, having a javelin in his hand, he uses it like a spear! Attack against the raging Krull 18 to hit 4 piercing damage
Orc 5 snores and lets out a fart
Orc 8 being far enough away, throws his already in hand javelin, at Krull, then brings out it's greataxe. Attack against the raging Krull 18 to hit 9 piercing damage
This post has potentially manipulated dice roll results.
( @Storm: It wasn't dumb down. It still has the beni. It's just that when you shove a creature, under the action itself you have the option to knock them prone or push them away 5ft unless otherwise stated by the specific feature, spell, etc. If it had the language in the feat before, they probably removed it since it was redundant)
So long there yet remained one Orc alive and standing by the time Narrakas gathered the nerve to ready another arrow, the goblin shows little in the way of mercy beyond aiming for a chest in hopes of striking the heart. Though just how much of such is intention and the rest is dumb luck is as always hard to say without how shakily he'd went about preparing to shoot in the first place!
Either way with less conscious orcs to deal with, Droop takes a short series of rapid breaths, nods inwardly, and then lets out a warbled warcry as he narrowly sidesteps his own snare trap to rush out towards the fallen orcs with a shortsword in one hand and bow in the other!
Action: Wary Shot vs Orc(6). (Lethal, Short-Range,From Hiding)Shortbow - Attack: 21 Damage: 9 of non-magical piercing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Inspired by Krull, Margret draws Talon and advances on Orc 6 (If I have enough movement?). She skillfully attacks (with advantage) Orc 6: 22 to hit: 10 damage. Then in a swift motion, the blade continues for another strike (Action surge) (unless hes down, then new target) To hit: 26(nat crit:) Damage: 11
This post has potentially manipulated dice roll results.
Botting Calithor for this turn IC: Calithor stands where the orc# 8 can see him "What would you look like, roasted over a fire, on a spit with an apple in your mouth! Piggy!" 2
"We defeated them!No honor in killing those two in their sleep..Should we wake them and then kill them? Or tie them,ask them questions and then put them kill each other? " suggests Krull wiping clean K.O from the blood. He then looks up in the sky expecting an attack from above
"No kill in sleep?! But better this way! More, uhhhhh-mmmm-merciful?"Droop rubs his chin at that, not really seeming to believe the sentiment, only to give a more firm nod. "Yes, yes, very merciful! One-two quick stab in headcase and they not feel nothing."He further assured with his chest puffed out while giving several more nods. "'sides, you not want waste time here. Not with others slipping inside and maybe kill-stab peeps inside. So, hmmm.... Tell what. Leave Droop here to deal with Tuskers, and you run in for others."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Calithor looks down at the sleeping form, "Such as they would likely not hesitate to kill us in our sleep, but that does not mean that we should stoop to their level."
He nods to Krull, "Tie them up I say, though it might not hurt to beat them unsconscious first," he adds with a sad smile.
Margret hearing the differing options: "Well, I'm for getting information from one of them about why the rest are hiding in the farm house, what they are up to, how many of them, and who their leader is."
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(He has disadvantage on dex save)
“Maybe a trap, maybe hostages?”
Margret says, also concerned.
The snared orc, is dead already via Krull, I'll move Calithor's attack to orc #8. Two orcs #5 and #7 are asleep via Margrets spell, The unknown creature that laughed aloud and went inside the farm house earlier, was the only one that went inside.
Strangely, its Krull's turn now
Then, with the players turns resolved, its the orcs that are still awake to act. If, at least one is still alive.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull dashes(main action) towards orc#6 ignoring the asleep orcs and with his shield hits him on his head (bonus action shove/attempt to knock him prone(14 athletics with advantage cause of rage)
(Rolled a 19: Shield Master: Reading it I see no provision, that says you knock a opponent prone, but I remember I think, it used to be, did they dumb down this feat?)
IC
Orc 7 snores a deep growl then a high pitched whistle.
Orc 6 stands fast, while being shoved, not moving, having a javelin in his hand, he uses it like a spear! Attack against the raging Krull 18 to hit 4 piercing damage
Orc 5 snores and lets out a fart
Orc 8 being far enough away, throws his already in hand javelin, at Krull, then brings out it's greataxe. Attack against the raging Krull 18 to hit 9 piercing damage
Rabbit <----
Calithor <----
Droop <----
Margret <----
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Those listed, post and I'll sort it out.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
( @Storm: It wasn't dumb down. It still has the beni. It's just that when you shove a creature, under the action itself you have the option to knock them prone or push them away 5ft unless otherwise stated by the specific feature, spell, etc. If it had the language in the feat before, they probably removed it since it was redundant)
So long there yet remained one Orc alive and standing by the time Narrakas gathered the nerve to ready another arrow, the goblin shows little in the way of mercy beyond aiming for a chest in hopes of striking the heart. Though just how much of such is intention and the rest is dumb luck is as always hard to say without how shakily he'd went about preparing to shoot in the first place!
Either way with less conscious orcs to deal with, Droop takes a short series of rapid breaths, nods inwardly, and then lets out a warbled warcry as he narrowly sidesteps his own snare trap to rush out towards the fallen orcs with a shortsword in one hand and bow in the other!
Action: Wary Shot vs Orc(6).
(Lethal, Short-Range,From Hiding)Shortbow - Attack: 21 Damage: 9 of non-magical piercing.
When you realize you're doing too much: Signature.
Inspired by Krull, Margret draws Talon and advances on Orc 6 (If I have enough movement?).
She skillfully attacks (with advantage) Orc 6: 22 to hit: 10 damage. Then in a swift motion, the blade continues for another strike (Action surge) (unless hes down, then new target) To hit: 26(nat crit:) Damage: 11
Rabbit moves to the north to get a view of the orcs that are not sleeping. She casts Chill Touch at Orc 8.
(Spell Attack: 25, Damage: 2; if hits, target has disadvantage on attack rolls until end of my next turn)
(OOC - Will move on Roll20 later. Can't stay connected long enough on mobile to actual move. I can only look.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Still waiting on Cal, take your time.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC - Did move on Roll20 yesterday. So should be good when we hear from Cal.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Orc#6 is dead Orc #8 is grievously wounded but is still up
Krull
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull will move one step closer to orc#8 and attacks recklessly (9 to hit for 12 damage)
Then will use his shield to knock him prone (bonus action (18 athletics with adv) )
Botting Calithor for this turn IC: Calithor stands where the orc# 8 can see him "What would you look like, roasted over a fire, on a spit with an apple in your mouth! Piggy!" 2
wisdom dc 15 (3)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As the Orc falls prone, it's head explodes! The other two still snore.
Combat over, for the moment depending on what you do
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"We defeated them!No honor in killing those two in their sleep..Should we wake them and then kill them? Or tie them,ask them questions and then put them kill each other? " suggests Krull wiping clean K.O from the blood. He then looks up in the sky expecting an attack from above
"No kill in sleep?! But better this way! More, uhhhhh-mmmm-merciful?" Droop rubs his chin at that, not really seeming to believe the sentiment, only to give a more firm nod. "Yes, yes, very merciful! One-two quick stab in headcase and they not feel nothing." He further assured with his chest puffed out while giving several more nods. "'sides, you not want waste time here. Not with others slipping inside and maybe kill-stab peeps inside. So, hmmm.... Tell what. Leave Droop here to deal with Tuskers, and you run in for others."
When you realize you're doing too much: Signature.
Krull rubs his face "Have it your way!But make it quick" and waits for the others to speak their mind or carry on with the plan
Calithor looks down at the sleeping form, "Such as they would likely not hesitate to kill us in our sleep, but that does not mean that we should stoop to their level."
He nods to Krull, "Tie them up I say, though it might not hurt to beat them unsconscious first," he adds with a sad smile.
Margret hearing the differing options: "Well, I'm for getting information from one of them about why the rest are hiding in the farm house, what they are up to, how many of them, and who their leader is."