Moving forward, the hallway darkens. The dancing lights give off enough light to see a few feet in front of you. At the four way, to the left stand some old stone statues. at the end of that hall looks to be a large room. There is a flicking yellowish light coming from that way around the corner. To the right is a darkened hallway that seems to lead into a larger room.
"Maybe where the light is?" Beryl whispers quietly in Pru's ear. "I could take the form of a small creature for a short while and scout a little. A spider would blend in here."
This post has potentially manipulated dice roll results.
Beryl steps back slightly, and closes her eyes. Her teacher had said when she was ready she would know how to do this, and she would know when she was ready. She brings to mind the spider back home that watched her carve her little totem that she used to channel natural energy into magical spells. It felt like a mascot at the time. She fixed that into her head, and then somehow willed herself to become that.
She feels very strange. Like she's stretching, and shrinking, and like she's a loaf of bread someone's kneading into shape. She keeps thinking of the little spider, and when she feels still and somehow finished, she opens her eyes again.
Pru is HUGE! Beryl just barely keeps herself from skittering away to hide in a dark corner. She takes a step forward, and then tells herself sternly to ignore her many feet and let them work without her trying to manage them. She tries a jaunty wave of one front leg to Pru and takes off down the hall towards the light. running up the wall. By the time she gets to where she can look around the corner, she's up near the ceiling. Should be harder for someone to stomp on me up here.
@OOC: Her gear and clothing and such sort of disappeared into her spider shape, and will return when she does. :) She gets an hour, and she'll be sure to be back with her new friends well before it might wear off by itself.
Someone or something had to light the fire in the hearth, but there is none here but you. The dust and smell of mildew, seemed to have been cleared away here. The small reading room to the right has been tidied up. Books and papers have been stacked neatly and the desk has been wiped down.
Beryl look around. Is there any door, hall, stairs, etc out of here, or is this a dead end?
If that's all there is here, she returns to Pru, points down the right hallway and goes to check out the darker room at its end. She again stays on the wall near the ceiling.
If Beryl finds no sign of anyone, Pru will guide her Dancing Lights to move with her into the 'study' - the room with the bookcase and chest (NE corner) and start doing a good search of the books and then give the chest a once over for traps.
Perception - searching the books: 18
Perception - searching for traps: 11
"Anyone ever met a necromancer before?" Pru calls to the others as she searches. "Do they live in attics? Basements? Barns?"
When she says basement, she looks over at the tattered rug on the floor. She twirls a stray strand of red hair through her fingers and then hops over and rolls the rug back, hoping to see a trap door.
"towers or workshops, labs or graveyard, damp creaky rotting places'
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
The tiny spider trembles, and transforms back into Beryl, who blinks and tries to remember how to see as a dawrf sees. She grins. "Never felt this big before." She stumbles over her huge feet and suddenly misses the extra ones.
She remembers the lack of dust on the desk, cleaned off recently, and goes to inspect it more closely. Opening drawers, etc.
As Pru starts dancing around the rug, she yanks it back. A little dust flies up, revealing a worn wooden floor. She moves the the bookshelves, hoping and dancing. After a few minutes, she frowns as nothing useful is found other than a few old recipe books. Beryl inspects the desk, nothing useful is found.
This post has potentially manipulated dice roll results.
Pru looks around, her hands on her hips, arms akimbo, tapping her foot to music she only hears in her head.
With a sigh, she leaves the room and heads back past the statues, giving them a closer look on the way, hoping they're not really people turned to stone.
Investigation: 14
Assuming nothing odd about the statues, she continues on her way, searching through the southeast rooms for anything that gives sign of residents.
This post has potentially manipulated dice roll results.
Since there might be a necromancer here, Beryl figures it's best to stick together, so she follows Pru by the statues and through the other rooms. Looking for anything interesting at all - signs of children, hidden doors or trapdoors, Diary of a Necromancer, etc.
"Someone's been here recently, and might still be here somewhere," she whispers.
As you past the statues, you see the aged stoned is cracked and falling apart. You make it way back to the split. to your left is an open door to the back yard, to your right is the way you came in.
As your slowly tread past, you come to what looks like the manor dinning hall. A large , long table sits broken into pieces. Shattered remnants of chairs litter the floor.
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Pru looks over at Kaladin.
”Well, after that pronouncement, either there’s no one here or they’re getting ready to ambush us.”
Pru heads to the junction of the hallway and takes a peek around the corner.
Beryl follows Pru, ready to back her up.
Moving forward, the hallway darkens. The dancing lights give off enough light to see a few feet in front of you. At the four way, to the left stand some old stone statues. at the end of that hall looks to be a large room. There is a flicking yellowish light coming from that way around the corner. To the right is a darkened hallway that seems to lead into a larger room.
"Maybe where the light is?" Beryl whispers quietly in Pru's ear. "I could take the form of a small creature for a short while and scout a little. A spider would blend in here."
Pru nods eagerly at Beryl’s suggestion, more to see her new companion actual change into a spider then the scouting that goes with it.
She almost claps her hands in joy.
Pru keeps an eye on the other passageways as Beryl does her thing.
Beryl steps back slightly, and closes her eyes. Her teacher had said when she was ready she would know how to do this, and she would know when she was ready. She brings to mind the spider back home that watched her carve her little totem that she used to channel natural energy into magical spells. It felt like a mascot at the time. She fixed that into her head, and then somehow willed herself to become that.
She feels very strange. Like she's stretching, and shrinking, and like she's a loaf of bread someone's kneading into shape. She keeps thinking of the little spider, and when she feels still and somehow finished, she opens her eyes again.
Wildshape into a Spider
Pru is HUGE! Beryl just barely keeps herself from skittering away to hide in a dark corner. She takes a step forward, and then tells herself sternly to ignore her many feet and let them work without her trying to manage them. She tries a jaunty wave of one front leg to Pru and takes off down the hall towards the light. running up the wall. By the time she gets to where she can look around the corner, she's up near the ceiling. Should be harder for someone to stomp on me up here.
Here's a couple of rolls:
Stealth: 13
Perception: 22
@OOC: Her gear and clothing and such sort of disappeared into her spider shape, and will return when she does. :) She gets an hour, and she'll be sure to be back with her new friends well before it might wear off by itself.
Beryl look around. Is there any door, hall, stairs, etc out of here, or is this a dead end?
If that's all there is here, she returns to Pru, points down the right hallway and goes to check out the darker room at its end. She again stays on the wall near the ceiling.
Here is a basic layout of the manor 1st floor. Currently you're in the small sitting room to the left of the statues.
Is there a map in that post? I don’t see one.
OOC: Yes
If Beryl finds no sign of anyone, Pru will guide her Dancing Lights to move with her into the 'study' - the room with the bookcase and chest (NE corner) and start doing a good search of the books and then give the chest a once over for traps.
Perception - searching the books: 18
Perception - searching for traps: 11
"Anyone ever met a necromancer before?" Pru calls to the others as she searches. "Do they live in attics? Basements? Barns?"
When she says basement, she looks over at the tattered rug on the floor. She twirls a stray strand of red hair through her fingers and then hops over and rolls the rug back, hoping to see a trap door.
"towers or workshops, labs or graveyard, damp creaky rotting places'
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
The tiny spider trembles, and transforms back into Beryl, who blinks and tries to remember how to see as a dawrf sees. She grins. "Never felt this big before." She stumbles over her huge feet and suddenly misses the extra ones.
She remembers the lack of dust on the desk, cleaned off recently, and goes to inspect it more closely. Opening drawers, etc.
Perception: 10
OOC: Um ... not sure what that means. I'll try it again. If this doesn't work, feel free to roll offline and tell me how I did - 1d20+5. :D
17
OOC - sometimes I find you just need an extra space, or add a line after the dice roll when the forum gets temperamental.
As Pru starts dancing around the rug, she yanks it back. A little dust flies up, revealing a worn wooden floor. She moves the the bookshelves, hoping and dancing. After a few minutes, she frowns as nothing useful is found other than a few old recipe books. Beryl inspects the desk, nothing useful is found.
Pru looks around, her hands on her hips, arms akimbo, tapping her foot to music she only hears in her head.
With a sigh, she leaves the room and heads back past the statues, giving them a closer look on the way, hoping they're not really people turned to stone.
Investigation: 14
Assuming nothing odd about the statues, she continues on her way, searching through the southeast rooms for anything that gives sign of residents.
Perception: 14
Since there might be a necromancer here, Beryl figures it's best to stick together, so she follows Pru by the statues and through the other rooms. Looking for anything interesting at all - signs of children, hidden doors or trapdoors, Diary of a Necromancer, etc.
"Someone's been here recently, and might still be here somewhere," she whispers.
Perception: 16
As you past the statues, you see the aged stoned is cracked and falling apart. You make it way back to the split. to your left is an open door to the back yard, to your right is the way you came in.
As your slowly tread past, you come to what looks like the manor dinning hall. A large , long table sits broken into pieces. Shattered remnants of chairs litter the floor.