"I have no magic on me, but I'm sure you already knew that, anything I find no use for you are welcome to, as long as your information is useful. As for the redbrands perhaps remove was the wrong choice of words. By the time we are finished you should have plenty of meat to feast on, I'm sure more than enough to put us in your favour."
Mau nods to Wolfe and follows along behind him, keeping a watchful eye on the creature in the crevasse. "I spotted a body down there too, it looked human. We should check in town if anyone is missing." he whispers as the make there way back. He draws his rapier ready for any battle that may ensue.
Edryd nods at Wolfe, he leans back. "If we make too much noise we should be aware of other coming from the north."When everyone is ready he will slowly crack the door open and try to look inside without being noticed.
(He will stay at N2, in the lead.)
Rollback Post to RevisionRollBack
DM -- The Candlekeep Mysteries 1 & 2Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
This post has potentially manipulated dice roll results.
Edryd opens the door a crack and the bugbears don't seem to notice....at first. Three hairy brutes that look similar to Klarg stand around an obviously frightened small goblin. The goblin sniffs and crinkles up its nose and.....faints! The bugbears laugh but it is cut short as they too begin to smell what is wafting through the door. "What the hell...?" you hear them exclaim in Goblin. They look around and eventually turn to the doorway. They growl in anger....
You've bunched yourself up here a bit so a couple reminders: shooting a ranged weapon through an ally will give the target +2 on their AC. Depending on what happens, there is also some enemies to the north of you. There is a wildcard to the east of you as well, though that creature hasn't given any indication of outright hostility.
This post has potentially manipulated dice roll results.
Edryd nearly collapses under the weight of the blow as it strikes him cleanly across the face. He does muster up the strength to strike back with his mace as the creature retreats
Attack of Opportunity: 10
Damage: 2
He then calls upon Selune for strength one final time today casting Cure Wounds and moves back to E2 hoping to draw one into the hallway.
This post has potentially manipulated dice roll results.
Krull says to Edryd as he is infuriating"i will handle them!be prepared " (bonus action rage ) ..he steps in and attacks the one on his left(b2) with his greataxe (Attack: 7 Damage: 7)
B2 is about eye level with you Krull, and smiles in anticipation. “Lookin here, boss - a live one!” as he brushes aside your weapon with his Morningstar. Miss!
This post has potentially manipulated dice roll results.
Rabbit once again makes the incantation and gestures to cast Chill Touch, trying to stand where she can see through the door. She targets B2. (Attack: 19 Damage: 6)
Once the spell is casts, she pulls back a bit, keeping an eye on the door to the north.
(Also, she had cast False Life earlier with a 1-hour duration. Would we still be within the hour?)
Rabbit once again makes the incantation and gestures to cast Chill Touch, trying to stand where she can see through the door. She targets B2. (Attack: 19 Damage: 6)
Once the spell is casts, she pulls back a bit, keeping an eye on the door to the north.
(Also, she had cast False Life earlier with a 1-hour duration. Would we still be within the hour?)
Yes it's fine.
Okay, you could be at F2 or D2 with your movement and spell. Getting through each other in these cramped quarters is pretty hard.,.
Let me know where you'd rather be (of course you can always change your action). To cast on B2 you'd have to be at least at D2. From D2 you could target any of the bugbears...
"I have no magic on me, but I'm sure you already knew that, anything I find no use for you are welcome to, as long as your information is useful. As for the redbrands perhaps remove was the wrong choice of words. By the time we are finished you should have plenty of meat to feast on, I'm sure more than enough to put us in your favour."
Mau nods to Wolfe and follows along behind him, keeping a watchful eye on the creature in the crevasse. "I spotted a body down there too, it looked human. We should check in town if anyone is missing." he whispers as the make there way back. He draws his rapier ready for any battle that may ensue.
(Happy to move into the room)
Rabbit is ready to move into the room. Behind Edryd. Krull, and Wolfe most likely. (Original order from entering the place.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Edryd nods at Wolfe, he leans back. "If we make too much noise we should be aware of other coming from the north." When everyone is ready he will slowly crack the door open and try to look inside without being noticed.
(He will stay at N2, in the lead.)
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Krull stays ready holding his greataxe waiting for Edryd to do his move
@Edryd - roll a stealth check to see if any of them notices you.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Edryd does his best to hide the stench that comes from his rusty armor....
6
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Krull tries to hold his breath as Edryd's smell is unbearable even for his own standards (con saving throw 10)
Edryd opens the door a crack and the bugbears don't seem to notice....at first. Three hairy brutes that look similar to Klarg stand around an obviously frightened small goblin. The goblin sniffs and crinkles up its nose and.....faints! The bugbears laugh but it is cut short as they too begin to smell what is wafting through the door. "What the hell...?" you hear them exclaim in Goblin. They look around and eventually turn to the doorway. They growl in anger....
You've bunched yourself up here a bit so a couple reminders: shooting a ranged weapon through an ally will give the target +2 on their AC. Depending on what happens, there is also some enemies to the north of you. There is a wildcard to the east of you as well, though that creature hasn't given any indication of outright hostility.
It's initiative time!
B1 - 8.
B2 - 4.
B3 - 7.
Mau - 15.
Edryd - 10.
Krull (adv. blessing) - 14.
Rabbit - 14.
Wolfe - 8.
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Order
Group 1 - B3, Edryd
Group 2 - Krull, Rabbit, B2
Group 3 - Mau, Wolfe, B1
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
B3 growls, "Wrong door, stinky! Watch this Mosk!" and proceeds to try to bash you with a large morning star: Attack: 7 Damage: 15.
The brute laughs like a slack-jawed yokel and moves away finishing at B3. [And yes, Ed could take an AoO if he wants].
Edryd you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Edryd nearly collapses under the weight of the blow as it strikes him cleanly across the face. He does muster up the strength to strike back with his mace as the creature retreats
Attack of Opportunity: 10
Damage: 2
He then calls upon Selune for strength one final time today casting Cure Wounds and moves back to E2 hoping to draw one into the hallway.
Heals: 5
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Edryd swipes with his mace but misses as the bugbear dances out of range, ending at B3.
Krull and Rabbit, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krull says to Edryd as he is infuriating"i will handle them!be prepared " (bonus action rage ) ..he steps in and attacks the one on his left(b2) with his greataxe (Attack: 7 Damage: 7)
B2 is about eye level with you Krull, and smiles in anticipation. “Lookin here, boss - a live one!” as he brushes aside your weapon with his Morningstar. Miss!
Rabbit you’re up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Rabbit once again makes the incantation and gestures to cast Chill Touch, trying to stand where she can see through the door. She targets B2. (Attack: 19 Damage: 6)
Once the spell is casts, she pulls back a bit, keeping an eye on the door to the north.
(Also, she had cast False Life earlier with a 1-hour duration. Would we still be within the hour?)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Yes it's fine.
Okay, you could be at F2 or D2 with your movement and spell. Getting through each other in these cramped quarters is pretty hard.,.
Let me know where you'd rather be (of course you can always change your action). To cast on B2 you'd have to be at least at D2. From D2 you could target any of the bugbears...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Rabbit will be at F2. And really keeping an eye on that door next to her!)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Okay Rabbit moves northward in the short hall, and ends at F2. The spell hits and B2 roars as the icy hand latches onto its leg.
B2 - the bugbear grins at Krull and swings his wickedly spiked morningstar at Krull: Attack: 17 Damage: 11
Mau and Wolfe are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krull anticipating a retaliation he musters his strength and flexes his muscles to reduce the impact from the heavy blow( stones endurance 5)
@Krull - nice. Take 7 damage instead.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons