Flabbergasted in response to Rabbit, Droop spends a few moments look and back and forth between her and everyone else before eventually just letting out a sigh of defeat. "If that's that, Droop go back to Cart now and keep safe. But wishes all luck, and the safeties." With that, unless stopped once again from trying to escape further involvement with Orcs for the time being, the goblin more hurriedly races back to the cart, determine to find comfort in keeping true to his words.
.... And maybe catch one of the escaped chickens to prepare for a light lunch.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Krull looks at the orc shaking his head " Pathetic creature.. killing weaponless people just for fun..and I was thinking to grant him the honour of combat for a chance to live"
Margret will knock him out and bring him to 1 hp. (No good way to do this in D&D so just role play and creative license please, hard knock to the head. Take all weapons, search bodies and head out)
”Alright, we are done here. “
Roll to hit with advantage you know what to declare.
All: To approach the house, unnoticed roll stealth Rabbit has triple advantage
Calithor, despite having seen Krull's precipitate actions in the past, flinches as the axe falls. Listening as events play out he finds himself tempted to join the goblin. Strange times, indeed, he thinks to himself.
With a brief glance at the others he follows Droop a short distance and says, "Do not feel concerned, my friend. The actions of others are often impossible to fathom. We live in barbarous times and while many prefer only to kill as a last resort, others...do it as naturally as breathing..." his gaze turns to Krull as he utters the last words. "Navigatinga path between the two is always hard."
With that he sighs, pats Droop on the shoulder and nods in respect before returning to help the others.
"Not concerned. More... disappointed in self." Droop replied, then grumbled something under breath. But Calithor would still hear a, "Maybe annoyed too", before the goblin sighed and scratched at his head. "Think I just wait more for tall ones to figure own stuff out together before doing stuff. Much less head hurt than trying to figure out tall ones whims." He'd say plainly. Although just how much Calithor hears before departing is up to them, as the goblin -- apart from pausing in step when patted on the shoulder -- kept his gaze forward while speaking his thoughts. But eventually, Droop does continue on his way to the cart, certain that one or two rogue orcs or orc-kin aren't gonna be much a problem for the group.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Most of the group makes it to the farm house, without being seen Rabbit peers into the window she still sees the halfogre waiting, in ambush, with a greataxe in hand, as it hears the sound of Margrets boots upon the entry stairs.
(I've placed your tokens on the right side of the roll 20 map)
Krull sticks his ear on the wall and tries to hear if there are others inside ,He believes the owners of this farm are dead but he decides that's best to confirm it before any further action( 13 perception)
(OOC - Curious since Rabbit headed back before the others if she would have already had time to move to another position. If not, then I guess she does it now.)
Rabbit continues around the house, looking for other entrances. (Which there seems to be on the back side of the house where I left her token.)
Margret, not particularly stealthy, draws sword and shield. She motions to those she can see (Should I go in at either a door or window motions the group to make ready)
Krull doesn't hear anything thru the well made walls.
(I'm making the doors where if you click on them with your mouse so u can open it, Please do go to the roll 20 map zoom out and look to the right to move your tokens)
(Orcs have attacked Butterskull Ranch, five miles east of Conyberry along the Triboar Trail! Travel there with haste, assess the damage, and help any way you can. Ranch owner Alfonse Big Al Kalazorn is a retired sheriff who can reward you for your efforts. If he’s dead, return to Sildar with proof of Kalazorn’s demise to receive a reward of 100 gp.”
Flabbergasted in response to Rabbit, Droop spends a few moments look and back and forth between her and everyone else before eventually just letting out a sigh of defeat. "If that's that, Droop go back to Cart now and keep safe. But wishes all luck, and the safeties." With that, unless stopped once again from trying to escape further involvement with Orcs for the time being, the goblin more hurriedly races back to the cart, determine to find comfort in keeping true to his words.
.... And maybe catch one of the escaped chickens to prepare for a light lunch.
When you realize you're doing too much: Signature.
"Ok Rabbit, whats our next step?" Margret says, clearly frustrated with the split in the group for how to handle captives.
Krull looks at the orc shaking his head " Pathetic creature.. killing weaponless people just for fun..and I was thinking to grant him the honour of combat for a chance to live"
Rabbit, invisible, has evidently moved on. (Back to the house - as noted previously.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Alright Krull, Margret says, apparently letting go of their disagreement, "let's carefully head to the house and find Rabbit."
She uses the cover of the fencing/ grasses to provide some protection, not only from view of the barn, but from above if possible.
Roll to hit with advantage you know what to declare.
All: To approach the house, unnoticed roll stealth Rabbit has triple advantage
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
12 to hit7 subdual non lethal damage.
then again. 16 to hit, 14 subdual damage.
stealth. 10
(stealth 21(rolled a nat20))
(Rabbit Stealth: 22)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Calithor, despite having seen Krull's precipitate actions in the past, flinches as the axe falls. Listening as events play out he finds himself tempted to join the goblin. Strange times, indeed, he thinks to himself.
With a brief glance at the others he follows Droop a short distance and says, "Do not feel concerned, my friend. The actions of others are often impossible to fathom. We live in barbarous times and while many prefer only to kill as a last resort, others...do it as naturally as breathing..." his gaze turns to Krull as he utters the last words. "Navigatinga path between the two is always hard."
With that he sighs, pats Droop on the shoulder and nods in respect before returning to help the others.
Stealth: 22
"Not concerned. More... disappointed in self." Droop replied, then grumbled something under breath. But Calithor would still hear a, "Maybe annoyed too", before the goblin sighed and scratched at his head. "Think I just wait more for tall ones to figure own stuff out together before doing stuff. Much less head hurt than trying to figure out tall ones whims." He'd say plainly. Although just how much Calithor hears before departing is up to them, as the goblin -- apart from pausing in step when patted on the shoulder -- kept his gaze forward while speaking his thoughts. But eventually, Droop does continue on his way to the cart, certain that one or two rogue orcs or orc-kin aren't gonna be much a problem for the group.
When you realize you're doing too much: Signature.
Most of the group makes it to the farm house, without being seen Rabbit peers into the window she still sees the halfogre waiting, in ambush, with a greataxe in hand, as it hears the sound of Margrets boots upon the entry stairs.
(I've placed your tokens on the right side of the roll 20 map)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You knocked out the orc.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull sticks his ear on the wall and tries to hear if there are others inside ,He believes the owners of this farm are dead but he decides that's best to confirm it before any further action( 13 perception)
(OOC - Curious since Rabbit headed back before the others if she would have already had time to move to another position. If not, then I guess she does it now.)
Rabbit continues around the house, looking for other entrances. (Which there seems to be on the back side of the house where I left her token.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Margret, not particularly stealthy, draws sword and shield. She motions to those she can see (Should I go in at either a door or window motions the group to make ready)
Margret, Rabbit is invisible.
Krull doesn't hear anything thru the well made walls.
(I'm making the doors where if you click on them with your mouse so u can open it, Please do go to the roll 20 map zoom out and look to the right to move your tokens)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull whispers to Margret'Don't engage!Burn the house!Droop said it..the farmers are dead!' But first wait for Rabbit '
As a reminder
(Orcs have attacked Butterskull Ranch, five miles east of Conyberry along the Triboar Trail! Travel there with haste, assess the damage, and help any way you can. Ranch owner Alfonse Big Al Kalazorn is a retired sheriff who can reward you for your efforts. If he’s dead, return to Sildar with proof of Kalazorn’s demise to receive a reward of 100 gp.”
A fire will erase all evidence leaving no proof)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margret throws up a door, using the door and walls as cover as she pushes through.